/* * Copyright 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Tom Stellard * Michel Dänzer * Christian König */ #include "gallivm/lp_bld_const.h" #include "gallivm/lp_bld_gather.h" #include "gallivm/lp_bld_intr.h" #include "gallivm/lp_bld_logic.h" #include "gallivm/lp_bld_arit.h" #include "gallivm/lp_bld_flow.h" #include "gallivm/lp_bld_misc.h" #include "radeon/radeon_elf_util.h" #include "util/u_memory.h" #include "util/u_string.h" #include "tgsi/tgsi_build.h" #include "tgsi/tgsi_util.h" #include "tgsi/tgsi_dump.h" #include "si_shader_internal.h" #include "si_pipe.h" #include "sid.h" static const char *scratch_rsrc_dword0_symbol = "SCRATCH_RSRC_DWORD0"; static const char *scratch_rsrc_dword1_symbol = "SCRATCH_RSRC_DWORD1"; struct si_shader_output_values { LLVMValueRef values[4]; unsigned name; unsigned sid; }; static void si_init_shader_ctx(struct si_shader_context *ctx, struct si_screen *sscreen, struct si_shader *shader, LLVMTargetMachineRef tm); static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data); static void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f); /* Ideally pass the sample mask input to the PS epilog as v13, which * is its usual location, so that the shader doesn't have to add v_mov. */ #define PS_EPILOG_SAMPLEMASK_MIN_LOC 13 /* The VS location of the PrimitiveID input is the same in the epilog, * so that the main shader part doesn't have to move it. */ #define VS_EPILOG_PRIMID_LOC 2 enum { CONST_ADDR_SPACE = 2, LOCAL_ADDR_SPACE = 3, }; #define SENDMSG_GS 2 #define SENDMSG_GS_DONE 3 #define SENDMSG_GS_OP_NOP (0 << 4) #define SENDMSG_GS_OP_CUT (1 << 4) #define SENDMSG_GS_OP_EMIT (2 << 4) #define SENDMSG_GS_OP_EMIT_CUT (3 << 4) /** * Returns a unique index for a semantic name and index. The index must be * less than 64, so that a 64-bit bitmask of used inputs or outputs can be * calculated. */ unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index) { switch (semantic_name) { case TGSI_SEMANTIC_POSITION: return 0; case TGSI_SEMANTIC_PSIZE: return 1; case TGSI_SEMANTIC_CLIPDIST: assert(index <= 1); return 2 + index; case TGSI_SEMANTIC_GENERIC: if (index <= 63-4) return 4 + index; else /* same explanation as in the default statement, * the only user hitting this is st/nine. */ return 0; /* patch indices are completely separate and thus start from 0 */ case TGSI_SEMANTIC_TESSOUTER: return 0; case TGSI_SEMANTIC_TESSINNER: return 1; case TGSI_SEMANTIC_PATCH: return 2 + index; default: /* Don't fail here. The result of this function is only used * for LS, TCS, TES, and GS, where legacy GL semantics can't * occur, but this function is called for all vertex shaders * before it's known whether LS will be compiled or not. */ return 0; } } /** * Get the value of a shader input parameter and extract a bitfield. */ static LLVMValueRef unpack_param(struct si_shader_context *ctx, unsigned param, unsigned rshift, unsigned bitwidth) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMValueRef value = LLVMGetParam(ctx->main_fn, param); if (LLVMGetTypeKind(LLVMTypeOf(value)) == LLVMFloatTypeKind) value = bitcast(&ctx->soa.bld_base, TGSI_TYPE_UNSIGNED, value); if (rshift) value = LLVMBuildLShr(gallivm->builder, value, lp_build_const_int32(gallivm, rshift), ""); if (rshift + bitwidth < 32) { unsigned mask = (1 << bitwidth) - 1; value = LLVMBuildAnd(gallivm->builder, value, lp_build_const_int32(gallivm, mask), ""); } return value; } static LLVMValueRef get_rel_patch_id(struct si_shader_context *ctx) { switch (ctx->type) { case PIPE_SHADER_TESS_CTRL: return unpack_param(ctx, SI_PARAM_REL_IDS, 0, 8); case PIPE_SHADER_TESS_EVAL: return LLVMGetParam(ctx->main_fn, ctx->param_tes_rel_patch_id); default: assert(0); return NULL; } } /* Tessellation shaders pass outputs to the next shader using LDS. * * LS outputs = TCS inputs * TCS outputs = TES inputs * * The LDS layout is: * - TCS inputs for patch 0 * - TCS inputs for patch 1 * - TCS inputs for patch 2 = get_tcs_in_current_patch_offset (if RelPatchID==2) * - ... * - TCS outputs for patch 0 = get_tcs_out_patch0_offset * - Per-patch TCS outputs for patch 0 = get_tcs_out_patch0_patch_data_offset * - TCS outputs for patch 1 * - Per-patch TCS outputs for patch 1 * - TCS outputs for patch 2 = get_tcs_out_current_patch_offset (if RelPatchID==2) * - Per-patch TCS outputs for patch 2 = get_tcs_out_current_patch_data_offset (if RelPatchID==2) * - ... * * All three shaders VS(LS), TCS, TES share the same LDS space. */ static LLVMValueRef get_tcs_in_patch_stride(struct si_shader_context *ctx) { if (ctx->type == PIPE_SHADER_VERTEX) return unpack_param(ctx, SI_PARAM_LS_OUT_LAYOUT, 0, 13); else if (ctx->type == PIPE_SHADER_TESS_CTRL) return unpack_param(ctx, SI_PARAM_TCS_IN_LAYOUT, 0, 13); else { assert(0); return NULL; } } static LLVMValueRef get_tcs_out_patch_stride(struct si_shader_context *ctx) { return unpack_param(ctx, SI_PARAM_TCS_OUT_LAYOUT, 0, 13); } static LLVMValueRef get_tcs_out_patch0_offset(struct si_shader_context *ctx) { return lp_build_mul_imm(&ctx->soa.bld_base.uint_bld, unpack_param(ctx, SI_PARAM_TCS_OUT_OFFSETS, 0, 16), 4); } static LLVMValueRef get_tcs_out_patch0_patch_data_offset(struct si_shader_context *ctx) { return lp_build_mul_imm(&ctx->soa.bld_base.uint_bld, unpack_param(ctx, SI_PARAM_TCS_OUT_OFFSETS, 16, 16), 4); } static LLVMValueRef get_tcs_in_current_patch_offset(struct si_shader_context *ctx) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMValueRef patch_stride = get_tcs_in_patch_stride(ctx); LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); return LLVMBuildMul(gallivm->builder, patch_stride, rel_patch_id, ""); } static LLVMValueRef get_tcs_out_current_patch_offset(struct si_shader_context *ctx) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMValueRef patch0_offset = get_tcs_out_patch0_offset(ctx); LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx); LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); return LLVMBuildAdd(gallivm->builder, patch0_offset, LLVMBuildMul(gallivm->builder, patch_stride, rel_patch_id, ""), ""); } static LLVMValueRef get_tcs_out_current_patch_data_offset(struct si_shader_context *ctx) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMValueRef patch0_patch_data_offset = get_tcs_out_patch0_patch_data_offset(ctx); LLVMValueRef patch_stride = get_tcs_out_patch_stride(ctx); LLVMValueRef rel_patch_id = get_rel_patch_id(ctx); return LLVMBuildAdd(gallivm->builder, patch0_patch_data_offset, LLVMBuildMul(gallivm->builder, patch_stride, rel_patch_id, ""), ""); } static LLVMValueRef build_gep0(struct si_shader_context *ctx, LLVMValueRef base_ptr, LLVMValueRef index) { LLVMValueRef indices[2] = { LLVMConstInt(ctx->i32, 0, 0), index, }; return LLVMBuildGEP(ctx->gallivm.builder, base_ptr, indices, 2, ""); } static void build_indexed_store(struct si_shader_context *ctx, LLVMValueRef base_ptr, LLVMValueRef index, LLVMValueRef value) { struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuildStore(gallivm->builder, value, build_gep0(ctx, base_ptr, index)); } /** * Build an LLVM bytecode indexed load using LLVMBuildGEP + LLVMBuildLoad. * It's equivalent to doing a load from &base_ptr[index]. * * \param base_ptr Where the array starts. * \param index The element index into the array. * \param uniform Whether the base_ptr and index can be assumed to be * dynamically uniform */ static LLVMValueRef build_indexed_load(struct si_shader_context *ctx, LLVMValueRef base_ptr, LLVMValueRef index, bool uniform) { struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef pointer; pointer = build_gep0(ctx, base_ptr, index); if (uniform) LLVMSetMetadata(pointer, ctx->uniform_md_kind, ctx->empty_md); return LLVMBuildLoad(gallivm->builder, pointer, ""); } /** * Do a load from &base_ptr[index], but also add a flag that it's loading * a constant from a dynamically uniform index. */ static LLVMValueRef build_indexed_load_const( struct si_shader_context *ctx, LLVMValueRef base_ptr, LLVMValueRef index) { LLVMValueRef result = build_indexed_load(ctx, base_ptr, index, true); LLVMSetMetadata(result, ctx->invariant_load_md_kind, ctx->empty_md); return result; } static LLVMValueRef get_instance_index_for_fetch( struct si_shader_context *radeon_bld, unsigned param_start_instance, unsigned divisor) { struct si_shader_context *ctx = si_shader_context(&radeon_bld->soa.bld_base); struct gallivm_state *gallivm = radeon_bld->soa.bld_base.base.gallivm; LLVMValueRef result = LLVMGetParam(radeon_bld->main_fn, ctx->param_instance_id); /* The division must be done before START_INSTANCE is added. */ if (divisor > 1) result = LLVMBuildUDiv(gallivm->builder, result, lp_build_const_int32(gallivm, divisor), ""); return LLVMBuildAdd(gallivm->builder, result, LLVMGetParam(radeon_bld->main_fn, param_start_instance), ""); } static void declare_input_vs( struct si_shader_context *radeon_bld, unsigned input_index, const struct tgsi_full_declaration *decl, LLVMValueRef out[4]) { struct lp_build_context *base = &radeon_bld->soa.bld_base.base; struct gallivm_state *gallivm = base->gallivm; struct si_shader_context *ctx = si_shader_context(&radeon_bld->soa.bld_base); unsigned divisor = ctx->shader->key.vs.prolog.instance_divisors[input_index]; unsigned chan; LLVMValueRef t_list_ptr; LLVMValueRef t_offset; LLVMValueRef t_list; LLVMValueRef attribute_offset; LLVMValueRef buffer_index; LLVMValueRef args[3]; LLVMValueRef input; /* Load the T list */ t_list_ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_VERTEX_BUFFERS); t_offset = lp_build_const_int32(gallivm, input_index); t_list = build_indexed_load_const(ctx, t_list_ptr, t_offset); /* Build the attribute offset */ attribute_offset = lp_build_const_int32(gallivm, 0); if (!ctx->is_monolithic) { buffer_index = LLVMGetParam(radeon_bld->main_fn, ctx->param_vertex_index0 + input_index); } else if (divisor) { /* Build index from instance ID, start instance and divisor */ ctx->shader->info.uses_instanceid = true; buffer_index = get_instance_index_for_fetch(ctx, SI_PARAM_START_INSTANCE, divisor); } else { /* Load the buffer index for vertices. */ LLVMValueRef vertex_id = LLVMGetParam(ctx->main_fn, ctx->param_vertex_id); LLVMValueRef base_vertex = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_BASE_VERTEX); buffer_index = LLVMBuildAdd(gallivm->builder, base_vertex, vertex_id, ""); } args[0] = t_list; args[1] = attribute_offset; args[2] = buffer_index; input = lp_build_intrinsic(gallivm->builder, "llvm.SI.vs.load.input", ctx->v4f32, args, 3, LLVMReadNoneAttribute); /* Break up the vec4 into individual components */ for (chan = 0; chan < 4; chan++) { LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan); out[chan] = LLVMBuildExtractElement(gallivm->builder, input, llvm_chan, ""); } } static LLVMValueRef get_primitive_id(struct lp_build_tgsi_context *bld_base, unsigned swizzle) { struct si_shader_context *ctx = si_shader_context(bld_base); if (swizzle > 0) return bld_base->uint_bld.zero; switch (ctx->type) { case PIPE_SHADER_VERTEX: return LLVMGetParam(ctx->main_fn, ctx->param_vs_prim_id); case PIPE_SHADER_TESS_CTRL: return LLVMGetParam(ctx->main_fn, SI_PARAM_PATCH_ID); case PIPE_SHADER_TESS_EVAL: return LLVMGetParam(ctx->main_fn, ctx->param_tes_patch_id); case PIPE_SHADER_GEOMETRY: return LLVMGetParam(ctx->main_fn, SI_PARAM_PRIMITIVE_ID); default: assert(0); return bld_base->uint_bld.zero; } } /** * Return the value of tgsi_ind_register for indexing. * This is the indirect index with the constant offset added to it. */ static LLVMValueRef get_indirect_index(struct si_shader_context *ctx, const struct tgsi_ind_register *ind, int rel_index) { struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm; LLVMValueRef result; result = ctx->soa.addr[ind->Index][ind->Swizzle]; result = LLVMBuildLoad(gallivm->builder, result, ""); result = LLVMBuildAdd(gallivm->builder, result, lp_build_const_int32(gallivm, rel_index), ""); return result; } /** * Like get_indirect_index, but restricts the return value to a (possibly * undefined) value inside [0..num). */ static LLVMValueRef get_bounded_indirect_index(struct si_shader_context *ctx, const struct tgsi_ind_register *ind, int rel_index, unsigned num) { LLVMValueRef result = get_indirect_index(ctx, ind, rel_index); /* LLVM 3.8: If indirect resource indexing is used: * - SI & CIK hang * - VI crashes */ if (HAVE_LLVM <= 0x0308) return LLVMGetUndef(ctx->i32); return si_llvm_bound_index(ctx, result, num); } /** * Calculate a dword address given an input or output register and a stride. */ static LLVMValueRef get_dw_address(struct si_shader_context *ctx, const struct tgsi_full_dst_register *dst, const struct tgsi_full_src_register *src, LLVMValueRef vertex_dw_stride, LLVMValueRef base_addr) { struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm; struct tgsi_shader_info *info = &ctx->shader->selector->info; ubyte *name, *index, *array_first; int first, param; struct tgsi_full_dst_register reg; /* Set the register description. The address computation is the same * for sources and destinations. */ if (src) { reg.Register.File = src->Register.File; reg.Register.Index = src->Register.Index; reg.Register.Indirect = src->Register.Indirect; reg.Register.Dimension = src->Register.Dimension; reg.Indirect = src->Indirect; reg.Dimension = src->Dimension; reg.DimIndirect = src->DimIndirect; } else reg = *dst; /* If the register is 2-dimensional (e.g. an array of vertices * in a primitive), calculate the base address of the vertex. */ if (reg.Register.Dimension) { LLVMValueRef index; if (reg.Dimension.Indirect) index = get_indirect_index(ctx, ®.DimIndirect, reg.Dimension.Index); else index = lp_build_const_int32(gallivm, reg.Dimension.Index); base_addr = LLVMBuildAdd(gallivm->builder, base_addr, LLVMBuildMul(gallivm->builder, index, vertex_dw_stride, ""), ""); } /* Get information about the register. */ if (reg.Register.File == TGSI_FILE_INPUT) { name = info->input_semantic_name; index = info->input_semantic_index; array_first = info->input_array_first; } else if (reg.Register.File == TGSI_FILE_OUTPUT) { name = info->output_semantic_name; index = info->output_semantic_index; array_first = info->output_array_first; } else { assert(0); return NULL; } if (reg.Register.Indirect) { /* Add the relative address of the element. */ LLVMValueRef ind_index; if (reg.Indirect.ArrayID) first = array_first[reg.Indirect.ArrayID]; else first = reg.Register.Index; ind_index = get_indirect_index(ctx, ®.Indirect, reg.Register.Index - first); base_addr = LLVMBuildAdd(gallivm->builder, base_addr, LLVMBuildMul(gallivm->builder, ind_index, lp_build_const_int32(gallivm, 4), ""), ""); param = si_shader_io_get_unique_index(name[first], index[first]); } else { param = si_shader_io_get_unique_index(name[reg.Register.Index], index[reg.Register.Index]); } /* Add the base address of the element. */ return LLVMBuildAdd(gallivm->builder, base_addr, lp_build_const_int32(gallivm, param * 4), ""); } /* The offchip buffer layout for TCS->TES is * * - attribute 0 of patch 0 vertex 0 * - attribute 0 of patch 0 vertex 1 * - attribute 0 of patch 0 vertex 2 * ... * - attribute 0 of patch 1 vertex 0 * - attribute 0 of patch 1 vertex 1 * ... * - attribute 1 of patch 0 vertex 0 * - attribute 1 of patch 0 vertex 1 * ... * - per patch attribute 0 of patch 0 * - per patch attribute 0 of patch 1 * ... * * Note that every attribute has 4 components. */ static LLVMValueRef get_tcs_tes_buffer_address(struct si_shader_context *ctx, LLVMValueRef vertex_index, LLVMValueRef param_index) { struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm; LLVMValueRef base_addr, vertices_per_patch, num_patches, total_vertices; LLVMValueRef param_stride, constant16; vertices_per_patch = unpack_param(ctx, SI_PARAM_TCS_OFFCHIP_LAYOUT, 9, 6); num_patches = unpack_param(ctx, SI_PARAM_TCS_OFFCHIP_LAYOUT, 0, 9); total_vertices = LLVMBuildMul(gallivm->builder, vertices_per_patch, num_patches, ""); constant16 = lp_build_const_int32(gallivm, 16); if (vertex_index) { base_addr = LLVMBuildMul(gallivm->builder, get_rel_patch_id(ctx), vertices_per_patch, ""); base_addr = LLVMBuildAdd(gallivm->builder, base_addr, vertex_index, ""); param_stride = total_vertices; } else { base_addr = get_rel_patch_id(ctx); param_stride = num_patches; } base_addr = LLVMBuildAdd(gallivm->builder, base_addr, LLVMBuildMul(gallivm->builder, param_index, param_stride, ""), ""); base_addr = LLVMBuildMul(gallivm->builder, base_addr, constant16, ""); if (!vertex_index) { LLVMValueRef patch_data_offset = unpack_param(ctx, SI_PARAM_TCS_OFFCHIP_LAYOUT, 16, 16); base_addr = LLVMBuildAdd(gallivm->builder, base_addr, patch_data_offset, ""); } return base_addr; } static LLVMValueRef get_tcs_tes_buffer_address_from_reg( struct si_shader_context *ctx, const struct tgsi_full_dst_register *dst, const struct tgsi_full_src_register *src) { struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm; struct tgsi_shader_info *info = &ctx->shader->selector->info; ubyte *name, *index, *array_first; struct tgsi_full_src_register reg; LLVMValueRef vertex_index = NULL; LLVMValueRef param_index = NULL; unsigned param_index_base, param_base; reg = src ? *src : tgsi_full_src_register_from_dst(dst); if (reg.Register.Dimension) { if (reg.Dimension.Indirect) vertex_index = get_indirect_index(ctx, ®.DimIndirect, reg.Dimension.Index); else vertex_index = lp_build_const_int32(gallivm, reg.Dimension.Index); } /* Get information about the register. */ if (reg.Register.File == TGSI_FILE_INPUT) { name = info->input_semantic_name; index = info->input_semantic_index; array_first = info->input_array_first; } else if (reg.Register.File == TGSI_FILE_OUTPUT) { name = info->output_semantic_name; index = info->output_semantic_index; array_first = info->output_array_first; } else { assert(0); return NULL; } if (reg.Register.Indirect) { if (reg.Indirect.ArrayID) param_base = array_first[reg.Indirect.ArrayID]; else param_base = reg.Register.Index; param_index = get_indirect_index(ctx, ®.Indirect, reg.Register.Index - param_base); } else { param_base = reg.Register.Index; param_index = lp_build_const_int32(gallivm, 0); } param_index_base = si_shader_io_get_unique_index(name[param_base], index[param_base]); param_index = LLVMBuildAdd(gallivm->builder, param_index, lp_build_const_int32(gallivm, param_index_base), ""); return get_tcs_tes_buffer_address(ctx, vertex_index, param_index); } /* TBUFFER_STORE_FORMAT_{X,XY,XYZ,XYZW} <- the suffix is selected by num_channels=1..4. * The type of vdata must be one of i32 (num_channels=1), v2i32 (num_channels=2), * or v4i32 (num_channels=3,4). */ static void build_tbuffer_store(struct si_shader_context *ctx, LLVMValueRef rsrc, LLVMValueRef vdata, unsigned num_channels, LLVMValueRef vaddr, LLVMValueRef soffset, unsigned inst_offset, unsigned dfmt, unsigned nfmt, unsigned offen, unsigned idxen, unsigned glc, unsigned slc, unsigned tfe) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMValueRef args[] = { rsrc, vdata, LLVMConstInt(ctx->i32, num_channels, 0), vaddr, soffset, LLVMConstInt(ctx->i32, inst_offset, 0), LLVMConstInt(ctx->i32, dfmt, 0), LLVMConstInt(ctx->i32, nfmt, 0), LLVMConstInt(ctx->i32, offen, 0), LLVMConstInt(ctx->i32, idxen, 0), LLVMConstInt(ctx->i32, glc, 0), LLVMConstInt(ctx->i32, slc, 0), LLVMConstInt(ctx->i32, tfe, 0) }; /* The instruction offset field has 12 bits */ assert(offen || inst_offset < (1 << 12)); /* The intrinsic is overloaded, we need to add a type suffix for overloading to work. */ unsigned func = CLAMP(num_channels, 1, 3) - 1; const char *types[] = {"i32", "v2i32", "v4i32"}; char name[256]; snprintf(name, sizeof(name), "llvm.SI.tbuffer.store.