/* * Mesa 3-D graphics library * * Copyright (C) 2012-2013 LunarG, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Chia-I Wu */ #ifndef ILO_STATE_H #define ILO_STATE_H #include "ilo_common.h" /** * States that we track. * * XXX Do we want to count each sampler or vertex buffer as a state? If that * is the case, there are simply not enough bits. * * XXX We want to treat primitive type and depth clear value as states, but * there are not enough bits. */ enum ilo_state { ILO_STATE_BLEND, ILO_STATE_FRAGMENT_SAMPLERS, ILO_STATE_VERTEX_SAMPLERS, ILO_STATE_GEOMETRY_SAMPLERS, ILO_STATE_COMPUTE_SAMPLERS, ILO_STATE_RASTERIZER, ILO_STATE_DEPTH_STENCIL_ALPHA, ILO_STATE_FS, ILO_STATE_VS, ILO_STATE_GS, ILO_STATE_VERTEX_ELEMENTS, ILO_STATE_BLEND_COLOR, ILO_STATE_STENCIL_REF, ILO_STATE_SAMPLE_MASK, ILO_STATE_CLIP, ILO_STATE_CONSTANT_BUFFER, ILO_STATE_FRAMEBUFFER, ILO_STATE_POLY_STIPPLE, ILO_STATE_SCISSOR, ILO_STATE_VIEWPORT, ILO_STATE_FRAGMENT_SAMPLER_VIEWS, ILO_STATE_VERTEX_SAMPLER_VIEWS, ILO_STATE_GEOMETRY_SAMPLER_VIEWS, ILO_STATE_COMPUTE_SAMPLER_VIEWS, ILO_STATE_SHADER_RESOURCES, ILO_STATE_VERTEX_BUFFERS, ILO_STATE_INDEX_BUFFER, ILO_STATE_STREAM_OUTPUT_TARGETS, ILO_STATE_COMPUTE, ILO_STATE_COMPUTE_RESOURCES, ILO_STATE_GLOBAL_BINDING, ILO_STATE_COUNT, }; /** * Dirty flags of the states. */ enum ilo_dirty_flags { ILO_DIRTY_BLEND = 1 << ILO_STATE_BLEND, ILO_DIRTY_FRAGMENT_SAMPLERS = 1 << ILO_STATE_FRAGMENT_SAMPLERS, ILO_DIRTY_VERTEX_SAMPLERS = 1 << ILO_STATE_VERTEX_SAMPLERS, ILO_DIRTY_GEOMETRY_SAMPLERS = 1 << ILO_STATE_GEOMETRY_SAMPLERS, ILO_DIRTY_COMPUTE_SAMPLERS = 1 << ILO_STATE_COMPUTE_SAMPLERS, ILO_DIRTY_RASTERIZER = 1 << ILO_STATE_RASTERIZER, ILO_DIRTY_DEPTH_STENCIL_ALPHA = 1 << ILO_STATE_DEPTH_STENCIL_ALPHA, ILO_DIRTY_FS = 1 << ILO_STATE_FS, ILO_DIRTY_VS = 1 << ILO_STATE_VS, ILO_DIRTY_GS = 1 << ILO_STATE_GS, ILO_DIRTY_VERTEX_ELEMENTS = 1 << ILO_STATE_VERTEX_ELEMENTS, ILO_DIRTY_BLEND_COLOR = 1 << ILO_STATE_BLEND_COLOR, ILO_DIRTY_STENCIL_REF = 1 << ILO_STATE_STENCIL_REF, ILO_DIRTY_SAMPLE_MASK = 1 << ILO_STATE_SAMPLE_MASK, ILO_DIRTY_CLIP = 1 << ILO_STATE_CLIP, ILO_DIRTY_CONSTANT_BUFFER = 1 << ILO_STATE_CONSTANT_BUFFER, ILO_DIRTY_FRAMEBUFFER = 1 << ILO_STATE_FRAMEBUFFER, ILO_DIRTY_POLY_STIPPLE = 1 << ILO_STATE_POLY_STIPPLE, ILO_DIRTY_SCISSOR = 1 << ILO_STATE_SCISSOR, ILO_DIRTY_VIEWPORT = 1 << ILO_STATE_VIEWPORT, ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS = 1 << ILO_STATE_FRAGMENT_SAMPLER_VIEWS, ILO_DIRTY_VERTEX_SAMPLER_VIEWS = 1 << ILO_STATE_VERTEX_SAMPLER_VIEWS, ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS = 1 << ILO_STATE_GEOMETRY_SAMPLER_VIEWS, ILO_DIRTY_COMPUTE_SAMPLER_VIEWS = 1 << ILO_STATE_COMPUTE_SAMPLER_VIEWS, ILO_DIRTY_SHADER_RESOURCES = 1 << ILO_STATE_SHADER_RESOURCES, ILO_DIRTY_VERTEX_BUFFERS = 1 << ILO_STATE_VERTEX_BUFFERS, ILO_DIRTY_INDEX_BUFFER = 1 << ILO_STATE_INDEX_BUFFER, ILO_DIRTY_STREAM_OUTPUT_TARGETS = 1 << ILO_STATE_STREAM_OUTPUT_TARGETS, ILO_DIRTY_COMPUTE = 1 << ILO_STATE_COMPUTE, ILO_DIRTY_COMPUTE_RESOURCES = 1 << ILO_STATE_COMPUTE_RESOURCES, ILO_DIRTY_GLOBAL_BINDING = 1 << ILO_STATE_GLOBAL_BINDING, ILO_DIRTY_ALL = 0xffffffff, }; struct ilo_context; void ilo_init_state_functions(struct ilo_context *ilo); void ilo_init_states(struct ilo_context *ilo); void ilo_cleanup_states(struct ilo_context *ilo); void ilo_finalize_states(struct ilo_context *ilo); #endif /* ILO_STATE_H */