/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Jason Ekstrand (jason@jlekstrand.net) * */ #include "nir_constant_expressions.h" #include /* * Implements SSA-based constant folding. */ struct constant_fold_state { void *mem_ctx; nir_function_impl *impl; bool progress; }; static bool constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx) { nir_const_value src[4]; if (!instr->dest.dest.is_ssa) return false; /* In the case that any outputs/inputs have unsized types, then we need to * guess the bit-size. In this case, the validator ensures that all * bit-sizes match so we can just take the bit-size from first * output/input with an unsized type. If all the outputs/inputs are sized * then we don't need to guess the bit-size at all because the code we * generate for constant opcodes in this case already knows the sizes of * the types involved and does not need the provided bit-size for anything * (although it still requires to receive a valid bit-size). */ unsigned bit_size = 0; if (!nir_alu_type_get_type_size(nir_op_infos[instr->op].output_type)) bit_size = instr->dest.dest.ssa.bit_size; for (unsigned i = 0; i < nir_op_infos[instr->op].num_inputs; i++) { if (!instr->src[i].src.is_ssa) return false; if (bit_size == 0 && !nir_alu_type_get_type_size(nir_op_infos[instr->op].input_sizes[i])) { bit_size = instr->src[i].src.ssa->bit_size; } nir_instr *src_instr = instr->src[i].src.ssa->parent_instr; if (src_instr->type != nir_instr_type_load_const) return false; nir_load_const_instr* load_const = nir_instr_as_load_const(src_instr); for (unsigned j = 0; j < nir_ssa_alu_instr_src_components(instr, i); j++) { if (load_const->def.bit_size == 64) src[i].u64[j] = load_const->value.u64[instr->src[i].swizzle[j]]; else src[i].u32[j] = load_const->value.u32[instr->src[i].swizzle[j]]; } /* We shouldn't have any source modifiers in the optimization loop. */ assert(!instr->src[i].abs && !instr->src[i].negate); } if (bit_size == 0) bit_size = 32; /* We shouldn't have any saturate modifiers in the optimization loop. */ assert(!instr->dest.saturate); nir_const_value dest = nir_eval_const_opcode(instr->op, instr->dest.dest.ssa.num_components, bit_size, src); nir_load_const_instr *new_instr = nir_load_const_instr_create(mem_ctx, instr->dest.dest.ssa.num_components, instr->dest.dest.ssa.bit_size); new_instr->value = dest; nir_instr_insert_before(&instr->instr, &new_instr->instr); nir_ssa_def_rewrite_uses(&instr->dest.dest.ssa, nir_src_for_ssa(&new_instr->def)); nir_instr_remove(&instr->instr); ralloc_free(instr); return true; } static bool constant_fold_deref(nir_instr *instr, nir_deref_var *deref) { bool progress = false; for (nir_deref *tail = deref->deref.child; tail; tail = tail->child) { if (tail->deref_type != nir_deref_type_array) continue; nir_deref_array *arr = nir_deref_as_array(tail); if (arr->deref_array_type == nir_deref_array_type_indirect && arr->indirect.is_ssa && arr->indirect.ssa->parent_instr->type == nir_instr_type_load_const) { nir_load_const_instr *indirect = nir_instr_as_load_const(arr->indirect.ssa->parent_instr); arr->base_offset += indirect->value.u32[0]; /* Clear out the source */ nir_instr_rewrite_src(instr, &arr->indirect, nir_src_for_ssa(NULL)); arr->deref_array_type = nir_deref_array_type_direct; progress = true; } } return progress; } static bool constant_fold_intrinsic_instr(nir_intrinsic_instr *instr) { bool progress = false; unsigned num_vars = nir_intrinsic_infos[instr->intrinsic].num_variables; for (unsigned i = 0; i < num_vars; i++) { progress |= constant_fold_deref(&instr->instr, instr->variables[i]); } if (instr->intrinsic == nir_intrinsic_discard_if) { nir_const_value *src_val = nir_src_as_const_value(instr->src[0]); if (src_val && src_val->u32[0] == 0) { nir_instr_remove(&instr->instr); progress = true; } } return progress; } static bool constant_fold_tex_instr(nir_tex_instr *instr) { bool progress = false; if (instr->texture) progress |= constant_fold_deref(&instr->instr, instr->texture); if (instr->sampler) progress |= constant_fold_deref(&instr->instr, instr->sampler); return progress; } static bool constant_fold_block(nir_block *block, void *mem_ctx) { bool progress = false; nir_foreach_instr_safe(instr, block) { switch (instr->type) { case nir_instr_type_alu: progress |= constant_fold_alu_instr(nir_instr_as_alu(instr), mem_ctx); break; case nir_instr_type_intrinsic: progress |= constant_fold_intrinsic_instr(nir_instr_as_intrinsic(instr)); break; case nir_instr_type_tex: progress |= constant_fold_tex_instr(nir_instr_as_tex(instr)); break; default: /* Don't know how to constant fold */ break; } } return progress; } static bool nir_opt_constant_folding_impl(nir_function_impl *impl) { void *mem_ctx = ralloc_parent(impl); bool progress = false; nir_foreach_block(block, impl) { progress |= constant_fold_block(block, mem_ctx); } if (progress) nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return progress; } bool nir_opt_constant_folding(nir_shader *shader) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl) progress |= nir_opt_constant_folding_impl(function->impl); } return progress; }