%s", types[func]); lp_build_intrinsic(gallivm->builder, name, ctx->voidt, args, ARRAY_SIZE(args), 0); } static void build_tbuffer_store_dwords(struct si_shader_context *ctx, LLVMValueRef rsrc, LLVMValueRef vdata, unsigned num_channels, LLVMValueRef vaddr, LLVMValueRef soffset, unsigned inst_offset) { static unsigned dfmt[] = { V_008F0C_BUF_DATA_FORMAT_32, V_008F0C_BUF_DATA_FORMAT_32_32, V_008F0C_BUF_DATA_FORMAT_32_32_32, V_008F0C_BUF_DATA_FORMAT_32_32_32_32 }; assert(num_channels >= 1 && num_channels <= 4); build_tbuffer_store(ctx, rsrc, vdata, num_channels, vaddr, soffset, inst_offset, dfmt[num_channels-1], V_008F0C_BUF_NUM_FORMAT_UINT, 1, 0, 1, 1, 0); } static LLVMValueRef build_buffer_load(struct si_shader_context *ctx, LLVMValueRef rsrc, int num_channels, LLVMValueRef vindex, LLVMValueRef voffset, LLVMValueRef soffset, unsigned inst_offset, unsigned glc, unsigned slc) { struct gallivm_state *gallivm = &ctx->gallivm; unsigned func = CLAMP(num_channels, 1, 3) - 1; if (HAVE_LLVM >= 0x309) { LLVMValueRef args[] = { LLVMBuildBitCast(gallivm->builder, rsrc, ctx->v4i32, ""), vindex ? vindex : LLVMConstInt(ctx->i32, 0, 0), LLVMConstInt(ctx->i32, inst_offset, 0), LLVMConstInt(ctx->i1, glc, 0), LLVMConstInt(ctx->i1, slc, 0) }; LLVMTypeRef types[] = {ctx->f32, LLVMVectorType(ctx->f32, 2), ctx->v4f32}; const char *type_names[] = {"f32", "v2f32", "v4f32"}; char name[256]; if (voffset) { args[2] = LLVMBuildAdd(gallivm->builder, args[2], voffset, ""); } if (soffset) { args[2] = LLVMBuildAdd(gallivm->builder, args[2], soffset, ""); } snprintf(name, sizeof(name), "llvm.amdgcn.buffer.load.%s", type_names[func]); return lp_build_intrinsic(gallivm->builder, name, types[func], args, ARRAY_SIZE(args), LLVMReadOnlyAttribute); } else { LLVMValueRef args[] = { LLVMBuildBitCast(gallivm->builder, rsrc, ctx->v16i8, ""), voffset ? voffset : vindex, soffset, LLVMConstInt(ctx->i32, inst_offset, 0), LLVMConstInt(ctx->i32, voffset ? 1 : 0, 0), // offen LLVMConstInt(ctx->i32, vindex ? 1 : 0, 0), //idxen LLVMConstInt(ctx->i32, glc, 0), LLVMConstInt(ctx->i32, slc, 0), LLVMConstInt(ctx->i32, 0, 0), // TFE }; LLVMTypeRef types[] = {ctx->i32, LLVMVectorType(ctx->i32, 2), ctx->v4i32}; const char *type_names[] = {"i32", "v2i32", "v4i32"}; const char *arg_type = "i32"; char name[256]; if (voffset && vindex) { LLVMValueRef vaddr[] = {vindex, voffset}; arg_type = "v2i32"; args[1] = lp_build_gather_values(gallivm, vaddr, 2); } snprintf(name, sizeof(name), "llvm.SI.buffer.load.dword.%s.%s", type_names[func], arg_type); return lp_build_intrinsic(gallivm->builder, name, types[func], args, ARRAY_SIZE(args), LLVMReadOnlyAttribute); } } static LLVMValueRef buffer_load(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type, unsigned swizzle, LLVMValueRef buffer, LLVMValueRef offset, LLVMValueRef base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef value, value2; LLVMTypeRef llvm_type = tgsi2llvmtype(bld_base, type); LLVMTypeRef vec_type = LLVMVectorType(llvm_type, 4); if (swizzle == ~0) { value = build_buffer_load(ctx, buffer, 4, NULL, base, offset, 0, 1, 0); return LLVMBuildBitCast(gallivm->builder, value, vec_type, ""); } if (!tgsi_type_is_64bit(type)) { value = build_buffer_load(ctx, buffer, 4, NULL, base, offset, 0, 1, 0); value = LLVMBuildBitCast(gallivm->builder, value, vec_type, ""); return LLVMBuildExtractElement(gallivm->builder, value, lp_build_const_int32(gallivm, swizzle), ""); } value = build_buffer_load(ctx, buffer, 1, NULL, base, offset, swizzle * 4, 1, 0); value2 = build_buffer_load(ctx, buffer, 1, NULL, base, offset, swizzle * 4 + 4, 1, 0); return si_llvm_emit_fetch_64bit(bld_base, type, value, value2); } /** * Load from LDS. * * \param type output value type * \param swizzle offset (typically 0..3); it can be ~0, which loads a vec4 * \param dw_addr address in dwords */ static LLVMValueRef lds_load(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type, unsigned swizzle, LLVMValueRef dw_addr) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef value; if (swizzle == ~0) { LLVMValueRef values[TGSI_NUM_CHANNELS]; for (unsigned chan = 0; chan < TGSI_NUM_CHANNELS; chan++) values[chan] = lds_load(bld_base, type, chan, dw_addr); return lp_build_gather_values(bld_base->base.gallivm, values, TGSI_NUM_CHANNELS); } dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr, lp_build_const_int32(gallivm, swizzle)); value = build_indexed_load(ctx, ctx->lds, dw_addr, false); if (tgsi_type_is_64bit(type)) { LLVMValueRef value2; dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr, lp_build_const_int32(gallivm, 1)); value2 = build_indexed_load(ctx, ctx->lds, dw_addr, false); return si_llvm_emit_fetch_64bit(bld_base, type, value, value2); } return LLVMBuildBitCast(gallivm->builder, value, tgsi2llvmtype(bld_base, type), ""); } /** * Store to LDS. * * \param swizzle offset (typically 0..3) * \param dw_addr address in dwords * \param value value to store */ static void lds_store(struct lp_build_tgsi_context *bld_base, unsigned swizzle, LLVMValueRef dw_addr, LLVMValueRef value) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; dw_addr = lp_build_add(&bld_base->uint_bld, dw_addr, lp_build_const_int32(gallivm, swizzle)); value = LLVMBuildBitCast(gallivm->builder, value, ctx->i32, ""); build_indexed_store(ctx, ctx->lds, dw_addr, value); } static LLVMValueRef fetch_input_tcs( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef dw_addr, stride; stride = unpack_param(ctx, SI_PARAM_TCS_IN_LAYOUT, 13, 8); dw_addr = get_tcs_in_current_patch_offset(ctx); dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr); return lds_load(bld_base, type, swizzle, dw_addr); } static LLVMValueRef fetch_output_tcs( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef dw_addr, stride; if (reg->Register.Dimension) { stride = unpack_param(ctx, SI_PARAM_TCS_OUT_LAYOUT, 13, 8); dw_addr = get_tcs_out_current_patch_offset(ctx); dw_addr = get_dw_address(ctx, NULL, reg, stride, dw_addr); } else { dw_addr = get_tcs_out_current_patch_data_offset(ctx); dw_addr = get_dw_address(ctx, NULL, reg, NULL, dw_addr); } return lds_load(bld_base, type, swizzle, dw_addr); } static LLVMValueRef fetch_input_tes( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef rw_buffers, buffer, base, addr; rw_buffers = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); buffer = build_indexed_load_const(ctx, rw_buffers, lp_build_const_int32(gallivm, SI_HS_RING_TESS_OFFCHIP)); base = LLVMGetParam(ctx->main_fn, ctx->param_oc_lds); addr = get_tcs_tes_buffer_address_from_reg(ctx, NULL, reg); return buffer_load(bld_base, type, swizzle, buffer, base, addr); } static void store_output_tcs(struct lp_build_tgsi_context *bld_base, const struct tgsi_full_instruction *inst, const struct tgsi_opcode_info *info, LLVMValueRef dst[4]) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; const struct tgsi_full_dst_register *reg = &inst->Dst[0]; unsigned chan_index; LLVMValueRef dw_addr, stride; LLVMValueRef rw_buffers, buffer, base, buf_addr; LLVMValueRef values[4]; /* Only handle per-patch and per-vertex outputs here. * Vectors will be lowered to scalars and this function will be called again. */ if (reg->Register.File != TGSI_FILE_OUTPUT || (dst[0] && LLVMGetTypeKind(LLVMTypeOf(dst[0])) == LLVMVectorTypeKind)) { si_llvm_emit_store(bld_base, inst, info, dst); return; } if (reg->Register.Dimension) { stride = unpack_param(ctx, SI_PARAM_TCS_OUT_LAYOUT, 13, 8); dw_addr = get_tcs_out_current_patch_offset(ctx); dw_addr = get_dw_address(ctx, reg, NULL, stride, dw_addr); } else { dw_addr = get_tcs_out_current_patch_data_offset(ctx); dw_addr = get_dw_address(ctx, reg, NULL, NULL, dw_addr); } rw_buffers = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); buffer = build_indexed_load_const(ctx, rw_buffers, lp_build_const_int32(gallivm, SI_HS_RING_TESS_OFFCHIP)); base = LLVMGetParam(ctx->main_fn, ctx->param_oc_lds); buf_addr = get_tcs_tes_buffer_address_from_reg(ctx, reg, NULL); TGSI_FOR_EACH_DST0_ENABLED_CHANNEL(inst, chan_index) { LLVMValueRef value = dst[chan_index]; if (inst->Instruction.Saturate) value = si_llvm_saturate(bld_base, value); lds_store(bld_base, chan_index, dw_addr, value); value = LLVMBuildBitCast(gallivm->builder, value, ctx->i32, ""); values[chan_index] = value; if (inst->Dst[0].Register.WriteMask != 0xF) { build_tbuffer_store_dwords(ctx, buffer, value, 1, buf_addr, base, 4 * chan_index); } } if (inst->Dst[0].Register.WriteMask == 0xF) { LLVMValueRef value = lp_build_gather_values(bld_base->base.gallivm, values, 4); build_tbuffer_store_dwords(ctx, buffer, value, 4, buf_addr, base, 0); } } static LLVMValueRef fetch_input_gs( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle) { struct lp_build_context *base = &bld_base->base; struct si_shader_context *ctx = si_shader_context(bld_base); struct si_shader *shader = ctx->shader; struct lp_build_context *uint = &ctx->soa.bld_base.uint_bld; struct gallivm_state *gallivm = base->gallivm; LLVMValueRef vtx_offset; LLVMValueRef args[9]; unsigned vtx_offset_param; struct tgsi_shader_info *info = &shader->selector->info; unsigned semantic_name = info->input_semantic_name[reg->Register.Index]; unsigned semantic_index = info->input_semantic_index[reg->Register.Index]; unsigned param; LLVMValueRef value; if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID) return get_primitive_id(bld_base, swizzle); if (!reg->Register.Dimension) return NULL; if (swizzle == ~0) { LLVMValueRef values[TGSI_NUM_CHANNELS]; unsigned chan; for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) { values[chan] = fetch_input_gs(bld_base, reg, type, chan); } return lp_build_gather_values(bld_base->base.gallivm, values, TGSI_NUM_CHANNELS); } /* Get the vertex offset parameter */ vtx_offset_param = reg->Dimension.Index; if (vtx_offset_param < 2) { vtx_offset_param += SI_PARAM_VTX0_OFFSET; } else { assert(vtx_offset_param < 6); vtx_offset_param += SI_PARAM_VTX2_OFFSET - 2; } vtx_offset = lp_build_mul_imm(uint, LLVMGetParam(ctx->main_fn, vtx_offset_param), 4); param = si_shader_io_get_unique_index(semantic_name, semantic_index); args[0] = ctx->esgs_ring; args[1] = vtx_offset; args[2] = lp_build_const_int32(gallivm, (param * 4 + swizzle) * 256); args[3] = uint->zero; args[4] = uint->one; /* OFFEN */ args[5] = uint->zero; /* IDXEN */ args[6] = uint->one; /* GLC */ args[7] = uint->zero; /* SLC */ args[8] = uint->zero; /* TFE */ value = lp_build_intrinsic(gallivm->builder, "llvm.SI.buffer.load.dword.i32.i32", ctx->i32, args, 9, LLVMReadOnlyAttribute); if (tgsi_type_is_64bit(type)) { LLVMValueRef value2; args[2] = lp_build_const_int32(gallivm, (param * 4 + swizzle + 1) * 256); value2 = lp_build_intrinsic(gallivm->builder, "llvm.SI.buffer.load.dword.i32.i32", ctx->i32, args, 9, LLVMReadOnlyAttribute); return si_llvm_emit_fetch_64bit(bld_base, type, value, value2); } return LLVMBuildBitCast(gallivm->builder, value, tgsi2llvmtype(bld_base, type), ""); } static int lookup_interp_param_index(unsigned interpolate, unsigned location) { switch (interpolate) { case TGSI_INTERPOLATE_CONSTANT: return 0; case TGSI_INTERPOLATE_LINEAR: if (location == TGSI_INTERPOLATE_LOC_SAMPLE) return SI_PARAM_LINEAR_SAMPLE; else if (location == TGSI_INTERPOLATE_LOC_CENTROID) return SI_PARAM_LINEAR_CENTROID; else return SI_PARAM_LINEAR_CENTER; break; case TGSI_INTERPOLATE_COLOR: case TGSI_INTERPOLATE_PERSPECTIVE: if (location == TGSI_INTERPOLATE_LOC_SAMPLE) return SI_PARAM_PERSP_SAMPLE; else if (location == TGSI_INTERPOLATE_LOC_CENTROID) return SI_PARAM_PERSP_CENTROID; else return SI_PARAM_PERSP_CENTER; break; default: fprintf(stderr, "Warning: Unhandled interpolation mode.\n"); return -1; } } /* This shouldn't be used by explicit INTERP opcodes. */ static unsigned select_interp_param(struct si_shader_context *ctx, unsigned param) { if (!ctx->is_monolithic) return param; if (ctx->shader->key.ps.prolog.force_persp_sample_interp) { switch (param) { case SI_PARAM_PERSP_CENTROID: case SI_PARAM_PERSP_CENTER: return SI_PARAM_PERSP_SAMPLE; } } if (ctx->shader->key.ps.prolog.force_linear_sample_interp) { switch (param) { case SI_PARAM_LINEAR_CENTROID: case SI_PARAM_LINEAR_CENTER: return SI_PARAM_LINEAR_SAMPLE; } } if (ctx->shader->key.ps.prolog.force_persp_center_interp) { switch (param) { case SI_PARAM_PERSP_CENTROID: case SI_PARAM_PERSP_SAMPLE: return SI_PARAM_PERSP_CENTER; } } if (ctx->shader->key.ps.prolog.force_linear_center_interp) { switch (param) { case SI_PARAM_LINEAR_CENTROID: case SI_PARAM_LINEAR_SAMPLE: return SI_PARAM_LINEAR_CENTER; } } return param; } /** * Interpolate a fragment shader input. * * @param ctx context * @param input_index index of the input in hardware * @param semantic_name TGSI_SEMANTIC_* * @param semantic_index semantic index * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset) * @param colors_read_mask color components read (4 bits for each color, 8 bits in total) * @param interp_param interpolation weights (i,j) * @param prim_mask SI_PARAM_PRIM_MASK * @param face SI_PARAM_FRONT_FACE * @param result the return value (4 components) */ static void interp_fs_input(struct si_shader_context *ctx, unsigned input_index, unsigned semantic_name, unsigned semantic_index, unsigned num_interp_inputs, unsigned colors_read_mask, LLVMValueRef interp_param, LLVMValueRef prim_mask, LLVMValueRef face, LLVMValueRef result[4]) { struct lp_build_context *base = &ctx->soa.bld_base.base; struct lp_build_context *uint = &ctx->soa.bld_base.uint_bld; struct gallivm_state *gallivm = base->gallivm; const char *intr_name; LLVMValueRef attr_number; unsigned chan; attr_number = lp_build_const_int32(gallivm, input_index); /* fs.constant returns the param from the middle vertex, so it's not * really useful for flat shading. It's meant to be used for custom * interpolation (but the intrinsic can't fetch from the other two * vertices). * * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state * to do the right thing. The only reason we use fs.constant is that * fs.interp cannot be used on integers, because they can be equal * to NaN. */ intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant"; if (semantic_name == TGSI_SEMANTIC_COLOR && ctx->shader->key.ps.prolog.color_two_side) { LLVMValueRef args[4]; LLVMValueRef is_face_positive; LLVMValueRef back_attr_number; /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1", * otherwise it's at offset "num_inputs". */ unsigned back_attr_offset = num_interp_inputs; if (semantic_index == 1 && colors_read_mask & 0xf) back_attr_offset += 1; back_attr_number = lp_build_const_int32(gallivm, back_attr_offset); is_face_positive = LLVMBuildICmp(gallivm->builder, LLVMIntNE, face, uint->zero, ""); args[2] = prim_mask; args[3] = interp_param; for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) { LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan); LLVMValueRef front, back; args[0] = llvm_chan; args[1] = attr_number; front = lp_build_intrinsic(gallivm->builder, intr_name, ctx->f32, args, args[3] ? 4 : 3, LLVMReadNoneAttribute); args[1] = back_attr_number; back = lp_build_intrinsic(gallivm->builder, intr_name, ctx->f32, args, args[3] ? 4 : 3, LLVMReadNoneAttribute); result[chan] = LLVMBuildSelect(gallivm->builder, is_face_positive, front, back, ""); } } else if (semantic_name == TGSI_SEMANTIC_FOG) { LLVMValueRef args[4]; args[0] = uint->zero; args[1] = attr_number; args[2] = prim_mask; args[3] = interp_param; result[0] = lp_build_intrinsic(gallivm->builder, intr_name, ctx->f32, args, args[3] ? 4 : 3, LLVMReadNoneAttribute); result[1] = result[2] = lp_build_const_float(gallivm, 0.0f); result[3] = lp_build_const_float(gallivm, 1.0f); } else { for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) { LLVMValueRef args[4]; LLVMValueRef llvm_chan = lp_build_const_int32(gallivm, chan); args[0] = llvm_chan; args[1] = attr_number; args[2] = prim_mask; args[3] = interp_param; result[chan] = lp_build_intrinsic(gallivm->builder, intr_name, ctx->f32, args, args[3] ? 