/************************************************************************** * * Copyright 2011 Lauri Kasanen * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PP_COLORS_H #define PP_COLORS_H static const char nored[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n" " 1: MOV TEMP[0].x, IMM[0].xxxx\n" " 2: MOV OUT[0], TEMP[0]\n" " 3: END\n"; static const char nogreen[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n" " 1: MOV TEMP[0].y, IMM[0].xxxx\n" " 2: MOV OUT[0], TEMP[0]\n" " 3: END\n"; static const char noblue[] = "FRAG\n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n" "DCL IN[0], GENERIC[0], PERSPECTIVE\n" "DCL OUT[0], COLOR\n" "DCL SAMP[0]\n" "DCL SVIEW[0], 2D, FLOAT\n" "DCL TEMP[0]\n" "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n" " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n" " 1: MOV TEMP[0].z, IMM[0].xxxx\n" " 2: MOV OUT[0], TEMP[0]\n" " 3: END\n"; #endif