/* * Mesa 3-D graphics library * * Copyright (C) 2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #include "genhw/genhw.h" #include "core/ilo_builder_3d.h" #include "core/ilo_builder_render.h" #include "ilo_blitter.h" #include "ilo_resource.h" #include "ilo_shader.h" #include "ilo_state.h" #include "ilo_render_gen.h" static void gen7_wa_post_3dstate_push_constant_alloc_ps(struct ilo_render *r) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 292: * * "A PIPE_CONTOL command with the CS Stall bit set must be programmed * in the ring after this instruction * (3DSTATE_PUSH_CONSTANT_ALLOC_PS)." */ const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL; ILO_DEV_ASSERT(r->dev, 7, 7); r->state.deferred_pipe_control_dw1 |= dw1; } static void gen7_wa_pre_vs(struct ilo_render *r) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 106: * * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS, * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS, * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL * needs to be sent before any combination of VS associated 3DSTATE." */ const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL | GEN6_PIPE_CONTROL_WRITE_IMM; ILO_DEV_ASSERT(r->dev, 7, 7); if ((r->state.current_pipe_control_dw1 & dw1) != dw1) ilo_render_pipe_control(r, dw1); } static void gen7_wa_pre_3dstate_sf_depth_bias(struct ilo_render *r) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 258: * * "Due to an HW issue driver needs to send a pipe control with stall * when ever there is state change in depth bias related state (in * 3DSTATE_SF)" */ const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL; ILO_DEV_ASSERT(r->dev, 7, 7); if ((r->state.current_pipe_control_dw1 & dw1) != dw1) ilo_render_pipe_control(r, dw1); } static void gen7_wa_pre_3dstate_multisample(struct ilo_render *r) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 304: * * "Driver must ierarchi that all the caches in the depth pipe are * flushed before this command (3DSTATE_MULTISAMPLE) is parsed. This * requires driver to send a PIPE_CONTROL with a CS stall along with a * Depth Flush prior to this command. */ const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH | GEN6_PIPE_CONTROL_CS_STALL; ILO_DEV_ASSERT(r->dev, 7, 7.5); if ((r->state.current_pipe_control_dw1 & dw1) != dw1) ilo_render_pipe_control(r, dw1); } static void gen7_wa_pre_depth(struct ilo_render *r) { ILO_DEV_ASSERT(r->dev, 7, 7.5); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Driver must send a least one PIPE_CONTROL command with CS Stall * and a post sync operation prior to the group of depth * commands(3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, and 3DSTATE_HIER_DEPTH_BUFFER)." */ const uint32_t dw1 = GEN6_PIPE_CONTROL_CS_STALL | GEN6_PIPE_CONTROL_WRITE_IMM; if ((r->state.current_pipe_control_dw1 & dw1) != dw1) ilo_render_pipe_control(r, dw1); } /* * From the Ivy Bridge PRM, volume 2 part 1, page 315: * * "Restriction: Prior to changing Depth/Stencil Buffer state (i.e., * any combination of 3DSTATE_DEPTH_BUFFER, 3DSTATE_CLEAR_PARAMS, * 3DSTATE_STENCIL_BUFFER, 3DSTATE_HIER_DEPTH_BUFFER) SW must first * issue a pipelined depth stall (PIPE_CONTROL with Depth Stall bit * set), followed by a pipelined depth cache flush (PIPE_CONTROL with * Depth Flush Bit set, followed by another pipelined depth stall * (PIPE_CONTROL with Depth Stall Bit set), unless SW can otherwise * guarantee that the pipeline from WM onwards is already flushed * (e.g., via a preceding MI_FLUSH)." */ ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_CACHE_FLUSH); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_DEPTH_STALL); } static