/* * Mesa 3-D graphics library * * Copyright (C) 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "util/u_dual_blend.h" #include "intel_reg.h" #include "ilo_common.h" #include "ilo_context.h" #include "ilo_cp.h" #include "ilo_gpe_gen7.h" #include "ilo_shader.h" #include "ilo_state.h" #include "ilo_3d_pipeline.h" #include "ilo_3d_pipeline_gen6.h" #include "ilo_3d_pipeline_gen7.h" static void gen7_wa_pipe_control_cs_stall(struct ilo_3d_pipeline *p, bool change_multisample_state, bool change_depth_state) { struct intel_bo *bo = NULL; uint32_t dw1 = PIPE_CONTROL_CS_STALL; assert(p->dev->gen == ILO_GEN(7)); /* emit once */ if (p->state.has_gen6_wa_pipe_control) return; p->state.has_gen6_wa_pipe_control = true; /* * From the Ivy Bridge PRM, volume 2 part 1, page 258: * * "Due to an HW issue driver needs to send a pipe control with stall * when ever there is state change in depth bias related state" * * From the Ivy Bridge PRM, volume 2 part 1, page 292: * * "A PIPE_CONTOL command with the CS Stall bit set must be programmed * in the ring after this instruction * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)." * * From the Ivy Bridge PRM, volume 2 part 1, page 304: * * "Driver must ierarchi that all the caches in the depth pipe are * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This * requires driver to send a PIPE_CONTROL with a CS stall along with a * Depth Flush prior to this command. * * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Driver must send a least one PIPE_CONTROL command with CS Stall and * a post sync operation prior to the group of depth * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)." */ if (change_multisample_state) dw1 |= PIPE_CONTROL_DEPTH_CACHE_FLUSH; if (change_depth_state) { dw1 |= PIPE_CONTROL_WRITE_IMMEDIATE; bo = p->workaround_bo; } p->gen6_PIPE_CONTROL(p->dev, dw1, bo, 0, false, p->cp); } static void gen7_wa_pipe_control_vs_depth_stall(struct ilo_3d_pipeline *p) { assert(p->dev->gen == ILO_GEN(7)); /* * From the Ivy Bridge PRM, volume 2 part 1, page 106: * * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS, * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS, * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL * needs to be sent before any combination of VS associated 3DSTATE." */ p->gen6_PIPE_CONTROL(p->dev, PIPE_CONTROL_DEPTH_STALL | PIPE_CONTROL_WRITE_IMMEDIATE, p->workaround_bo, 0, false, p->cp); } static void gen7_wa_pipe_control_wm_depth_stall(struct ilo_3d_pipeline *p, bool change_depth_buffer) { assert(p->dev->gen == ILO_GEN(7)); /* * From the Ivy Bridge PRM, volume 2 part 1, page 276: * * "The driver must make sure a PIPE_CONTROL with the Depth Stall * Enable bit set after all the following states are programmed: * * * 3DSTATE_PS * * 3DSTATE_VIEWPORT_STATE_POINTERS_CC * * 3DSTATE_CONSTANT_PS * * 3DSTATE_BINDING_TABLE_POINTERS_PS * * 3DSTATE_SAMPLER_STATE_POINTERS_PS * * 3DSTATE_CC_STATE_POINTERS * * 3DSTATE_BLEND_STATE_POINTERS * * 3DSTATE_DEPTH_STENCIL_STATE_POINTERS" * * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit * set), followed by a pipelined depth cache flush (PIPE_CONTROL with * Depth Flush Bit set, followed by another pipelined depth stall * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise * guarantee that the pipeline from WM