/* * Copyright (C) 2009 Nicolai Haehnle. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef RADEON_OPCODES_H #define RADEON_OPCODES_H #include /** * Opcodes understood by the Radeon compiler. */ typedef enum { RC_OPCODE_NOP = 0, RC_OPCODE_ILLEGAL_OPCODE, /** vec4 instruction: dst.c = abs(src0.c); */ RC_OPCODE_ABS, /** vec4 instruction: dst.c = src0.c + src1.c; */ RC_OPCODE_ADD, /** special instruction: load address register * dst.x = floor(src.x), where dst must be an address register */ RC_OPCODE_ARL, /** special instruction: load address register with round * dst.x = round(src.x), where dst must be an address register */ RC_OPCODE_ARR, /** vec4 instruction: dst.c = ceil(src0.c) */ RC_OPCODE_CEIL, /** vec4 instruction: dst.c = clamp(src0.c, src1.c, src2.c) */ RC_OPCODE_CLAMP, /** vec4 instruction: dst.c = src0.c < 0.0 ? src1.c : src2.c */ RC_OPCODE_CMP, /** vec4 instruction: dst.c = src2.c > 0.5 ? src0.c : src1.c */ RC_OPCODE_CND, /** scalar instruction: dst = cos(src0.x) */ RC_OPCODE_COS, /** special instruction: take vec4 partial derivative in X direction * dst.c = d src0.c / dx */ RC_OPCODE_DDX, /** special instruction: take vec4 partial derivative in Y direction * dst.c = d src0.c / dy */ RC_OPCODE_DDY, /** scalar instruction: dst = src0.x*src1.x + src0.y*src1.y */ RC_OPCODE_DP2, /** scalar instruction: dst = src0.x*src1.x + src0.y*src1.y + src0.z*src1.z */ RC_OPCODE_DP3, /** scalar instruction: dst = src0.x*src1.x + src0.y*src1.y + src0.z*src1.z + src0.w*src1.w */ RC_OPCODE_DP4, /** scalar instruction: dst = src0.x*src1.x + src0.y*src1.y + src0.z*src1.z + src1.w */ RC_OPCODE_DPH, /** special instruction, see ARB_fragment_program */ RC_OPCODE_DST, /** scalar instruction: dst = 2**src0.x */ RC_OPCODE_EX2, /** special instruction, see ARB_vertex_program */ RC_OPCODE_EXP, /** vec4 instruction: dst.c = floor(src0.c) */ RC_OPCODE_FLR, /** vec4 instruction: dst.c = src0.c - floor(src0.c) */ RC_OPCODE_FRC, /** special instruction: stop execution if any component of src0 is negative */ RC_OPCODE_KIL, /** scalar instruction: dst = log_2(src0.x) */ RC_OPCODE_LG2, /** special instruction, see ARB_vertex_program */ RC_OPCODE_LIT, /** special instruction, see ARB_vertex_program */ RC_OPCODE_LOG, /** vec4 instruction: dst.c = src0.c*src1.c + (1 - src0.c)*src2.c */ RC_OPCODE_LRP, /** vec4 instruction: dst.c = src0.c*src1.c + src2.c */ RC_OPCODE_MAD, /** vec4 instruction: dst.c = max(src0.c, src1.c) */ RC_OPCODE_MAX, /** vec4 instruction: dst.c = min(src0.c, src1.c) */ RC_OPCODE_MIN, /** vec4 instruction: dst.c = src0.c */ RC_OPCODE_MOV, /** vec4 instruction: dst.c = src0.c*src1.c */ RC_OPCODE_MUL, /** scalar instruction: dst = src0.x ** src1.x */ RC_OPCODE_POW, /** scalar instruction: dst = 1 / src0.x */ RC_OPCODE_RCP, /** vec4 instruction: dst.c = floor(src0.c + 0.5) */ RC_OPCODE_ROUND, /** scalar instruction: dst = 1 / sqrt(src0.x) */ RC_OPCODE_RSQ, /** special instruction, see ARB_fragment_program */ RC_OPCODE_SCS, /** vec4 instruction: dst.c = (src0.c == src1.c) ? 1.0 : 0.0 */ RC_OPCODE_SEQ, /** vec4 instruction: dst.c = 0.0 */ RC_OPCODE_SFL, /** vec4 instruction: dst.c = (src0.c >= src1.c) ? 