/* * Copyright 2013 Nouveau Project * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: Christoph Bumiller, Samuel Pitoiset */ #include "nvc0/nvc0_context.h" #include "nvc0/nvc0_compute.xml.h" int nvc0_screen_compute_setup(struct nvc0_screen *screen, struct nouveau_pushbuf *push) { struct nouveau_object *chan = screen->base.channel; struct nouveau_device *dev = screen->base.device; uint32_t obj_class; int ret; int i; switch (dev->chipset & ~0xf) { case 0xc0: case 0xd0: /* In theory, GF110+ should also support NVC8_COMPUTE_CLASS but, * in practice, a ILLEGAL_CLASS dmesg fail appears when using it. */ obj_class = NVC0_COMPUTE_CLASS; break; default: NOUVEAU_ERR("unsupported chipset: NV%02x\n", dev->chipset); return -1; } ret = nouveau_object_new(chan, 0xbeef90c0, obj_class, NULL, 0, &screen->compute); if (ret) { NOUVEAU_ERR("Failed to allocate compute object: %d\n", ret); return ret; } BEGIN_NVC0(push, SUBC_CP(NV01_SUBCHAN_OBJECT), 1); PUSH_DATA (push, screen->compute->oclass); /* hardware limit */ BEGIN_NVC0(push, NVC0_CP(MP_LIMIT), 1); PUSH_DATA (push, screen->mp_count); BEGIN_NVC0(push, NVC0_CP(CALL_LIMIT_LOG), 1); PUSH_DATA (push, 0xf); BEGIN_NVC0(push, SUBC_CP(0x02a0), 1); PUSH_DATA (push, 0x8000); /* global memory setup */ BEGIN_NVC0(push, SUBC_CP(0x02c4), 1); PUSH_DATA (push, 0); BEGIN_NIC0(push, NVC0_CP(GLOBAL_BASE), 0x100); for (i = 0; i <= 0xff; i++) PUSH_DATA (push, (0xc << 28) | (i << 16) | i); BEGIN_NVC0(push, SUBC_CP(0x02c4), 1); PUSH_DATA (push, 1); /* local memory and cstack setup */ BEGIN_NVC0(push, NVC0_CP(TEMP_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->tls->offset); PUSH_DATA (push, screen->tls->offset); BEGIN_NVC0(push, NVC0_CP(TEMP_SIZE_HIGH), 2); PUSH_DATAh(push, screen->tls->size); PUSH_DATA (push, screen->tls->size); BEGIN_NVC0(push, NVC0_CP(WARP_TEMP_ALLOC), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_CP(LOCAL_BASE), 1); PUSH_DATA (push, 0xff << 24); /* shared memory setup */ BEGIN_NVC0(push, NVC0_CP(CACHE_SPLIT), 1); PUSH_DATA (push, NVC0_COMPUTE_CACHE_SPLIT_48K_SHARED_16K_L1); BEGIN_NVC0(push, NVC0_CP(SHARED_BASE), 1); PUSH_DATA (push, 0xfe << 24); BEGIN_NVC0(push, NVC0_CP(SHARED_SIZE), 1); PUSH_DATA (push, 0); /* code segment setup */ BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2); PUSH_DATAh(push, screen->text->offset); PUSH_DATA (push, screen->text->offset); /* textures */ BEGIN_NVC0(push, NVC0_CP(TIC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset); PUSH_DATA (push, screen->txc->offset); PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1); /* samplers */ BEGIN_NVC0(push, NVC0_CP(TSC_ADDRESS_HIGH), 3); PUSH_DATAh(push, screen->txc->offset + 65536); PUSH_DATA (push, screen->txc->offset + 65536); PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1); /* MS sample coordinate offsets */ BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, NVC0_CB_AUX_SIZE); PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5)); PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5)); BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 2 * 8); PUSH_DATA (push, NVC0_CB_AUX_MS_INFO); PUSH_DATA (push, 0); /* 0 */ PUSH_DATA (push, 0); PUSH_DATA (push, 1); /* 1 */ PUSH_DATA (push, 0); PUSH_DATA (push, 0); /* 2 */ PUSH_DATA (push, 1); PUSH_DATA (push, 1); /* 3 */ PUSH_DATA (push, 1); PUSH_DATA (push, 2); /* 4 */ PUSH_DATA (push, 0); PUSH_DATA (push, 3); /* 5 */ PUSH_DATA (push, 0); PUSH_DATA (push, 2); /* 6 */ PUSH_DATA (push, 1); PUSH_DATA (push, 3); /* 7 */ PUSH_DATA (push, 1); return 0; } static void nvc0_compute_validate_samplers(struct nvc0_context *nvc0) { bool need_flush = nvc0_validate_tsc(nvc0, 5); if (need_flush) { BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(TSC_FLUSH), 1); PUSH_DATA (nvc0->base.pushbuf, 0); } /* Invalidate all 3D samplers because they are aliased. */ for (int s = 0; s < 5; s++) nvc0->samplers_dirty[s] = ~0; nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; } static void nvc0_compute_validate_textures(struct nvc0_context *nvc0) { bool need_flush = nvc0_validate_tic(nvc0, 5); if (need_flush) { BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(TIC_FLUSH), 1); PUSH_DATA (nvc0->base.pushbuf, 0); } /* Invalidate all 3D textures because they are aliased. */ for (int s = 0; s < 5; s++) { for (int i = 0; i < nvc0->num_textures[s]; i++) nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i)); nvc0->textures_dirty[s] = ~0; } nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; } static inline void nvc0_compute_invalidate_constbufs(struct nvc0_context *nvc0) { int s; /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */ for (s = 0; s < 5; s++) { nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s]; nvc0->state.uniform_buffer_bound[s] = 0; } nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; } static void nvc0_compute_validate_constbufs(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; const int s = 5; while (nvc0->constbuf_dirty[s]) { int i = ffs(nvc0->constbuf_dirty[s]) - 1; nvc0->constbuf_dirty[s] &= ~(1 << i); if (nvc0->constbuf[s][i].user) { struct nouveau_bo *bo = nvc0->screen->uniform_bo; const unsigned base = NVC0_CB_USR_INFO(s); const unsigned size = nvc0->constbuf[s][0].size; assert(i == 0); /* we really only want OpenGL uniforms here */ assert(nvc0->constbuf[s][0].u.data); if (nvc0->state.uniform_buffer_bound[s] < size) { nvc0->state.uniform_buffer_bound[s] = align(size, 0x100); BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]); PUSH_DATAh(push, bo->offset + base); PUSH_DATA (push, bo->offset + base); BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1); PUSH_DATA (push, (0 << 8) | 1); } nvc0_cb_bo_push(&nvc0->base, bo, NV_VRAM_DOMAIN(&nvc0->screen->base), base, nvc0->state.uniform_buffer_bound[s], 0, (size + 3) / 4, nvc0->constbuf[s][0].u.data); } else { struct nv04_resource *res = nv04_resource(nvc0->constbuf[s][i].u.buf); if (res) { BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, nvc0->constbuf[s][i].size); PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset); PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset); BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1); PUSH_DATA (push, (i << 8) | 1); BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD); res->cb_bindings[s] |= 1 << i; } else { BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1); PUSH_DATA (push, (i << 8) | 0); } if (i == 0) nvc0->state.uniform_buffer_bound[s] = 0; } } nvc0_compute_invalidate_constbufs(nvc0); BEGIN_NVC0(push, NVC0_CP(FLUSH), 1); PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CB); } static void nvc0_compute_validate_driverconst(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nvc0_screen *screen = nvc0->screen; BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, NVC0_CB_AUX_SIZE); PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5)); PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5)); BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1); PUSH_DATA (push, (15 << 8) | 1); nvc0->dirty_3d |= NVC0_NEW_3D_DRIVERCONST; } static void nvc0_compute_validate_buffers(struct nvc0_context *nvc0) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nvc0_screen *screen = nvc0->screen; const int s = 5; int i; BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, NVC0_CB_AUX_SIZE); PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s)); BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 