onwards is already flushed * (e.g., via a preceding MI_FLUSH)." */ p->gen6_PIPE_CONTROL(p->dev, PIPE_CONTROL_DEPTH_STALL, NULL, 0, false, p->cp); if (!change_depth_buffer) return; p->gen6_PIPE_CONTROL(p->dev, PIPE_CONTROL_DEPTH_CACHE_FLUSH, NULL, 0, false, p->cp); p->gen6_PIPE_CONTROL(p->dev, PIPE_CONTROL_DEPTH_STALL, NULL, 0, false, p->cp); } static void gen7_wa_pipe_control_wm_max_threads_stall(struct ilo_3d_pipeline *p) { assert(p->dev->gen == ILO_GEN(7)); /* * From the Ivy Bridge PRM, volume 2 part 1, page 286: * * "If this field (Maximum Number of Threads in 3DSTATE_WM) is changed * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at * Pixel Scoreboard set is required to be issued." */ p->gen6_PIPE_CONTROL(p->dev, PIPE_CONTROL_STALL_AT_SCOREBOARD, NULL, 0, false, p->cp); } #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) static void gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_URB_{VS,GS,HS,DS} */ if (DIRTY(VERTEX_ELEMENTS) || DIRTY(VS)) { const struct ilo_shader *vs = (ilo->vs) ? ilo->vs->shader : NULL; /* the first 16KB are reserved for VS and PS PCBs */ const int offset = 16 * 1024; int vs_entry_size, vs_total_size; vs_entry_size = (vs) ? vs->out.count : 0; /* * From the Ivy Bridge PRM, volume 2 part 1, page 35: * * "Programming Restriction: As the VS URB entry serves as both the * per-vertex input and output of the VS shader, the VS URB * Allocation Size must be sized to the maximum of the vertex input * and output structures." */ if (vs_entry_size < ilo->ve->count) vs_entry_size = ilo->ve->count; vs_entry_size *= sizeof(float) * 4; vs_total_size = ilo->dev->urb_size - offset; gen7_wa_pipe_control_vs_depth_stall(p); p->gen7_3DSTATE_URB_VS(p->dev, offset, vs_total_size, vs_entry_size, p->cp); p->gen7_3DSTATE_URB_GS(p->dev, offset, 0, 0, p->cp); p->gen7_3DSTATE_URB_HS(p->dev, offset, 0, 0, p->cp); p->gen7_3DSTATE_URB_DS(p->dev, offset, 0, 0, p->cp); } } static void gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */ if (session->hw_ctx_changed) { /* * push constant buffers are only allowed to take up at most the first * 16KB of the URB */ p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(p->dev, 0, 8192, p->cp); p->gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(p->dev, 8192, 8192, p->cp); gen7_wa_pipe_control_cs_stall(p, true, true); } } static void gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */ if (session->viewport_state_changed) { p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(p->dev, p->state.CC_VIEWPORT, p->cp); p->gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(p->dev, p->state.SF_CLIP_VIEWPORT, p->cp); } } static void gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_BLEND_STATE_POINTERS */ if (session->cc_state_blend_changed) { p->gen7_3DSTATE_BLEND_STATE_POINTERS(p->dev, p->state.BLEND_STATE, p->cp); } /* 3DSTATE_CC_STATE_POINTERS */ if (session->cc_state_cc_changed) { p->gen7_3DSTATE_CC_STATE_POINTERS(p->dev, p->state.COLOR_CALC_STATE, p->cp); } /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */ if (session->cc_state_dsa_changed) { p->gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(p->dev, p->state.DEPTH_STENCIL_STATE, p->cp); } } static void gen7_pipeline_vs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { const bool