/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_pack_color.h" #include "util/u_format.h" #include "util/u_surface.h" #include "os/os_thread.h" #include "nvc0_context.h" #include "nvc0_resource.h" #include "nv50/nv50_defs.xml.h" #include "nv50/nv50_texture.xml.h" /* these are used in nv50_blit.h */ #define NV50_ENG2D_SUPPORTED_FORMATS 0xff9ccfe1cce3ccc9ULL #define NV50_ENG2D_NOCONVERT_FORMATS 0x009cc02000000000ULL #define NV50_ENG2D_LUMINANCE_FORMATS 0x001cc02000000000ULL #define NV50_ENG2D_INTENSITY_FORMATS 0x0080000000000000ULL #define NV50_ENG2D_OPERATION_FORMATS 0x060001c000638000ULL #define NOUVEAU_DRIVER 0xc0 #include "nv50/nv50_blit.h" static INLINE uint8_t nvc0_2d_format(enum pipe_format format, boolean dst, boolean dst_src_equal) { uint8_t id = nvc0_format_table[format].rt; /* A8_UNORM is treated as I8_UNORM as far as the 2D engine is concerned. */ if (!dst && unlikely(format == PIPE_FORMAT_I8_UNORM) && !dst_src_equal) return NV50_SURFACE_FORMAT_A8_UNORM; /* Hardware values for color formats range from 0xc0 to 0xff, * but the 2D engine doesn't support all of them. */ if (nv50_2d_format_supported(format)) return id; assert(dst_src_equal); switch (util_format_get_blocksize(format)) { case 1: return NV50_SURFACE_FORMAT_R8_UNORM; case 2: return NV50_SURFACE_FORMAT_R16_UNORM; case 4: return NV50_SURFACE_FORMAT_BGRA8_UNORM; case 8: return NV50_SURFACE_FORMAT_RGBA16_UNORM; case 16: return NV50_SURFACE_FORMAT_RGBA32_FLOAT; default: assert(0); return 0; } } static int nvc0_2d_texture_set(struct nouveau_pushbuf *push, boolean dst, struct nv50_miptree *mt, unsigned level, unsigned layer, enum pipe_format pformat, boolean dst_src_pformat_equal) { struct nouveau_bo *bo = mt->base.bo; uint32_t width, height, depth; uint32_t format; uint32_t mthd = dst ? NVC0_2D_DST_FORMAT : NVC0_2D_SRC_FORMAT; uint32_t offset = mt->level[level].offset; format = nvc0_2d_format(pformat, dst, dst_src_pformat_equal); if (!format) { NOUVEAU_ERR("invalid/unsupported surface format: %s\n", util_format_name(pformat)); return 1; } width = u_minify(mt->base.base.width0, level) << mt->ms_x; height = u_minify(mt->base.base.height0, level) << mt->ms_y; depth = u_minify(mt->base.base.depth0, level); /* layer has to be < depth, and depth > tile depth / 2 */ if (!mt->layout_3d) { offset += mt->layer_stride * layer; layer = 0; depth = 1; } else if (!dst) { offset += nvc0_mt_zslice_offset(mt, level, layer); layer = 0; } if (!nouveau_bo_memtype(bo)) { BEGIN_NVC0(push, SUBC_2D(mthd), 2); PUSH_DATA (push, format); PUSH_DATA (push, 1); BEGIN_NVC0(push, SUBC_2D(mthd + 0x14), 5); PUSH_DATA (push, mt->level[level].pitch); PUSH_DATA (push, width); PUSH_DATA (push, height); PUSH_DATAh(push, bo->offset + offset); PUSH_DATA (push, bo->offset + offset); } else { BEGIN_NVC0(push, SUBC_2D(mthd), 5); PUSH_DATA (push, format); PUSH_DATA (push, 0); PUSH_DATA (push, mt->level[level].tile_mode); PUSH_DATA (push, depth); PUSH_DATA (push, layer); BEGIN_NVC0(push, SUBC_2D(mthd + 0x18), 4); PUSH_DATA (push, width); PUSH_DATA (push, height); PUSH_DATAh(push, bo->offset + offset); PUSH_DATA (push, bo->offset + offset); } #if 0 if (dst) { BEGIN_NVC0(push, SUBC_2D(NVC0_2D_CLIP_X), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 0); PUSH_DATA (push, width); PUSH_DATA (push, height); } #endif return 0; } static int nvc0_2d_texture_do_copy(struct nouveau_pushbuf *push, struct nv50_miptree *dst, unsigned dst_level, unsigned dx, unsigned dy, unsigned dz, struct nv50_miptree *src, unsigned src_level, unsigned sx, unsigned sy, unsigned sz, unsigned w, unsigned h) { const enum pipe_format dfmt = dst->base.base.format; const enum pipe_format sfmt = src->base.base.format; int ret; boolean eqfmt = dfmt == sfmt; if (!PUSH_SPACE(push, 2 * 16 + 32)) return PIPE_ERROR; ret = nvc0_2d_texture_set(push, TRUE, dst, dst_level, dz, dfmt, eqfmt); if (ret) return ret; ret = nvc0_2d_texture_set(push, FALSE, src, src_level, sz, sfmt, eqfmt); if (ret) return ret; IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), 0x00); BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); PUSH_DATA (push, dx << dst->ms_x); PUSH_DATA (push, dy << dst->ms_y); PUSH_DATA (push, w << dst->ms_x); PUSH_DATA (push, h << dst->ms_y); BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, 1); PUSH_DATA (push, 0); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, 0); PUSH_DATA (push, sx << src->ms_x); PUSH_DATA (push, 0); PUSH_DATA (push, sy << src->ms_x); return 0; } static void nvc0_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct nvc0_context *nvc0 = nvc0_context(pipe); int ret; boolean m2mf; unsigned dst_layer = dstz, src_layer = src_box->z; if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { nouveau_copy_buffer(&nvc0->base, nv04_resource(dst), dstx, nv04_resource(src), src_box->x, src_box->width); NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width); return; } NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1); /* 0 and 1 are equal, only supporting 0/1, 2, 4 and 8 */ assert((src->nr_samples | 1) == (dst->nr_samples | 1)); m2mf = (src->format == dst->format) || (util_format_get_blocksizebits(src->format) == util_format_get_blocksizebits(dst->format)); nv04_resource(dst)->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; if (m2mf) { struct nv50_m2mf_rect drect, srect; unsigned i; unsigned nx = util_format_get_nblocksx(src->format, src_box->width); unsigned ny = util_format_get_nblocksy(src->format, src_box->height); nv50_m2mf_rect_setup(&drect, dst, dst_level, dstx, dsty, dstz); nv50_m2mf_rect_setup(&srect, src, src_level, src_box->x, src_box->y, src_box->z); for (i = 0; i < src_box->depth; ++i) { nvc0->m2mf_copy_rect(nvc0, &drect, &srect, nx, ny); if (nv50_miptree(dst)->layout_3d) drect.z++; else drect.base += nv50_miptree(dst)->layer_stride; if (nv50_miptree(src)->layout_3d) srect.z++; else srect.base += nv50_miptree(src)->layer_stride; } return; } assert(nv50_2d_dst_format_faithful(dst->format)); assert(nv50_2d_src_format_faithful(src->format)); BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(src), RD); BCTX_REFN(nvc0->bufctx, 2D, nv04_resource(dst), WR); nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); nouveau_pushbuf_validate(nvc0->base.pushbuf); for (; dst_layer < dstz + src_box->depth; ++dst_layer, ++src_layer) { ret = nvc0_2d_texture_do_copy(nvc0->base.pushbuf, nv50_miptree(dst), dst_level, dstx, dsty, dst_layer, nv50_miptree(src), src_level, src_box->x, src_box->y, src_layer, src_box->width, src_box->height); if (ret) break; } nouveau_bufctx_reset(nvc0->bufctx, 0); } static void nvc0_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nv50_surface *sf = nv50_surface(dst); struct nv04_resource *res = nv04_resource(sf->base.texture); unsigned z; if (!PUSH_SPACE(push, 32 + sf->depth)) return; PUSH_REFN (push, res->bo, res->domain | NOUVEAU_BO_WR); BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); PUSH_DATAf(push, color->f[0]); PUSH_DATAf(push, color->f[1]); PUSH_DATAf(push, color->f[2]); PUSH_DATAf(push, color->f[3]); BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); PUSH_DATA (push, ( width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(RT_ADDRESS_HIGH(0)), 9); PUSH_DATAh(push, res->address + sf->offset); PUSH_DATA (push, res->address + sf->offset); if (likely(nouveau_bo_memtype(res->bo))) { struct nv50_miptree *mt = nv50_miptree(dst->texture); PUSH_DATA(push, sf->width); PUSH_DATA(push, sf->height); PUSH_DATA(push, nvc0_format_table[dst->format].rt); PUSH_DATA(push, (mt->layout_3d << 16) | mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA(push, dst->u.tex.first_layer + sf->depth); PUSH_DATA(push, mt->layer_stride >> 2); PUSH_DATA(push, dst->u.tex.first_layer); } else { if (res->base.target == PIPE_BUFFER) { PUSH_DATA(push, 262144); PUSH_DATA(push, 1); } else { PUSH_DATA(push, nv50_miptree(&res->base)->level[0].pitch); PUSH_DATA(push, sf->height); } PUSH_DATA(push, nvc0_format_table[sf->base.format].rt); PUSH_DATA(push, 1 << 12); PUSH_DATA(push, 1); PUSH_DATA(push, 0); PUSH_DATA(push, 0); IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); /* tiled textures don't have to be fenced, they're not mapped directly */ nvc0_resource_fence(res, NOUVEAU_BO_WR); } BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, 0x3c | (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; } static void nvc0_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nv50_miptree *mt = nv50_miptree(dst->texture); struct nv50_surface *sf = nv50_surface(dst); uint32_t mode = 0; int unk = mt->base.base.target == PIPE_TEXTURE_2D; unsigned z; if (!PUSH_SPACE(push, 32 + sf->depth)) return; PUSH_REFN (push, mt->base.bo, mt->base.domain | NOUVEAU_BO_WR); if (clear_flags & PIPE_CLEAR_DEPTH) { BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); PUSH_DATAf(push, depth); mode |= NVC0_3D_CLEAR_BUFFERS_Z; } if (clear_flags & PIPE_CLEAR_STENCIL) { BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); PUSH_DATA (push, stencil & 0xff); mode |= NVC0_3D_CLEAR_BUFFERS_S; } BEGIN_NVC0(push, NVC0_3D(SCREEN_SCISSOR_HORIZ), 2); PUSH_DATA (push, ( width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); BEGIN_NVC0(push, NVC0_3D(ZETA_ADDRESS_HIGH), 5); PUSH_DATAh(push, mt->base.address + sf->offset); PUSH_DATA (push, mt->base.address + sf->offset); PUSH_DATA (push, nvc0_format_table[dst->format].rt); PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); PUSH_DATA (push, mt->layer_stride >> 2); BEGIN_NVC0(push, NVC0_3D(ZETA_ENABLE), 1); PUSH_DATA (push, 1); BEGIN_NVC0(push, NVC0_3D(ZETA_HORIZ), 3); PUSH_DATA (push, sf->width); PUSH_DATA (push, sf->height); PUSH_DATA (push, (unk << 16) | (dst->u.tex.first_layer + sf->depth)); BEGIN_NVC0(push, NVC0_3D(ZETA_BASE_LAYER), 1); PUSH_DATA (push, dst->u.tex.first_layer); BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, mode | (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; } void nvc0_clear(struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct pipe_framebuffer_state *fb = &nvc0->framebuffer; unsigned i; uint32_t mode = 0; /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER, 9 + (fb->nr_cbufs * 2))) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { BEGIN_NVC0(push, NVC0_3D(CLEAR_COLOR(0)), 4); PUSH_DATAf(push, color->f[0]); PUSH_DATAf(push, color->f[1]); PUSH_DATAf(push, color->f[2]); PUSH_DATAf(push, color->f[3]); mode = NVC0_3D_CLEAR_BUFFERS_R | NVC0_3D_CLEAR_BUFFERS_G | NVC0_3D_CLEAR_BUFFERS_B | NVC0_3D_CLEAR_BUFFERS_A; } if (buffers & PIPE_CLEAR_DEPTH) { BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); PUSH_DATA (push, fui(depth)); mode |= NVC0_3D_CLEAR_BUFFERS_Z; } if (buffers & PIPE_CLEAR_STENCIL) { BEGIN_NVC0(push, NVC0_3D(CLEAR_STENCIL), 1); PUSH_DATA (push, stencil & 0xff); mode |= NVC0_3D_CLEAR_BUFFERS_S; } BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, mode); for (i = 1; i < fb->nr_cbufs; i++) { BEGIN_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, (i << 6) | 0x3c); } } /* =============================== BLIT CODE =================================== */ struct nvc0_blitter { struct nvc0_program *fp[NV50_BLIT_MAX_TEXTURE_TYPES][NV50_BLIT_MODES]; struct nvc0_program vp; struct nv50_tsc_entry sampler[2]; /* nearest, bilinear */ pipe_mutex mutex; struct nvc0_screen *screen; }; struct nvc0_blitctx { struct nvc0_context *nvc0; struct nvc0_program *fp; uint8_t mode; uint16_t color_mask; uint8_t filter; enum pipe_texture_target target; struct { struct pipe_framebuffer_state fb; struct nvc0_rasterizer_stateobj *rast; struct nvc0_program *vp; struct nvc0_program *tcp; struct nvc0_program *tep; struct nvc0_program *gp; struct nvc0_program *fp; unsigned num_textures[5]; unsigned num_samplers[5]; struct pipe_sampler_view *texture[2]; struct nv50_tsc_entry *sampler[2]; uint32_t dirty; } saved; struct nvc0_rasterizer_stateobj rast; }; static void nvc0_blitter_make_vp(struct nvc0_blitter *blit) { static const uint32_t code_nvc0[] = { 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */ 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */ 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */ 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */ 0x00001de7, 0x80000000, /* exit */ }; static const uint32_t code_nve4[] = { 0x00000007, 0x20000000, /* sched */ 0xfff11c26, 0x06000080, /* vfetch b64 $r4:$r5 a[0x80] */ 0xfff01c46, 0x06000090, /* vfetch b96 $r0:$r1:$r2 a[0x90] */ 0x13f01c26, 0x0a7e0070, /* export b64 o[0x70] $r4:$r5 */ 0x03f01c46, 0x0a7e0080, /* export b96 o[0x80] $r0:$r1:$r2 */ 0x00001de7, 0x80000000, /* exit */ }; blit->vp.type = PIPE_SHADER_VERTEX; blit->vp.translated = TRUE; if (blit->screen->base.class_3d >= NVE4_3D_CLASS) { blit->vp.code = (uint32_t *)code_nve4; /* const_cast */ blit->vp.code_size = sizeof(code_nve4); } else { blit->vp.code = (uint32_t *)code_nvc0; /* const_cast */ blit->vp.code_size = sizeof(code_nvc0); } blit->vp.num_gprs = 6; blit->vp.vp.edgeflag = PIPE_MAX_ATTRIBS; blit->vp.hdr[0] = 0x00020461; /* vertprog magic */ blit->vp.hdr[4] = 0x000ff000; /* no outputs read */ blit->vp.hdr[6] = 0x00000073; /* a[0x80].xy, a[0x90].xyz */ blit->vp.hdr[13] = 0x00073000; /* o[0x70].xy, o[0x80].xyz */ } static void nvc0_blitter_make_sampler(struct nvc0_blitter *blit) { /* clamp to edge, min/max lod = 0, nearest filtering */ blit->sampler[0].id = -1; blit->sampler[0].tsc[0] = NV50_TSC_0_SRGB_CONVERSION_ALLOWED | (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPS__SHIFT) | (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPT__SHIFT) | (NV50_TSC_WRAP_CLAMP_TO_EDGE << NV50_TSC_0_WRAPR__SHIFT); blit->sampler[0].tsc[1] = NV50_TSC_1_MAGF_NEAREST | NV50_TSC_1_MINF_NEAREST | NV50_TSC_1_MIPF_NONE; /* clamp to edge, min/max lod = 0, bilinear filtering */ blit->sampler[1].id = -1; blit->sampler[1].tsc[0] = blit->sampler[0].tsc[0]; blit->sampler[1].tsc[1] = NV50_TSC_1_MAGF_LINEAR | NV50_TSC_1_MINF_LINEAR | NV50_TSC_1_MIPF_NONE; } static void nvc0_blit_select_fp(struct nvc0_blitctx *ctx, const struct pipe_blit_info *info) { struct nvc0_blitter *blitter = ctx->nvc0->screen->blitter; const enum pipe_texture_target ptarg = nv50_blit_reinterpret_pipe_texture_target(info->src.resource->target); const unsigned targ = nv50_blit_texture_type(ptarg); const unsigned mode = ctx->mode; if (!blitter->fp[targ][mode]) { pipe_mutex_lock(blitter->mutex); if (!blitter->fp[targ][mode]) blitter->fp[targ][mode] = nv50_blitter_make_fp(&ctx->nvc0->base.pipe, mode, ptarg); pipe_mutex_unlock(blitter->mutex); } ctx->fp = blitter->fp[targ][mode]; } static void nvc0_blit_set_dst(struct nvc0_blitctx *ctx, struct pipe_resource *res, unsigned level, unsigned layer, enum pipe_format format) { struct nvc0_context *nvc0 = ctx->nvc0; struct pipe_context *pipe = &nvc0->base.pipe; struct pipe_surface templ; if (util_format_is_depth_or_stencil(format)) templ.format = nv50_blit_zeta_to_colour_format(format); else templ.format = format; templ.u.tex.level = level; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; if (layer == -1) { templ.u.tex.first_layer = 0; templ.u.tex.last_layer = (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; } nvc0->framebuffer.cbufs[0] = nvc0_miptree_surface_new(pipe, res, &templ); nvc0->framebuffer.nr_cbufs = 1; nvc0->framebuffer.zsbuf = NULL; nvc0->framebuffer.width = nvc0->framebuffer.cbufs[0]->width; nvc0->framebuffer.height = nvc0->framebuffer.cbufs[0]->height; } static void nvc0_blit_set_src(struct nvc0_blitctx *ctx, struct pipe_resource *res, unsigned level, unsigned layer, enum pipe_format format, const uint8_t filter) { struct nvc0_context *nvc0 = ctx->nvc0; struct pipe_context *pipe = &nvc0->base.pipe; struct pipe_sampler_view templ; uint32_t flags; unsigned s; enum pipe_texture_target target; target = nv50_blit_reinterpret_pipe_texture_target(res->target); templ.format = format; templ.u.tex.first_layer = templ.u.tex.last_layer = layer; templ.u.tex.first_level = templ.u.tex.last_level = level; templ.swizzle_r = PIPE_SWIZZLE_RED; templ.swizzle_g = PIPE_SWIZZLE_GREEN; templ.swizzle_b = PIPE_SWIZZLE_BLUE; templ.swizzle_a = PIPE_SWIZZLE_ALPHA; if (layer == -1) { templ.u.tex.first_layer = 0; templ.u.tex.last_layer = (res->target == PIPE_TEXTURE_3D ? res->depth0 : res->array_size) - 1; } flags = res->last_level ? 0 : NV50_TEXVIEW_SCALED_COORDS; flags |= NV50_TEXVIEW_ACCESS_RESOLVE; if (filter && res->nr_samples == 8) flags |= NV50_TEXVIEW_FILTER_MSAA8; nvc0->textures[4][0] = nvc0_create_texture_view( pipe, res, &templ, flags, target); nvc0->textures[4][1] = NULL; for (s = 0; s <= 3; ++s) nvc0->num_textures[s] = 0; nvc0->num_textures[4] = 1; templ.format = nv50_zs_to_s_format(format); if (templ.format != format) { nvc0->textures[4][1] = nvc0_create_texture_view( pipe, res, &templ, flags, target); nvc0->num_textures[4] = 2; } } static void nvc0_blitctx_prepare_state(struct nvc0_blitctx *blit) { struct nouveau_pushbuf *push = blit->nvc0->base.pushbuf; /* TODO: maybe make this a MACRO (if we need more logic) ? */ if (blit->nvc0->cond_query) IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); /* blend state */ BEGIN_NVC0(push, NVC0_3D(COLOR_MASK(0)), 1); PUSH_DATA (push, blit->color_mask); IMMED_NVC0(push, NVC0_3D(BLEND_ENABLE(0)), 0); IMMED_NVC0(push, NVC0_3D(LOGIC_OP_ENABLE), 0); /* rasterizer