/************************************************************************** * * Copyright 2007-2008 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef CSO_CONTEXT_H #define CSO_CONTEXT_H #include "pipe/p_context.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #ifdef __cplusplus extern "C" { #endif struct cso_context; struct u_vbuf; struct cso_context *cso_create_context( struct pipe_context *pipe ); void cso_destroy_context( struct cso_context *cso ); enum pipe_error cso_set_blend( struct cso_context *cso, const struct pipe_blend_state *blend ); enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso, const struct pipe_depth_stencil_alpha_state *dsa ); enum pipe_error cso_set_rasterizer( struct cso_context *cso, const struct pipe_rasterizer_state *rasterizer ); enum pipe_error cso_set_samplers(struct cso_context *cso, enum pipe_shader_type shader_stage, unsigned count, const struct pipe_sampler_state **states); /* Alternate interface to support state trackers that like to modify * samplers one at a time: */ enum pipe_error cso_single_sampler(struct cso_context *cso, unsigned shader_stage, unsigned idx, const struct pipe_sampler_state *states); void cso_single_sampler_done(struct cso_context *cso, enum pipe_shader_type shader_stage); enum pipe_error cso_set_vertex_elements(struct cso_context *ctx, unsigned count, const struct pipe_vertex_element *states); void cso_set_vertex_buffers(struct cso_context *ctx, unsigned start_slot, unsigned count, const struct pipe_vertex_buffer *buffers); /* One vertex buffer slot is provided with the save/restore functionality. * cso_context chooses the slot, it can be non-zero. */ unsigned cso_get_aux_vertex_buffer_slot(struct cso_context *ctx); void cso_set_stream_outputs(struct cso_context *ctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets); /* * We don't provide shader caching in CSO. Most of the time the api provides * object semantics for shaders anyway, and the cases where it doesn't * (eg mesa's internally-generated texenv programs), it will be up to * the state tracker to implement their own specialized caching. */ void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle); void cso_delete_fragment_shader(struct cso_context *ctx, void *handle ); void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle); void cso_delete_vertex_shader(struct cso_context *ctx, void *handle ); void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle); void cso_delete_geometry_shader(struct cso_context *ctx, void *handle); void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle); void cso_delete_tessctrl_shader(struct cso_context *ctx, void *handle); void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle); void cso_delete_tesseval_shader(struct cso_context *ctx, void *handle); void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle); void cso_delete_compute_shader(struct cso_context *ctx, void *handle); void cso_set_framebuffer(struct cso_context *cso, const struct pipe_framebuffer_state *fb); void cso_set_viewport(struct cso_context *cso, const struct pipe_viewport_state *vp); void cso_set_viewport_dims(struct cso_context *ctx, float width, float height, boolean invert); void cso_set_blend_color(struct cso_context *cso, const struct pipe_blend_color *bc); void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask); void cso_set_min_samples(struct cso_context *cso, unsigned min_samples); void cso_set_stencil_ref(struct cso_context *cso, const struct pipe_stencil_ref *sr); void cso_set_render_condition(struct cso_context *cso, struct pipe_query *query, boolean condition, uint mode); #define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1 #define CSO_BIT_BLEND 0x2 #define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4 #define CSO_BIT_FRAGMENT_SAMPLERS 0x8 #define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10 #define CSO_BIT_FRAGMENT_SHADER 0x20 #define CSO_BIT_FRAMEBUFFER 0x40 #define CSO_BIT_GEOMETRY_SHADER 0x80 #define CSO_BIT_MIN_SAMPLES 0x100 #define CSO_BIT_RASTERIZER 0x200 #define CSO_BIT_RENDER_CONDITION 0x400 #define CSO_BIT_SAMPLE_MASK 0x800 #define CSO_BIT_STENCIL_REF 0x1000 #define CSO_BIT_STREAM_OUTPUTS 0x2000 #define CSO_BIT_TESSCTRL_SHADER 0x4000 #define CSO_BIT_TESSEVAL_SHADER 0x8000 #define CSO_BIT_VERTEX_ELEMENTS 0x10000 #define CSO_BIT_VERTEX_SHADER 0x20000 #define CSO_BIT_VIEWPORT 0x40000 #define CSO_BIT_PAUSE_QUERIES 0x80000 #define CSO_BIT_FRAGMENT_IMAGE0 0x100000 #define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \ CSO_BIT_FRAGMENT_SHADER | \ CSO_BIT_GEOMETRY_SHADER | \ CSO_BIT_TESSCTRL_SHADER | \ CSO_BIT_TESSEVAL_SHADER) void cso_save_state(struct cso_context *cso, unsigned state_mask); void cso_restore_state(struct cso_context *cso); /* sampler view state */ void cso_set_sampler_views(struct cso_context *cso, enum pipe_shader_type shader_stage, unsigned count, struct pipe_sampler_view **views); /* shader images */ void cso_set_shader_images(struct cso_context *cso, enum pipe_shader_type shader_stage, unsigned start, unsigned count, struct pipe_image_view *views); /* constant buffers */ void cso_set_constant_buffer(struct cso_context *cso, unsigned shader_stage, unsigned index, struct pipe_constant_buffer *cb); void cso_set_constant_buffer_resource(struct cso_context *cso, unsigned shader_stage, unsigned index, struct pipe_resource *buffer); void cso_save_constant_buffer_slot0(struct cso_context *cso, unsigned shader_stage); void cso_restore_constant_buffer_slot0(struct cso_context *cso, unsigned shader_stage); /* drawing */ void cso_set_index_buffer(struct cso_context *cso, const struct pipe_index_buffer *ib); void cso_draw_vbo(struct cso_context *cso, const struct pipe_draw_info *info); void cso_draw_arrays_instanced(struct cso_context *cso, uint mode, uint start, uint count, uint start_instance, uint instance_count); void cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count); #ifdef __cplusplus } #endif #endif