emit_3dstate_binding_table = session->binding_table_vs_changed; const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed; /* see gen6_pipeline_vs() */ const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS)); /* emit depth stall before any of the VS commands */ if (emit_3dstate_binding_table || emit_3dstate_sampler_state || emit_3dstate_constant_vs || emit_3dstate_vs) gen7_wa_pipe_control_vs_depth_stall(p); /* 3DSTATE_BINDING_TABLE_POINTERS_VS */ if (emit_3dstate_binding_table) { p->gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(p->dev, p->state.vs.BINDING_TABLE_STATE, p->cp); } /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */ if (emit_3dstate_sampler_state) { p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(p->dev, p->state.vs.SAMPLER_STATE, p->cp); } gen6_pipeline_vs(p, ilo, session); } static void gen7_pipeline_hs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */ if (session->hw_ctx_changed) { p->gen7_3DSTATE_CONSTANT_HS(p->dev, 0, 0, 0, p->cp); p->gen7_3DSTATE_HS(p->dev, NULL, 0, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_HS */ if (session->hw_ctx_changed) p->gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(p->dev, 0, p->cp); } static void gen7_pipeline_te(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_TE */ if (session->hw_ctx_changed) p->gen7_3DSTATE_TE(p->dev, p->cp); } static void gen7_pipeline_ds(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */ if (session->hw_ctx_changed) { p->gen7_3DSTATE_CONSTANT_DS(p->dev, 0, 0, 0, p->cp); p->gen7_3DSTATE_DS(p->dev, NULL, 0, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_DS */ if (session->hw_ctx_changed) p->gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(p->dev, 0, p->cp); } static void gen7_pipeline_gs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */ if (session->hw_ctx_changed) { p->gen6_3DSTATE_CONSTANT_GS(p->dev, 0, 0, 0, p->cp); p->gen7_3DSTATE_GS(p->dev, NULL, 0, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_GS */ if (session->binding_table_gs_changed) { p->gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(p->dev, p->state.gs.BINDING_TABLE_STATE, p->cp); } } static void gen7_pipeline_sol(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { const struct pipe_stream_output_info *so_info; const struct ilo_shader *sh; bool dirty_sh = false; if (ilo->gs) { so_info = &ilo->gs->info.stream_output; sh = ilo->gs->shader; dirty_sh = DIRTY(GS); } else { so_info = &ilo->vs->info.stream_output; sh = ilo->vs->shader; dirty_sh = DIRTY(VS); } gen6_pipeline_update_max_svbi(p, ilo, session); /* 3DSTATE_SO_BUFFER */ if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh) && ilo->so.enabled) { int i; for (i = 0; i < ilo->so.count; i++) { const int stride = so_info->stride[i] * 4; /* in bytes */ int base = 0; /* reset HW write offsets and offset buffer base */ if (!p->cp->render_ctx) { ilo_cp_set_one_off_flags(p->cp, INTEL_EXEC_GEN7_SOL_RESET); base += p->state.so_num_vertices * stride; } p->gen7_3DSTATE_SO_BUFFER(p->dev, i, base, stride, ilo->so.states[i], p->cp); } for (; i < 4; i++) p->gen7_3DSTATE_SO_BUFFER(p->dev, i, 0, 0, NULL, p->cp); } /* 3DSTATE_SO_DECL_LIST */ if (dirty_sh && ilo->so.enabled) p->gen7_3DSTATE_SO_DECL_LIST(p->dev, so_info, sh, p->cp); /* 3DSTATE_STREAMOUT */ if (DIRTY(STREAM_OUTPUT_TARGETS) || DIRTY(RASTERIZER) || dirty_sh) { const unsigned buffer_mask = (1 << ilo->so.count) - 1; p->gen7_3DSTATE_STREAMOUT(p->dev, buffer_mask, sh->out.count, ilo->rasterizer->state.rasterizer_discard, p->cp); } } static void gen7_pipeline_sf(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_SBE */ if (DIRTY(RASTERIZER) || DIRTY(VS) || DIRTY(GS) || DIRTY(FS)) { const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL; const struct ilo_shader *last_sh = (ilo->gs)? ilo->gs->shader : (ilo->vs)? ilo->vs->shader : NULL; p->gen7_3DSTATE_SBE(p->dev, &ilo->rasterizer->state, fs, last_sh, p->cp); } /* 3DSTATE_SF */ if (DIRTY(RASTERIZER) || DIRTY(FRAMEBUFFER)) { gen7_wa_pipe_control_cs_stall(p, true, true); p->gen7_3DSTATE_SF(p->dev, &ilo->rasterizer->state, ilo->fb.state.zsbuf, p->cp); } } static void gen7_pipeline_wm(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_WM */ if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) || DIRTY(RASTERIZER)) { const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL; const bool cc_may_kill = (ilo->dsa->alpha.enabled || ilo->blend->alpha_to_coverage); if (fs) assert(!fs->pcb.clip_state_size); if (p->dev->gen == ILO_GEN(7) && session->hw_ctx_changed) gen7_wa_pipe_control_wm_max_threads_stall(p); p->gen7_3DSTATE_WM(p->dev, fs, &ilo->rasterizer->state, cc_may_kill, p->cp); } /* 3DSTATE_BINDING_TABLE_POINTERS_PS */ if (session->binding_table_fs_changed) { p->gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(p->dev, p->state.wm.BINDING_TABLE_STATE, p->cp); } /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */ if (session->sampler_state_fs_changed) { p->gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(p->dev, p->state.wm.SAMPLER_STATE, p->cp); } /* 3DSTATE_CONSTANT_PS */ if (session->pcb_state_fs_changed) p->gen6_3DSTATE_CONSTANT_PS(p->dev, NULL, NULL, 0, p->cp); /* 3DSTATE_PS */ if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) || DIRTY(BLEND)) { const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL; const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; const bool dual_blend = ilo->blend->dual_blend; if (fs) assert(!fs->pcb.clip_state_size); p->gen7_3DSTATE_PS(p->dev, fs, num_samplers, dual_blend, p->cp); } /* 3DSTATE_SCISSOR_STATE_POINTERS */ if (session->scissor_state_changed) { p->gen6_3DSTATE_SCISSOR_STATE_POINTERS(p->dev, p->state.SCISSOR_RECT, p->cp); } /* XXX what is the best way to know if this workaround is needed? */ { const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) || DIRTY(BLEND)); const bool emit_3dstate_depth_buffer = (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) || session->state_bo_changed); if (emit_3dstate_ps || emit_3dstate_depth_buffer || session->pcb_state_fs_changed || session->viewport_state_changed || session->binding_table_fs_changed || session->sampler_state_fs_changed || session->cc_state_cc_changed || session->cc_state_blend_changed || session->cc_state_dsa_changed) gen7_wa_pipe_control_wm_depth_stall(p, emit_3dstate_depth_buffer); } /* * glCopyPixels() with GL_DEPTH, which flushes the context before copying * the depth buffer to a temporary texture, could not update the depth * buffer _sometimes_. Reissuing 3DSTATE_DEPTH_BUFFER in the new batch * makes the problem gone. */ /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ if (DIRTY(FRAMEBUFFER) || session->state_bo_changed) { p->gen7_3DSTATE_DEPTH_BUFFER(p->dev, ilo->fb.state.zsbuf, p->cp); p->gen6_3DSTATE_HIER_DEPTH_BUFFER(p->dev, ilo->fb.state.zsbuf, p->cp); p->gen6_3DSTATE_STENCIL_BUFFER(p->dev, ilo->fb.state.zsbuf, p->cp); /* TODO */ p->gen6_3DSTATE_CLEAR_PARAMS(p->dev, 0, p->cp); } } static void gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */ if (DIRTY(SAMPLE_MASK) || DIRTY(FRAMEBUFFER)) { const uint32_t *packed_sample_pos; gen7_wa_pipe_control_cs_stall(p, true, true); packed_sample_pos = (ilo->fb.num_samples > 4) ? p->packed_sample_position_8x : (ilo->fb.num_samples > 1) ? &p->packed_sample_position_4x : &p->packed_sample_position_1x; p->gen6_3DSTATE_MULTISAMPLE(p->dev, ilo->fb.num_samples, packed_sample_pos, ilo->rasterizer->state.half_pixel_center, p->cp); p->gen7_3DSTATE_SAMPLE_MASK(p->dev, (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1, ilo->fb.num_samples, p->cp); } } static void gen7_pipeline_commands(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { /* * We try to keep the order of the commands match, as closely as possible, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ gen6_pipeline_common_select(p, ilo, session); gen6_pipeline_common_sip(p, ilo, session); gen6_pipeline_vf_statistics(p, ilo, session); gen7_pipeline_common_pcb_alloc(p, ilo, session); gen6_pipeline_common_base_address(p, ilo, session); gen7_pipeline_common_pointers_1(p, ilo, session); gen7_pipeline_common_urb(p, ilo, session); gen7_pipeline_common_pointers_2(p, ilo, session); gen7_pipeline_wm_multisample(p, ilo, session); gen7_pipeline_gs(p, ilo, session); gen7_pipeline_hs(p, ilo, session); gen7_pipeline_te(p, ilo, session); gen7_pipeline_ds(p, ilo, session); gen7_pipeline_vs(p, ilo, session); gen7_pipeline_sol(p, ilo, session); gen6_pipeline_clip(p, ilo, session); gen7_pipeline_sf(p, ilo, session); gen7_pipeline_wm(p, ilo, session); gen6_pipeline_wm_raster(p, ilo, session); gen6_pipeline_sf_rect(p, ilo, session); gen6_pipeline_vf(p, ilo, session); gen6_pipeline_vf_draw(p, ilo, session); } static void ilo_3d_pipeline_emit_draw_gen7(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, const struct pipe_draw_info *info) { struct gen6_pipeline_session session; gen6_pipeline_prepare(p, ilo, info, &session); session.emit_draw_states = gen6_pipeline_states; session.emit_draw_commands = gen7_pipeline_commands; gen6_pipeline_draw(p, ilo, &session); gen6_pipeline_end(p, ilo, &session); } static int gen7_pipeline_estimate_commands(const struct ilo_3d_pipeline *p, const struct ilo_gpe_gen7 *gen7, const struct ilo_context *ilo) { static int size; enum ilo_gpe_gen7_command cmd; if (size) return size; for (cmd = 0; cmd < ILO_GPE_GEN7_COMMAND_COUNT; cmd++) { int count; switch (cmd) { case ILO_GPE_GEN7_PIPE_CONTROL: /* for the workaround */ count = 2; /* another one after 3DSTATE_URB */ count += 1; /* and another one after 3DSTATE_CONSTANT_VS */ count += 1; break; case ILO_GPE_GEN7_3DSTATE_VERTEX_BUFFERS: count = 33; break; case ILO_GPE_GEN7_3DSTATE_VERTEX_ELEMENTS: count = 34; break; case ILO_GPE_GEN7_MEDIA_VFE_STATE: case ILO_GPE_GEN7_MEDIA_CURBE_LOAD: case ILO_GPE_GEN7_MEDIA_INTERFACE_DESCRIPTOR_LOAD: case ILO_GPE_GEN7_MEDIA_STATE_FLUSH: case ILO_GPE_GEN7_GPGPU_WALKER: /* media