state */ IMMED_NVC0(push, NVC0_3D(FRAG_COLOR_CLAMP_EN), 0); IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 0); BEGIN_NVC0(push, NVC0_3D(MSAA_MASK(0)), 4); PUSH_DATA (push, 0xffff); PUSH_DATA (push, 0xffff); PUSH_DATA (push, 0xffff); PUSH_DATA (push, 0xffff); BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_FRONT), 1); PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_FRONT_FILL); BEGIN_NVC0(push, NVC0_3D(MACRO_POLYGON_MODE_BACK), 1); PUSH_DATA (push, NVC0_3D_MACRO_POLYGON_MODE_BACK_FILL); IMMED_NVC0(push, NVC0_3D(POLYGON_SMOOTH_ENABLE), 0); IMMED_NVC0(push, NVC0_3D(POLYGON_OFFSET_FILL_ENABLE), 0); IMMED_NVC0(push, NVC0_3D(POLYGON_STIPPLE_ENABLE), 0); IMMED_NVC0(push, NVC0_3D(CULL_FACE_ENABLE), 0); /* zsa state */ IMMED_NVC0(push, NVC0_3D(DEPTH_TEST_ENABLE), 0); IMMED_NVC0(push, NVC0_3D(STENCIL_ENABLE), 0); IMMED_NVC0(push, NVC0_3D(ALPHA_TEST_ENABLE), 0); /* disable transform feedback */ IMMED_NVC0(push, NVC0_3D(TFB_ENABLE), 0); } static void nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx) { struct nvc0_context *nvc0 = ctx->nvc0; struct nvc0_blitter *blitter = nvc0->screen->blitter; int s; ctx->saved.fb.width = nvc0->framebuffer.width; ctx->saved.fb.height = nvc0->framebuffer.height; ctx->saved.fb.nr_cbufs = nvc0->framebuffer.nr_cbufs; ctx->saved.fb.cbufs[0] = nvc0->framebuffer.cbufs[0]; ctx->saved.fb.zsbuf = nvc0->framebuffer.zsbuf; ctx->saved.rast = nvc0->rast; ctx->saved.vp = nvc0->vertprog; ctx->saved.tcp = nvc0->tctlprog; ctx->saved.tep = nvc0->tevlprog; ctx->saved.gp = nvc0->gmtyprog; ctx->saved.fp = nvc0->fragprog; nvc0->rast = &ctx->rast; nvc0->vertprog = &blitter->vp; nvc0->tctlprog = NULL; nvc0->tevlprog = NULL; nvc0->gmtyprog = NULL; nvc0->fragprog = ctx->fp; for (s = 0; s <= 4; ++s) { ctx->saved.num_textures[s] = nvc0->num_textures[s]; ctx->saved.num_samplers[s] = nvc0->num_samplers[s]; nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; } ctx->saved.texture[0] = nvc0->textures[4][0]; ctx->saved.texture[1] = nvc0->textures[4][1]; ctx->saved.sampler[0] = nvc0->samplers[4][0]; ctx->saved.sampler[1] = nvc0->samplers[4][1]; nvc0->samplers[4][0] = &blitter->sampler[ctx->filter]; nvc0->samplers[4][1] = &blitter->sampler[ctx->filter]; for (s = 0; s <= 3; ++s) nvc0->num_samplers[s] = 0; nvc0->num_samplers[4] = 2; ctx->saved.dirty = nvc0->dirty; nvc0->textures_dirty[4] |= 3; nvc0->samplers_dirty[4] |= 3; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); nvc0->dirty = NVC0_NEW_FRAMEBUFFER | NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS; } static void nvc0_blitctx_post_blit(struct nvc0_blitctx *blit) { struct nvc0_context *nvc0 = blit->nvc0; int s; pipe_surface_reference(&nvc0->framebuffer.cbufs[0], NULL); nvc0->framebuffer.width = blit->saved.fb.width; nvc0->framebuffer.height = blit->saved.fb.height; nvc0->framebuffer.nr_cbufs = blit->saved.fb.nr_cbufs; nvc0->framebuffer.cbufs[0] = blit->saved.fb.cbufs[0]; nvc0->framebuffer.zsbuf = blit->saved.fb.zsbuf; nvc0->rast = blit->saved.rast; nvc0->vertprog = blit->saved.vp; nvc0->tctlprog = blit->saved.tcp; nvc0->tevlprog = blit->saved.tep; nvc0->gmtyprog = blit->saved.gp; nvc0->fragprog = blit->saved.fp; pipe_sampler_view_reference(&nvc0->textures[4][0], NULL); pipe_sampler_view_reference(&nvc0->textures[4][1], NULL); for (s = 0; s <= 4; ++s) { nvc0->num_textures[s] = blit->saved.num_textures[s]; nvc0->num_samplers[s] = blit->saved.num_samplers[s]; nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; nvc0->samplers_dirty[s] = (1 << nvc0->num_samplers[s]) - 1; } nvc0->textures[4][0] = blit->saved.texture[0]; nvc0->textures[4][1] = blit->saved.texture[1]; nvc0->samplers[4][0] = blit->saved.sampler[0]; nvc0->samplers[4][1] = blit->saved.sampler[1]; nvc0->textures_dirty[4] |= 3; nvc0->samplers_dirty[4] |= 3; if (nvc0->cond_query) nvc0->base.pipe.render_condition(&nvc0->base.pipe, nvc0->cond_query, nvc0->cond_mode); nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); nvc0->dirty = blit->saved.dirty | (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK | NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND | NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS | NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | NVC0_NEW_TFB_TARGETS); } static void nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) { struct