void gen7_wa_pre_3dstate_ps_max_threads(struct ilo_render *r) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 286: * * "If this field (Maximum Number of Threads in 3DSTATE_PS) is changed * between 3DPRIMITIVE commands, a PIPE_CONTROL command with Stall at * Pixel Scoreboard set is required to be issued." */ const uint32_t dw1 = GEN6_PIPE_CONTROL_PIXEL_SCOREBOARD_STALL; ILO_DEV_ASSERT(r->dev, 7, 7.5); if ((r->state.current_pipe_control_dw1 & dw1) != dw1) ilo_render_pipe_control(r, dw1); } static void gen7_wa_post_ps_and_later(struct ilo_render *r) { /* * From the Ivy Bridge PRM, volume 2 part 1, page 276: * * "The driver must make sure a PIPE_CONTROL with the Depth Stall * Enable bit set after all the following states are programmed: * * - 3DSTATE_PS * - 3DSTATE_VIEWPORT_STATE_POINTERS_CC * - 3DSTATE_CONSTANT_PS * - 3DSTATE_BINDING_TABLE_POINTERS_PS * - 3DSTATE_SAMPLER_STATE_POINTERS_PS * - 3DSTATE_CC_STATE_POINTERS * - 3DSTATE_BLEND_STATE_POINTERS * - 3DSTATE_DEPTH_STENCIL_STATE_POINTERS" */ const uint32_t dw1 = GEN6_PIPE_CONTROL_DEPTH_STALL; ILO_DEV_ASSERT(r->dev, 7, 7); r->state.deferred_pipe_control_dw1 |= dw1; } #define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) void gen7_draw_common_urb(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_URB_{VS,GS,HS,DS} */ if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_URB_VS | ILO_STATE_URB_3DSTATE_URB_HS | ILO_STATE_URB_3DSTATE_URB_DS | ILO_STATE_URB_3DSTATE_URB_GS)) { if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_vs(r); gen7_3DSTATE_URB_VS(r->builder, &vec->urb); gen7_3DSTATE_URB_GS(r->builder, &vec->urb); gen7_3DSTATE_URB_HS(r->builder, &vec->urb); gen7_3DSTATE_URB_DS(r->builder, &vec->urb); } } void gen7_draw_common_pcb_alloc(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */ if (session->urb_delta.dirty & (ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_VS | ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_HS | ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_DS | ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_GS | ILO_STATE_URB_3DSTATE_PUSH_CONSTANT_ALLOC_PS)) { gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &vec->urb); gen7_3DSTATE_PUSH_CONSTANT_ALLOC_GS(r->builder, &vec->urb); gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &vec->urb); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_post_3dstate_push_constant_alloc_ps(r); } } void gen7_draw_common_pointers_1(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */ if (session->viewport_changed) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, r->state.CC_VIEWPORT); gen7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP(r->builder, r->state.SF_CLIP_VIEWPORT); } } void gen7_draw_common_pointers_2(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_BLEND_STATE_POINTERS */ if (session->blend_changed) { gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder, r->state.BLEND_STATE); } /* 3DSTATE_CC_STATE_POINTERS */ if (session->cc_changed) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.COLOR_CALC_STATE); } /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */ if (ilo_dev_gen(r->dev) < ILO_GEN(8) && session->dsa_changed) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, r->state.DEPTH_STENCIL_STATE); } } void gen7_draw_vs(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const bool emit_3dstate_binding_table = session->binding_table_vs_changed; const bool emit_3dstate_sampler_state = session->sampler_vs_changed; /* see gen6_draw_vs() */ const bool emit_3dstate_constant_vs = session->pcb_vs_changed; const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed); /* emit depth stall before any of the VS commands */ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) { if (emit_3dstate_binding_table || emit_3dstate_sampler_state || emit_3dstate_constant_vs || emit_3dstate_vs) gen7_wa_pre_vs(r); } /* 3DSTATE_BINDING_TABLE_POINTERS_VS */ if (emit_3dstate_binding_table) { gen7_3DSTATE_BINDING_TABLE_POINTERS_VS(r->builder, r->state.vs.BINDING_TABLE_STATE); } /* 3DSTATE_SAMPLER_STATE_POINTERS_VS */ if (emit_3dstate_sampler_state) { gen7_3DSTATE_SAMPLER_STATE_POINTERS_VS(r->builder, r->state.vs.SAMPLER_STATE); } /* 3DSTATE_CONSTANT_VS */ if (emit_3dstate_constant_vs) { gen7_3DSTATE_CONSTANT_VS(r->builder, &r->state.vs.PUSH_CONSTANT_BUFFER, &r->state.vs.PUSH_CONSTANT_BUFFER_size, 1); } /* 3DSTATE_VS */ if (emit_3dstate_vs) { const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->vs); const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->vs); if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) { gen8_3DSTATE_VS(r->builder, &cso->vs, kernel_offset, r->vs_scratch.bo); } else { gen6_3DSTATE_VS(r->builder, &cso->vs, kernel_offset, r->vs_scratch.bo); } } } void gen7_draw_hs(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */ if (r->hw_ctx_changed) { const struct ilo_state_hs *hs = &vec->disabled_hs; const uint32_t kernel_offset = 0; gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0); if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) gen8_3DSTATE_HS(r->builder, hs, kernel_offset, NULL); else gen7_3DSTATE_HS(r->builder, hs, kernel_offset, NULL); } /* 3DSTATE_BINDING_TABLE_POINTERS_HS */ if (r->hw_ctx_changed) gen7_3DSTATE_BINDING_TABLE_POINTERS_HS(r->builder, 0); } void gen7_draw_te(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_TE */ if (r->hw_ctx_changed) { const struct ilo_state_ds *ds = &vec->disabled_ds; gen7_3DSTATE_TE(r->builder, ds); } } void gen7_draw_ds(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */ if (r->hw_ctx_changed) { const struct ilo_state_ds *ds = &vec->disabled_ds; const uint32_t kernel_offset = 0; gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0); if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) gen8_3DSTATE_DS(r->builder, ds, kernel_offset, NULL); else gen7_3DSTATE_DS(r->builder, ds, kernel_offset, NULL); } /* 3DSTATE_BINDING_TABLE_POINTERS_DS */ if (r->hw_ctx_changed) gen7_3DSTATE_BINDING_TABLE_POINTERS_DS(r->builder, 0); } void gen7_draw_gs(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */ if (r->hw_ctx_changed) { const struct ilo_state_gs *gs = &vec->disabled_gs; const uint32_t kernel_offset = 0; gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0); if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) gen8_3DSTATE_GS(r->builder, gs, kernel_offset, NULL); else gen7_3DSTATE_GS(r->builder, gs, kernel_offset, NULL); } /* 3DSTATE_BINDING_TABLE_POINTERS_GS */ if (session->binding_table_gs_changed) { gen7_3DSTATE_BINDING_TABLE_POINTERS_GS(r->builder, r->state.gs.BINDING_TABLE_STATE); } } void gen7_draw_sol(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const struct ilo_state_sol *sol; const struct ilo_shader_state *shader; bool dirty_sh = false; if (vec->gs) { shader = vec->gs; dirty_sh = DIRTY(GS); } else { shader = vec->vs; dirty_sh = DIRTY(VS); } sol = ilo_shader_get_kernel_sol(shader); /* 3DSTATE_SO_BUFFER */ if ((DIRTY(SO) || dirty_sh || r->batch_bo_changed) && vec->so.enabled) { int i; for (i = 0; i < ILO_STATE_SOL_MAX_BUFFER_COUNT; i++) { const struct pipe_stream_output_target *target = (i < vec->so.count && vec->so.states[i]) ? vec->so.states[i] : NULL; const struct