4 : 3, LLVMReadNoneAttribute); } } } /* LLVMGetParam with bc_optimize resolved. */ static LLVMValueRef get_interp_param(struct si_shader_context *ctx, int interp_param_idx) { LLVMBuilderRef builder = ctx->gallivm.builder; LLVMValueRef main_fn = ctx->main_fn; LLVMValueRef param = NULL; /* Handle PRIM_MASK[31] (bc_optimize). */ if (ctx->is_monolithic && ((ctx->shader->key.ps.prolog.bc_optimize_for_persp && interp_param_idx == SI_PARAM_PERSP_CENTROID) || (ctx->shader->key.ps.prolog.bc_optimize_for_linear && interp_param_idx == SI_PARAM_LINEAR_CENTROID))) { /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER; * The hw doesn't compute CENTROID if the whole wave only * contains fully-covered quads. */ LLVMValueRef bc_optimize = LLVMGetParam(main_fn, SI_PARAM_PRIM_MASK); bc_optimize = LLVMBuildLShr(builder, bc_optimize, LLVMConstInt(ctx->i32, 31, 0), ""); bc_optimize = LLVMBuildTrunc(builder, bc_optimize, ctx->i1, ""); if (ctx->shader->key.ps.prolog.bc_optimize_for_persp && interp_param_idx == SI_PARAM_PERSP_CENTROID) { param = LLVMBuildSelect(builder, bc_optimize, LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTER), LLVMGetParam(main_fn, SI_PARAM_PERSP_CENTROID), ""); } if (ctx->shader->key.ps.prolog.bc_optimize_for_linear && interp_param_idx == SI_PARAM_LINEAR_CENTROID) { param = LLVMBuildSelect(builder, bc_optimize, LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTER), LLVMGetParam(main_fn, SI_PARAM_LINEAR_CENTROID), ""); } } if (!param) param = LLVMGetParam(main_fn, interp_param_idx); return param; } static void declare_input_fs( struct si_shader_context *radeon_bld, unsigned input_index, const struct tgsi_full_declaration *decl, LLVMValueRef out[4]) { struct lp_build_context *base = &radeon_bld->soa.bld_base.base; struct si_shader_context *ctx = si_shader_context(&radeon_bld->soa.bld_base); struct si_shader *shader = ctx->shader; LLVMValueRef main_fn = radeon_bld->main_fn; LLVMValueRef interp_param = NULL; int interp_param_idx; /* Get colors from input VGPRs (set by the prolog). */ if (!ctx->is_monolithic && decl->Semantic.Name == TGSI_SEMANTIC_COLOR) { unsigned i = decl->Semantic.Index; unsigned colors_read = shader->selector->info.colors_read; unsigned mask = colors_read >> (i * 4); unsigned offset = SI_PARAM_POS_FIXED_PT + 1 + (i ? util_bitcount(colors_read & 0xf) : 0); out[0] = mask & 0x1 ? LLVMGetParam(main_fn, offset++) : base->undef; out[1] = mask & 0x2 ? LLVMGetParam(main_fn, offset++) : base->undef; out[2] = mask & 0x4 ? LLVMGetParam(main_fn, offset++) : base->undef; out[3] = mask & 0x8 ? LLVMGetParam(main_fn, offset++) : base->undef; return; } interp_param_idx = lookup_interp_param_index(decl->Interp.Interpolate, decl->Interp.Location); if (interp_param_idx == -1) return; else if (interp_param_idx) { interp_param_idx = select_interp_param(ctx, interp_param_idx); interp_param = get_interp_param(ctx, interp_param_idx); } if (decl->Semantic.Name == TGSI_SEMANTIC_COLOR && decl->Interp.Interpolate == TGSI_INTERPOLATE_COLOR && ctx->shader->key.ps.prolog.flatshade_colors) interp_param = NULL; /* load the constant color */ interp_fs_input(ctx, input_index, decl->Semantic.Name, decl->Semantic.Index, shader->selector->info.num_inputs, shader->selector->info.colors_read, interp_param, LLVMGetParam(main_fn, SI_PARAM_PRIM_MASK), LLVMGetParam(main_fn, SI_PARAM_FRONT_FACE), &out[0]); } static LLVMValueRef get_sample_id(struct si_shader_context *radeon_bld) { return unpack_param(si_shader_context(&radeon_bld->soa.bld_base), SI_PARAM_ANCILLARY, 8, 4); } /** * Set range metadata on an instruction. This can only be used on load and * call instructions. If you know an instruction can only produce the values * 0, 1, 2, you would do set_range_metadata(value, 0, 3); * \p lo is the minimum value inclusive. * \p hi is the maximum value exclusive. */ static void set_range_metadata(struct si_shader_context *ctx, LLVMValueRef value, unsigned lo, unsigned hi) { LLVMValueRef range_md, md_args[2]; LLVMTypeRef type = LLVMTypeOf(value); LLVMContextRef context = LLVMGetTypeContext(type); md_args[0] = LLVMConstInt(type, lo, false); md_args[1] = LLVMConstInt(type, hi, false); range_md = LLVMMDNodeInContext(context, md_args, 2); LLVMSetMetadata(value, ctx->range_md_kind, range_md); } static LLVMValueRef get_thread_id(struct si_shader_context *ctx) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMValueRef tid; if (HAVE_LLVM < 0x0308) { tid = lp_build_intrinsic(gallivm->builder, "llvm.SI.tid", ctx->i32, NULL, 0, LLVMReadNoneAttribute); } else { LLVMValueRef tid_args[2]; tid_args[0] = lp_build_const_int32(gallivm, 0xffffffff); tid_args[1] = lp_build_const_int32(gallivm, 0); tid_args[1] = lp_build_intrinsic(gallivm->builder, "llvm.amdgcn.mbcnt.lo", ctx->i32, tid_args, 2, LLVMReadNoneAttribute); tid = lp_build_intrinsic(gallivm->builder, "llvm.amdgcn.mbcnt.hi", ctx->i32, tid_args, 2, LLVMReadNoneAttribute); } set_range_metadata(ctx, tid, 0, 64); return tid; } /** * Load a dword from a constant buffer. */ static LLVMValueRef buffer_load_const(struct si_shader_context *ctx, LLVMValueRef resource, LLVMValueRef offset) { LLVMBuilderRef builder = ctx->gallivm.builder; LLVMValueRef args[2] = {resource, offset}; return lp_build_intrinsic(builder, "llvm.SI.load.const", ctx->f32, args, 2, LLVMReadNoneAttribute); } static LLVMValueRef load_sample_position(struct si_shader_context *radeon_bld, LLVMValueRef sample_id) { struct si_shader_context *ctx = si_shader_context(&radeon_bld->soa.bld_base); struct lp_build_context *uint_bld = &radeon_bld->soa.bld_base.uint_bld; struct gallivm_state *gallivm = &radeon_bld->gallivm; LLVMBuilderRef builder = gallivm->builder; LLVMValueRef desc = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); LLVMValueRef buf_index = lp_build_const_int32(gallivm, SI_PS_CONST_SAMPLE_POSITIONS); LLVMValueRef resource = build_indexed_load_const(ctx, desc, buf_index); /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */ LLVMValueRef offset0 = lp_build_mul_imm(uint_bld, sample_id, 8); LLVMValueRef offset1 = LLVMBuildAdd(builder, offset0, lp_build_const_int32(gallivm, 4), ""); LLVMValueRef pos[4] = { buffer_load_const(ctx, resource, offset0), buffer_load_const(ctx, resource, offset1), lp_build_const_float(gallivm, 0), lp_build_const_float(gallivm, 0) }; return lp_build_gather_values(gallivm, pos, 4); } static void declare_system_value( struct si_shader_context *radeon_bld, unsigned index, const struct tgsi_full_declaration *decl) { struct si_shader_context *ctx = si_shader_context(&radeon_bld->soa.bld_base); struct lp_build_context *bld = &radeon_bld->soa.bld_base.base; struct gallivm_state *gallivm = &radeon_bld->gallivm; LLVMValueRef value = 0; switch (decl->Semantic.Name) { case TGSI_SEMANTIC_INSTANCEID: value = LLVMGetParam(radeon_bld->main_fn, ctx->param_instance_id); break; case TGSI_SEMANTIC_VERTEXID: value = LLVMBuildAdd(gallivm->builder, LLVMGetParam(radeon_bld->main_fn, ctx->param_vertex_id), LLVMGetParam(radeon_bld->main_fn, SI_PARAM_BASE_VERTEX), ""); break; case TGSI_SEMANTIC_VERTEXID_NOBASE: value = LLVMGetParam(radeon_bld->main_fn, ctx->param_vertex_id); break; case TGSI_SEMANTIC_BASEVERTEX: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_BASE_VERTEX); break; case TGSI_SEMANTIC_BASEINSTANCE: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_START_INSTANCE); break; case TGSI_SEMANTIC_DRAWID: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_DRAWID); break; case TGSI_SEMANTIC_INVOCATIONID: if (ctx->type == PIPE_SHADER_TESS_CTRL) value = unpack_param(ctx, SI_PARAM_REL_IDS, 8, 5); else if (ctx->type == PIPE_SHADER_GEOMETRY) value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_GS_INSTANCE_ID); else assert(!"INVOCATIONID not implemented"); break; case TGSI_SEMANTIC_POSITION: { LLVMValueRef pos[4] = { LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_X_FLOAT), LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_Y_FLOAT), LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_Z_FLOAT), lp_build_emit_llvm_unary(&radeon_bld->soa.bld_base, TGSI_OPCODE_RCP, LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_W_FLOAT)), }; value = lp_build_gather_values(gallivm, pos, 4); break; } case TGSI_SEMANTIC_FACE: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_FRONT_FACE); break; case TGSI_SEMANTIC_SAMPLEID: value = get_sample_id(radeon_bld); break; case TGSI_SEMANTIC_SAMPLEPOS: { LLVMValueRef pos[4] = { LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_X_FLOAT), LLVMGetParam(radeon_bld->main_fn, SI_PARAM_POS_Y_FLOAT), lp_build_const_float(gallivm, 0), lp_build_const_float(gallivm, 0) }; pos[0] = lp_build_emit_llvm_unary(&radeon_bld->soa.bld_base, TGSI_OPCODE_FRC, pos[0]); pos[1] = lp_build_emit_llvm_unary(&radeon_bld->soa.bld_base, TGSI_OPCODE_FRC, pos[1]); value = lp_build_gather_values(gallivm, pos, 4); break; } case TGSI_SEMANTIC_SAMPLEMASK: /* This can only occur with the OpenGL Core profile, which * doesn't support smoothing. */ value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_SAMPLE_COVERAGE); break; case TGSI_SEMANTIC_TESSCOORD: { LLVMValueRef coord[4] = { LLVMGetParam(radeon_bld->main_fn, ctx->param_tes_u), LLVMGetParam(radeon_bld->main_fn, ctx->param_tes_v), bld->zero, bld->zero }; /* For triangles, the vector should be (u, v, 1-u-v). */ if (ctx->shader->selector->info.properties[TGSI_PROPERTY_TES_PRIM_MODE] == PIPE_PRIM_TRIANGLES) coord[2] = lp_build_sub(bld, bld->one, lp_build_add(bld, coord[0], coord[1])); value = lp_build_gather_values(gallivm, coord, 4); break; } case TGSI_SEMANTIC_VERTICESIN: if (ctx->type == PIPE_SHADER_TESS_CTRL) value = unpack_param(ctx, SI_PARAM_TCS_OUT_LAYOUT, 26, 6); else if (ctx->type == PIPE_SHADER_TESS_EVAL) value = unpack_param(ctx, SI_PARAM_TCS_OFFCHIP_LAYOUT, 9, 7); else assert(!"invalid shader stage for TGSI_SEMANTIC_VERTICESIN"); break; case TGSI_SEMANTIC_TESSINNER: case TGSI_SEMANTIC_TESSOUTER: { LLVMValueRef rw_buffers, buffer, base, addr; int param = si_shader_io_get_unique_index(decl->Semantic.Name, 0); rw_buffers = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); buffer = build_indexed_load_const(ctx, rw_buffers, lp_build_const_int32(gallivm, SI_HS_RING_TESS_OFFCHIP)); base = LLVMGetParam(ctx->main_fn, ctx->param_oc_lds); addr = get_tcs_tes_buffer_address(ctx, NULL, lp_build_const_int32(gallivm, param)); value = buffer_load(&radeon_bld->soa.bld_base, TGSI_TYPE_FLOAT, ~0, buffer, base, addr); break; } case TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI: case TGSI_SEMANTIC_DEFAULT_TESSINNER_SI: { LLVMValueRef buf, slot, val[4]; int i, offset; slot = lp_build_const_int32(gallivm, SI_HS_CONST_DEFAULT_TESS_LEVELS); buf = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); buf = build_indexed_load_const(ctx, buf, slot); offset = decl->Semantic.Name == TGSI_SEMANTIC_DEFAULT_TESSINNER_SI ? 4 : 0; for (i = 0; i < 4; i++) val[i] = buffer_load_const(ctx, buf, lp_build_const_int32(gallivm, (offset + i) * 4)); value = lp_build_gather_values(gallivm, val, 4); break; } case TGSI_SEMANTIC_PRIMID: value = get_primitive_id(&radeon_bld->soa.bld_base, 0); break; case TGSI_SEMANTIC_GRID_SIZE: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_GRID_SIZE); break; case TGSI_SEMANTIC_BLOCK_SIZE: { LLVMValueRef values[3]; unsigned i; unsigned *properties = ctx->shader->selector->info.properties; if (properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] != 0) { unsigned sizes[3] = { properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH], properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT], properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH] }; for (i = 0; i < 3; ++i) values[i] = lp_build_const_int32(gallivm, sizes[i]); value = lp_build_gather_values(gallivm, values, 3); } else { value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_BLOCK_SIZE); } break; } case TGSI_SEMANTIC_BLOCK_ID: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_BLOCK_ID); break; case TGSI_SEMANTIC_THREAD_ID: value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_THREAD_ID); break; #if HAVE_LLVM >= 0x0309 case TGSI_SEMANTIC_HELPER_INVOCATION: value = lp_build_intrinsic(gallivm->builder, "llvm.amdgcn.ps.live", ctx->i1, NULL, 0, LLVMReadNoneAttribute); value = LLVMBuildNot(gallivm->builder, value, ""); value = LLVMBuildSExt(gallivm->builder, value, ctx->i32, ""); break; #endif default: assert(!"unknown system value"); return; } radeon_bld->system_values[index] = value; } static void declare_compute_memory(struct si_shader_context *radeon_bld, const struct tgsi_full_declaration *decl) { struct si_shader_context *ctx = si_shader_context(&radeon_bld->soa.bld_base); struct si_shader_selector *sel = ctx->shader->selector; struct gallivm_state *gallivm = &radeon_bld->gallivm; LLVMTypeRef i8p = LLVMPointerType(ctx->i8, LOCAL_ADDR_SPACE); LLVMValueRef var; assert(decl->Declaration.MemType == TGSI_MEMORY_TYPE_SHARED); assert(decl->Range.First == decl->Range.Last); assert(!ctx->shared_memory); var = LLVMAddGlobalInAddressSpace(gallivm->module, LLVMArrayType(ctx->i8, sel->local_size), "compute_lds", LOCAL_ADDR_SPACE); LLVMSetAlignment(var, 4); ctx->shared_memory = LLVMBuildBitCast(gallivm->builder, var, i8p, ""); } static LLVMValueRef load_const_buffer_desc(struct si_shader_context *ctx, int i) { LLVMValueRef list_ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_CONST_BUFFERS); return build_indexed_load_const(ctx, list_ptr, LLVMConstInt(ctx->i32, i, 0)); } static LLVMValueRef fetch_constant( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; const struct tgsi_ind_register *ireg = ®->Indirect; unsigned buf, idx; LLVMValueRef addr, bufp; LLVMValueRef result; if (swizzle == LP_CHAN_ALL) { unsigned chan; LLVMValueRef values[4]; for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) values[chan] = fetch_constant(bld_base, reg, type, chan); return lp_build_gather_values(bld_base->base.gallivm, values, 4); } buf = reg->Register.Dimension ? reg->Dimension.Index : 0; idx = reg->Register.Index * 4 + swizzle; if (reg->Register.Dimension && reg->Dimension.Indirect) { LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_CONST_BUFFERS); LLVMValueRef index; index = get_bounded_indirect_index(ctx, ®->DimIndirect, reg->Dimension.Index, SI_NUM_CONST_BUFFERS); bufp = build_indexed_load_const(ctx, ptr, index); } else bufp = load_const_buffer_desc(ctx, buf); if (reg->Register.Indirect) { addr = ctx->soa.addr[ireg->Index][ireg->Swizzle]; addr = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg"); addr = lp_build_mul_imm(&bld_base->uint_bld, addr, 16); addr = lp_build_add(&bld_base->uint_bld, addr, lp_build_const_int32(base->gallivm, idx * 4)); } else { addr = LLVMConstInt(ctx->i32, idx * 4, 0); } result = buffer_load_const(ctx, bufp, addr); if (!tgsi_type_is_64bit(type)) result = bitcast(bld_base, type, result); else { LLVMValueRef addr2, result2; addr2 = lp_build_add(&bld_base->uint_bld, addr, LLVMConstInt(ctx->i32, 4, 0)); result2 = buffer_load_const(ctx, bufp, addr2); result = si_llvm_emit_fetch_64bit(bld_base, type, result, result2); } return result; } /* Upper 16 bits must be zero. */ static LLVMValueRef si_llvm_pack_two_int16(struct gallivm_state *gallivm, LLVMValueRef val[2]) { return LLVMBuildOr(gallivm->builder, val[0], LLVMBuildShl(gallivm->builder, val[1], lp_build_const_int32(gallivm, 16), ""), ""); } /* Upper 16 bits are ignored and will be dropped. */ static LLVMValueRef si_llvm_pack_two_int32_as_int16(struct gallivm_state *gallivm, LLVMValueRef val[2]) { LLVMValueRef v[2] = { LLVMBuildAnd(gallivm->builder, val[0], lp_build_const_int32(gallivm, 0xffff), ""), val[1], }; return si_llvm_pack_two_int16(gallivm, v); } /* Initialize arguments for the shader export intrinsic */ static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base, LLVMValueRef *values, unsigned target, LLVMValueRef *args) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *uint = &ctx->soa.bld_base.uint_bld; struct lp_build_context *base = &bld_base->base; struct gallivm_state *gallivm = base->gallivm; LLVMBuilderRef builder = base->gallivm->builder; LLVMValueRef val[4]; unsigned spi_shader_col_format = V_028714_SPI_SHADER_32_ABGR; unsigned chan; bool is_int8; /* Default is 0xf. Adjusted below depending on the format. */ args[0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */ /* Specify whether the EXEC mask represents the valid mask */ args[1] = uint->zero; /* Specify whether this is the last export */ args[2] = uint->zero; /* Specify the target we are exporting */ args[3] = lp_build_const_int32(base->gallivm, target); if (ctx->type == PIPE_SHADER_FRAGMENT) { const union si_shader_key *key = &ctx->shader->key; unsigned col_formats = key->ps.epilog.spi_shader_col_format; int cbuf = target - V_008DFC_SQ_EXP_MRT; assert(cbuf >= 0 && cbuf < 8); spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf; is_int8 = (key->ps.epilog.color_is_int8 >> cbuf) & 0x1; } args[4] = uint->zero; /* COMPR flag */ args[5] = base->undef; args[6] = base->undef; args[7] = base->undef; args[8] = base->undef; switch (spi_shader_col_format) { case V_028714_SPI_SHADER_ZERO: args[0] = uint->zero; /* writemask */ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_NULL); break; case V_028714_SPI_SHADER_32_R: args[0] = uint->one; /* writemask */ args[5] = values[0]; break; case V_028714_SPI_SHADER_32_GR: args[0] = lp_build_const_int32(base->gallivm, 0x3); /* writemask */ args[5] = values[0]; args[6] = values[1]; break; case V_028714_SPI_SHADER_32_AR: args[0] = lp_build_const_int32(base->gallivm, 0x9); /* writemask */ args[5] = values[0]; args[8] = values[3]; break; case V_028714_SPI_SHADER_FP16_ABGR: args[4] = uint->one; /* COMPR flag */ for (chan = 0; chan < 2; chan++) { LLVMValueRef pack_args[2] = { values[2 * chan], values[2 * chan + 1] }; LLVMValueRef packed; packed = lp_build_intrinsic(base->gallivm->builder, "llvm.SI.packf16", ctx->i32, pack_args, 2, LLVMReadNoneAttribute); args[chan + 5] = LLVMBuildBitCast(base->gallivm->builder, packed, ctx->f32, ""); } break; case V_028714_SPI_SHADER_UNORM16_ABGR: for (chan = 0; chan < 4; chan++) { val[chan] = si_llvm_saturate(bld_base, values[chan]); val[chan] = LLVMBuildFMul(builder, val[chan], lp_build_const_float(gallivm, 65535), ""); val[chan] = LLVMBuildFAdd(builder, val[chan], lp_build_const_float(gallivm, 0.5), ""); val[chan] = LLVMBuildFPToUI(builder, val[chan], ctx->i32, ""); } args[4] = uint->one; /* COMPR flag */ args[5] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int16(gallivm, val)); args[6] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int16(gallivm, val+2)); break; case V_028714_SPI_SHADER_SNORM16_ABGR: for (chan = 0; chan < 4; chan++) { /* Clamp between [-1, 1]. */ val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_MIN, values[chan], lp_build_const_float(gallivm, 1)); val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_MAX, val[chan], lp_build_const_float(gallivm, -1)); /* Convert to a signed integer in [-32767, 32767]. */ val[chan] = LLVMBuildFMul(builder, val[chan], lp_build_const_float(gallivm, 32767), ""); /* If positive, add 0.5, else add -0.5. */ val[chan] = LLVMBuildFAdd(builder, val[chan], LLVMBuildSelect(builder, LLVMBuildFCmp(builder, LLVMRealOGE, val[chan], base->zero, ""), lp_build_const_float(gallivm, 0.5), lp_build_const_float(gallivm, -0.5), ""), ""); val[chan] = LLVMBuildFPToSI(builder, val[chan], ctx->i32, ""); } args[4] = uint->one; /* COMPR flag */ args[5] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int32_as_int16(gallivm, val)); args[6] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int32_as_int16(gallivm, val+2)); break; case V_028714_SPI_SHADER_UINT16_ABGR: { LLVMValueRef max = lp_build_const_int32(gallivm, is_int8 ? 