nvc0_blitctx *blit = nvc0->blit; struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct pipe_resource *src = info->src.resource; struct pipe_resource *dst = info->dst.resource; int32_t minx, maxx, miny, maxy; int32_t i; float x0, x1, y0, y1, z; float dz; float x_range, y_range; blit->mode = nv50_blit_select_mode(info); blit->color_mask = nv50_blit_derive_color_mask(info); blit->filter = nv50_blit_get_filter(info); nvc0_blit_select_fp(blit, info); nvc0_blitctx_pre_blit(blit); nvc0_blit_set_dst(blit, dst, info->dst.level, -1, info->dst.format); nvc0_blit_set_src(blit, src, info->src.level, -1, info->src.format, blit->filter); nvc0_blitctx_prepare_state(blit); nvc0_state_validate(nvc0, ~0, 48); x_range = (float)info->src.box.width / (float)info->dst.box.width; y_range = (float)info->src.box.height / (float)info->dst.box.height; x0 = (float)info->src.box.x - x_range * (float)info->dst.box.x; y0 = (float)info->src.box.y - y_range * (float)info->dst.box.y; x1 = x0 + 16384.0f * x_range; y1 = y0 + 16384.0f * y_range; x0 *= (float)(1 << nv50_miptree(src)->ms_x); x1 *= (float)(1 << nv50_miptree(src)->ms_x); y0 *= (float)(1 << nv50_miptree(src)->ms_y); y1 *= (float)(1 << nv50_miptree(src)->ms_y); if (src->last_level > 0) { /* If there are mip maps, GPU always assumes normalized coordinates. */ const unsigned l = info->src.level; const float fh = u_minify(src->width0 << nv50_miptree(src)->ms_x, l); const float fv = u_minify(src->height0 << nv50_miptree(src)->ms_y, l); x0 /= fh; x1 /= fh; y0 /= fv; y1 /= fv; } dz = (float)info->src.box.depth / (float)info->dst.box.depth; z = (float)info->src.box.z; if (nv50_miptree(src)->layout_3d) z += 0.5f * dz; IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 0); IMMED_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 0x2 | NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_RANGE_0_1); BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, nvc0->framebuffer.width << 16); PUSH_DATA (push, nvc0->framebuffer.height << 16); /* Draw a large triangle in screen coordinates covering the whole * render target, with scissors defining the destination region. * The vertex is supplied with non-normalized texture coordinates * arranged in a way to yield the desired offset and scale. */ minx = info->dst.box.x; maxx = info->dst.box.x + info->dst.box.width; miny = info->dst.box.y; maxy = info->dst.box.y + info->dst.box.height; if (info->scissor_enable) { minx = MAX2(minx, info->scissor.minx); maxx = MIN2(maxx, info->scissor.maxx); miny = MAX2(miny, info->scissor.miny); maxy = MIN2(maxy, info->scissor.maxy); } BEGIN_NVC0(push, NVC0_3D(SCISSOR_HORIZ(0)), 2); PUSH_DATA (push, (maxx << 16) | minx); PUSH_DATA (push, (maxy << 16) | miny); for (i = 0; i < info->dst.box.depth; ++i, z += dz) { if (info->dst.box.z + i) { BEGIN_NVC0(push, NVC0_3D(LAYER), 1); PUSH_DATA (push, info->dst.box.z + i); } IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES); BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); PUSH_DATA (push, 0x74301); PUSH_DATAf(push, x0); PUSH_DATAf(push, y0); PUSH_DATAf(push, z); BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); PUSH_DATA (push, 0x74200); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); PUSH_DATA (push, 0x74301); PUSH_DATAf(push, x1); PUSH_DATAf(push, y0); PUSH_DATAf(push, z); BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); PUSH_DATA (push, 0x74200); PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_x); PUSH_DATAf(push, 0.0f); BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 4); PUSH_DATA (push, 0x74301); PUSH_DATAf(push, x0); PUSH_DATAf(push, y1); PUSH_DATAf(push, z); BEGIN_NVC0(push, NVC0_3D(VTX_ATTR_DEFINE), 3); PUSH_DATA (push, 0x74200); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 16384 << nv50_miptree(dst)->ms_y); IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); } if (info->dst.box.z + info->dst.box.depth - 1) IMMED_NVC0(push, NVC0_3D(LAYER), 0); nvc0_blitctx_post_blit(blit); /* restore viewport */ BEGIN_NVC0(push, NVC0_3D(VIEWPORT_HORIZ(0)), 2); PUSH_DATA (push, nvc0->framebuffer.width << 16); PUSH_DATA (push, nvc0->framebuffer.height << 16); IMMED_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1); } static void nvc0_blit_eng2d(struct nvc0_context *nvc0, const struct pipe_blit_info *info) { struct nouveau_pushbuf *push = nvc0->base.pushbuf; struct nv50_miptree *dst = nv50_miptree(info->dst.resource); struct nv50_miptree *src = nv50_miptree(info->src.resource); const int32_t srcx_adj = info->src.box.width < 0 ? -1 : 0; const int32_t srcy_adj = info->src.box.height < 0 ? -1 : 0; const int dz = info->dst.box.z; const int sz = info->src.box.z; uint32_t dstw, dsth; int32_t dstx, dsty; int64_t srcx, srcy; int64_t du_dx, dv_dy; int i; uint32_t mode; uint32_t mask = nv50_blit_eng2d_get_mask(info); boolean b; mode = nv50_blit_get_filter(info) ? NVC0_2D_BLIT_CONTROL_FILTER_BILINEAR : NVC0_2D_BLIT_CONTROL_FILTER_POINT_SAMPLE; mode |= (src->base.base.nr_samples > dst->base.base.nr_samples) ? NVC0_2D_BLIT_CONTROL_ORIGIN_CORNER : NVC0_2D_BLIT_CONTROL_ORIGIN_CENTER; du_dx = ((int64_t)info->src.box.width << 32) / info->dst.box.width; dv_dy = ((int64_t)info->src.box.height << 32) / info->dst.box.height; b = info->dst.format == info->src.format; nvc0_2d_texture_set(push, 1, dst, info->dst.level, dz, info->dst.format, b); nvc0_2d_texture_set(push, 0, src, info->src.level, sz, info->src.format, b); if (info->scissor_enable) { BEGIN_NVC0(push, NVC0_2D(CLIP_X), 5); PUSH_DATA (push, info->scissor.minx << dst->ms_x); PUSH_DATA (push, info->scissor.miny << dst->ms_y); PUSH_DATA (push, (info->scissor.maxx - info->scissor.minx) << dst->ms_x); PUSH_DATA (push, (info->scissor.maxy - info->scissor.miny) << dst->ms_y); PUSH_DATA (push, 1); /* enable */ } if (mask != 0xffffffff) { IMMED_NVC0(push, NVC0_2D(ROP), 0xca); /* DPSDxax */ IMMED_NVC0(push, NVC0_2D(PATTERN_COLOR_FORMAT), NVC0_2D_PATTERN_COLOR_FORMAT_32BPP); BEGIN_NVC0(push, NVC0_2D(PATTERN_COLOR(0)), 4); PUSH_DATA (push, 0x00000000); PUSH_DATA (push, mask); PUSH_DATA (push, 0xffffffff); PUSH_DATA (push, 0xffffffff); IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_ROP); } else if (info->src.format != info->dst.format) { if (info->src.format == PIPE_FORMAT_R8_UNORM || info->src.format == PIPE_FORMAT_R8_SNORM || info->src.format == PIPE_FORMAT_R16_UNORM || info->src.format == PIPE_FORMAT_R16_SNORM || info->src.format == PIPE_FORMAT_R16_FLOAT || info->src.format == PIPE_FORMAT_R32_FLOAT) { mask = 0xffff0000; /* also makes condition for OPERATION reset true */ BEGIN_NVC0(push, NVC0_2D(BETA4), 2); PUSH_DATA (push, mask); PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT); } else if (info->src.format == PIPE_FORMAT_A8_UNORM) { mask = 0xff000000; BEGIN_NVC0(push, NVC0_2D(BETA4), 2); PUSH_DATA (push, mask); PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY_PREMULT); } } if (src->ms_x > dst->ms_x || src->ms_y > dst->ms_y) { /* ms_x is always >= ms_y */ du_dx <<= src->ms_x - dst->ms_x; dv_dy <<= src->ms_y - dst->ms_y; } else { du_dx >>= dst->ms_x - src->ms_x; dv_dy >>= dst->ms_y - src->ms_y; } srcx = (int64_t)(info->src.box.x + srcx_adj) << (src->ms_x + 32); srcy = (int64_t)(info->src.box.y + srcy_adj) << (src->ms_y + 32); if (src->base.base.nr_samples > dst->base.base.nr_samples) { /* center src coorinates for proper MS resolve filtering */ srcx += (int64_t)(src->ms_x + 0) << 32; srcy += (int64_t)(src->ms_y + 1) << 31; } dstx = info->dst.box.x << dst->ms_x; dsty = info->dst.box.y << dst->ms_y; dstw = info->dst.box.width << dst->ms_x; dsth = info->dst.box.height << dst->ms_y; if (dstx < 0) { dstw += dstx; srcx -= du_dx * dstx; dstx = 0; } if (dsty < 0) { dsth += dsty; srcy -= dv_dy * dsty; dsty = 0; } IMMED_NVC0(push, NVC0_2D(BLIT_CONTROL), mode); BEGIN_NVC0(push, NVC0_2D(BLIT_DST_X), 4); PUSH_DATA (push, dstx); PUSH_DATA (push, dsty); PUSH_DATA (push, dstw); PUSH_DATA (push, dsth); BEGIN_NVC0(push, NVC0_2D(BLIT_DU_DX_FRACT), 4); PUSH_DATA (push, du_dx); PUSH_DATA (push, du_dx >> 32); PUSH_DATA (push, dv_dy); PUSH_DATA (push, dv_dy >> 32); BCTX_REFN(nvc0->bufctx, 2D, &dst->base, WR); BCTX_REFN(nvc0->bufctx, 2D, &src->base, RD); nouveau_pushbuf_bufctx(nvc0->base.pushbuf, nvc0->bufctx); if (nouveau_pushbuf_validate(nvc0->base.pushbuf)) return; for (i = 0; i < info->dst.box.depth; ++i) { if (i > 0) { /* no scaling in z-direction possible for eng2d blits */ if (dst->layout_3d) { BEGIN_NVC0(push, NVC0_2D(DST_LAYER), 1); PUSH_DATA (push, info->dst.box.z + i); } else { const unsigned z = info->dst.box.z + i; BEGIN_NVC0(push, NVC0_2D(DST_ADDRESS_HIGH), 2); PUSH_DATAh(push, dst->base.address + z * dst->layer_stride); PUSH_DATA (push, dst->base.address + z * dst->layer_stride); } if (src->layout_3d) { /* not possible because of depth tiling */ assert(0); } else { const unsigned z = info->src.box.z + i; BEGIN_NVC0(push, NVC0_2D(SRC_ADDRESS_HIGH), 2); PUSH_DATAh(push, src->base.address + z * src->layer_stride); PUSH_DATA (push, src->base.address + z * src->layer_stride); } BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_Y_INT), 1); /* trigger */ PUSH_DATA (push, srcy >> 32); } else { BEGIN_NVC0(push, NVC0_2D(BLIT_SRC_X_FRACT), 4); PUSH_DATA (push, srcx); PUSH_DATA (push, srcx >> 32); PUSH_DATA (push, srcy); PUSH_DATA (push, srcy >> 32); } } nvc0_resource_validate(&dst->base, NOUVEAU_BO_WR); nvc0_resource_validate(&src->base, NOUVEAU_BO_RD); nouveau_bufctx_reset(nvc0->bufctx, NVC0_BIND_2D); if (info->scissor_enable) IMMED_NVC0(push, NVC0_2D(CLIP_ENABLE), 0); if (mask != 0xffffffff) IMMED_NVC0(push, NVC0_2D(OPERATION), NVC0_2D_OPERATION_SRCCOPY); } static void nvc0_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct nvc0_context *nvc0 = nvc0_context(pipe); boolean eng3d = FALSE; if (util_format_is_depth_or_stencil(info->dst.resource->format)) { if (!(info->mask & PIPE_MASK_ZS)) return; if (info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT || info->dst.resource->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) eng3d = TRUE; if (info->filter != PIPE_TEX_FILTER_NEAREST) eng3d = TRUE; } else { if (!(info->mask & PIPE_MASK_RGBA)) return; if (info->mask != PIPE_MASK_RGBA) eng3d = TRUE; } if (nv50_miptree(info->src.resource)->layout_3d) { eng3d = TRUE; } else if (info->src.box.depth != info->dst.box.depth) { eng3d = TRUE; debug_printf("blit: cannot filter array or cube textures in z direction"); } if (!eng3d && info->dst.format != info->src.format) { if (!nv50_2d_dst_format_faithful(info->dst.format)) { eng3d = TRUE; } else if (!nv50_2d_src_format_faithful(info->src.format)) { if (!util_format_is_luminance(info->src.format)) { if (util_format_is_intensity(info->src.format)) eng3d = info->src.format != PIPE_FORMAT_I8_UNORM; else if (!nv50_2d_dst_format_ops_supported(info->dst.format)) eng3d = TRUE; else eng3d = !nv50_2d_format_supported(info->src.format); } } else if (util_format_is_luminance_alpha(info->src.format)) eng3d = TRUE; } if (info->src.resource->nr_samples == 8 && info->dst.resource->nr_samples <= 1) eng3d = TRUE; #if 0 /* FIXME: can't make this work with eng2d anymore, at least not on nv50 */ if (info->src.resource->nr_samples > 1 || info->dst.resource->nr_samples > 1) eng3d = TRUE; #endif /* FIXME: find correct src coordinates adjustments */ if ((info->src.box.width != info->dst.box.width && info->src.box.width != -info->dst.box.width) || (info->src.box.height != info->dst.box.height && info->src.box.height != -info->dst.box.height)) eng3d = TRUE; if (!eng3d) nvc0_blit_eng2d(nvc0, info); else nvc0_blit_3d(nvc0, info); NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1); } boolean nvc0_blitter_create(struct nvc0_screen *screen) { screen->blitter = CALLOC_STRUCT(nvc0_blitter); if (!screen->blitter) { NOUVEAU_ERR("failed to allocate blitter struct\n"); return FALSE; } screen->blitter->screen = screen; pipe_mutex_init(screen->blitter->mutex); nvc0_blitter_make_vp(screen->blitter); nvc0_blitter_make_sampler(screen->blitter); return TRUE; } void nvc0_blitter_destroy(struct nvc0_screen *screen) { struct nvc0_blitter *blitter = screen->blitter; unsigned i, m; for (i = 0; i < NV50_BLIT_MAX_TEXTURE_TYPES; ++i) { for (m = 0; m < NV50_BLIT_MODES; ++m) { struct nvc0_program *prog = blitter->fp[i][m]; if (prog) { nvc0_program_destroy(NULL, prog); FREE((void *)prog->pipe.tokens); FREE(prog); } } } FREE(blitter); } boolean nvc0_blitctx_create(struct nvc0_context *nvc0) { nvc0->blit = CALLOC_STRUCT(nvc0_blitctx); if (!nvc0->blit) { NOUVEAU_ERR("failed to allocate blit context\n"); return FALSE; } nvc0->blit->nvc0 = nvc0; nvc0->blit->rast.pipe.half_pixel_center = 1; return TRUE; } void nvc0_init_surface_functions(struct nvc0_context *nvc0) { struct pipe_context *pipe = &nvc0->base.pipe; pipe->resource_copy_region = nvc0_resource_copy_region; pipe->blit = nvc0_blit; pipe->clear_render_target = nvc0_clear_render_target; pipe->clear_depth_stencil = nvc0_clear_depth_stencil; }