/* * Copyright 2013 Vadim Girlin * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Vadim Girlin */ #ifndef SB_SHADER_H_ #define SB_SHADER_H_ #include #include #include #include "sb_ir.h" #include "sb_expr.h" namespace r600_sb { struct shader_input { unsigned comp_mask; unsigned preloaded; }; struct error_info { node *n; unsigned arg_index; std::string message; }; typedef std::multimap error_map; class sb_context; typedef std::vector inputs_vec; typedef std::vector gpr_array_vec; struct ra_edge { value *a, *b; unsigned cost; ra_edge(value *a, value *b, unsigned cost) : a(a), b(b), cost(cost) {} }; enum chunk_flags { RCF_GLOBAL = (1 << 0), RCF_PIN_CHAN = (1 << 1), RCF_PIN_REG = (1 << 2), RCF_FIXED = (1 << 3), RCF_PREALLOC = (1 << 4) }; enum dce_flags { DF_REMOVE_DEAD = (1 << 0), DF_REMOVE_UNUSED = (1 << 1), DF_EXPAND = (1 << 2), }; inline dce_flags operator |(dce_flags l, dce_flags r) { return (dce_flags)((unsigned)l|(unsigned)r); } inline chunk_flags operator |(chunk_flags l, chunk_flags r) { return (chunk_flags)((unsigned)l|(unsigned)r); } inline chunk_flags& operator |=(chunk_flags &l, chunk_flags r) { l = l | r; return l; } inline chunk_flags& operator &=(chunk_flags &l, chunk_flags r) { l = (chunk_flags)((unsigned)l & (unsigned)r); return l; } inline chunk_flags operator ~(chunk_flags r) { return (chunk_flags)~(unsigned)r; } struct ra_chunk { vvec values; chunk_flags flags; unsigned cost; sel_chan pin; ra_chunk() : values(), flags(), cost(), pin() {} bool is_fixed() { return flags & RCF_FIXED; } void fix() { flags |= RCF_FIXED; } bool is_global() { return flags & RCF_GLOBAL; } void set_global() { flags |= RCF_GLOBAL; } bool is_reg_pinned() { return flags & RCF_PIN_REG; } bool is_chan_pinned() { return flags & RCF_PIN_CHAN; } bool is_prealloc() { return flags & RCF_PREALLOC; } void set_prealloc() { flags |= RCF_PREALLOC; } }; typedef std::vector chunk_vector; class ra_constraint { public: ra_constraint(constraint_kind kind) : kind(kind), cost(0) {} constraint_kind kind; vvec values; unsigned cost; void update_values(); bool check(); }; typedef std::vector constraint_vec; typedef std::vector chunk_vec; // priority queue // FIXME use something more suitale or custom class ? template struct cost_compare { bool operator ()(const T& t1, const T& t2) { return t1->cost > t2->cost; } }; template class queue { typedef std::vector container; container cont; public: queue() : cont() {} typedef typename container::iterator iterator; iterator begin() { return cont.begin(); } iterator end() { return cont.end(); } iterator insert(const T& t) { iterator I = std::upper_bound(begin(), end(), t, Comp()); if (I == end()) cont.push_back(t); else cont.insert(I, t); return I; } void erase(const T& t) { std::pair R = std::equal_range(begin(), end(), t, Comp()); iterator F = std::find(R.first, R.second, t); if (F != R.second) cont.erase(F); } }; typedef queue > chunk_queue; typedef queue > edge_queue; typedef queue > constraint_queue; typedef std::set chunk_set; class shader; class coalescer { shader &sh; edge_queue edges; chunk_queue chunks; constraint_queue constraints; constraint_vec all_constraints; chunk_vec all_chunks; public: coalescer(shader &sh) : sh(sh), edges(), chunks(), constraints() {} ~coalescer(); int run(); void add_edge(value *a, value *b, unsigned cost); void build_chunks(); void build_constraint_queue(); void build_chunk_queue(); int color_constraints(); void color_chunks(); ra_constraint* create_constraint(constraint_kind kind); enum ac_cost { phi_cost = 10000, copy_cost = 1, }; void dump_edges(); void dump_chunks(); void dump_constraint_queue(); static void dump_chunk(ra_chunk *c); static void dump_constraint(ra_constraint* c); void get_chunk_interferences(ra_chunk *c, val_set &s); private: void create_chunk(value *v); void unify_chunks(ra_edge *e); bool chunks_interference(ra_chunk *c1, ra_chunk *c2); int color_reg_constraint(ra_constraint *c); void color_phi_constraint(ra_constraint *c); void init_reg_bitset(sb_bitset &bs, val_set &vs); void color_chunk(ra_chunk *c, sel_chan color); ra_chunk* detach_value(value *v); }; class shader { sb_context &ctx; typedef sb_map value_map; value_map reg_values; // read-only values value_map const_values; // immediate constants key -const value (uint32_t) value_map special_ro_values; // key - hw alu_sel & chan value_map kcache_values; gpr_array_vec gpr_arrays; unsigned next_temp_value_index; unsigned prep_regs_count; value* pred_sels[2]; regions_vec regions; inputs_vec inputs; value *undef; sb_value_pool val_pool; sb_pool pool; std::vector all_nodes; public: shader_stats src_stats, opt_stats; error_map errors; bool optimized; unsigned id; coalescer coal; static const unsigned temp_regid_offset = 512; bbs_vec bbs; const shader_target target; value_table vt; expr_handler ex; container_node *root; bool compute_interferences; bool has_alu_predication; bool uses_gradients; bool safe_math; unsigned ngpr, nstack; unsigned dce_flags; shader(sb_context &sctx, shader_target t, unsigned id); ~shader(); sb_context &get_ctx() const { return ctx; } value* get_const_value(const literal & v); value* get_special_value(unsigned sv_id, unsigned version = 0); value* create_temp_value(); value* get_gpr_value(bool src, unsigned reg, unsigned chan, bool rel, unsigned version = 0); value* get_special_ro_value(unsigned sel); value* get_kcache_value(unsigned bank, unsigned index, unsigned chan, alu_kcache_index_mode index_mode); value* get_value_version(value* v, unsigned ver); void init(); void add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask, bool src); void dump_ir(); void add_gpr_array(unsigned gpr_start, unsigned gpr_count, unsigned comp_mask); value* get_pred_sel(int sel); bool assign_slot(alu_node *n, alu_node *slots[5]); gpr_array* get_gpr_array(unsigned reg, unsigned chan); void add_input(unsigned gpr, bool preloaded = false, unsigned comp_mask = 0xF); const inputs_vec & get_inputs() {return inputs; } regions_vec & get_regions() { return regions; } void init_call_fs(cf_node *cf); value *get_undef_value(); void set_undef(val_set &s); node* create_node(node_type nt, node_subtype nst, node_flags flags = NF_EMPTY); alu_node* create_alu(); alu_group_node* create_alu_group(); alu_packed_node* create_alu_packed(); cf_node* create_cf(); cf_node* create_cf(unsigned op); fetch_node* create_fetch(); region_node* create_region(); depart_node* create_depart(region_node *target); repeat_node* create_repeat(region_node *target); container_node* create_container(node_type nt = NT_LIST, node_subtype nst = NST_LIST, node_flags flags = NF_EMPTY); if_node* create_if(); bb_node* create_bb(unsigned id, unsigned loop_level); value* get_value_by_uid(unsigned id) { return val_pool[id - 1]; } cf_node* create_clause(node_subtype nst); void create_bbs(); void expand_bbs(); alu_node* create_mov(value* dst, value* src); alu_node* create_copy_mov(value *dst, value *src, unsigned affcost = 1); const char * get_shader_target_name(); std::string get_full_target_name(); void create_bbs(container_node* n, bbs_vec &bbs, int loop_level = 0); void expand_bbs(bbs_vec &bbs); sched_queue_id get_queue_id(node* n); void simplify_dep_rep(node *dr); unsigned first_temp_gpr(); unsigned num_nontemp_gpr(); gpr_array_vec& arrays() { return gpr_arrays; } void set_uses_kill(); void fill_array_values(gpr_array *a, vvec &vv); alu_node* clone(alu_node *n); sb_value_pool& get_value_pool() { return val_pool; } void collect_stats(bool opt); private: value* create_value(value_kind k, sel_chan regid, unsigned ver); value* get_value(value_kind kind, sel_chan id, unsigned version = 0); value* get_ro_value(value_map &vm, value_kind vk, unsigned key); }; } #endif /* SHADER_H_ */