/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ /* * Copyright (C) 2014 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Rob Clark */ #include "tgsi/tgsi_text.h" #include "freedreno_program.h" #include "freedreno_context.h" static void fd_fp_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->prog.fp = hwcso; ctx->prog.dirty |= FD_SHADER_DIRTY_FP; ctx->dirty |= FD_DIRTY_PROG; } static void fd_vp_state_bind(struct pipe_context *pctx, void *hwcso) { struct fd_context *ctx = fd_context(pctx); ctx->prog.vp = hwcso; ctx->prog.dirty |= FD_SHADER_DIRTY_VP; ctx->dirty |= FD_DIRTY_PROG; } static const char *solid_fp = "FRAG \n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n" "DCL CONST[0] \n" "DCL OUT[0], COLOR \n" " 0: MOV OUT[0], CONST[0] \n" " 1: END \n"; static const char *solid_vp = "VERT \n" "DCL IN[0] \n" "DCL OUT[0], POSITION \n" " 0: MOV OUT[0], IN[0] \n" " 1: END \n"; static const char *blit_fp = "FRAG \n" "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1 \n" "DCL IN[0], TEXCOORD \n" "DCL OUT[0], COLOR \n" "DCL SAMP[0] \n" " 0: TEX OUT[0], IN[0], SAMP[0], 2D \n" " 1: END \n"; static const char *blit_vp = "VERT \n" "DCL IN[0] \n" "DCL IN[1] \n" "DCL OUT[0], TEXCOORD \n" "DCL OUT[1], POSITION \n" " 0: MOV OUT[0], IN[0] \n" " 0: MOV OUT[1], IN[1] \n" " 1: END \n"; static void * assemble_tgsi(struct pipe_context *pctx, const char *src, bool frag) { struct tgsi_token toks[32]; struct pipe_shader_state cso = { .tokens = toks, }; tgsi_text_translate(src, toks, ARRAY_SIZE(toks)); if (frag) return pctx->create_fs_state(pctx, &cso); else return pctx->create_vs_state(pctx, &cso); } void fd_prog_init(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); pctx->bind_fs_state = fd_fp_state_bind; pctx->bind_vs_state = fd_vp_state_bind; // XXX for now, let a2xx keep it's own hand-rolled shaders // for solid and blit progs: if (ctx->screen->gpu_id < 300) return; ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true); ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false); ctx->blit_prog.fp = assemble_tgsi(pctx, blit_fp, true); ctx->blit_prog.vp = assemble_tgsi(pctx, blit_vp, false); } void fd_prog_fini(struct pipe_context *pctx) { struct fd_context *ctx = fd_context(pctx); pctx->delete_vs_state(pctx, ctx->solid_prog.vp); pctx->delete_fs_state(pctx, ctx->solid_prog.fp); pctx->delete_vs_state(pctx, ctx->blit_prog.vp); pctx->delete_fs_state(pctx, ctx->blit_prog.fp); }