/* * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" #include "program/hash_table.h" #include "compiler/glsl/ir_uniform.h" #include "main/compiler.h" #include "main/mtypes.h" #include "program/prog_parameter.h" #include "program/program.h" /* Calculate the sampler index based on array indicies and also * calculate the base uniform location for struct members. */ static void calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr, unsigned *array_elements, nir_ssa_def **indirect, nir_builder *b, unsigned *location) { if (tail->child == NULL) return; switch (tail->child->deref_type) { case nir_deref_type_array: { nir_deref_array *deref_array = nir_deref_as_array(tail->child); assert(deref_array->deref_array_type != nir_deref_array_type_wildcard); calc_sampler_offsets(tail->child, instr, array_elements, indirect, b, location); instr->texture_index += deref_array->base_offset * *array_elements; if (deref_array->deref_array_type == nir_deref_array_type_indirect) { nir_ssa_def *mul = nir_imul(b, nir_imm_int(b, *array_elements), nir_ssa_for_src(b, deref_array->indirect, 1)); nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, NIR_SRC_INIT); if (*indirect) { *indirect = nir_iadd(b, *indirect, mul); } else { *indirect = mul; } } *array_elements *= glsl_get_length(tail->type); break; } case nir_deref_type_struct: { nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child); *location += glsl_get_record_location_offset(tail->type, deref_struct->index); calc_sampler_offsets(tail->child, instr, array_elements, indirect, b, location); break; } default: unreachable("Invalid deref type"); break; } } static void lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program, gl_shader_stage stage, nir_builder *builder) { if (instr->texture == NULL) return; /* In GLSL, we only fill out the texture field. The sampler is inferred */ assert(instr->sampler == NULL); instr->texture_index = 0; unsigned location = instr->texture->var->data.location; unsigned array_elements = 1; nir_ssa_def *indirect = NULL; builder->cursor = nir_before_instr(&instr->instr); calc_sampler_offsets(&instr->texture->deref, instr, &array_elements, &indirect, builder, &location); if (indirect) { /* First, we have to resize the array of texture sources */ nir_tex_src *new_srcs = rzalloc_array(instr, nir_tex_src, instr->num_srcs + 2); for (unsigned i = 0; i < instr->num_srcs; i++) { new_srcs[i].src_type = instr->src[i].src_type; nir_instr_move_src(&instr->instr, &new_srcs[i].src, &instr->src[i].src); } ralloc_free(instr->src); instr->src = new_srcs; /* Now we can go ahead and move the source over to being a * first-class texture source. */ instr->src[instr->num_srcs].src_type = nir_tex_src_texture_offset; instr->num_srcs++; nir_instr_rewrite_src(&instr->instr, &instr->src[instr->num_srcs - 1].src, nir_src_for_ssa(indirect)); instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset; instr->num_srcs++; nir_instr_rewrite_src(&instr->instr, &instr->src[instr->num_srcs - 1].src, nir_src_for_ssa(indirect)); instr->texture_array_size = array_elements; } if (location > shader_program->NumUniformStorage - 1 || !shader_program->UniformStorage[location].opaque[stage].active) { assert(!"cannot return a sampler"); return; } instr->texture_index += shader_program->UniformStorage[location].opaque[stage].index; instr->sampler_index = instr->texture_index; instr->texture = NULL; } typedef struct { nir_builder builder; const struct gl_shader_program *shader_program; gl_shader_stage stage; } lower_state; static bool lower_block_cb(nir_block *block, void *_state) { lower_state *state = (lower_state *) _state; nir_foreach_instr(block, instr) { if (instr->type == nir_instr_type_tex) { nir_tex_instr *tex_instr = nir_instr_as_tex(instr); lower_sampler(tex_instr, state->shader_program, state->stage, &state->builder); } } return true; } static void lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program, gl_shader_stage stage) { lower_state state; nir_builder_init(&state.builder, impl); state.shader_program = shader_program; state.stage = stage; nir_foreach_block(impl, lower_block_cb, &state); } void nir_lower_samplers(nir_shader *shader, const struct gl_shader_program *shader_program) { nir_foreach_function(shader, function) { if (function->impl) lower_impl(function->impl, shader_program, shader->stage); } }