4 * NVC0_MAX_BUFFERS); PUSH_DATA (push, NVC0_CB_AUX_BUF_INFO(0)); for (i = 0; i < NVC0_MAX_BUFFERS; i++) { if (nvc0->buffers[s][i].buffer) { struct nv04_resource *res = nv04_resource(nvc0->buffers[s][i].buffer); PUSH_DATA (push, res->address + nvc0->buffers[s][i].buffer_offset); PUSH_DATAh(push, res->address + nvc0->buffers[s][i].buffer_offset); PUSH_DATA (push, nvc0->buffers[s][i].buffer_size); PUSH_DATA (push, 0); BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR); util_range_add(&res->valid_buffer_range, nvc0->buffers[s][i].buffer_offset, nvc0->buffers[s][i].buffer_offset + nvc0->buffers[s][i].buffer_size); } else { PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, 0); } } } void nvc0_compute_validate_globals(struct nvc0_context *nvc0) { unsigned i; for (i = 0; i < nvc0->global_residents.size / sizeof(struct pipe_resource *); ++i) { struct pipe_resource *res = *util_dynarray_element( &nvc0->global_residents, struct pipe_resource *, i); if (res) nvc0_add_resident(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL, nv04_resource(res), NOUVEAU_BO_RDWR); } } static inline void nvc0_compute_invalidate_surfaces(struct nvc0_context *nvc0, const int s) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; int i; for (i = 0; i < NVC0_MAX_IMAGES; ++i) { if (s == 5) BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6); else BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6); PUSH_DATA(push, 0); PUSH_DATA(push, 0); PUSH_DATA(push, 0); PUSH_DATA(push, 0); PUSH_DATA(push, 0x14000); PUSH_DATA(push, 0); } } static void nvc0_compute_validate_surfaces(struct nvc0_context *nvc0) { /* TODO: Invalidating both 3D and CP surfaces before validating surfaces for * compute is probably not really necessary, but we didn't find any better * solutions for now. This fixes some invalidation issues when compute and * fragment shaders are used inside the same context. Anyway, we definitely * have invalidation issues between 3D and CP for other resources like SSBO * and atomic counters. */ nvc0_compute_invalidate_surfaces(nvc0, 4); nvc0_compute_invalidate_surfaces(nvc0, 5); nvc0_validate_suf(nvc0, 5); /* Invalidate all FRAGMENT images because they are aliased with COMPUTE. */ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF); nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; nvc0->images_dirty[4] |= nvc0->images_valid[4]; } static struct nvc0_state_validate validate_list_cp[] = { { nvc0_compprog_validate, NVC0_NEW_CP_PROGRAM }, { nvc0_compute_validate_constbufs, NVC0_NEW_CP_CONSTBUF }, { nvc0_compute_validate_driverconst, NVC0_NEW_CP_DRIVERCONST }, { nvc0_compute_validate_buffers, NVC0_NEW_CP_BUFFERS }, { nvc0_compute_validate_textures, NVC0_NEW_CP_TEXTURES }, { nvc0_compute_validate_samplers, NVC0_NEW_CP_SAMPLERS }, { nvc0_compute_validate_globals, NVC0_NEW_CP_GLOBALS }, { nvc0_compute_validate_surfaces, NVC0_NEW_CP_SURFACES }, }; static bool nvc0_state_validate_cp(struct nvc0_context *nvc0, uint32_t mask) { bool ret; ret = nvc0_state_validate(nvc0, mask, validate_list_cp, ARRAY_SIZE(validate_list_cp), &nvc0->dirty_cp, nvc0->bufctx_cp); if (unlikely(nvc0->state.flushed)) nvc0_bufctx_fence(nvc0, nvc0->bufctx_cp, true); return ret; } static void nvc0_compute_upload_input(struct nvc0_context *nvc0, const struct pipe_grid_info *info) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nvc0_screen *screen = nvc0->screen; struct nvc0_program *cp = nvc0->compprog; if (cp->parm_size) { struct nouveau_bo *bo = screen->uniform_bo; const unsigned base = NVC0_CB_USR_INFO(5); BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, align(cp->parm_size, 