255 : 65535); /* Clamp. */ for (chan = 0; chan < 4; chan++) { val[chan] = bitcast(bld_base, TGSI_TYPE_UNSIGNED, values[chan]); val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_UMIN, val[chan], max); } args[4] = uint->one; /* COMPR flag */ args[5] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int16(gallivm, val)); args[6] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int16(gallivm, val+2)); break; } case V_028714_SPI_SHADER_SINT16_ABGR: { LLVMValueRef max = lp_build_const_int32(gallivm, is_int8 ? 127 : 32767); LLVMValueRef min = lp_build_const_int32(gallivm, is_int8 ? -128 : -32768); /* Clamp. */ for (chan = 0; chan < 4; chan++) { val[chan] = bitcast(bld_base, TGSI_TYPE_UNSIGNED, values[chan]); val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_IMIN, val[chan], max); val[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_IMAX, val[chan], min); } args[4] = uint->one; /* COMPR flag */ args[5] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int32_as_int16(gallivm, val)); args[6] = bitcast(bld_base, TGSI_TYPE_FLOAT, si_llvm_pack_two_int32_as_int16(gallivm, val+2)); break; } case V_028714_SPI_SHADER_32_ABGR: memcpy(&args[5], values, sizeof(values[0]) * 4); break; } } static void si_alpha_test(struct lp_build_tgsi_context *bld_base, LLVMValueRef alpha) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; if (ctx->shader->key.ps.epilog.alpha_func != PIPE_FUNC_NEVER) { LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn, SI_PARAM_ALPHA_REF); LLVMValueRef alpha_pass = lp_build_cmp(&bld_base->base, ctx->shader->key.ps.epilog.alpha_func, alpha, alpha_ref); LLVMValueRef arg = lp_build_select(&bld_base->base, alpha_pass, lp_build_const_float(gallivm, 1.0f), lp_build_const_float(gallivm, -1.0f)); lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill", ctx->voidt, &arg, 1, 0); } else { lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.kilp", ctx->voidt, NULL, 0, 0); } } static LLVMValueRef si_scale_alpha_by_sample_mask(struct lp_build_tgsi_context *bld_base, LLVMValueRef alpha, unsigned samplemask_param) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef coverage; /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */ coverage = LLVMGetParam(ctx->main_fn, samplemask_param); coverage = bitcast(bld_base, TGSI_TYPE_SIGNED, coverage); coverage = lp_build_intrinsic(gallivm->builder, "llvm.ctpop.i32", ctx->i32, &coverage, 1, LLVMReadNoneAttribute); coverage = LLVMBuildUIToFP(gallivm->builder, coverage, ctx->f32, ""); coverage = LLVMBuildFMul(gallivm->builder, coverage, lp_build_const_float(gallivm, 1.0 / SI_NUM_SMOOTH_AA_SAMPLES), ""); return LLVMBuildFMul(gallivm->builder, alpha, coverage, ""); } static void si_llvm_emit_clipvertex(struct lp_build_tgsi_context *bld_base, LLVMValueRef (*pos)[9], LLVMValueRef *out_elts) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; struct lp_build_context *uint = &ctx->soa.bld_base.uint_bld; unsigned reg_index; unsigned chan; unsigned const_chan; LLVMValueRef base_elt; LLVMValueRef ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); LLVMValueRef constbuf_index = lp_build_const_int32(base->gallivm, SI_VS_CONST_CLIP_PLANES); LLVMValueRef const_resource = build_indexed_load_const(ctx, ptr, constbuf_index); for (reg_index = 0; reg_index < 2; reg_index ++) { LLVMValueRef *args = pos[2 + reg_index]; args[5] = args[6] = args[7] = args[8] = lp_build_const_float(base->gallivm, 0.0f); /* Compute dot products of position and user clip plane vectors */ for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) { for (const_chan = 0; const_chan < TGSI_NUM_CHANNELS; const_chan++) { args[1] = lp_build_const_int32(base->gallivm, ((reg_index * 4 + chan) * 4 + const_chan) * 4); base_elt = buffer_load_const(ctx, const_resource, args[1]); args[5 + chan] = lp_build_add(base, args[5 + chan], lp_build_mul(base, base_elt, out_elts[const_chan])); } } args[0] = lp_build_const_int32(base->gallivm, 0xf); args[1] = uint->zero; args[2] = uint->zero; args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 2 + reg_index); args[4] = uint->zero; } } static void si_dump_streamout(struct pipe_stream_output_info *so) { unsigned i; if (so->num_outputs) fprintf(stderr, "STREAMOUT\n"); for (i = 0; i < so->num_outputs; i++) { unsigned mask = ((1 << so->output[i].num_components) - 1) << so->output[i].start_component; fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n", i, so->output[i].output_buffer, so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1, so->output[i].register_index, mask & 1 ? "x" : "", mask & 2 ? "y" : "", mask & 4 ? "z" : "", mask & 8 ? "w" : ""); } } /* On SI, the vertex shader is responsible for writing streamout data * to buffers. */ static void si_llvm_emit_streamout(struct si_shader_context *ctx, struct si_shader_output_values *outputs, unsigned noutput) { struct pipe_stream_output_info *so = &ctx->shader->selector->so; struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; int i, j; struct lp_build_if_state if_ctx; LLVMValueRef so_buffers[4]; LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); /* Load the descriptors. */ for (i = 0; i < 4; ++i) { if (ctx->shader->selector->so.stride[i]) { LLVMValueRef offset = lp_build_const_int32(gallivm, SI_VS_STREAMOUT_BUF0 + i); so_buffers[i] = build_indexed_load_const(ctx, buf_ptr, offset); } } /* Get bits [22:16], i.e. (so_param >> 16) & 127; */ LLVMValueRef so_vtx_count = unpack_param(ctx, ctx->param_streamout_config, 16, 7); LLVMValueRef tid = get_thread_id(ctx); /* can_emit = tid < so_vtx_count; */ LLVMValueRef can_emit = LLVMBuildICmp(builder, LLVMIntULT, tid, so_vtx_count, ""); LLVMValueRef stream_id = unpack_param(ctx, ctx->param_streamout_config, 24, 2); /* Emit the streamout code conditionally. This actually avoids * out-of-bounds buffer access. The hw tells us via the SGPR * (so_vtx_count) which threads are allowed to emit streamout data. */ lp_build_if(&if_ctx, gallivm, can_emit); { /* The buffer offset is computed as follows: * ByteOffset = streamout_offset[buffer_id]*4 + * (streamout_write_index + thread_id)*stride[buffer_id] + * attrib_offset */ LLVMValueRef so_write_index = LLVMGetParam(ctx->main_fn, ctx->param_streamout_write_index); /* Compute (streamout_write_index + thread_id). */ so_write_index = LLVMBuildAdd(builder, so_write_index, tid, ""); /* Compute the write offset for each enabled buffer. */ LLVMValueRef so_write_offset[4] = {}; for (i = 0; i < 4; i++) { if (!so->stride[i]) continue; LLVMValueRef so_offset = LLVMGetParam(ctx->main_fn, ctx->param_streamout_offset[i]); so_offset = LLVMBuildMul(builder, so_offset, LLVMConstInt(ctx->i32, 4, 0), ""); so_write_offset[i] = LLVMBuildMul(builder, so_write_index, LLVMConstInt(ctx->i32, so->stride[i]*4, 0), ""); so_write_offset[i] = LLVMBuildAdd(builder, so_write_offset[i], so_offset, ""); } /* Write streamout data. */ for (i = 0; i < so->num_outputs; i++) { unsigned buf_idx = so->output[i].output_buffer; unsigned reg = so->output[i].register_index; unsigned start = so->output[i].start_component; unsigned num_comps = so->output[i].num_components; unsigned stream = so->output[i].stream; LLVMValueRef out[4]; struct lp_build_if_state if_ctx_stream; assert(num_comps && num_comps <= 4); if (!num_comps || num_comps > 4) continue; if (reg >= noutput) continue; /* Load the output as int. */ for (j = 0; j < num_comps; j++) { out[j] = LLVMBuildBitCast(builder, outputs[reg].values[start+j], ctx->i32, ""); } /* Pack the output. */ LLVMValueRef vdata = NULL; switch (num_comps) { case 1: /* as i32 */ vdata = out[0]; break; case 2: /* as v2i32 */ case 3: /* as v4i32 (aligned to 4) */ case 4: /* as v4i32 */ vdata = LLVMGetUndef(LLVMVectorType(ctx->i32, util_next_power_of_two(num_comps))); for (j = 0; j < num_comps; j++) { vdata = LLVMBuildInsertElement(builder, vdata, out[j], LLVMConstInt(ctx->i32, j, 0), ""); } break; } LLVMValueRef can_emit_stream = LLVMBuildICmp(builder, LLVMIntEQ, stream_id, lp_build_const_int32(gallivm, stream), ""); lp_build_if(&if_ctx_stream, gallivm, can_emit_stream); build_tbuffer_store_dwords(ctx, so_buffers[buf_idx], vdata, num_comps, so_write_offset[buf_idx], LLVMConstInt(ctx->i32, 0, 0), so->output[i].dst_offset*4); lp_build_endif(&if_ctx_stream); } } lp_build_endif(&if_ctx); } /* Generate export instructions for hardware VS shader stage */ static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base, struct si_shader_output_values *outputs, unsigned noutput) { struct si_shader_context *ctx = si_shader_context(bld_base); struct si_shader *shader = ctx->shader; struct lp_build_context *base = &bld_base->base; struct lp_build_context *uint = &ctx->soa.bld_base.uint_bld; LLVMValueRef args[9]; LLVMValueRef pos_args[4][9] = { { 0 } }; LLVMValueRef psize_value = NULL, edgeflag_value = NULL, layer_value = NULL, viewport_index_value = NULL; unsigned semantic_name, semantic_index; unsigned target; unsigned param_count = 0; unsigned pos_idx; int i; if (outputs && ctx->shader->selector->so.num_outputs) { si_llvm_emit_streamout(ctx, outputs, noutput); } for (i = 0; i < noutput; i++) { semantic_name = outputs[i].name; semantic_index = outputs[i].sid; handle_semantic: /* Select the correct target */ switch(semantic_name) { case TGSI_SEMANTIC_PSIZE: psize_value = outputs[i].values[0]; continue; case TGSI_SEMANTIC_EDGEFLAG: edgeflag_value = outputs[i].values[0]; continue; case TGSI_SEMANTIC_LAYER: layer_value = outputs[i].values[0]; semantic_name = TGSI_SEMANTIC_GENERIC; goto handle_semantic; case TGSI_SEMANTIC_VIEWPORT_INDEX: viewport_index_value = outputs[i].values[0]; semantic_name = TGSI_SEMANTIC_GENERIC; goto handle_semantic; case TGSI_SEMANTIC_POSITION: target = V_008DFC_SQ_EXP_POS; break; case TGSI_SEMANTIC_COLOR: case TGSI_SEMANTIC_BCOLOR: target = V_008DFC_SQ_EXP_PARAM + param_count; assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset)); shader->info.vs_output_param_offset[i] = param_count; param_count++; break; case TGSI_SEMANTIC_CLIPDIST: target = V_008DFC_SQ_EXP_POS + 2 + semantic_index; break; case TGSI_SEMANTIC_CLIPVERTEX: si_llvm_emit_clipvertex(bld_base, pos_args, outputs[i].values); continue; case TGSI_SEMANTIC_PRIMID: case TGSI_SEMANTIC_FOG: case TGSI_SEMANTIC_TEXCOORD: case TGSI_SEMANTIC_GENERIC: target = V_008DFC_SQ_EXP_PARAM + param_count; assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset)); shader->info.vs_output_param_offset[i] = param_count; param_count++; break; default: target = 0; fprintf(stderr, "Warning: SI unhandled vs output type:%d\n", semantic_name); } si_llvm_init_export_args(bld_base, outputs[i].values, target, args); if (target >= V_008DFC_SQ_EXP_POS && target <= (V_008DFC_SQ_EXP_POS + 3)) { memcpy(pos_args[target - V_008DFC_SQ_EXP_POS], args, sizeof(args)); } else { lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export", ctx->voidt, args, 9, 0); } if (semantic_name == TGSI_SEMANTIC_CLIPDIST) { semantic_name = TGSI_SEMANTIC_GENERIC; goto handle_semantic; } } shader->info.nr_param_exports = param_count; /* We need to add the position output manually if it's missing. */ if (!pos_args[0][0]) { pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */ pos_args[0][1] = uint->zero; /* EXEC mask */ pos_args[0][2] = uint->zero; /* last export? */ pos_args[0][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS); pos_args[0][4] = uint->zero; /* COMPR flag */ pos_args[0][5] = base->zero; /* X */ pos_args[0][6] = base->zero; /* Y */ pos_args[0][7] = base->zero; /* Z */ pos_args[0][8] = base->one; /* W */ } /* Write the misc vector (point size, edgeflag, layer, viewport). */ if (shader->selector->info.writes_psize || shader->selector->info.writes_edgeflag || shader->selector->info.writes_viewport_index || shader->selector->info.writes_layer) { pos_args[1][0] = lp_build_const_int32(base->gallivm, /* writemask */ shader->selector->info.writes_psize | (shader->selector->info.writes_edgeflag << 1) | (shader->selector->info.writes_layer << 2) | (shader->selector->info.writes_viewport_index << 3)); pos_args[1][1] = uint->zero; /* EXEC mask */ pos_args[1][2] = uint->zero; /* last export? */ pos_args[1][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + 1); pos_args[1][4] = uint->zero; /* COMPR flag */ pos_args[1][5] = base->zero; /* X */ pos_args[1][6] = base->zero; /* Y */ pos_args[1][7] = base->zero; /* Z */ pos_args[1][8] = base->zero; /* W */ if (shader->selector->info.writes_psize) pos_args[1][5] = psize_value; if (shader->selector->info.writes_edgeflag) { /* The output is a float, but the hw expects an integer * with the first bit containing the edge flag. */ edgeflag_value = LLVMBuildFPToUI(base->gallivm->builder, edgeflag_value, ctx->i32, ""); edgeflag_value = lp_build_min(&bld_base->int_bld, edgeflag_value, bld_base->int_bld.one); /* The LLVM intrinsic expects a float. */ pos_args[1][6] = LLVMBuildBitCast(base->gallivm->builder, edgeflag_value, ctx->f32, ""); } if (shader->selector->info.writes_layer) pos_args[1][7] = layer_value; if (shader->selector->info.writes_viewport_index) pos_args[1][8] = viewport_index_value; } for (i = 0; i < 4; i++) if (pos_args[i][0]) shader->info.nr_pos_exports++; pos_idx = 0; for (i = 0; i < 4; i++) { if (!pos_args[i][0]) continue; /* Specify the target we are exporting */ pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++); if (pos_idx == shader->info.nr_pos_exports) /* Specify that this is the last export */ pos_args[i][2] = uint->one; lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export", ctx->voidt, pos_args[i], 9, 0); } } static void si_copy_tcs_inputs(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef invocation_id, rw_buffers, buffer, buffer_offset; LLVMValueRef lds_vertex_stride, lds_vertex_offset, lds_base; uint64_t inputs; invocation_id = unpack_param(ctx, SI_PARAM_REL_IDS, 8, 5); rw_buffers = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); buffer = build_indexed_load_const(ctx, rw_buffers, lp_build_const_int32(gallivm, SI_HS_RING_TESS_OFFCHIP)); buffer_offset = LLVMGetParam(ctx->main_fn, ctx->param_oc_lds); lds_vertex_stride = unpack_param(ctx, SI_PARAM_TCS_IN_LAYOUT, 13, 8); lds_vertex_offset = LLVMBuildMul(gallivm->builder, invocation_id, lds_vertex_stride, ""); lds_base = get_tcs_in_current_patch_offset(ctx); lds_base = LLVMBuildAdd(gallivm->builder, lds_base, lds_vertex_offset, ""); inputs = ctx->shader->key.tcs.epilog.inputs_to_copy; while (inputs) { unsigned i = u_bit_scan64(&inputs); LLVMValueRef lds_ptr = LLVMBuildAdd(gallivm->builder, lds_base, lp_build_const_int32(gallivm, 4 * i), ""); LLVMValueRef buffer_addr = get_tcs_tes_buffer_address(ctx, invocation_id, lp_build_const_int32(gallivm, i)); LLVMValueRef value = lds_load(bld_base, TGSI_TYPE_SIGNED, ~0, lds_ptr); build_tbuffer_store_dwords(ctx, buffer, value, 4, buffer_addr, buffer_offset, 0); } } static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base, LLVMValueRef rel_patch_id, LLVMValueRef invocation_id, LLVMValueRef tcs_out_current_patch_data_offset) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; struct si_shader *shader = ctx->shader; unsigned tess_inner_index, tess_outer_index; LLVMValueRef lds_base, lds_inner, lds_outer, byteoffset, buffer; LLVMValueRef out[6], vec0, vec1, rw_buffers, tf_base; unsigned stride, outer_comps, inner_comps, i; struct lp_build_if_state if_ctx, inner_if_ctx; si_llvm_emit_barrier(NULL, bld_base, NULL); /* Do this only for invocation 0, because the tess levels are per-patch, * not per-vertex. * * This can't jump, because invocation 0 executes this. It should * at least mask out the loads and stores for other invocations. */ lp_build_if(&if_ctx, gallivm, LLVMBuildICmp(gallivm->builder, LLVMIntEQ, invocation_id, bld_base->uint_bld.zero, "")); /* Determine the layout of one tess factor element in the buffer. */ switch (shader->key.tcs.epilog.prim_mode) { case PIPE_PRIM_LINES: stride = 2; /* 2 dwords, 1 vec2 store */ outer_comps = 2; inner_comps = 0; break; case PIPE_PRIM_TRIANGLES: stride = 4; /* 4 dwords, 1 vec4 store */ outer_comps = 3; inner_comps = 1; break; case PIPE_PRIM_QUADS: stride = 6; /* 6 dwords, 2 stores (vec4 + vec2) */ outer_comps = 4; inner_comps = 2; break; default: assert(0); return; } /* Load tess_inner and tess_outer from LDS. * Any invocation can write them, so we can't get them from a temporary. */ tess_inner_index = si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER, 0); tess_outer_index = si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER, 0); lds_base = tcs_out_current_patch_data_offset; lds_inner = LLVMBuildAdd(gallivm->builder, lds_base, lp_build_const_int32(gallivm, tess_inner_index * 4), ""); lds_outer = LLVMBuildAdd(gallivm->builder, lds_base, lp_build_const_int32(gallivm, tess_outer_index * 4), ""); for (i = 0; i < outer_comps; i++) out[i] = lds_load(bld_base, TGSI_TYPE_SIGNED, i, lds_outer); for (i = 0; i < inner_comps; i++) out[outer_comps+i] = lds_load(bld_base, TGSI_TYPE_SIGNED, i, lds_inner); /* Convert the outputs to vectors for stores. */ vec0 = lp_build_gather_values(gallivm, out, MIN2(stride, 4)); vec1 = NULL; if (stride > 4) vec1 = lp_build_gather_values(gallivm, out+4, stride - 4); /* Get the buffer. */ rw_buffers = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); buffer = build_indexed_load_const(ctx, rw_buffers, lp_build_const_int32(gallivm, SI_HS_RING_TESS_FACTOR)); /* Get the offset. */ tf_base = LLVMGetParam(ctx->main_fn, SI_PARAM_TESS_FACTOR_OFFSET); byteoffset = LLVMBuildMul(gallivm->builder, rel_patch_id, lp_build_const_int32(gallivm, 