ilo_state_sol_buffer *sb = (target) ? &((const struct ilo_stream_output_target *) target)->sb : &vec->so.dummy_sb; if (ilo_dev_gen(r->dev) >= ILO_GEN(8)) gen8_3DSTATE_SO_BUFFER(r->builder, sol, sb, i); else gen7_3DSTATE_SO_BUFFER(r->builder, sol, sb, i); } } /* 3DSTATE_SO_DECL_LIST */ if (dirty_sh && vec->so.enabled) gen7_3DSTATE_SO_DECL_LIST(r->builder, sol); /* * From the Ivy Bridge PRM, volume 2 part 1, page 196-197: * * "Anytime the SOL unit MMIO registers or non-pipeline state are * written, the SOL unit needs to receive a pipeline state update with * SOL unit dirty state for information programmed in MMIO/NP to get * loaded into the SOL unit. * * The SOL unit incorrectly double buffers MMIO/NP registers and only * moves them into the design for usage when control topology is * received with the SOL unit dirty state. * * If the state does not change, need to resend the same state. * * Because of corruption, software must flush the whole fixed function * pipeline when 3DSTATE_STREAMOUT changes state." * * The first and fourth paragraphs are gone on Gen7.5+. */ /* 3DSTATE_STREAMOUT */ gen7_3DSTATE_STREAMOUT(r->builder, sol); } static void gen7_draw_sf(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_SBE */ if (DIRTY(FS)) { const struct ilo_state_sbe *sbe = ilo_shader_get_kernel_sbe(vec->fs); gen7_3DSTATE_SBE(r->builder, sbe); } /* 3DSTATE_SF */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SF) { if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_3dstate_sf_depth_bias(r); gen7_3DSTATE_SF(r->builder, &vec->rasterizer->rs); } } static void gen7_draw_wm(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { const union ilo_shader_cso *cso = ilo_shader_get_kernel_cso(vec->fs); const uint32_t kernel_offset = ilo_shader_get_kernel_offset(vec->fs); /* 3DSTATE_WM */ if (DIRTY(FS) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_WM)) gen7_3DSTATE_WM(r->builder, &vec->rasterizer->rs, &cso->ps); /* 3DSTATE_BINDING_TABLE_POINTERS_PS */ if (session->binding_table_fs_changed) { gen7_3DSTATE_BINDING_TABLE_POINTERS_PS(r->builder, r->state.wm.BINDING_TABLE_STATE); } /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */ if (session->sampler_fs_changed) { gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder, r->state.wm.SAMPLER_STATE); } /* 3DSTATE_CONSTANT_PS */ if (session->pcb_fs_changed) { gen7_3DSTATE_CONSTANT_PS(r->builder, &r->state.wm.PUSH_CONSTANT_BUFFER, &r->state.wm.PUSH_CONSTANT_BUFFER_size, 1); } /* 3DSTATE_PS */ if (DIRTY(FS) || r->instruction_bo_changed) { if (r->hw_ctx_changed) gen7_wa_pre_3dstate_ps_max_threads(r); gen7_3DSTATE_PS(r->builder, &cso->ps, kernel_offset, r->fs_scratch.bo); } /* 3DSTATE_SCISSOR_STATE_POINTERS */ if (session->scissor_changed) { gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder, r->state.SCISSOR_RECT); } { const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND)); const bool emit_3dstate_depth_buffer = (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) { /* XXX what is the best way to know if this workaround is needed? */ if (emit_3dstate_ps || session->pcb_fs_changed || session->viewport_changed || session->binding_table_fs_changed || session->sampler_fs_changed || session->cc_changed || session->blend_changed || session->dsa_changed) gen7_wa_post_ps_and_later(r); } if (emit_3dstate_depth_buffer) gen7_wa_pre_depth(r); } /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ if (DIRTY(FB) || r->batch_bo_changed) { const struct ilo_state_zs *zs; uint32_t clear_params; if (vec->fb.state.zsbuf) { const struct ilo_surface_cso *surface = (const struct ilo_surface_cso *) vec->fb.state.zsbuf; const struct ilo_texture_slice *slice = ilo_texture_get_slice(ilo_texture(surface->base.texture), surface->base.u.tex.level, surface->base.u.tex.first_layer); assert(!surface->is_rt); zs = &surface->u.zs; clear_params = slice->clear_value; } else { zs = &vec->fb.null_zs; clear_params = 0; } gen6_3DSTATE_DEPTH_BUFFER(r->builder, zs); gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, zs); gen6_3DSTATE_STENCIL_BUFFER(r->builder, zs); gen7_3DSTATE_CLEAR_PARAMS(r->builder, clear_params); } } static void gen7_draw_wm_multisample(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_MULTISAMPLE */ if (DIRTY(FB) || (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_MULTISAMPLE)) { const uint8_t sample_count = (vec->fb.num_samples > 4) ? 8 : (vec->fb.num_samples > 1) ? 4 : 1; gen7_wa_pre_3dstate_multisample(r); gen6_3DSTATE_MULTISAMPLE(r->builder, &vec->rasterizer->rs, &r->sample_pattern, sample_count); } /* 3DSTATE_SAMPLE_MASK */ if (session->rs_delta.dirty & ILO_STATE_RASTER_3DSTATE_SAMPLE_MASK) gen6_3DSTATE_SAMPLE_MASK(r->builder, &vec->rasterizer->rs); } void ilo_render_emit_draw_commands_gen7(struct ilo_render *render, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { ILO_DEV_ASSERT(render->dev, 7, 7.5); /* * We try to keep the order of the commands match, as closely as possible, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ gen6_draw_common_select(render, vec, session); gen6_draw_common_sip(render, vec, session); gen6_draw_vf_statistics(render, vec, session); gen7_draw_common_pcb_alloc(render, vec, session); gen6_draw_common_base_address(render, vec, session); gen7_draw_common_pointers_1(render, vec, session); gen7_draw_common_urb(render, vec, session); gen7_draw_common_pointers_2(render, vec, session); gen7_draw_wm_multisample(render, vec, session); gen7_draw_gs(render, vec, session); gen7_draw_hs(render, vec, session); gen7_draw_te(render, vec, session); gen7_draw_ds(render, vec, session); gen7_draw_vs(render, vec, session); gen7_draw_sol(render, vec, session); gen6_draw_clip(render, vec, session); gen7_draw_sf(render, vec, session); gen7_draw_wm(render, vec, session); gen6_draw_wm_raster(render, vec, session); gen6_draw_sf_rect(render, vec, session); gen6_draw_vf(render, vec, session); ilo_render_3dprimitive(render, &vec->draw_info); } static void gen7_rectlist_pcb_alloc(struct ilo_render *r, const struct ilo_blitter *blitter) { gen7_3DSTATE_PUSH_CONSTANT_ALLOC_VS(r->builder, &blitter->urb); gen7_3DSTATE_PUSH_CONSTANT_ALLOC_PS(r->builder, &blitter->urb); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_post_3dstate_push_constant_alloc_ps(r); } static void gen7_rectlist_urb(struct ilo_render *r, const struct ilo_blitter *blitter) { gen7_3DSTATE_URB_VS(r->builder, &blitter->urb); gen7_3DSTATE_URB_GS(r->builder, &blitter->urb); gen7_3DSTATE_URB_HS(r->builder, &blitter->urb); gen7_3DSTATE_URB_DS(r->builder, &blitter->urb); } static void gen7_rectlist_vs_to_sf(struct ilo_render *r, const struct ilo_blitter *blitter) { gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0); gen6_3DSTATE_VS(r->builder, &blitter->vs, 0, NULL); gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0); gen7_3DSTATE_HS(r->builder, &blitter->hs, 0, NULL); gen7_3DSTATE_TE(r->builder, &blitter->ds); gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0); gen7_3DSTATE_DS(r->builder, &blitter->ds, 0, NULL); gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0); gen7_3DSTATE_GS(r->builder, &blitter->gs, 