/************************************************************************** * * Copyright 2008 VMware, Inc. * Copyright 2009-2010 Chia-I Wu * Copyright 2010-2011 LunarG, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Functions for choosing and opening/loading device drivers. */ #include #include #include #include #include "c11/threads.h" #include "egldefines.h" #include "egldisplay.h" #include "egldriver.h" #include "egllog.h" typedef struct _egl_module { char *Name; _EGLMain_t BuiltIn; _EGLDriver *Driver; } _EGLModule; static mtx_t _eglModuleMutex = _MTX_INITIALIZER_NP; static _EGLArray *_eglModules; const struct { const char *name; _EGLMain_t main; } _eglBuiltInDrivers[] = { #ifdef _EGL_BUILT_IN_DRIVER_DRI2 { "egl_dri2", _eglBuiltInDriverDRI2 }, #endif #ifdef _EGL_BUILT_IN_DRIVER_HAIKU { "egl_haiku", _eglBuiltInDriverHaiku }, #endif { NULL, NULL } }; /** * Load a module and create the driver object. */ static EGLBoolean _eglLoadModule(_EGLModule *mod) { _EGLDriver *drv; if (mod->Driver) return EGL_TRUE; if (!mod->BuiltIn) return EGL_FALSE; drv = mod->BuiltIn(NULL); if (!drv || !drv->Name) return EGL_FALSE; mod->Driver = drv; return EGL_TRUE; } /** * Unload a module. */ static void _eglUnloadModule(_EGLModule *mod) { /* destroy the driver */ if (mod->Driver && mod->Driver->Unload) mod->Driver->Unload(mod->Driver); mod->Driver = NULL; } /** * Add a module to the module array. */ static _EGLModule * _eglAddModule(const char *name) { _EGLModule *mod; EGLint i; if (!_eglModules) { _eglModules = _eglCreateArray("Module", 8); if (!_eglModules) return NULL; } /* find duplicates */ for (i = 0; i < _eglModules->Size; i++) { mod = _eglModules->Elements[i]; if (strcmp(mod->Name, name) == 0) return mod; } /* allocate a new one */ mod = calloc(1, sizeof(*mod)); if (mod) { mod->Name = strdup(name); if (!mod->Name) { free(mod); mod = NULL; } } if (mod) { _eglAppendArray(_eglModules, (void *) mod); _eglLog(_EGL_DEBUG, "added %s to module array", mod->Name); } return mod; } /** * Free a module. */ static void _eglFreeModule(void *module) { _EGLModule *mod = (_EGLModule *) module; _eglUnloadModule(mod); free(mod->Name); free(mod); } /** * Add the user driver to the module array. * * The user driver is specified by EGL_DRIVER. */ static EGLBoolean _eglAddUserDriver(void) { char *env; env = getenv("EGL_DRIVER"); if (env) { EGLint i; for (i = 0; _eglBuiltInDrivers[i].name; i++) { if (!strcmp(_eglBuiltInDrivers[i].name, env)) { _EGLModule *mod = _eglAddModule(env); if (mod) mod->BuiltIn = _eglBuiltInDrivers[i].main; return EGL_TRUE; } } } return EGL_FALSE; } /** * Add built-in drivers to the module array. */ static void _eglAddBuiltInDrivers(void) { _EGLModule *mod; EGLint i; for (i = 0; _eglBuiltInDrivers[i].name; i++) { mod = _eglAddModule(_eglBuiltInDrivers[i].name); if (mod) mod->BuiltIn = _eglBuiltInDrivers[i].main; } } /** * Add drivers to the module array. Drivers will be loaded as they are matched * to displays. */ static EGLBoolean _eglAddDrivers(void) { if (_eglModules) return EGL_TRUE; if (!_eglAddUserDriver()) { /* * Add other drivers only when EGL_DRIVER is not set. The order here * decides the priorities. */ _eglAddBuiltInDrivers(); } return (_eglModules != NULL); } /** * A helper function for _eglMatchDriver. It finds the first driver that can * initialize the display and return. */ static _EGLDriver * _eglMatchAndInitialize(_EGLDisplay *dpy) { _EGLDriver *drv = NULL; EGLint i = 0; if (!_eglAddDrivers()) { _eglLog(_EGL_WARNING, "failed to find any driver"); return NULL; } if (dpy->Driver) { drv = dpy->Driver; /* no re-matching? */ if (!drv->API.Initialize(drv, dpy)) drv = NULL; return drv; } while (i < _eglModules->Size) { _EGLModule *mod = (_EGLModule *) _eglModules->Elements[i]; if (!_eglLoadModule(mod)) { /* remove invalid modules */ _eglEraseArray(_eglModules, i, _eglFreeModule); continue; } if (mod->Driver->API.Initialize(mod->Driver, dpy)) { drv = mod->Driver; break; } else { i++; } } return drv; } /** * Match a display to a driver. The display is initialized unless test_only is * true. The matching is done by finding the first driver that can initialize * the display. */ _EGLDriver * _eglMatchDriver(_EGLDisplay *dpy, EGLBoolean test_only) { _EGLDriver *best_drv; assert(!dpy->Initialized); mtx_lock(&_eglModuleMutex); /* set options */ dpy->Options.TestOnly = test_only; dpy->Options.UseFallback = EGL_FALSE; best_drv = _eglMatchAndInitialize(dpy); if (!best_drv) { dpy->Options.UseFallback = EGL_TRUE; best_drv = _eglMatchAndInitialize(dpy); } mtx_unlock(&_eglModuleMutex); if (best_drv) { _eglLog(_EGL_DEBUG, "the best driver is %s%s", best_drv->Name, (test_only) ? " (test only) " : ""); if (!test_only) { dpy->Driver = best_drv; dpy->Initialized = EGL_TRUE; } } return best_drv; } __eglMustCastToProperFunctionPointerType _eglGetDriverProc(const char *procname) { EGLint i; _EGLProc proc = NULL; if (!_eglModules) { /* load the driver for the default display */ EGLDisplay egldpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); _EGLDisplay *dpy = _eglLookupDisplay(egldpy); if (!dpy || !_eglMatchDriver(dpy, EGL_TRUE)) return NULL; } for (i = 0; i < _eglModules->Size; i++) { _EGLModule *mod = (_EGLModule *) _eglModules->Elements[i]; if (!mod->Driver) break; proc = mod->Driver->API.GetProcAddress(mod->Driver, procname); if (proc) break; } return proc; } /** * Unload all drivers. */ void _eglUnloadDrivers(void) { /* this is called at atexit time */ if (_eglModules) { _eglDestroyArray(_eglModules, _eglFreeModule); _eglModules = NULL; } }