4 * stride), ""); lp_build_if(&inner_if_ctx, gallivm, LLVMBuildICmp(gallivm->builder, LLVMIntEQ, rel_patch_id, bld_base->uint_bld.zero, "")); /* Store the dynamic HS control word. */ build_tbuffer_store_dwords(ctx, buffer, lp_build_const_int32(gallivm, 0x80000000), 1, lp_build_const_int32(gallivm, 0), tf_base, 0); lp_build_endif(&inner_if_ctx); /* Store the tessellation factors. */ build_tbuffer_store_dwords(ctx, buffer, vec0, MIN2(stride, 4), byteoffset, tf_base, 4); if (vec1) build_tbuffer_store_dwords(ctx, buffer, vec1, stride - 4, byteoffset, tf_base, 20); lp_build_endif(&if_ctx); } /* This only writes the tessellation factor levels. */ static void si_llvm_emit_tcs_epilogue(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef rel_patch_id, invocation_id, tf_lds_offset; rel_patch_id = get_rel_patch_id(ctx); invocation_id = unpack_param(ctx, SI_PARAM_REL_IDS, 8, 5); tf_lds_offset = get_tcs_out_current_patch_data_offset(ctx); if (!ctx->is_monolithic) { /* Return epilog parameters from this function. */ LLVMBuilderRef builder = bld_base->base.gallivm->builder; LLVMValueRef ret = ctx->return_value; LLVMValueRef rw_buffers, rw0, rw1, tf_soffset; unsigned vgpr; /* RW_BUFFERS pointer */ rw_buffers = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); rw_buffers = LLVMBuildPtrToInt(builder, rw_buffers, ctx->i64, ""); rw_buffers = LLVMBuildBitCast(builder, rw_buffers, ctx->v2i32, ""); rw0 = LLVMBuildExtractElement(builder, rw_buffers, bld_base->uint_bld.zero, ""); rw1 = LLVMBuildExtractElement(builder, rw_buffers, bld_base->uint_bld.one, ""); ret = LLVMBuildInsertValue(builder, ret, rw0, 0, ""); ret = LLVMBuildInsertValue(builder, ret, rw1, 1, ""); /* Tess factor buffer soffset is after user SGPRs. */ tf_soffset = LLVMGetParam(ctx->main_fn, SI_PARAM_TESS_FACTOR_OFFSET); ret = LLVMBuildInsertValue(builder, ret, tf_soffset, SI_TCS_NUM_USER_SGPR + 1, ""); /* VGPRs */ rel_patch_id = bitcast(bld_base, TGSI_TYPE_FLOAT, rel_patch_id); invocation_id = bitcast(bld_base, TGSI_TYPE_FLOAT, invocation_id); tf_lds_offset = bitcast(bld_base, TGSI_TYPE_FLOAT, tf_lds_offset); vgpr = SI_TCS_NUM_USER_SGPR + 2; ret = LLVMBuildInsertValue(builder, ret, rel_patch_id, vgpr++, ""); ret = LLVMBuildInsertValue(builder, ret, invocation_id, vgpr++, ""); ret = LLVMBuildInsertValue(builder, ret, tf_lds_offset, vgpr++, ""); ctx->return_value = ret; return; } si_copy_tcs_inputs(bld_base); si_write_tess_factors(bld_base, rel_patch_id, invocation_id, tf_lds_offset); } static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct si_shader *shader = ctx->shader; struct tgsi_shader_info *info = &shader->selector->info; struct gallivm_state *gallivm = bld_base->base.gallivm; unsigned i, chan; LLVMValueRef vertex_id = LLVMGetParam(ctx->main_fn, ctx->param_rel_auto_id); LLVMValueRef vertex_dw_stride = unpack_param(ctx, SI_PARAM_LS_OUT_LAYOUT, 13, 8); LLVMValueRef base_dw_addr = LLVMBuildMul(gallivm->builder, vertex_id, vertex_dw_stride, ""); /* Write outputs to LDS. The next shader (TCS aka HS) will read * its inputs from it. */ for (i = 0; i < info->num_outputs; i++) { LLVMValueRef *out_ptr = ctx->soa.outputs[i]; unsigned name = info->output_semantic_name[i]; unsigned index = info->output_semantic_index[i]; int param = si_shader_io_get_unique_index(name, index); LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr, lp_build_const_int32(gallivm, param * 4), ""); for (chan = 0; chan < 4; chan++) { lds_store(bld_base, chan, dw_addr, LLVMBuildLoad(gallivm->builder, out_ptr[chan], "")); } } } static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; struct si_shader *es = ctx->shader; struct tgsi_shader_info *info = &es->selector->info; LLVMValueRef soffset = LLVMGetParam(ctx->main_fn, ctx->param_es2gs_offset); unsigned chan; int i; for (i = 0; i < info->num_outputs; i++) { LLVMValueRef *out_ptr = ctx->soa.outputs[i]; int param_index; if (info->output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX || info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER) continue; param_index = si_shader_io_get_unique_index(info->output_semantic_name[i], info->output_semantic_index[i]); for (chan = 0; chan < 4; chan++) { LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], ""); out_val = LLVMBuildBitCast(gallivm->builder, out_val, ctx->i32, ""); build_tbuffer_store(ctx, ctx->esgs_ring, out_val, 1, LLVMGetUndef(ctx->i32), soffset, (4 * param_index + chan) * 4, V_008F0C_BUF_DATA_FORMAT_32, V_008F0C_BUF_NUM_FORMAT_UINT, 0, 0, 1, 1, 0); } } } static void si_llvm_emit_gs_epilogue(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef args[2]; args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_NOP | SENDMSG_GS_DONE); args[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_GS_WAVE_ID); lp_build_intrinsic(gallivm->builder, "llvm.SI.sendmsg", ctx->voidt, args, 2, 0); } static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; struct tgsi_shader_info *info = &ctx->shader->selector->info; struct si_shader_output_values *outputs = NULL; int i,j; assert(!ctx->is_gs_copy_shader); outputs = MALLOC((info->num_outputs + 1) * sizeof(outputs[0])); /* Vertex color clamping. * * This uses a state constant loaded in a user data SGPR and * an IF statement is added that clamps all colors if the constant * is true. */ if (ctx->type == PIPE_SHADER_VERTEX) { struct lp_build_if_state if_ctx; LLVMValueRef cond = NULL; LLVMValueRef addr, val; for (i = 0; i < info->num_outputs; i++) { if (info->output_semantic_name[i] != TGSI_SEMANTIC_COLOR && info->output_semantic_name[i] != TGSI_SEMANTIC_BCOLOR) continue; /* We've found a color. */ if (!cond) { /* The state is in the first bit of the user SGPR. */ cond = LLVMGetParam(ctx->main_fn, SI_PARAM_VS_STATE_BITS); cond = LLVMBuildTrunc(gallivm->builder, cond, ctx->i1, ""); lp_build_if(&if_ctx, gallivm, cond); } for (j = 0; j < 4; j++) { addr = ctx->soa.outputs[i][j]; val = LLVMBuildLoad(gallivm->builder, addr, ""); val = si_llvm_saturate(bld_base, val); LLVMBuildStore(gallivm->builder, val, addr); } } if (cond) lp_build_endif(&if_ctx); } for (i = 0; i < info->num_outputs; i++) { outputs[i].name = info->output_semantic_name[i]; outputs[i].sid = info->output_semantic_index[i]; for (j = 0; j < 4; j++) outputs[i].values[j] = LLVMBuildLoad(gallivm->builder, ctx->soa.outputs[i][j], ""); } if (ctx->is_monolithic) { /* Export PrimitiveID when PS needs it. */ if (si_vs_exports_prim_id(ctx->shader)) { outputs[i].name = TGSI_SEMANTIC_PRIMID; outputs[i].sid = 0; outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT, get_primitive_id(bld_base, 0)); outputs[i].values[1] = bld_base->base.undef; outputs[i].values[2] = bld_base->base.undef; outputs[i].values[3] = bld_base->base.undef; i++; } } else { /* Return the primitive ID from the LLVM function. */ ctx->return_value = LLVMBuildInsertValue(gallivm->builder, ctx->return_value, bitcast(bld_base, TGSI_TYPE_FLOAT, get_primitive_id(bld_base, 0)), VS_EPILOG_PRIMID_LOC, ""); } si_llvm_export_vs(bld_base, outputs, i); FREE(outputs); } struct si_ps_exports { unsigned num; LLVMValueRef args[10][9]; }; unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask) { if (writes_z) { /* Z needs 32 bits. */ if (writes_samplemask) return V_028710_SPI_SHADER_32_ABGR; else if (writes_stencil) return V_028710_SPI_SHADER_32_GR; else return V_028710_SPI_SHADER_32_R; } else if (writes_stencil || writes_samplemask) { /* Both stencil and sample mask need only 16 bits. */ return V_028710_SPI_SHADER_UINT16_ABGR; } else { return V_028710_SPI_SHADER_ZERO; } } static void si_export_mrt_z(struct lp_build_tgsi_context *bld_base, LLVMValueRef depth, LLVMValueRef stencil, LLVMValueRef samplemask, struct si_ps_exports *exp) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; struct lp_build_context *uint = &bld_base->uint_bld; LLVMValueRef args[9]; unsigned mask = 0; unsigned format = si_get_spi_shader_z_format(depth != NULL, stencil != NULL, samplemask != NULL); assert(depth || stencil || samplemask); args[1] = uint->one; /* whether the EXEC mask is valid */ args[2] = uint->one; /* DONE bit */ /* Specify the target we are exporting */ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_MRTZ); args[4] = uint->zero; /* COMP flag */ args[5] = base->undef; /* R, depth */ args[6] = base->undef; /* G, stencil test value[0:7], stencil op value[8:15] */ args[7] = base->undef; /* B, sample mask */ args[8] = base->undef; /* A, alpha to mask */ if (format == V_028710_SPI_SHADER_UINT16_ABGR) { assert(!depth); args[4] = uint->one; /* COMPR flag */ if (stencil) { /* Stencil should be in X[23:16]. */ stencil = bitcast(bld_base, TGSI_TYPE_UNSIGNED, stencil); stencil = LLVMBuildShl(base->gallivm->builder, stencil, LLVMConstInt(ctx->i32, 16, 0), ""); args[5] = bitcast(bld_base, TGSI_TYPE_FLOAT, stencil); mask |= 0x3; } if (samplemask) { /* SampleMask should be in Y[15:0]. */ args[6] = samplemask; mask |= 0xc; } } else { if (depth) { args[5] = depth; mask |= 0x1; } if (stencil) { args[6] = stencil; mask |= 0x2; } if (samplemask) { args[7] = samplemask; mask |= 0x4; } } /* SI (except OLAND) has a bug that it only looks * at the X writemask component. */ if (ctx->screen->b.chip_class == SI && ctx->screen->b.family != CHIP_OLAND) mask |= 0x1; /* Specify which components to enable */ args[0] = lp_build_const_int32(base->gallivm, mask); memcpy(exp->args[exp->num++], args, sizeof(args)); } static void si_export_mrt_color(struct lp_build_tgsi_context *bld_base, LLVMValueRef *color, unsigned index, unsigned samplemask_param, bool is_last, struct si_ps_exports *exp) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; int i; /* Clamp color */ if (ctx->shader->key.ps.epilog.clamp_color) for (i = 0; i < 4; i++) color[i] = si_llvm_saturate(bld_base, color[i]); /* Alpha to one */ if (ctx->shader->key.ps.epilog.alpha_to_one) color[3] = base->one; /* Alpha test */ if (index == 0 && ctx->shader->key.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS) si_alpha_test(bld_base, color[3]); /* Line & polygon smoothing */ if (ctx->shader->key.ps.epilog.poly_line_smoothing) color[3] = si_scale_alpha_by_sample_mask(bld_base, color[3], samplemask_param); /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */ if (ctx->shader->key.ps.epilog.last_cbuf > 0) { LLVMValueRef args[8][9]; int c, last = -1; /* Get the export arguments, also find out what the last one is. */ for (c = 0; c <= ctx->shader->key.ps.epilog.last_cbuf; c++) { si_llvm_init_export_args(bld_base, color, V_008DFC_SQ_EXP_MRT + c, args[c]); if (args[c][0] != bld_base->uint_bld.zero) last = c; } /* Emit all exports. */ for (c = 0; c <= ctx->shader->key.ps.epilog.last_cbuf; c++) { if (is_last && last == c) { args[c][1] = bld_base->uint_bld.one; /* whether the EXEC mask is valid */ args[c][2] = bld_base->uint_bld.one; /* DONE bit */ } else if (args[c][0] == bld_base->uint_bld.zero) continue; /* unnecessary NULL export */ memcpy(exp->args[exp->num++], args[c], sizeof(args[c])); } } else { LLVMValueRef args[9]; /* Export */ si_llvm_init_export_args(bld_base, color, V_008DFC_SQ_EXP_MRT + index, args); if (is_last) { args[1] = bld_base->uint_bld.one; /* whether the EXEC mask is valid */ args[2] = bld_base->uint_bld.one; /* DONE bit */ } else if (args[0] == bld_base->uint_bld.zero) return; /* unnecessary NULL export */ memcpy(exp->args[exp->num++], args, sizeof(args)); } } static void si_emit_ps_exports(struct si_shader_context *ctx, struct si_ps_exports *exp) { for (unsigned i = 0; i < exp->num; i++) lp_build_intrinsic(ctx->gallivm.builder, "llvm.SI.export", ctx->voidt, exp->args[i], 9, 0); } static void si_export_null(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; struct lp_build_context *uint = &bld_base->uint_bld; LLVMValueRef args[9]; args[0] = lp_build_const_int32(base->gallivm, 0x0); /* enabled channels */ args[1] = uint->one; /* whether the EXEC mask is valid */ args[2] = uint->one; /* DONE bit */ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_NULL); args[4] = uint->zero; /* COMPR flag (0 = 32-bit export) */ args[5] = base->undef; /* R */ args[6] = base->undef; /* G */ args[7] = base->undef; /* B */ args[8] = base->undef; /* A */ lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export", ctx->voidt, args, 9, 0); } static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct si_shader *shader = ctx->shader; struct lp_build_context *base = &bld_base->base; struct tgsi_shader_info *info = &shader->selector->info; LLVMBuilderRef builder = base->gallivm->builder; LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; int last_color_export = -1; int i; struct si_ps_exports exp = {}; /* Determine the last export. If MRTZ is present, it's always last. * Otherwise, find the last color export. */ if (!info->writes_z && !info->writes_stencil && !info->writes_samplemask) { unsigned spi_format = shader->key.ps.epilog.spi_shader_col_format; /* Don't export NULL and return if alpha-test is enabled. */ if (shader->key.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS && shader->key.ps.epilog.alpha_func != PIPE_FUNC_NEVER && (spi_format & 0xf) == 0) spi_format |= V_028714_SPI_SHADER_32_AR; for (i = 0; i < info->num_outputs; i++) { unsigned index = info->output_semantic_index[i]; if (info->output_semantic_name[i] != TGSI_SEMANTIC_COLOR) continue; /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */ if (shader->key.ps.epilog.last_cbuf > 0) { /* Just set this if any of the colorbuffers are enabled. */ if (spi_format & ((1llu << (4 * (shader->key.ps.epilog.last_cbuf + 1))) - 1)) last_color_export = i; continue; } if ((spi_format >> (index * 4)) & 0xf) last_color_export = i; } /* If there are no outputs, export NULL. */ if (last_color_export == -1) { si_export_null(bld_base); return; } } for (i = 0; i < info->num_outputs; i++) { unsigned semantic_name = info->output_semantic_name[i]; unsigned semantic_index = info->output_semantic_index[i]; unsigned j; LLVMValueRef color[4] = {}; /* Select the correct target */ switch (semantic_name) { case TGSI_SEMANTIC_POSITION: depth = LLVMBuildLoad(builder, ctx->soa.outputs[i][2], ""); break; case TGSI_SEMANTIC_STENCIL: stencil = LLVMBuildLoad(builder, ctx->soa.outputs[i][1], ""); break; case TGSI_SEMANTIC_SAMPLEMASK: samplemask = LLVMBuildLoad(builder, ctx->soa.outputs[i][0], ""); break; case TGSI_SEMANTIC_COLOR: for (j = 0; j < 4; j++) color[j] = LLVMBuildLoad(builder, ctx->soa.outputs[i][j], ""); si_export_mrt_color(bld_base, color, semantic_index, SI_PARAM_SAMPLE_COVERAGE, last_color_export == i, &exp); break; default: fprintf(stderr, "Warning: SI unhandled fs output type:%d\n", semantic_name); } } if (depth || stencil || samplemask) si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp); si_emit_ps_exports(ctx, &exp); } /** * Return PS outputs in this order: * * v[0:3] = color0.xyzw * v[4:7] = color1.xyzw * ... * vN+0 = Depth * vN+1 = Stencil * vN+2 = SampleMask * vN+3 = SampleMaskIn (used for OpenGL smoothing) * * The alpha-ref SGPR is returned via its original location. */ static void si_llvm_return_fs_outputs(struct lp_build_tgsi_context *bld_base) { struct si_shader_context *ctx = si_shader_context(bld_base); struct si_shader *shader = ctx->shader; struct lp_build_context *base = &bld_base->base; struct tgsi_shader_info *info = &shader->selector->info; LLVMBuilderRef builder = base->gallivm->builder; unsigned i, j, first_vgpr, vgpr; LLVMValueRef color[8][4] = {}; LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; LLVMValueRef ret; /* Read the output values. */ for (i = 0; i < info->num_outputs; i++) { unsigned semantic_name = info->output_semantic_name[i]; unsigned semantic_index = info->output_semantic_index[i]; switch (semantic_name) { case TGSI_SEMANTIC_COLOR: assert(semantic_index < 8); for (j = 0; j < 4; j++) { LLVMValueRef ptr = ctx->soa.outputs[i][j]; LLVMValueRef result = LLVMBuildLoad(builder, ptr, ""); color[semantic_index][j] = result; } break; case TGSI_SEMANTIC_POSITION: depth = LLVMBuildLoad(builder, ctx->soa.outputs[i][2], ""); break; case TGSI_SEMANTIC_STENCIL: stencil = LLVMBuildLoad(builder, ctx->soa.outputs[i][1], ""); break; case TGSI_SEMANTIC_SAMPLEMASK: samplemask = LLVMBuildLoad(builder, ctx->soa.outputs[i][0], ""); break; default: fprintf(stderr, "Warning: SI unhandled fs output type:%d\n", semantic_name); } } /* Fill the return structure. */ ret = ctx->return_value; /* Set SGPRs. */ ret = LLVMBuildInsertValue(builder, ret, bitcast(bld_base, TGSI_TYPE_SIGNED, LLVMGetParam(ctx->main_fn, SI_PARAM_ALPHA_REF)), SI_SGPR_ALPHA_REF, ""); /* Set VGPRs */ first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1; for (i = 0; i < ARRAY_SIZE(color); i++) { if (!color[i][0]) continue; for (j = 0; j < 4; j++) ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, ""); } if (depth) ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, ""); if (stencil) ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, ""); if (samplemask) ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, ""); /* Add the input sample mask for smoothing at the end. */ if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC) vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC; ret = LLVMBuildInsertValue(builder, ret, LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE), vgpr++, ""); ctx->return_value = ret; } /** * Given a v8i32 resource descriptor for a buffer, extract the size of the * buffer in number of elements and return it as an i32. */ static LLVMValueRef get_buffer_size( struct lp_build_tgsi_context *bld_base, LLVMValueRef descriptor) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; LLVMValueRef size = LLVMBuildExtractElement(builder, descriptor, lp_build_const_int32(gallivm, 6), ""); if (ctx->screen->b.chip_class >= VI) { /* On VI, the descriptor contains the size in bytes, * but TXQ must return the size in elements. * The stride is always non-zero for resources using TXQ. */ LLVMValueRef stride = LLVMBuildExtractElement(builder, descriptor, lp_build_const_int32(gallivm, 5), ""); stride = LLVMBuildLShr(builder, stride, lp_build_const_int32(gallivm, 16), ""); stride = LLVMBuildAnd(builder, stride, lp_build_const_int32(gallivm, 0x3FFF), ""); size = LLVMBuildUDiv(builder, size, stride, ""); } return