0, NULL); gen7_3DSTATE_STREAMOUT(r->builder, &blitter->sol); gen6_3DSTATE_CLIP(r->builder, &blitter->fb.rs); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_3dstate_sf_depth_bias(r); gen7_3DSTATE_SF(r->builder, &blitter->fb.rs); gen7_3DSTATE_SBE(r->builder, &blitter->sbe); } static void gen7_rectlist_wm(struct ilo_render *r, const struct ilo_blitter *blitter) { gen7_3DSTATE_WM(r->builder, &blitter->fb.rs, &blitter->ps); gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0); gen7_wa_pre_3dstate_ps_max_threads(r); gen7_3DSTATE_PS(r->builder, &blitter->ps, 0, NULL); } static void gen7_rectlist_wm_depth(struct ilo_render *r, const struct ilo_blitter *blitter) { gen7_wa_pre_depth(r); if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH | ILO_BLITTER_USE_FB_STENCIL)) gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) { gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); } if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) { gen6_3DSTATE_STENCIL_BUFFER(r->builder, &blitter->fb.dst.u.zs); } gen7_3DSTATE_CLEAR_PARAMS(r->builder, blitter->depth_clear_value); } static void gen7_rectlist_wm_multisample(struct ilo_render *r, const struct ilo_blitter *blitter) { const uint8_t sample_count = (blitter->fb.num_samples > 4) ? 8 : (blitter->fb.num_samples > 1) ? 4 : 1; gen7_wa_pre_3dstate_multisample(r); gen6_3DSTATE_MULTISAMPLE(r->builder, &blitter->fb.rs, &r->sample_pattern, sample_count); gen6_3DSTATE_SAMPLE_MASK(r->builder, &blitter->fb.rs); } void ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 7, 7.5); gen7_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf); gen7_rectlist_pcb_alloc(r, blitter); /* needed for any VS-related commands */ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_vs(r); gen7_rectlist_urb(r, blitter); if (blitter->uses & ILO_BLITTER_USE_DSA) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, r->state.DEPTH_STENCIL_STATE); } if (blitter->uses & ILO_BLITTER_USE_CC) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.COLOR_CALC_STATE); } gen7_rectlist_vs_to_sf(r, blitter); gen7_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, r->state.CC_VIEWPORT); } gen7_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_post_ps_and_later(r); ilo_render_3dprimitive(r, &blitter->draw_info); } int ilo_render_get_draw_commands_len_gen7(const struct ilo_render *render, const struct ilo_state_vector *vec) { static int len; ILO_DEV_ASSERT(render->dev, 7, 7.5); if (!len) { len += GEN7_3DSTATE_URB_ANY__SIZE * 4; len += GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_ANY__SIZE * 5; len += GEN6_3DSTATE_CONSTANT_ANY__SIZE * 5; len += GEN7_3DSTATE_POINTERS_ANY__SIZE * (5 + 5 + 4); len += GEN7_3DSTATE_SO_BUFFER__SIZE * 4; len += GEN6_PIPE_CONTROL__SIZE * 5; len += GEN6_STATE_BASE_ADDRESS__SIZE + GEN6_STATE_SIP__SIZE + GEN6_3DSTATE_VF_STATISTICS__SIZE + GEN6_PIPELINE_SELECT__SIZE + GEN6_3DSTATE_CLEAR_PARAMS__SIZE + GEN6_3DSTATE_DEPTH_BUFFER__SIZE + GEN6_3DSTATE_STENCIL_BUFFER__SIZE + GEN6_3DSTATE_HIER_DEPTH_BUFFER__SIZE + GEN6_3DSTATE_VERTEX_BUFFERS__SIZE + GEN6_3DSTATE_VERTEX_ELEMENTS__SIZE + GEN6_3DSTATE_INDEX_BUFFER__SIZE + GEN75_3DSTATE_VF__SIZE + GEN6_3DSTATE_VS__SIZE + GEN6_3DSTATE_GS__SIZE + GEN6_3DSTATE_CLIP__SIZE + GEN6_3DSTATE_SF__SIZE + GEN6_3DSTATE_WM__SIZE + GEN6_3DSTATE_SAMPLE_MASK__SIZE + GEN7_3DSTATE_HS__SIZE + GEN7_3DSTATE_TE__SIZE + GEN7_3DSTATE_DS__SIZE + GEN7_3DSTATE_STREAMOUT__SIZE + GEN7_3DSTATE_SBE__SIZE + GEN7_3DSTATE_PS__SIZE + GEN6_3DSTATE_DRAWING_RECTANGLE__SIZE + GEN6_3DSTATE_POLY_STIPPLE_OFFSET__SIZE + GEN6_3DSTATE_POLY_STIPPLE_PATTERN__SIZE + GEN6_3DSTATE_LINE_STIPPLE__SIZE + GEN6_3DSTATE_AA_LINE_PARAMETERS__SIZE + GEN6_3DSTATE_MULTISAMPLE__SIZE + GEN7_3DSTATE_SO_DECL_LIST__SIZE + GEN6_3DPRIMITIVE__SIZE; } return len; }