1.0 : 0.0 */ RC_OPCODE_SGE, /** vec4 instruction: dst.c = (src0.c > src1.c) ? 1.0 : 0.0 */ RC_OPCODE_SGT, /** scalar instruction: dst = sin(src0.x) */ RC_OPCODE_SIN, /** vec4 instruction: dst.c = (src0.c <= src1.c) ? 1.0 : 0.0 */ RC_OPCODE_SLE, /** vec4 instruction: dst.c = (src0.c < src1.c) ? 1.0 : 0.0 */ RC_OPCODE_SLT, /** vec4 instruction: dst.c = (src0.c != src1.c) ? 1.0 : 0.0 */ RC_OPCODE_SNE, /** vec4 instruction: dst.c = (src0.c < 0 ?) -1 : ((src0.c > 0) : 1 : 0) */ RC_OPCODE_SSG, /** vec4 instruction: dst.c = src0.c - src1.c */ RC_OPCODE_SUB, /** vec4 instruction: dst.c = src0.c */ RC_OPCODE_SWZ, /** vec4 instruction: dst.c = (abs(src0.c) - fract(abs(src0.c))) * sgn(src0.c) */ RC_OPCODE_TRUNC, /** special instruction, see ARB_fragment_program */ RC_OPCODE_XPD, RC_OPCODE_TEX, RC_OPCODE_TXB, RC_OPCODE_TXD, RC_OPCODE_TXL, RC_OPCODE_TXP, /** branch instruction: * If src0.x != 0.0, continue with the next instruction; * otherwise, jump to matching RC_OPCODE_ELSE or RC_OPCODE_ENDIF. */ RC_OPCODE_IF, /** branch instruction: jump to matching RC_OPCODE_ENDIF */ RC_OPCODE_ELSE, /** branch instruction: has no effect */ RC_OPCODE_ENDIF, RC_OPCODE_BGNLOOP, RC_OPCODE_BRK, RC_OPCODE_ENDLOOP, RC_OPCODE_CONT, /** special instruction, used in R300-R500 fragment program pair instructions * indicates that the result of the alpha operation shall be replicated * across all other channels */ RC_OPCODE_REPL_ALPHA, /** special instruction, used in R300-R500 fragment programs * to indicate the start of a block of texture instructions that * can run simultaneously. */ RC_OPCODE_BEGIN_TEX, /** Stop execution of the shader (GLSL discard) */ RC_OPCODE_KILP, /* Vertex shader CF Instructions */ RC_ME_PRED_SEQ, RC_ME_PRED_SGT, RC_ME_PRED_SGE, RC_ME_PRED_SNEQ, RC_ME_PRED_SET_CLR, RC_ME_PRED_SET_INV, RC_ME_PRED_SET_POP, RC_ME_PRED_SET_RESTORE, RC_VE_PRED_SEQ_PUSH, RC_VE_PRED_SGT_PUSH, RC_VE_PRED_SGE_PUSH, RC_VE_PRED_SNEQ_PUSH, MAX_RC_OPCODE } rc_opcode; struct rc_opcode_info { rc_opcode Opcode; const char * Name; /** true if the instruction reads from a texture. * * \note This is false for the KIL instruction, even though KIL is * a texture instruction from a hardware point of view. */ unsigned int HasTexture:1; unsigned int NumSrcRegs:2; unsigned int HasDstReg:1; /** true if this instruction affects control flow */ unsigned int IsFlowControl:1; /** true if this is a vector instruction that operates on components in parallel * without any cross-component interaction */ unsigned int IsComponentwise:1; /** true if this instruction sources only its operands X components * to compute one result which is smeared across all output channels */ unsigned int IsStandardScalar:1; }; extern struct rc_opcode_info rc_opcodes[MAX_RC_OPCODE]; static inline const struct rc_opcode_info * rc_get_opcode_info(rc_opcode opcode) { assert((unsigned int)opcode < MAX_RC_OPCODE); assert(rc_opcodes[opcode].Opcode == opcode); return &rc_opcodes[opcode]; } struct rc_instruction; void rc_compute_sources_for_writemask( const struct rc_instruction *inst, unsigned int writemask, unsigned int *srcmasks); #endif /* RADEON_OPCODES_H */