0x100)); PUSH_DATAh(push, bo->offset + base); PUSH_DATA (push, bo->offset + base); BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1); PUSH_DATA (push, (0 << 8) | 1); /* NOTE: size is limited to 4 KiB, which is < NV04_PFIFO_MAX_PACKET_LEN */ BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + cp->parm_size / 4); PUSH_DATA (push, 0); PUSH_DATAp(push, info->input, cp->parm_size / 4); nvc0_compute_invalidate_constbufs(nvc0); } BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3); PUSH_DATA (push, NVC0_CB_AUX_SIZE); PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5)); PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5)); BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 1); /* (7) as we only upload work_dim on nvc0, the rest uses special regs */ PUSH_DATA (push, NVC0_CB_AUX_GRID_INFO(7)); PUSH_DATA (push, info->work_dim); BEGIN_NVC0(push, NVC0_CP(FLUSH), 1); PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CB); } void nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nvc0_screen *screen = nvc0->screen; struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nvc0_program *cp = nvc0->compprog; int ret; pipe_mutex_lock(screen->base.push_mutex); ret = !nvc0_state_validate_cp(nvc0, ~0); if (ret) { NOUVEAU_ERR("Failed to launch grid !\n"); pipe_mutex_unlock(screen->base.push_mutex); return; } nvc0_compute_upload_input(nvc0, info); BEGIN_NVC0(push, NVC0_CP(CP_START_ID), 1); PUSH_DATA (push, nvc0_program_symbol_offset(cp, info->pc)); BEGIN_NVC0(push, NVC0_CP(LOCAL_POS_ALLOC), 3); PUSH_DATA (push, (cp->hdr[1] & 0xfffff0) + align(cp->cp.lmem_size, 0x10)); PUSH_DATA (push, 0); PUSH_DATA (push, 0x800); /* WARP_CSTACK_SIZE */ BEGIN_NVC0(push, NVC0_CP(SHARED_SIZE), 3); PUSH_DATA (push, align(cp->cp.smem_size, 0x100)); PUSH_DATA (push, info->block[0] * info->block[1] * info->block[2]); PUSH_DATA (push, cp->num_barriers); BEGIN_NVC0(push, NVC0_CP(CP_GPR_ALLOC), 1); PUSH_DATA (push, cp->num_gprs); /* launch preliminary setup */ BEGIN_NVC0(push, NVC0_CP(GRIDID), 1); PUSH_DATA (push, 0x1); BEGIN_NVC0(push, SUBC_CP(0x036c), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_CP(FLUSH), 1); PUSH_DATA (push, NVC0_COMPUTE_FLUSH_GLOBAL | NVC0_COMPUTE_FLUSH_UNK8); /* block setup */ BEGIN_NVC0(push, NVC0_CP(BLOCKDIM_YX), 2); PUSH_DATA (push, (info->block[1] << 16) | info->block[0]); PUSH_DATA (push, info->block[2]); if (unlikely(info->indirect)) { struct nv04_resource *res = nv04_resource(info->indirect); uint32_t offset = res->offset + info->indirect_offset; unsigned macro = NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT; nouveau_pushbuf_space(push, 16, 0, 1); PUSH_REFN(push, res->bo, NOUVEAU_BO_RD | res->domain); PUSH_DATA(push, NVC0_FIFO_PKHDR_1I(1, macro, 3)); nouveau_pushbuf_data(push, res->bo, offset, NVC0_IB_ENTRY_1_NO_PREFETCH | 3 * 4); } else { /* grid setup */ BEGIN_NVC0(push, NVC0_CP(GRIDDIM_YX), 2); PUSH_DATA (push, (info->grid[1] << 16) | info->grid[0]); PUSH_DATA (push, info->grid[2]); /* kernel launching */ BEGIN_NVC0(push, NVC0_CP(COMPUTE_BEGIN), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_CP(0x0a08), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, NVC0_CP(LAUNCH), 1); PUSH_DATA (push, 0x1000); BEGIN_NVC0(push, NVC0_CP(COMPUTE_END), 1); PUSH_DATA (push, 0); BEGIN_NVC0(push, SUBC_CP(0x0360), 1); PUSH_DATA (push, 0x1); } /* TODO: Not sure if this is really necessary. */ nvc0_compute_invalidate_surfaces(nvc0, 5); nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF); nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES; nvc0->images_dirty[5] |= nvc0->images_valid[5]; pipe_mutex_unlock(screen->base.push_mutex); }