size; } /** * Given the i32 or vNi32 \p type, generate the textual name (e.g. for use with * intrinsic names). */ static void build_type_name_for_intr( LLVMTypeRef type, char *buf, unsigned bufsize) { LLVMTypeRef elem_type = type; assert(bufsize >= 8); if (LLVMGetTypeKind(type) == LLVMVectorTypeKind) { int ret = snprintf(buf, bufsize, "v%u", LLVMGetVectorSize(type)); if (ret < 0) { char *type_name = LLVMPrintTypeToString(type); fprintf(stderr, "Error building type name for: %s\n", type_name); return; } elem_type = LLVMGetElementType(type); buf += ret; bufsize -= ret; } switch (LLVMGetTypeKind(elem_type)) { default: break; case LLVMIntegerTypeKind: snprintf(buf, bufsize, "i%d", LLVMGetIntTypeWidth(elem_type)); break; case LLVMFloatTypeKind: snprintf(buf, bufsize, "f32"); break; case LLVMDoubleTypeKind: snprintf(buf, bufsize, "f64"); break; } } static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data); /* Prevent optimizations (at least of memory accesses) across the current * point in the program by emitting empty inline assembly that is marked as * having side effects. */ static void emit_optimization_barrier(struct si_shader_context *ctx) { LLVMBuilderRef builder = ctx->gallivm.builder; LLVMTypeRef ftype = LLVMFunctionType(ctx->voidt, NULL, 0, false); LLVMValueRef inlineasm = LLVMConstInlineAsm(ftype, "", "", true, false); LLVMBuildCall(builder, inlineasm, NULL, 0, ""); } static void emit_waitcnt(struct si_shader_context *ctx) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; LLVMValueRef args[1] = { lp_build_const_int32(gallivm, 0xf70) }; lp_build_intrinsic(builder, "llvm.amdgcn.s.waitcnt", ctx->voidt, args, 1, 0); } static void membar_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); emit_waitcnt(ctx); } static LLVMValueRef shader_buffer_fetch_rsrc(struct si_shader_context *ctx, const struct tgsi_full_src_register *reg) { LLVMValueRef index; LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_SHADER_BUFFERS); if (!reg->Register.Indirect) index = LLVMConstInt(ctx->i32, reg->Register.Index, 0); else index = get_bounded_indirect_index(ctx, ®->Indirect, reg->Register.Index, SI_NUM_SHADER_BUFFERS); return build_indexed_load_const(ctx, rsrc_ptr, index); } static bool tgsi_is_array_sampler(unsigned target) { return target == TGSI_TEXTURE_1D_ARRAY || target == TGSI_TEXTURE_SHADOW1D_ARRAY || target == TGSI_TEXTURE_2D_ARRAY || target == TGSI_TEXTURE_SHADOW2D_ARRAY || target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_SHADOWCUBE_ARRAY || target == TGSI_TEXTURE_2D_ARRAY_MSAA; } static bool tgsi_is_array_image(unsigned target) { return target == TGSI_TEXTURE_3D || target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_1D_ARRAY || target == TGSI_TEXTURE_2D_ARRAY || target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_2D_ARRAY_MSAA; } /** * Given a 256-bit resource descriptor, force the DCC enable bit to off. * * At least on Tonga, executing image stores on images with DCC enabled and * non-trivial can eventually lead to lockups. This can occur when an * application binds an image as read-only but then uses a shader that writes * to it. The OpenGL spec allows almost arbitrarily bad behavior (including * program termination) in this case, but it doesn't cost much to be a bit * nicer: disabling DCC in the shader still leads to undefined results but * avoids the lockup. */ static LLVMValueRef force_dcc_off(struct si_shader_context *ctx, LLVMValueRef rsrc) { if (ctx->screen->b.chip_class <= CIK) { return rsrc; } else { LLVMBuilderRef builder = ctx->gallivm.builder; LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0); LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0); LLVMValueRef tmp; tmp = LLVMBuildExtractElement(builder, rsrc, i32_6, ""); tmp = LLVMBuildAnd(builder, tmp, i32_C, ""); return LLVMBuildInsertElement(builder, rsrc, tmp, i32_6, ""); } } /** * Load the resource descriptor for \p image. */ static void image_fetch_rsrc( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *image, bool dcc_off, LLVMValueRef *rsrc) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_IMAGES); LLVMValueRef index, tmp; assert(image->Register.File == TGSI_FILE_IMAGE); if (!image->Register.Indirect) { const struct tgsi_shader_info *info = bld_base->info; index = LLVMConstInt(ctx->i32, image->Register.Index, 0); if (info->images_writemask & (1 << image->Register.Index) && !(info->images_buffers & (1 << image->Register.Index))) dcc_off = true; } else { /* From the GL_ARB_shader_image_load_store extension spec: * * If a shader performs an image load, store, or atomic * operation using an image variable declared as an array, * and if the index used to select an individual element is * negative or greater than or equal to the size of the * array, the results of the operation are undefined but may * not lead to termination. */ index = get_bounded_indirect_index(ctx, &image->Indirect, image->Register.Index, SI_NUM_IMAGES); } tmp = build_indexed_load_const(ctx, rsrc_ptr, index); if (dcc_off) tmp = force_dcc_off(ctx, tmp); *rsrc = tmp; } static LLVMValueRef image_fetch_coords( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_instruction *inst, unsigned src) { struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; unsigned target = inst->Memory.Texture; unsigned num_coords = tgsi_util_get_texture_coord_dim(target); LLVMValueRef coords[4]; LLVMValueRef tmp; int chan; for (chan = 0; chan < num_coords; ++chan) { tmp = lp_build_emit_fetch(bld_base, inst, src, chan); tmp = LLVMBuildBitCast(builder, tmp, bld_base->uint_bld.elem_type, ""); coords[chan] = tmp; } if (num_coords == 1) return coords[0]; if (num_coords == 3) { /* LLVM has difficulties lowering 3-element vectors. */ coords[3] = bld_base->uint_bld.undef; num_coords = 4; } return lp_build_gather_values(gallivm, coords, num_coords); } /** * Append the extra mode bits that are used by image load and store. */ static void image_append_args( struct si_shader_context *ctx, struct lp_build_emit_data * emit_data, unsigned target, bool atomic) { const struct tgsi_full_instruction *inst = emit_data->inst; LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0); LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0); LLVMValueRef r128 = i1false; LLVMValueRef da = tgsi_is_array_image(target) ? i1true : i1false; LLVMValueRef glc = inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ? i1true : i1false; LLVMValueRef slc = i1false; LLVMValueRef lwe = i1false; if (atomic || (HAVE_LLVM <= 0x0309)) { emit_data->args[emit_data->arg_count++] = r128; emit_data->args[emit_data->arg_count++] = da; if (!atomic) { emit_data->args[emit_data->arg_count++] = glc; } emit_data->args[emit_data->arg_count++] = slc; return; } /* HAVE_LLVM >= 0x0400 */ emit_data->args[emit_data->arg_count++] = glc; emit_data->args[emit_data->arg_count++] = slc; emit_data->args[emit_data->arg_count++] = lwe; emit_data->args[emit_data->arg_count++] = da; } /** * Given a 256 bit resource, extract the top half (which stores the buffer * resource in the case of textures and images). */ static LLVMValueRef extract_rsrc_top_half( struct si_shader_context *ctx, LLVMValueRef rsrc) { struct gallivm_state *gallivm = &ctx->gallivm; struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; LLVMTypeRef v2i128 = LLVMVectorType(ctx->i128, 2); rsrc = LLVMBuildBitCast(gallivm->builder, rsrc, v2i128, ""); rsrc = LLVMBuildExtractElement(gallivm->builder, rsrc, bld_base->uint_bld.one, ""); rsrc = LLVMBuildBitCast(gallivm->builder, rsrc, ctx->v4i32, ""); return rsrc; } /** * Append the resource and indexing arguments for buffer intrinsics. * * \param rsrc the v4i32 buffer resource * \param index index into the buffer (stride-based) * \param offset byte offset into the buffer */ static void buffer_append_args( struct si_shader_context *ctx, struct lp_build_emit_data *emit_data, LLVMValueRef rsrc, LLVMValueRef index, LLVMValueRef offset, bool atomic) { const struct tgsi_full_instruction *inst = emit_data->inst; LLVMValueRef i1false = LLVMConstInt(ctx->i1, 0, 0); LLVMValueRef i1true = LLVMConstInt(ctx->i1, 1, 0); emit_data->args[emit_data->arg_count++] = rsrc; emit_data->args[emit_data->arg_count++] = index; /* vindex */ emit_data->args[emit_data->arg_count++] = offset; /* voffset */ if (!atomic) { emit_data->args[emit_data->arg_count++] = inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE) ? i1true : i1false; /* glc */ } emit_data->args[emit_data->arg_count++] = i1false; /* slc */ } static void load_fetch_args( struct lp_build_tgsi_context * bld_base, struct lp_build_emit_data * emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; const struct tgsi_full_instruction * inst = emit_data->inst; unsigned target = inst->Memory.Texture; LLVMValueRef rsrc; emit_data->dst_type = LLVMVectorType(bld_base->base.elem_type, 4); if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { LLVMBuilderRef builder = gallivm->builder; LLVMValueRef offset; LLVMValueRef tmp; rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]); tmp = lp_build_emit_fetch(bld_base, inst, 1, 0); offset = LLVMBuildBitCast(builder, tmp, bld_base->uint_bld.elem_type, ""); buffer_append_args(ctx, emit_data, rsrc, bld_base->uint_bld.zero, offset, false); } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) { LLVMValueRef coords; image_fetch_rsrc(bld_base, &inst->Src[0], false, &rsrc); coords = image_fetch_coords(bld_base, inst, 1); if (target == TGSI_TEXTURE_BUFFER) { rsrc = extract_rsrc_top_half(ctx, rsrc); buffer_append_args(ctx, emit_data, rsrc, coords, bld_base->uint_bld.zero, false); } else { emit_data->args[0] = coords; emit_data->args[1] = rsrc; emit_data->args[2] = lp_build_const_int32(gallivm, 15); /* dmask */ emit_data->arg_count = 3; image_append_args(ctx, emit_data, target, false); } } } static void load_emit_buffer(struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { const struct tgsi_full_instruction *inst = emit_data->inst; struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; uint writemask = inst->Dst[0].Register.WriteMask; uint count = util_last_bit(writemask); const char *intrinsic_name; LLVMTypeRef dst_type; switch (count) { case 1: intrinsic_name = "llvm.amdgcn.buffer.load.f32"; dst_type = ctx->f32; break; case 2: intrinsic_name = "llvm.amdgcn.buffer.load.v2f32"; dst_type = LLVMVectorType(ctx->f32, 2); break; default: // 3 & 4 intrinsic_name = "llvm.amdgcn.buffer.load.v4f32"; dst_type = ctx->v4f32; count = 4; } emit_data->output[emit_data->chan] = lp_build_intrinsic( builder, intrinsic_name, dst_type, emit_data->args, emit_data->arg_count, LLVMReadOnlyAttribute); } static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx, const struct tgsi_full_instruction *inst, LLVMTypeRef type, int arg) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; LLVMValueRef offset, ptr; int addr_space; offset = lp_build_emit_fetch(&ctx->soa.bld_base, inst, arg, 0); offset = LLVMBuildBitCast(builder, offset, ctx->i32, ""); ptr = ctx->shared_memory; ptr = LLVMBuildGEP(builder, ptr, &offset, 1, ""); addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr)); ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), ""); return ptr; } static void load_emit_memory( struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { const struct tgsi_full_instruction *inst = emit_data->inst; struct lp_build_context *base = &ctx->soa.bld_base.base; struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; unsigned writemask = inst->Dst[0].Register.WriteMask; LLVMValueRef channels[4], ptr, derived_ptr, index; int chan; ptr = get_memory_ptr(ctx, inst, base->elem_type, 1); for (chan = 0; chan < 4; ++chan) { if (!(writemask & (1 << chan))) { channels[chan] = LLVMGetUndef(base->elem_type); continue; } index = lp_build_const_int32(gallivm, chan); derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, ""); channels[chan] = LLVMBuildLoad(builder, derived_ptr, ""); } emit_data->output[emit_data->chan] = lp_build_gather_values(gallivm, channels, 4); } static void get_image_intr_name(const char *base_name, LLVMTypeRef data_type, LLVMTypeRef coords_type, LLVMTypeRef rsrc_type, char *out_name, unsigned out_len) { char coords_type_name[8]; build_type_name_for_intr(coords_type, coords_type_name, sizeof(coords_type_name)); if (HAVE_LLVM <= 0x0309) { snprintf(out_name, out_len, "%s.%s", base_name, coords_type_name); } else { char data_type_name[8]; char rsrc_type_name[8]; build_type_name_for_intr(data_type, data_type_name, sizeof(data_type_name)); build_type_name_for_intr(rsrc_type, rsrc_type_name, sizeof(rsrc_type_name)); snprintf(out_name, out_len, "%s.%s.%s.%s", base_name, data_type_name, coords_type_name, rsrc_type_name); } } static void load_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction * inst = emit_data->inst; char intrinsic_name[64]; if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) { load_emit_memory(ctx, emit_data); return; } if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) emit_waitcnt(ctx); if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { load_emit_buffer(ctx, emit_data); return; } if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { emit_data->output[emit_data->chan] = lp_build_intrinsic( builder, "llvm.amdgcn.buffer.load.format.v4f32", emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadOnlyAttribute); } else { get_image_intr_name("llvm.amdgcn.image.load", emit_data->dst_type, /* vdata */ LLVMTypeOf(emit_data->args[0]), /* coords */ LLVMTypeOf(emit_data->args[1]), /* rsrc */ intrinsic_name, sizeof(intrinsic_name)); emit_data->output[emit_data->chan] = lp_build_intrinsic( builder, intrinsic_name, emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadOnlyAttribute); } } static void store_fetch_args( struct lp_build_tgsi_context * bld_base, struct lp_build_emit_data * emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction * inst = emit_data->inst; struct tgsi_full_src_register memory; LLVMValueRef chans[4]; LLVMValueRef data; LLVMValueRef rsrc; unsigned chan; emit_data->dst_type = LLVMVoidTypeInContext(gallivm->context); for (chan = 0; chan < 4; ++chan) { chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan); } data = lp_build_gather_values(gallivm, chans, 4); emit_data->args[emit_data->arg_count++] = data; memory = tgsi_full_src_register_from_dst(&inst->Dst[0]); if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) { LLVMValueRef offset; LLVMValueRef tmp; rsrc = shader_buffer_fetch_rsrc(ctx, &memory); tmp = lp_build_emit_fetch(bld_base, inst, 0, 0); offset = LLVMBuildBitCast(builder, tmp, bld_base->uint_bld.elem_type, ""); buffer_append_args(ctx, emit_data, rsrc, bld_base->uint_bld.zero, offset, false); } else if (inst->Dst[0].Register.File == TGSI_FILE_IMAGE) { unsigned target = inst->Memory.Texture; LLVMValueRef coords; coords = image_fetch_coords(bld_base, inst, 0); if (target == TGSI_TEXTURE_BUFFER) { image_fetch_rsrc(bld_base, &memory, false, &rsrc); rsrc = extract_rsrc_top_half(ctx, rsrc); buffer_append_args(ctx, emit_data, rsrc, coords, bld_base->uint_bld.zero, false); } else { emit_data->args[1] = coords; image_fetch_rsrc(bld_base, &memory, true, &emit_data->args[2]); emit_data->args[3] = lp_build_const_int32(gallivm, 15); /* dmask */ emit_data->arg_count = 4; image_append_args(ctx, emit_data, target, false); } } } static void store_emit_buffer( struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { const struct tgsi_full_instruction *inst = emit_data->inst; struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; struct lp_build_context *uint_bld = &ctx->soa.bld_base.uint_bld; LLVMValueRef base_data = emit_data->args[0]; LLVMValueRef base_offset = emit_data->args[3]; unsigned writemask = inst->Dst[0].Register.WriteMask; while (writemask) { int start, count; const char *intrinsic_name; LLVMValueRef data; LLVMValueRef offset; LLVMValueRef tmp; u_bit_scan_consecutive_range(&writemask, &start, &count); /* Due to an LLVM limitation, split 3-element writes * into a 2-element and a 1-element write. */ if (count == 3) { writemask |= 1 << (start + 2); count = 2; } if (count == 4) { data = base_data; intrinsic_name = "llvm.amdgcn.buffer.store.v4f32"; } else if (count == 2) { LLVMTypeRef v2f32 = LLVMVectorType(ctx->f32, 2); tmp = LLVMBuildExtractElement( builder, base_data, lp_build_const_int32(gallivm, start), ""); data = LLVMBuildInsertElement( builder, LLVMGetUndef(v2f32), tmp, uint_bld->zero, ""); tmp = LLVMBuildExtractElement( builder, base_data, lp_build_const_int32(gallivm, start + 1), ""); data = LLVMBuildInsertElement( builder, data, tmp, uint_bld->one, ""); intrinsic_name = "llvm.amdgcn.buffer.store.v2f32"; } else { assert(count == 1); data = LLVMBuildExtractElement( builder, base_data, lp_build_const_int32(gallivm, start), ""); intrinsic_name = "llvm.amdgcn.buffer.store.f32"; } offset = base_offset; if (start != 0) { offset = LLVMBuildAdd( builder, offset, lp_build_const_int32(gallivm, start * 4), ""); } emit_data->args[0] = data; emit_data->args[3] = offset; lp_build_intrinsic( builder, intrinsic_name, emit_data->dst_type, emit_data->args, emit_data->arg_count, 0); } } static void store_emit_memory( struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { const struct tgsi_full_instruction *inst = emit_data->inst; struct gallivm_state *gallivm = &ctx->gallivm; struct lp_build_context *base = &ctx->soa.bld_base.base; LLVMBuilderRef builder = gallivm->builder; unsigned writemask = inst->Dst[0].Register.WriteMask; LLVMValueRef ptr, derived_ptr, data, index; int chan; ptr = get_memory_ptr(ctx, inst, base->elem_type, 0); for (chan = 0; chan < 4; ++chan) { if (!