commands */ count = 0; break; default: count = 1; break; } if (count) { size += gen7->estimate_command_size(p->dev, cmd, count); } } return size; } static int gen7_pipeline_estimate_states(const struct ilo_3d_pipeline *p, const struct ilo_gpe_gen7 *gen7, const struct ilo_context *ilo) { static int static_size; int shader_type, count, size; if (!static_size) { struct { enum ilo_gpe_gen7_state state; int count; } static_states[] = { /* viewports */ { ILO_GPE_GEN7_SF_CLIP_VIEWPORT, 1 }, { ILO_GPE_GEN7_CC_VIEWPORT, 1 }, /* cc */ { ILO_GPE_GEN7_COLOR_CALC_STATE, 1 }, { ILO_GPE_GEN7_BLEND_STATE, ILO_MAX_DRAW_BUFFERS }, { ILO_GPE_GEN7_DEPTH_STENCIL_STATE, 1 }, /* scissors */ { ILO_GPE_GEN7_SCISSOR_RECT, 1 }, /* binding table (vs, gs, fs) */ { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_VS_SURFACES }, { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_GS_SURFACES }, { ILO_GPE_GEN7_BINDING_TABLE_STATE, ILO_MAX_WM_SURFACES }, }; int i; for (i = 0; i < Elements(static_states); i++) { static_size += gen7->estimate_state_size(p->dev, static_states[i].state, static_states[i].count); } } size = static_size; /* * render targets (fs) * sampler views (vs, fs) * constant buffers (vs, fs) */ count = ilo->fb.state.nr_cbufs; for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { count += ilo->view[shader_type].count; count += ilo->cbuf[shader_type].count; } if (count) { size += gen7->estimate_state_size(p->dev, ILO_GPE_GEN7_SURFACE_STATE, count); } /* samplers (vs, fs) */ for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { count = ilo->sampler[shader_type].count; if (count) { size += gen7->estimate_state_size(p->dev, ILO_GPE_GEN7_SAMPLER_BORDER_COLOR_STATE, count); size += gen7->estimate_state_size(p->dev, ILO_GPE_GEN7_SAMPLER_STATE, count); } } /* pcb (vs) */ if (ilo->vs && ilo->vs->shader->pcb.clip_state_size) { const int pcb_size = ilo->vs->shader->pcb.clip_state_size; size += gen7->estimate_state_size(p->dev, ILO_GPE_GEN7_PUSH_CONSTANT_BUFFER, pcb_size); } return size; } static int ilo_3d_pipeline_estimate_size_gen7(struct ilo_3d_pipeline *p, enum ilo_3d_pipeline_action action, const void *arg) { const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get(); int size; switch (action) { case ILO_3D_PIPELINE_DRAW: { const struct ilo_context *ilo = arg; size = gen7_pipeline_estimate_commands(p, gen7, ilo) + gen7_pipeline_estimate_states(p, gen7, ilo); } break; case ILO_3D_PIPELINE_FLUSH: case ILO_3D_PIPELINE_WRITE_TIMESTAMP: case ILO_3D_PIPELINE_WRITE_DEPTH_COUNT: size = gen7->estimate_command_size(p->dev, ILO_GPE_GEN7_PIPE_CONTROL, 1); break; default: assert(!"unknown 3D pipeline action"); size = 0; break; } return size; } void ilo_3d_pipeline_init_gen7(struct ilo_3d_pipeline *p) { const struct ilo_gpe_gen7 *gen7 = ilo_gpe_gen7_get(); p->estimate_size = ilo_3d_pipeline_estimate_size_gen7; p->emit_draw = ilo_3d_pipeline_emit_draw_gen7; p->emit_flush = ilo_3d_pipeline_emit_flush_gen6; p->emit_write_timestamp = ilo_3d_pipeline_emit_write_timestamp_gen6; p->emit_write_depth_count = ilo_3d_pipeline_emit_write_depth_count_gen6; #define GEN6_USE(p, name, from) \ p->gen6_ ## name = from->emit_ ## name GEN6_USE(p, STATE_BASE_ADDRESS, gen7); GEN6_USE(p, STATE_SIP, gen7); GEN6_USE(p, PIPELINE_SELECT, gen7); GEN6_USE(p, 