/* * Mesa 3-D graphics library * * Copyright (C) 2014 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_BUILDER_3D_H #define ILO_BUILDER_3D_H #include "genhw/genhw.h" #include "ilo_common.h" #include "ilo_builder_3d_top.h" #include "ilo_builder_3d_bottom.h" /** * Translate a pipe primitive type to the matching hardware primitive type. */ static inline int gen6_3d_translate_pipe_prim(unsigned prim) { static const int prim_mapping[ILO_PRIM_MAX] = { [PIPE_PRIM_POINTS] = GEN6_3DPRIM_POINTLIST, [PIPE_PRIM_LINES] = GEN6_3DPRIM_LINELIST, [PIPE_PRIM_LINE_LOOP] = GEN6_3DPRIM_LINELOOP, [PIPE_PRIM_LINE_STRIP] = GEN6_3DPRIM_LINESTRIP, [PIPE_PRIM_TRIANGLES] = GEN6_3DPRIM_TRILIST, [PIPE_PRIM_TRIANGLE_STRIP] = GEN6_3DPRIM_TRISTRIP, [PIPE_PRIM_TRIANGLE_FAN] = GEN6_3DPRIM_TRIFAN, [PIPE_PRIM_QUADS] = GEN6_3DPRIM_QUADLIST, [PIPE_PRIM_QUAD_STRIP] = GEN6_3DPRIM_QUADSTRIP, [PIPE_PRIM_POLYGON] = GEN6_3DPRIM_POLYGON, [PIPE_PRIM_LINES_ADJACENCY] = GEN6_3DPRIM_LINELIST_ADJ, [PIPE_PRIM_LINE_STRIP_ADJACENCY] = GEN6_3DPRIM_LINESTRIP_ADJ, [PIPE_PRIM_TRIANGLES_ADJACENCY] = GEN6_3DPRIM_TRILIST_ADJ, [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = GEN6_3DPRIM_TRISTRIP_ADJ, [ILO_PRIM_RECTANGLES] = GEN6_3DPRIM_RECTLIST, }; assert(prim_mapping[prim]); return prim_mapping[prim]; } static inline void gen6_3DPRIMITIVE(struct ilo_builder *builder, const struct pipe_draw_info *info, const struct ilo_ib_state *ib) { const uint8_t cmd_len = 6; const int prim = gen6_3d_translate_pipe_prim(info->mode); const int vb_access = (info->indexed) ? GEN6_3DPRIM_DW0_ACCESS_RANDOM : GEN6_3DPRIM_DW0_ACCESS_SEQUENTIAL; const uint32_t vb_start = info->start + ((info->indexed) ? ib->draw_start_offset : 0); uint32_t *dw; ILO_DEV_ASSERT(builder->dev, 6, 6); ilo_builder_batch_pointer(builder, cmd_len, &dw); dw[0] = GEN6_RENDER_CMD(3D, 3DPRIMITIVE) | vb_access | prim << GEN6_3DPRIM_DW0_TYPE__SHIFT | (cmd_len - 2); dw[1] = info->count; dw[2] = vb_start; dw[3] = info->instance_count; dw[4] = info->start_instance; dw[5] = info->index_bias; } static inline void gen7_3DPRIMITIVE(struct ilo_builder *builder, const struct pipe_draw_info *info, const struct ilo_ib_state *ib) { const uint8_t cmd_len = 7; const int prim = gen6_3d_translate_pipe_prim(info->mode); const int vb_access = (info->indexed) ? GEN7_3DPRIM_DW1_ACCESS_RANDOM : GEN7_3DPRIM_DW1_ACCESS_SEQUENTIAL; const uint32_t vb_start = info->start + ((info->indexed) ? ib->draw_start_offset : 0); uint32_t *dw; ILO_DEV_ASSERT(builder->dev, 7, 7.5); ilo_builder_batch_pointer(builder, cmd_len, &dw); dw[0] = GEN6_RENDER_CMD(3D, 3DPRIMITIVE) | (cmd_len - 2); dw[1] = vb_access | prim; dw[2] = info->count; dw[3] = vb_start; dw[4] = info->instance_count; dw[5] = info->start_instance; dw[6] = info->index_bias; } #endif /* ILO_BUILDER_3D_H */