/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ #include "nir.h" /* SSA-based mark-and-sweep dead code elimination */ typedef struct { struct exec_node node; nir_instr *instr; } worklist_elem; static void worklist_push(struct exec_list *worklist, nir_instr *instr) { worklist_elem *elem = ralloc(worklist, worklist_elem); elem->instr = instr; instr->pass_flags = 1; exec_list_push_tail(worklist, &elem->node); } static nir_instr * worklist_pop(struct exec_list *worklist) { struct exec_node *node = exec_list_pop_head(worklist); worklist_elem *elem = exec_node_data(worklist_elem, node, node); return elem->instr; } static bool mark_live_cb(nir_src *src, void *_state) { struct exec_list *worklist = (struct exec_list *) _state; if (src->is_ssa && !src->ssa->parent_instr->pass_flags) { worklist_push(worklist, src->ssa->parent_instr); } return true; } static void init_instr(nir_instr *instr, struct exec_list *worklist) { nir_alu_instr *alu_instr; nir_intrinsic_instr *intrin_instr; nir_tex_instr *tex_instr; /* We use the pass_flags to store the live/dead information. In DCE, we * just treat it as a zero/non-zero boolean for whether or not the * instruction is live. */ instr->pass_flags = 0; switch (instr->type) { case nir_instr_type_call: case nir_instr_type_jump: worklist_push(worklist, instr); break; case nir_instr_type_alu: alu_instr = nir_instr_as_alu(instr); if (!alu_instr->dest.dest.is_ssa) worklist_push(worklist, instr); break; case nir_instr_type_intrinsic: intrin_instr = nir_instr_as_intrinsic(instr); if (nir_intrinsic_infos[intrin_instr->intrinsic].flags & NIR_INTRINSIC_CAN_ELIMINATE) { if (nir_intrinsic_infos[intrin_instr->intrinsic].has_dest && !intrin_instr->dest.is_ssa) { worklist_push(worklist, instr); } } else { worklist_push(worklist, instr); } break; case nir_instr_type_tex: tex_instr = nir_instr_as_tex(instr); if (!tex_instr->dest.is_ssa) worklist_push(worklist, instr); break; default: break; } } static bool init_block(nir_block *block, struct exec_list *worklist) { nir_foreach_instr(instr, block) init_instr(instr, worklist); nir_if *following_if = nir_block_get_following_if(block); if (following_if) { if (following_if->condition.is_ssa && !following_if->condition.ssa->parent_instr->pass_flags) worklist_push(worklist, following_if->condition.ssa->parent_instr); } return true; } static bool nir_opt_dce_impl(nir_function_impl *impl) { struct exec_list *worklist = ralloc(NULL, struct exec_list); exec_list_make_empty(worklist); nir_foreach_block(block, impl) { init_block(block, worklist); } while (!exec_list_is_empty(worklist)) { nir_instr *instr = worklist_pop(worklist); nir_foreach_src(instr, mark_live_cb, worklist); } ralloc_free(worklist); bool progress = false; nir_foreach_block(block, impl) { nir_foreach_instr_safe(instr, block) { if (!instr->pass_flags) { nir_instr_remove(instr); progress = true; } } } if (progress) nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_dominance); return progress; } bool nir_opt_dce(nir_shader *shader) { bool progress = false; nir_foreach_function(function, shader) { if (function->impl && nir_opt_dce_impl(function->impl)) progress = true; } return progress; }