3DSTATE_VERTEX_BUFFERS, gen7); GEN6_USE(p, 3DSTATE_VERTEX_ELEMENTS, gen7); GEN6_USE(p, 3DSTATE_INDEX_BUFFER, gen7); GEN6_USE(p, 3DSTATE_VF_STATISTICS, gen7); GEN6_USE(p, 3DSTATE_SCISSOR_STATE_POINTERS, gen7); GEN6_USE(p, 3DSTATE_VS, gen7); GEN6_USE(p, 3DSTATE_CLIP, gen7); GEN6_USE(p, 3DSTATE_CONSTANT_VS, gen7); GEN6_USE(p, 3DSTATE_CONSTANT_GS, gen7); GEN6_USE(p, 3DSTATE_CONSTANT_PS, gen7); GEN6_USE(p, 3DSTATE_DRAWING_RECTANGLE, gen7); GEN6_USE(p, 3DSTATE_POLY_STIPPLE_OFFSET, gen7); GEN6_USE(p, 3DSTATE_POLY_STIPPLE_PATTERN, gen7); GEN6_USE(p, 3DSTATE_LINE_STIPPLE, gen7); GEN6_USE(p, 3DSTATE_AA_LINE_PARAMETERS, gen7); GEN6_USE(p, 3DSTATE_MULTISAMPLE, gen7); GEN6_USE(p, 3DSTATE_STENCIL_BUFFER, gen7); GEN6_USE(p, 3DSTATE_HIER_DEPTH_BUFFER, gen7); GEN6_USE(p, 3DSTATE_CLEAR_PARAMS, gen7); GEN6_USE(p, PIPE_CONTROL, gen7); GEN6_USE(p, 3DPRIMITIVE, gen7); GEN6_USE(p, INTERFACE_DESCRIPTOR_DATA, gen7); GEN6_USE(p, CC_VIEWPORT, gen7); GEN6_USE(p, COLOR_CALC_STATE, gen7); GEN6_USE(p, BLEND_STATE, gen7); GEN6_USE(p, DEPTH_STENCIL_STATE, gen7); GEN6_USE(p, SCISSOR_RECT, gen7); GEN6_USE(p, BINDING_TABLE_STATE, gen7); GEN6_USE(p, SURFACE_STATE, gen7); GEN6_USE(p, SAMPLER_STATE, gen7); GEN6_USE(p, SAMPLER_BORDER_COLOR_STATE, gen7); GEN6_USE(p, push_constant_buffer, gen7); #undef GEN6_USE #define GEN7_USE(p, name, from) \ p->gen7_ ## name = from->emit_ ## name GEN7_USE(p, 3DSTATE_DEPTH_BUFFER, gen7); GEN7_USE(p, 3DSTATE_CC_STATE_POINTERS, gen7); GEN7_USE(p, 3DSTATE_GS, gen7); GEN7_USE(p, 3DSTATE_SF, gen7); GEN7_USE(p, 3DSTATE_WM, gen7); GEN7_USE(p, 3DSTATE_SAMPLE_MASK, gen7); GEN7_USE(p, 3DSTATE_CONSTANT_HS, gen7); GEN7_USE(p, 3DSTATE_CONSTANT_DS, gen7); GEN7_USE(p, 3DSTATE_HS, gen7); GEN7_USE(p, 3DSTATE_TE, gen7); GEN7_USE(p, 3DSTATE_DS, gen7); GEN7_USE(p, 3DSTATE_STREAMOUT, gen7); GEN7_USE(p, 3DSTATE_SBE, gen7); GEN7_USE(p, 3DSTATE_PS, gen7); GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP, gen7); GEN7_USE(p, 3DSTATE_VIEWPORT_STATE_POINTERS_CC, gen7); GEN7_USE(p, 3DSTATE_BLEND_STATE_POINTERS, gen7); GEN7_USE(p, 3DSTATE_DEPTH_STENCIL_STATE_POINTERS, gen7); GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_VS, gen7); GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_HS, gen7); GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_DS, gen7); GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_GS, gen7); GEN7_USE(p, 3DSTATE_BINDING_TABLE_POINTERS_PS, gen7); GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_VS, gen7); GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_HS, gen7); GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_DS, gen7); GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_GS, gen7); GEN7_USE(p, 3DSTATE_SAMPLER_STATE_POINTERS_PS, gen7); GEN7_USE(p, 3DSTATE_URB_VS, gen7); GEN7_USE(p, 3DSTATE_URB_HS, gen7); GEN7_USE(p, 3DSTATE_URB_DS, gen7); GEN7_USE(p, 3DSTATE_URB_GS, gen7); GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_VS, gen7); GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_HS, gen7); GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_DS, gen7); GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_GS, gen7); GEN7_USE(p, 3DSTATE_PUSH_CONSTANT_ALLOC_PS, gen7); GEN7_USE(p, 3DSTATE_SO_DECL_LIST, gen7); GEN7_USE(p, 3DSTATE_SO_BUFFER, gen7); GEN7_USE(p, SF_CLIP_VIEWPORT, gen7); #undef GEN7_USE }