/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Connor Abbott (cwabbott0@gmail.com) * */ #include "nir_types.h" #include "compiler/glsl/ir.h" const char * glsl_get_type_name(const glsl_type *type) { return type->name; } const glsl_type * glsl_get_array_element(const glsl_type* type) { if (type->is_matrix()) return type->column_type(); return type->fields.array; } const glsl_type * glsl_without_array(const glsl_type *type) { return type->without_array(); } const glsl_type * glsl_get_struct_field(const glsl_type *type, unsigned index) { return type->fields.structure[index].type; } const glsl_type * glsl_get_function_return_type(const glsl_type *type) { return type->fields.parameters[0].type; } const glsl_function_param * glsl_get_function_param(const glsl_type *type, unsigned index) { return &type->fields.parameters[index + 1]; } const struct glsl_type * glsl_get_column_type(const struct glsl_type *type) { return type->column_type(); } enum glsl_base_type glsl_get_base_type(const struct glsl_type *type) { return type->base_type; } unsigned glsl_get_vector_elements(const struct glsl_type *type) { return type->vector_elements; } unsigned glsl_get_components(const struct glsl_type *type) { return type->components(); } unsigned glsl_get_matrix_columns(const struct glsl_type *type) { return type->matrix_columns; } unsigned glsl_get_length(const struct glsl_type *type) { return type->is_matrix() ? type->matrix_columns : type->length; } unsigned glsl_get_aoa_size(const struct glsl_type *type) { return type->arrays_of_arrays_size(); } unsigned glsl_count_attribute_slots(const struct glsl_type *type, bool is_vertex_input) { return type->count_attribute_slots(is_vertex_input); } const char * glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index) { return type->fields.structure[index].name; } glsl_sampler_dim glsl_get_sampler_dim(const struct glsl_type *type) { assert(glsl_type_is_sampler(type) || glsl_type_is_image(type)); return (glsl_sampler_dim)type->sampler_dimensionality; } glsl_base_type glsl_get_sampler_result_type(const struct glsl_type *type) { assert(glsl_type_is_sampler(type) || glsl_type_is_image(type)); return (glsl_base_type)type->sampled_type; } unsigned glsl_get_record_location_offset(const struct glsl_type *type, unsigned length) { return type->record_location_offset(length); } bool glsl_type_is_void(const glsl_type *type) { return type->is_void(); } bool glsl_type_is_error(const glsl_type *type) { return type->is_error(); } bool glsl_type_is_vector(const struct glsl_type *type) { return type->is_vector(); } bool glsl_type_is_scalar(const struct glsl_type *type) { return type->is_scalar(); } bool glsl_type_is_vector_or_scalar(const struct glsl_type *type) { return type->is_vector() || type->is_scalar(); } bool glsl_type_is_matrix(const struct glsl_type *type) { return type->is_matrix(); } bool glsl_type_is_array(const struct glsl_type *type) { return type->is_array(); } bool glsl_type_is_struct(const struct glsl_type *type) { return type->is_record() || type->is_interface(); } bool glsl_type_is_sampler(const struct glsl_type *type) { return type->is_sampler(); } bool glsl_type_is_image(const struct glsl_type *type) { return type->is_image(); } bool glsl_sampler_type_is_shadow(const struct glsl_type *type) { assert(glsl_type_is_sampler(type)); return type->sampler_shadow; } bool glsl_sampler_type_is_array(const struct glsl_type *type) { assert(glsl_type_is_sampler(type) || glsl_type_is_image(type)); return type->sampler_array; } const glsl_type * glsl_void_type(void) { return glsl_type::void_type; } const glsl_type * glsl_float_type(void) { return glsl_type::float_type; } const glsl_type * glsl_double_type(void) { return glsl_type::double_type; } const glsl_type * glsl_vec_type(unsigned n) { return glsl_type::vec(n); } const glsl_type * glsl_dvec_type(unsigned n) { return glsl_type::dvec(n); } const glsl_type * glsl_vec4_type(void) { return glsl_type::vec4_type; } const glsl_type * glsl_int_type(void) { return glsl_type::int_type; } const glsl_type * glsl_uint_type(void) { return glsl_type::uint_type; } const glsl_type * glsl_bool_type(void) { return glsl_type::bool_type; } const glsl_type * glsl_scalar_type(enum glsl_base_type base_type) { return glsl_type::get_instance(base_type, 1, 1); } const glsl_type * glsl_vector_type(enum glsl_base_type base_type, unsigned components) { assert(components > 1 && components <= 4); return glsl_type::get_instance(base_type, components, 1); } const glsl_type * glsl_matrix_type(enum glsl_base_type base_type, unsigned rows, unsigned columns) { assert(rows > 1 && rows <= 4 && columns >= 1 && columns <= 4); return glsl_type::get_instance(base_type, rows, columns); } const glsl_type * glsl_array_type(const glsl_type *base, unsigned elements) { return glsl_type::get_array_instance(base, elements); } const glsl_type * glsl_struct_type(const glsl_struct_field *fields, unsigned num_fields, const char *name) { return glsl_type::get_record_instance(fields, num_fields, name); } const struct glsl_type * glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array, enum glsl_base_type base_type) { return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type); } const struct glsl_type * glsl_bare_sampler_type() { return glsl_type::sampler_type; } const struct glsl_type * glsl_image_type(enum glsl_sampler_dim dim, bool is_array, enum glsl_base_type base_type) { return glsl_type::get_image_instance(dim, is_array, base_type); } const glsl_type * glsl_function_type(const glsl_type *return_type, const glsl_function_param *params, unsigned num_params) { return glsl_type::get_function_instance(return_type, params, num_params); } const glsl_type * glsl_transposed_type(const struct glsl_type *type) { assert(glsl_type_is_matrix(type)); return glsl_type::get_instance(type->base_type, type->matrix_columns, type->vector_elements); }