/* * Copyright © 2015 Red Hat * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nir.h" #include "nir_builder.h" typedef struct { nir_shader *shader; nir_builder b; } lower_state; static bool is_color_output(lower_state *state, nir_variable *out) { switch (state->shader->stage) { case MESA_SHADER_VERTEX: case MESA_SHADER_GEOMETRY: switch (out->data.location) { case VARYING_SLOT_COL0: case VARYING_SLOT_COL1: case VARYING_SLOT_BFC0: case VARYING_SLOT_BFC1: return true; default: return false; } break; case MESA_SHADER_FRAGMENT: switch (out->data.location) { case FRAG_RESULT_COLOR: return true; default: return false; } break; default: return false; } } static void lower_intrinsic(lower_state *state, nir_intrinsic_instr *intr) { nir_variable *out = NULL; nir_builder *b = &state->b; nir_ssa_def *s; switch (intr->intrinsic) { case nir_intrinsic_store_var: out = intr->variables[0]->var; break; case nir_intrinsic_store_output: /* already had i/o lowered.. lookup the matching output var: */ nir_foreach_variable(var, &state->shader->outputs) { int drvloc = var->data.driver_location; if (nir_intrinsic_base(intr) == drvloc) { out = var; break; } } assume(out); break; default: return; } if (out->data.mode != nir_var_shader_out) return; if (is_color_output(state, out)) { b->cursor = nir_before_instr(&intr->instr); s = nir_ssa_for_src(b, intr->src[0], intr->num_components); s = nir_fsat(b, s); nir_instr_rewrite_src(&intr->instr, &intr->src[0], nir_src_for_ssa(s)); } } static bool lower_block(lower_state *state, nir_block *block) { nir_foreach_instr_safe(instr, block) { if (instr->type == nir_instr_type_intrinsic) lower_intrinsic(state, nir_instr_as_intrinsic(instr)); } return true; } static void lower_impl(lower_state *state, nir_function_impl *impl) { nir_builder_init(&state->b, impl); nir_foreach_block(block, impl) { lower_block(state, block); } nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); } void nir_lower_clamp_color_outputs(nir_shader *shader) { lower_state state = { .shader = shader, }; nir_foreach_function(function, shader) { if (function->impl) lower_impl(&state, function->impl); } }