(writemask & (1 << chan))) { continue; } data = lp_build_emit_fetch(&ctx->soa.bld_base, inst, 1, chan); index = lp_build_const_int32(gallivm, chan); derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, ""); LLVMBuildStore(builder, data, derived_ptr); } } static void store_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction * inst = emit_data->inst; unsigned target = inst->Memory.Texture; char intrinsic_name[64]; if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) { store_emit_memory(ctx, emit_data); return; } if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) emit_waitcnt(ctx); if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) { store_emit_buffer(ctx, emit_data); return; } if (target == TGSI_TEXTURE_BUFFER) { emit_data->output[emit_data->chan] = lp_build_intrinsic( builder, "llvm.amdgcn.buffer.store.format.v4f32", emit_data->dst_type, emit_data->args, emit_data->arg_count, 0); } else { get_image_intr_name("llvm.amdgcn.image.store", LLVMTypeOf(emit_data->args[0]), /* vdata */ LLVMTypeOf(emit_data->args[1]), /* coords */ LLVMTypeOf(emit_data->args[2]), /* rsrc */ intrinsic_name, sizeof(intrinsic_name)); emit_data->output[emit_data->chan] = lp_build_intrinsic( builder, intrinsic_name, emit_data->dst_type, emit_data->args, emit_data->arg_count, 0); } } static void atomic_fetch_args( struct lp_build_tgsi_context * bld_base, struct lp_build_emit_data * emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction * inst = emit_data->inst; LLVMValueRef data1, data2; LLVMValueRef rsrc; LLVMValueRef tmp; emit_data->dst_type = bld_base->base.elem_type; tmp = lp_build_emit_fetch(bld_base, inst, 2, 0); data1 = LLVMBuildBitCast(builder, tmp, bld_base->uint_bld.elem_type, ""); if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { tmp = lp_build_emit_fetch(bld_base, inst, 3, 0); data2 = LLVMBuildBitCast(builder, tmp, bld_base->uint_bld.elem_type, ""); } /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order * of arguments, which is reversed relative to TGSI (and GLSL) */ if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) emit_data->args[emit_data->arg_count++] = data2; emit_data->args[emit_data->arg_count++] = data1; if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { LLVMValueRef offset; rsrc = shader_buffer_fetch_rsrc(ctx, &inst->Src[0]); tmp = lp_build_emit_fetch(bld_base, inst, 1, 0); offset = LLVMBuildBitCast(builder, tmp, bld_base->uint_bld.elem_type, ""); buffer_append_args(ctx, emit_data, rsrc, bld_base->uint_bld.zero, offset, true); } else if (inst->Src[0].Register.File == TGSI_FILE_IMAGE) { unsigned target = inst->Memory.Texture; LLVMValueRef coords; image_fetch_rsrc(bld_base, &inst->Src[0], target != TGSI_TEXTURE_BUFFER, &rsrc); coords = image_fetch_coords(bld_base, inst, 1); if (target == TGSI_TEXTURE_BUFFER) { rsrc = extract_rsrc_top_half(ctx, rsrc); buffer_append_args(ctx, emit_data, rsrc, coords, bld_base->uint_bld.zero, true); } else { emit_data->args[emit_data->arg_count++] = coords; emit_data->args[emit_data->arg_count++] = rsrc; image_append_args(ctx, emit_data, target, true); } } } static void atomic_emit_memory(struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction * inst = emit_data->inst; LLVMValueRef ptr, result, arg; ptr = get_memory_ptr(ctx, inst, ctx->i32, 1); arg = lp_build_emit_fetch(&ctx->soa.bld_base, inst, 2, 0); arg = LLVMBuildBitCast(builder, arg, ctx->i32, ""); if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { LLVMValueRef new_data; new_data = lp_build_emit_fetch(&ctx->soa.bld_base, inst, 3, 0); new_data = LLVMBuildBitCast(builder, new_data, ctx->i32, ""); #if HAVE_LLVM >= 0x309 result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data, LLVMAtomicOrderingSequentiallyConsistent, LLVMAtomicOrderingSequentiallyConsistent, false); #endif result = LLVMBuildExtractValue(builder, result, 0, ""); } else { LLVMAtomicRMWBinOp op; switch(inst->Instruction.Opcode) { case TGSI_OPCODE_ATOMUADD: op = LLVMAtomicRMWBinOpAdd; break; case TGSI_OPCODE_ATOMXCHG: op = LLVMAtomicRMWBinOpXchg; break; case TGSI_OPCODE_ATOMAND: op = LLVMAtomicRMWBinOpAnd; break; case TGSI_OPCODE_ATOMOR: op = LLVMAtomicRMWBinOpOr; break; case TGSI_OPCODE_ATOMXOR: op = LLVMAtomicRMWBinOpXor; break; case TGSI_OPCODE_ATOMUMIN: op = LLVMAtomicRMWBinOpUMin; break; case TGSI_OPCODE_ATOMUMAX: op = LLVMAtomicRMWBinOpUMax; break; case TGSI_OPCODE_ATOMIMIN: op = LLVMAtomicRMWBinOpMin; break; case TGSI_OPCODE_ATOMIMAX: op = LLVMAtomicRMWBinOpMax; break; default: unreachable("unknown atomic opcode"); } result = LLVMBuildAtomicRMW(builder, op, ptr, arg, LLVMAtomicOrderingSequentiallyConsistent, false); } emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, emit_data->dst_type, ""); } static void atomic_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction * inst = emit_data->inst; char intrinsic_name[40]; LLVMValueRef tmp; if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) { atomic_emit_memory(ctx, emit_data); return; } if (inst->Src[0].Register.File == TGSI_FILE_BUFFER || inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { snprintf(intrinsic_name, sizeof(intrinsic_name), "llvm.amdgcn.buffer.atomic.%s", action->intr_name); } else { LLVMValueRef coords; char coords_type[8]; if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) coords = emit_data->args[2]; else coords = emit_data->args[1]; build_type_name_for_intr(LLVMTypeOf(coords), coords_type, sizeof(coords_type)); snprintf(intrinsic_name, sizeof(intrinsic_name), "llvm.amdgcn.image.atomic.%s.%s", action->intr_name, coords_type); } tmp = lp_build_intrinsic( builder, intrinsic_name, bld_base->uint_bld.elem_type, emit_data->args, emit_data->arg_count, 0); emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, tmp, bld_base->base.elem_type, ""); } static void resq_fetch_args( struct lp_build_tgsi_context * bld_base, struct lp_build_emit_data * emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; const struct tgsi_full_instruction *inst = emit_data->inst; const struct tgsi_full_src_register *reg = &inst->Src[0]; emit_data->dst_type = ctx->v4i32; if (reg->Register.File == TGSI_FILE_BUFFER) { emit_data->args[0] = shader_buffer_fetch_rsrc(ctx, reg); emit_data->arg_count = 1; } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { image_fetch_rsrc(bld_base, reg, false, &emit_data->args[0]); emit_data->arg_count = 1; } else { emit_data->args[0] = bld_base->uint_bld.zero; /* mip level */ image_fetch_rsrc(bld_base, reg, false, &emit_data->args[1]); emit_data->args[2] = lp_build_const_int32(gallivm, 15); /* dmask */ emit_data->args[3] = bld_base->uint_bld.zero; /* unorm */ emit_data->args[4] = bld_base->uint_bld.zero; /* r128 */ emit_data->args[5] = tgsi_is_array_image(inst->Memory.Texture) ? bld_base->uint_bld.one : bld_base->uint_bld.zero; /* da */ emit_data->args[6] = bld_base->uint_bld.zero; /* glc */ emit_data->args[7] = bld_base->uint_bld.zero; /* slc */ emit_data->args[8] = bld_base->uint_bld.zero; /* tfe */ emit_data->args[9] = bld_base->uint_bld.zero; /* lwe */ emit_data->arg_count = 10; } } static void resq_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction *inst = emit_data->inst; LLVMValueRef out; if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { out = LLVMBuildExtractElement(builder, emit_data->args[0], lp_build_const_int32(gallivm, 2), ""); } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { out = get_buffer_size(bld_base, emit_data->args[0]); } else { out = lp_build_intrinsic( builder, "llvm.SI.getresinfo.i32", emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadNoneAttribute); /* Divide the number of layers by 6 to get the number of cubes. */ if (inst->Memory.Texture == TGSI_TEXTURE_CUBE_ARRAY) { LLVMValueRef imm2 = lp_build_const_int32(gallivm, 2); LLVMValueRef imm6 = lp_build_const_int32(gallivm, 6); LLVMValueRef z = LLVMBuildExtractElement(builder, out, imm2, ""); z = LLVMBuildSDiv(builder, z, imm6, ""); out = LLVMBuildInsertElement(builder, out, z, imm2, ""); } } emit_data->output[emit_data->chan] = out; } static void set_tex_fetch_args(struct si_shader_context *ctx, struct lp_build_emit_data *emit_data, unsigned opcode, unsigned target, LLVMValueRef res_ptr, LLVMValueRef samp_ptr, LLVMValueRef *param, unsigned count, unsigned dmask) { struct gallivm_state *gallivm = &ctx->gallivm; unsigned num_args; unsigned is_rect = target == TGSI_TEXTURE_RECT; /* Pad to power of two vector */ while (count < util_next_power_of_two(count)) param[count++] = LLVMGetUndef(ctx->i32); /* Texture coordinates. */ if (count > 1) emit_data->args[0] = lp_build_gather_values(gallivm, param, count); else emit_data->args[0] = param[0]; /* Resource. */ emit_data->args[1] = res_ptr; num_args = 2; if (opcode == TGSI_OPCODE_TXF || opcode == TGSI_OPCODE_TXQ) emit_data->dst_type = ctx->v4i32; else { emit_data->dst_type = ctx->v4f32; emit_data->args[num_args++] = samp_ptr; } emit_data->args[num_args++] = lp_build_const_int32(gallivm, dmask); emit_data->args[num_args++] = lp_build_const_int32(gallivm, is_rect); /* unorm */ emit_data->args[num_args++] = lp_build_const_int32(gallivm, 0); /* r128 */ emit_data->args[num_args++] = lp_build_const_int32(gallivm, tgsi_is_array_sampler(target)); /* da */ emit_data->args[num_args++] = lp_build_const_int32(gallivm, 0); /* glc */ emit_data->args[num_args++] = lp_build_const_int32(gallivm, 0); /* slc */ emit_data->args[num_args++] = lp_build_const_int32(gallivm, 0); /* tfe */ emit_data->args[num_args++] = lp_build_const_int32(gallivm, 0); /* lwe */ emit_data->arg_count = num_args; } static const struct lp_build_tgsi_action tex_action; enum desc_type { DESC_IMAGE, DESC_FMASK, DESC_SAMPLER }; static LLVMTypeRef const_array(LLVMTypeRef elem_type, int num_elements) { return LLVMPointerType(LLVMArrayType(elem_type, num_elements), CONST_ADDR_SPACE); } /** * Load an image view, fmask view. or sampler state descriptor. */ static LLVMValueRef load_sampler_desc_custom(struct si_shader_context *ctx, LLVMValueRef list, LLVMValueRef index, enum desc_type type) { struct gallivm_state *gallivm = &ctx->gallivm; LLVMBuilderRef builder = gallivm->builder; switch (type) { case DESC_IMAGE: /* The image is at [0:7]. */ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); break; case DESC_FMASK: /* The FMASK is at [8:15]. */ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 1, 0), ""); break; case DESC_SAMPLER: /* The sampler state is at [12:15]. */ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 4, 0), ""); index = LLVMBuildAdd(builder, index, LLVMConstInt(ctx->i32, 3, 0), ""); list = LLVMBuildPointerCast(builder, list, const_array(ctx->v4i32, 0), ""); break; } return build_indexed_load_const(ctx, list, index); } static LLVMValueRef load_sampler_desc(struct si_shader_context *ctx, LLVMValueRef index, enum desc_type type) { LLVMValueRef list = LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLERS); return load_sampler_desc_custom(ctx, list, index, type); } /* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL. * * SI-CI: * If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic * filtering manually. The driver sets img7 to a mask clearing * MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do: * s_and_b32 samp0, samp0, img7 * * VI: * The ANISO_OVERRIDE sampler field enables this fix in TA. */ static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx, LLVMValueRef res, LLVMValueRef samp) { LLVMBuilderRef builder = ctx->gallivm.builder; LLVMValueRef img7, samp0; if (ctx->screen->b.chip_class >= VI) return samp; img7 = LLVMBuildExtractElement(builder, res, LLVMConstInt(ctx->i32, 7, 0), ""); samp0 = LLVMBuildExtractElement(builder, samp, LLVMConstInt(ctx->i32, 0, 0), ""); samp0 = LLVMBuildAnd(builder, samp0, img7, ""); return LLVMBuildInsertElement(builder, samp, samp0, LLVMConstInt(ctx->i32, 0, 0), ""); } static void tex_fetch_ptrs( struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data, LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr) { struct si_shader_context *ctx = si_shader_context(bld_base); const struct tgsi_full_instruction *inst = emit_data->inst; unsigned target = inst->Texture.Texture; unsigned sampler_src; unsigned sampler_index; LLVMValueRef index; sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1; sampler_index = emit_data->inst->Src[sampler_src].Register.Index; if (emit_data->inst->Src[sampler_src].Register.Indirect) { const struct tgsi_full_src_register *reg = &emit_data->inst->Src[sampler_src]; index = get_bounded_indirect_index(ctx, ®->Indirect, reg->Register.Index, SI_NUM_SAMPLERS); } else { index = LLVMConstInt(ctx->i32, sampler_index, 0); } *res_ptr = load_sampler_desc(ctx, index, DESC_IMAGE); if (target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA) { if (samp_ptr) *samp_ptr = NULL; if (fmask_ptr) *fmask_ptr = load_sampler_desc(ctx, index, DESC_FMASK); } else { if (samp_ptr) { *samp_ptr = load_sampler_desc(ctx, index, DESC_SAMPLER); *samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr); } if (fmask_ptr) *fmask_ptr = NULL; } } static void txq_fetch_args( struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; const struct tgsi_full_instruction *inst = emit_data->inst; unsigned target = inst->Texture.Texture; LLVMValueRef res_ptr; LLVMValueRef address; tex_fetch_ptrs(bld_base, emit_data, &res_ptr, NULL, NULL); if (target == TGSI_TEXTURE_BUFFER) { /* Read the size from the buffer descriptor directly. */ LLVMValueRef res = LLVMBuildBitCast(builder, res_ptr, ctx->v8i32, ""); emit_data->args[0] = get_buffer_size(bld_base, res); return; } /* Textures - set the mip level. */ address = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X); set_tex_fetch_args(ctx, emit_data, TGSI_OPCODE_TXQ, target, res_ptr, NULL, &address, 1, 0xf); } static void txq_emit(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct lp_build_context *base = &bld_base->base; unsigned target = emit_data->inst->Texture.Texture; if (target == TGSI_TEXTURE_BUFFER) { /* Just return the buffer size. */ emit_data->output[emit_data->chan] = emit_data->args[0]; return; } emit_data->output[emit_data->chan] = lp_build_intrinsic( base->gallivm->builder, "llvm.SI.getresinfo.i32", emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadNoneAttribute); /* Divide the number of layers by 6 to get the number of cubes. */ if (target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { LLVMBuilderRef builder = bld_base->base.gallivm->builder; LLVMValueRef two = lp_build_const_int32(bld_base->base.gallivm, 2); LLVMValueRef six = lp_build_const_int32(bld_base->base.gallivm, 6); LLVMValueRef v4 = emit_data->output[emit_data->chan]; LLVMValueRef z = LLVMBuildExtractElement(builder, v4, two, ""); z = LLVMBuildSDiv(builder, z, six, ""); emit_data->output[emit_data->chan] = LLVMBuildInsertElement(builder, v4, z, two, ""); } } static void tex_fetch_args( struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; const struct tgsi_full_instruction *inst = emit_data->inst; unsigned opcode = inst->Instruction.Opcode; unsigned target = inst->Texture.Texture; LLVMValueRef coords[5], derivs[6]; LLVMValueRef address[16]; unsigned num_coords = tgsi_util_get_texture_coord_dim(target); int ref_pos = tgsi_util_get_shadow_ref_src_index(target); unsigned count = 0; unsigned chan; unsigned num_deriv_channels = 0; bool has_offset = inst->Texture.NumOffsets > 0; LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL; unsigned dmask = 0xf; tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr); if (target == TGSI_TEXTURE_BUFFER) { LLVMTypeRef v2i128 = LLVMVectorType(ctx->i128, 2); /* Bitcast and truncate v8i32 to v16i8. */ LLVMValueRef res = res_ptr; res = LLVMBuildBitCast(gallivm->builder, res, v2i128, ""); res = LLVMBuildExtractElement(gallivm->builder, res, bld_base->uint_bld.one, ""); res = LLVMBuildBitCast(gallivm->builder, res, ctx->v16i8, ""); emit_data->dst_type = ctx->v4f32; emit_data->args[0] = res; emit_data->args[1] = bld_base->uint_bld.zero; emit_data->args[2] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_X); emit_data->arg_count = 3; return; } /* Fetch and project texture coordinates */ coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W); for (chan = 0; chan < 3; chan++ ) { coords[chan] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, chan); if (opcode == TGSI_OPCODE_TXP) coords[chan] = lp_build_emit_llvm_binary(bld_base, TGSI_OPCODE_DIV, coords[chan], coords[3]); } if (opcode == TGSI_OPCODE_TXP) coords[3] = bld_base->base.one; /* Pack offsets. */ if (has_offset && opcode != TGSI_OPCODE_TXF) { /* The offsets are six-bit signed integers packed like this: * X=[5:0], Y=[13:8], and Z=[21:16]. */ LLVMValueRef offset[3], pack; assert(inst->Texture.NumOffsets == 1); for (chan = 0; chan < 3; chan++) { offset[chan] = lp_build_emit_fetch_texoffset(bld_base, emit_data->inst, 0, chan); offset[chan] = LLVMBuildAnd(gallivm->builder, offset[chan], lp_build_const_int32(gallivm, 0x3f), ""); if (chan) offset[chan] = LLVMBuildShl(gallivm->builder, offset[chan], lp_build_const_int32(gallivm, chan*8), ""); } pack = LLVMBuildOr(gallivm->builder, offset[0], offset[1], ""); pack = LLVMBuildOr(gallivm->builder, pack, offset[2], ""); address[count++] = pack; } /* Pack LOD bias value */ if (opcode == TGSI_OPCODE_TXB) address[count++] = coords[3]; if (opcode == TGSI_OPCODE_TXB2) address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); /* Pack depth comparison value */ if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) { LLVMValueRef z; if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); } else { assert(ref_pos >= 0); z = coords[ref_pos]; } /* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT, * so the depth comparison value isn't clamped for Z16 and * Z24 anymore. Do it manually here. * * It's unnecessary if the original texture format was * Z32_FLOAT, but we don't know that here. */ if (ctx->screen->b.chip_class == VI) z = si_llvm_saturate(bld_base, z); address[count++] = z; } /* Pack user derivatives */ if (opcode == TGSI_OPCODE_TXD) { int param, num_src_deriv_channels; switch (target) { case TGSI_TEXTURE_3D: num_src_deriv_channels = 3; num_deriv_channels = 3; break; case TGSI_TEXTURE_2D: case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_RECT: case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: num_src_deriv_channels = 2; num_deriv_channels = 2; break; case TGSI_TEXTURE_CUBE: case TGSI_TEXTURE_SHADOWCUBE: case TGSI_TEXTURE_CUBE_ARRAY: case TGSI_TEXTURE_SHADOWCUBE_ARRAY: /* Cube derivatives will be converted to 2D. */ num_src_deriv_channels = 3; num_deriv_channels = 2; break; case TGSI_TEXTURE_1D: case TGSI_TEXTURE_SHADOW1D: case TGSI_TEXTURE_1D_ARRAY: case TGSI_TEXTURE_SHADOW1D_ARRAY: num_src_deriv_channels = 1; num_deriv_channels = 1; break; default: unreachable("invalid target"); } for (param = 0; param < 2; param++) for (chan = 0; chan < num_src_deriv_channels; chan++) derivs[param * num_src_deriv_channels + chan] = lp_build_emit_fetch(bld_base, inst, param+1, chan); } if (target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_SHADOWCUBE || target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) si_prepare_cube_coords(bld_base, emit_data, coords, derivs); if (opcode == TGSI_OPCODE_TXD) for (int i = 0; i < num_deriv_channels * 2; i++) address[count++] = derivs[i]; /* Pack texture coordinates */ address[count++] = coords[0]; if (num_coords > 1) address[count++] = coords[1]; if (num_coords > 2) address[count++] = coords[2]; /* Pack LOD or sample index */ if (opcode == TGSI_OPCODE_TXL || opcode == TGSI_OPCODE_TXF) address[count++] = coords[3]; else if (opcode == TGSI_OPCODE_TXL2) address[count++] = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); if (count > 16) { assert(!"Cannot handle more than 16 texture address parameters"); count = 16; } for (chan = 0; chan < count; chan++ ) { address[chan] = LLVMBuildBitCast(gallivm->builder, address[chan], ctx->i32, ""); } /* Adjust the sample index according to FMASK. * * For uncompressed MSAA surfaces, FMASK should return 0x76543210, * which is the identity mapping. Each nibble says which physical sample * should be fetched to get that sample. * * For example, 0x11111100 means there are only 2 samples stored and * the second sample covers 3/4 of the pixel. When reading samples 0 * and 1, return physical sample 0 (determined by the first two 0s * in FMASK), otherwise return physical sample 1. * * The sample index should be adjusted as follows: * sample_index = (fmask >> (sample_index * 4)) & 0xF; */ if (target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA) { struct lp_build_context *uint_bld = &bld_base->uint_bld; struct lp_build_emit_data txf_emit_data = *emit_data; LLVMValueRef txf_address[4]; unsigned txf_count = count; struct tgsi_full_instruction inst = {}; memcpy(txf_address, address, sizeof(txf_address)); if (target == TGSI_TEXTURE_2D_MSAA) { txf_address[2] = bld_base->uint_bld.zero; } txf_address[3] = bld_base->uint_bld.zero; /* Read FMASK using TXF. */ inst.Instruction.Opcode = TGSI_OPCODE_TXF; inst.Texture.Texture = target; txf_emit_data.inst = &inst; txf_emit_data.chan = 0; set_tex_fetch_args(ctx, &txf_emit_data, TGSI_OPCODE_TXF, target, fmask_ptr, NULL, txf_address, txf_count, 0xf); build_tex_intrinsic(&tex_action, bld_base, &txf_emit_data); /* Initialize some constants. */ LLVMValueRef four = LLVMConstInt(ctx->i32, 4, 0); LLVMValueRef F = LLVMConstInt(ctx->i32, 0xF, 0); /* Apply the formula. */ LLVMValueRef fmask = LLVMBuildExtractElement(gallivm->builder, txf_emit_data.output[0], uint_bld->zero, ""); unsigned sample_chan = target == TGSI_TEXTURE_2D_MSAA ? 2 : 3; LLVMValueRef sample_index4 = LLVMBuildMul(gallivm->builder, address[sample_chan], four, ""); LLVMValueRef shifted_fmask = LLVMBuildLShr(gallivm->builder, fmask, sample_index4, ""); LLVMValueRef final_sample = LLVMBuildAnd(gallivm->builder, shifted_fmask, F, ""); /* Don't rewrite the sample index if WORD1.DATA_FORMAT of the FMASK * resource descriptor is 0 (invalid), */ LLVMValueRef fmask_desc = LLVMBuildBitCast(gallivm->builder, fmask_ptr, ctx->v8i32, ""); LLVMValueRef fmask_word1 = LLVMBuildExtractElement(gallivm->builder, fmask_desc, uint_bld->one, ""); LLVMValueRef word1_is_nonzero = LLVMBuildICmp(gallivm->builder, LLVMIntNE, fmask_word1, uint_bld->zero, ""); /* Replace the MSAA sample index. */ address[sample_chan] = LLVMBuildSelect(gallivm->builder, word1_is_nonzero, final_sample, address[sample_chan], ""); } if (opcode == TGSI_OPCODE_TXF) { /* add tex offsets */ if (inst->Texture.NumOffsets) { struct lp_build_context *uint_bld = &bld_base->uint_bld; struct lp_build_tgsi_soa_context *bld = lp_soa_context(bld_base); const struct tgsi_texture_offset *off = inst->TexOffsets; assert(inst->Texture.NumOffsets == 1); switch (target) { case TGSI_TEXTURE_3D: address[2] = lp_build_add(uint_bld, address[2], bld->immediates[off->Index][off->SwizzleZ]); /* fall through */ case TGSI_TEXTURE_2D: case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_RECT: case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: address[1] = lp_build_add(uint_bld, address[1], bld->immediates[off->Index][off->SwizzleY]); /* fall through */ case TGSI_TEXTURE_1D: case TGSI_TEXTURE_SHADOW1D: case TGSI_TEXTURE_1D_ARRAY: case TGSI_TEXTURE_SHADOW1D_ARRAY: address[0] = lp_build_add(uint_bld, address[0], bld->immediates[off->Index][off->SwizzleX]); break; /* texture offsets do not apply to other texture targets */ } } } if (opcode == TGSI_OPCODE_TG4) { unsigned gather_comp = 0; /* DMASK was repurposed for GATHER4. 4 components are always * returned and DMASK works like a swizzle - it selects * the component to fetch. The only valid DMASK values are * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns * (red,red,red,red) etc.) The ISA document doesn't mention * this. */ /* Get the component index from src1.x for Gather4. */ if (!tgsi_is_shadow_target(target)) { LLVMValueRef (*imms)[4] = lp_soa_context(bld_base)->immediates; LLVMValueRef comp_imm; struct tgsi_src_register src1 = inst->Src[1].Register; assert(src1.File == TGSI_FILE_IMMEDIATE); comp_imm = imms[src1.Index][src1.SwizzleX]; gather_comp = LLVMConstIntGetZExtValue(comp_imm); gather_comp = CLAMP(gather_comp, 0, 3); } dmask = 1 << gather_comp; } set_tex_fetch_args(ctx, emit_data, opcode, target, res_ptr, samp_ptr, address, count, dmask); } /* Gather4 should follow the same rules as bilinear filtering, but the hardware * incorrectly forces nearest filtering if the texture format is integer. * The only effect it has on Gather4, which always returns 4 texels for * bilinear filtering, is that the final coordinates are off by 0.5 of * the texel size. * * The workaround is to subtract 0.5 from the unnormalized coordinates, * or (0.5 / size) from the normalized coordinates. */ static void si_lower_gather4_integer(struct si_shader_context *ctx, struct lp_build_emit_data *emit_data, const char *intr_name, unsigned coord_vgpr_index) { LLVMBuilderRef builder = ctx->gallivm.builder; LLVMValueRef coord = emit_data->args[0]; LLVMValueRef half_texel[2]; int c; if (emit_data->inst->Texture.Texture == TGSI_TEXTURE_RECT || emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWRECT) { half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5); } else { struct tgsi_full_instruction txq_inst = {}; struct lp_build_emit_data txq_emit_data = {}; /* Query the texture size. */ txq_inst.Texture.Texture = emit_data->inst->Texture.Texture; txq_emit_data.inst = &txq_inst; txq_emit_data.dst_type = ctx->v4i32; set_tex_fetch_args(ctx, &txq_emit_data, TGSI_OPCODE_TXQ, txq_inst.Texture.Texture, emit_data->args[1], NULL, &ctx->soa.bld_base.uint_bld.zero, 1, 0xf); txq_emit(NULL, &ctx->soa.bld_base, &txq_emit_data); /* Compute -0.5 / size. */ for (c = 0; c < 2; c++) { half_texel[c] = LLVMBuildExtractElement(builder, txq_emit_data.output[0], LLVMConstInt(ctx->i32, c, 0), ""); half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, ""); half_texel[c] = lp_build_emit_llvm_unary(&ctx->soa.bld_base, TGSI_OPCODE_RCP, half_texel[c]); half_texel[c] = LLVMBuildFMul(builder, half_texel[c], LLVMConstReal(ctx->f32, -0.5), ""); } } for (c = 0; c < 2; c++) { LLVMValueRef tmp; LLVMValueRef index = LLVMConstInt(ctx->i32, coord_vgpr_index + c, 0); tmp = LLVMBuildExtractElement(builder, coord, index, ""); tmp = LLVMBuildBitCast(builder, tmp, ctx->f32, ""); tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], ""); tmp = LLVMBuildBitCast(builder, tmp, ctx->i32, ""); coord = LLVMBuildInsertElement(builder, coord, tmp, index, ""); } emit_data->args[0] = coord; emit_data->output[emit_data->chan] = lp_build_intrinsic(builder, intr_name, emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadNoneAttribute); } static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *base = &bld_base->base; const struct tgsi_full_instruction *inst = emit_data->inst; unsigned opcode = inst->Instruction.Opcode; unsigned target = inst->Texture.Texture; char intr_name[127]; bool has_offset = inst->Texture.NumOffsets > 0; bool is_shadow = tgsi_is_shadow_target(target); char type[64]; const char *name = "llvm.SI.image.sample"; const char *infix = ""; if (target == TGSI_TEXTURE_BUFFER) { emit_data->output[emit_data->chan] = lp_build_intrinsic( base->gallivm->builder, "llvm.SI.vs.load.input", emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadNoneAttribute); return; } switch (opcode) { case TGSI_OPCODE_TXF: name = target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA ? "llvm.SI.image.load" : "llvm.SI.image.load.mip"; is_shadow = false; has_offset = false; break; case TGSI_OPCODE_LODQ: name = "llvm.SI.getlod"; is_shadow = false; has_offset = false; break; case TGSI_OPCODE_TEX: case TGSI_OPCODE_TEX2: case TGSI_OPCODE_TXP: if (ctx->type != PIPE_SHADER_FRAGMENT) infix = ".lz"; break; case TGSI_OPCODE_TXB: case TGSI_OPCODE_TXB2: assert(ctx->type == PIPE_SHADER_FRAGMENT); infix = ".b"; break; case TGSI_OPCODE_TXL: case TGSI_OPCODE_TXL2: infix = ".l"; break; case TGSI_OPCODE_TXD: infix = ".d"; break; case TGSI_OPCODE_TG4: name = "llvm.SI.gather4"; infix = ".lz"; break; default: assert(0); return; } /* Add the type and suffixes .c, .o if needed. */ build_type_name_for_intr(LLVMTypeOf(emit_data->args[0]), type, sizeof(type)); sprintf(intr_name, "%s%s%s%s.%s", name, is_shadow ? ".c" : "", infix, has_offset ? ".o" : "", type); /* The hardware needs special lowering for Gather4 with integer formats. */ if (opcode == TGSI_OPCODE_TG4) { struct tgsi_shader_info *info = &ctx->shader->selector->info; /* This will also work with non-constant indexing because of how * glsl_to_tgsi works and we intent to preserve that behavior. */ const unsigned src_idx = 2; unsigned sampler = inst->Src[src_idx].Register.Index; assert(inst->Src[src_idx].Register.File == TGSI_FILE_SAMPLER); if (info->sampler_type[sampler] == TGSI_RETURN_TYPE_SINT || info->sampler_type[sampler] == TGSI_RETURN_TYPE_UINT) { /* Texture coordinates start after: * {offset, bias, z-compare, derivatives} * Only the offset and z-compare can occur here. */ si_lower_gather4_integer(ctx, emit_data, intr_name, (int)has_offset + (int)is_shadow); return; } } emit_data->output[emit_data->chan] = lp_build_intrinsic( base->gallivm->builder, intr_name, emit_data->dst_type, emit_data->args, emit_data->arg_count, LLVMReadNoneAttribute); } static void si_llvm_emit_txqs( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; LLVMValueRef res, samples; LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL; tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr); /* Read the samples from the descriptor directly. */ res = LLVMBuildBitCast(builder, res_ptr, ctx->v8i32, ""); samples = LLVMBuildExtractElement( builder, res, lp_build_const_int32(gallivm, 3), ""); samples = LLVMBuildLShr(builder, samples, lp_build_const_int32(gallivm, 16), ""); samples = LLVMBuildAnd(builder, samples, lp_build_const_int32(gallivm, 0xf), ""); samples = LLVMBuildShl(builder, lp_build_const_int32(gallivm, 1), samples, ""); emit_data->output[emit_data->chan] = samples; } /* * SI implements derivatives using the local data store (LDS) * All writes to the LDS happen in all executing threads at * the same time. TID is the Thread ID for the current * thread and is a value between 0 and 63, representing * the thread's position in the wavefront. * * For the pixel shader threads are grouped into quads of four pixels. * The TIDs of the pixels of a quad are: * * +------+------+ * |4n + 0|4n + 1| * +------+------+ * |4n + 2|4n + 3| * +------+------+ * * So, masking the TID with 0xfffffffc yields the TID of the top left pixel * of the quad, masking with 0xfffffffd yields the TID of the top pixel of * the current pixel's column, and masking with 0xfffffffe yields the TID * of the left pixel of the current pixel's row. * * Adding 1 yields the TID of the pixel to the right of the left pixel, and * adding 2 yields the TID of the pixel below the top pixel. */ /* masks for thread ID. */ #define TID_MASK_TOP_LEFT 0xfffffffc #define TID_MASK_TOP 0xfffffffd #define TID_MASK_LEFT 0xfffffffe static void si_llvm_emit_ddxy( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; unsigned opcode = emit_data->info->opcode; LLVMValueRef thread_id, tl, trbl, tl_tid, trbl_tid, val, args[2]; int idx; unsigned mask; thread_id = get_thread_id(ctx); if (opcode == TGSI_OPCODE_DDX_FINE) mask = TID_MASK_LEFT; else if (opcode == TGSI_OPCODE_DDY_FINE) mask = TID_MASK_TOP; else mask = TID_MASK_TOP_LEFT; tl_tid = LLVMBuildAnd(gallivm->builder, thread_id, lp_build_const_int32(gallivm, mask), ""); /* for DDX we want to next X pixel, DDY next Y pixel. */ idx = (opcode == TGSI_OPCODE_DDX || opcode == TGSI_OPCODE_DDX_FINE) ? 1 : 2; trbl_tid = LLVMBuildAdd(gallivm->builder, tl_tid, lp_build_const_int32(gallivm, idx), ""); val = LLVMBuildBitCast(gallivm->builder, emit_data->args[0], ctx->i32, ""); if (ctx->screen->has_ds_bpermute) { args[0] = LLVMBuildMul(gallivm->builder, tl_tid, lp_build_const_int32(gallivm, 4), ""); args[1] = val; tl = lp_build_intrinsic(gallivm->builder, "llvm.amdgcn.ds.bpermute", ctx->i32, args, 2, LLVMReadNoneAttribute); args[0] = LLVMBuildMul(gallivm->builder, trbl_tid, lp_build_const_int32(gallivm, 4), ""); trbl = lp_build_intrinsic(gallivm->builder, "llvm.amdgcn.ds.bpermute", ctx->i32, args, 2, LLVMReadNoneAttribute); } else { LLVMValueRef store_ptr, load_ptr0, load_ptr1; store_ptr = build_gep0(ctx, ctx->lds, thread_id); load_ptr0 = build_gep0(ctx, ctx->lds, tl_tid); load_ptr1 = build_gep0(ctx, ctx->lds, trbl_tid); LLVMBuildStore(gallivm->builder, val, store_ptr); tl = LLVMBuildLoad(gallivm->builder, load_ptr0, ""); trbl = LLVMBuildLoad(gallivm->builder, load_ptr1, ""); } tl = LLVMBuildBitCast(gallivm->builder, tl, ctx->f32, ""); trbl = LLVMBuildBitCast(gallivm->builder, trbl, ctx->f32, ""); emit_data->output[emit_data->chan] = LLVMBuildFSub(gallivm->builder, trbl, tl, ""); } /* * this takes an I,J coordinate pair, * and works out the X and Y derivatives. * it returns DDX(I), DDX(J), DDY(I), DDY(J). */ static LLVMValueRef si_llvm_emit_ddxy_interp( struct lp_build_tgsi_context *bld_base, LLVMValueRef interp_ij) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef result[4], a; unsigned i; for (i = 0; i < 2; i++) { a = LLVMBuildExtractElement(gallivm->builder, interp_ij, LLVMConstInt(ctx->i32, i, 0), ""); result[i] = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_DDX, a); result[2+i] = lp_build_emit_llvm_unary(bld_base, TGSI_OPCODE_DDY, a); } return lp_build_gather_values(gallivm, result, 4); } static void interp_fetch_args( struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; const struct tgsi_full_instruction *inst = emit_data->inst; if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET) { /* offset is in second src, first two channels */ emit_data->args[0] = lp_build_emit_fetch(bld_base, emit_data->inst, 1, TGSI_CHAN_X); emit_data->args[1] = lp_build_emit_fetch(bld_base, emit_data->inst, 1, TGSI_CHAN_Y); emit_data->arg_count = 2; } else if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) { LLVMValueRef sample_position; LLVMValueRef sample_id; LLVMValueRef halfval = lp_build_const_float(gallivm, 0.5f); /* fetch sample ID, then fetch its sample position, * and place into first two channels. */ sample_id = lp_build_emit_fetch(bld_base, emit_data->inst, 1, TGSI_CHAN_X); sample_id = LLVMBuildBitCast(gallivm->builder, sample_id, ctx->i32, ""); sample_position = load_sample_position(ctx, sample_id); emit_data->args[0] = LLVMBuildExtractElement(gallivm->builder, sample_position, lp_build_const_int32(gallivm, 0), ""); emit_data->args[0] = LLVMBuildFSub(gallivm->builder, emit_data->args[0], halfval, ""); emit_data->args[1] = LLVMBuildExtractElement(gallivm->builder, sample_position, lp_build_const_int32(gallivm, 1), ""); emit_data->args[1] = LLVMBuildFSub(gallivm->builder, emit_data->args[1], halfval, ""); emit_data->arg_count = 2; } } static void build_interp_intrinsic(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct si_shader *shader = ctx->shader; struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef interp_param; const struct tgsi_full_instruction *inst = emit_data->inst; const char *intr_name; int input_index = inst->Src[0].Register.Index; int chan; int i; LLVMValueRef attr_number; LLVMValueRef params = LLVMGetParam(ctx->main_fn, SI_PARAM_PRIM_MASK); int interp_param_idx; unsigned interp = shader->selector->info.input_interpolate[input_index]; unsigned location; assert(inst->Src[0].Register.File == TGSI_FILE_INPUT); if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET || inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) location = TGSI_INTERPOLATE_LOC_CENTER; else location = TGSI_INTERPOLATE_LOC_CENTROID; interp_param_idx = lookup_interp_param_index(interp, location); if (interp_param_idx == -1) return; else if (interp_param_idx) interp_param = get_interp_param(ctx, interp_param_idx); else interp_param = NULL; attr_number = lp_build_const_int32(gallivm, input_index); if (inst->Instruction.Opcode == TGSI_OPCODE_INTERP_OFFSET || inst->Instruction.Opcode == TGSI_OPCODE_INTERP_SAMPLE) { LLVMValueRef ij_out[2]; LLVMValueRef ddxy_out = si_llvm_emit_ddxy_interp(bld_base, interp_param); /* * take the I then J parameters, and the DDX/Y for it, and * calculate the IJ inputs for the interpolator. * temp1 = ddx * offset/sample.x + I; * interp_param.I = ddy * offset/sample.y + temp1; * temp1 = ddx * offset/sample.x + J; * interp_param.J = ddy * offset/sample.y + temp1; */ for (i = 0; i < 2; i++) { LLVMValueRef ix_ll = lp_build_const_int32(gallivm, i); LLVMValueRef iy_ll = lp_build_const_int32(gallivm, i + 2); LLVMValueRef ddx_el = LLVMBuildExtractElement(gallivm->builder, ddxy_out, ix_ll, ""); LLVMValueRef ddy_el = LLVMBuildExtractElement(gallivm->builder, ddxy_out, iy_ll, ""); LLVMValueRef interp_el = LLVMBuildExtractElement(gallivm->builder, interp_param, ix_ll, ""); LLVMValueRef temp1, temp2; interp_el = LLVMBuildBitCast(gallivm->builder, interp_el, ctx->f32, ""); temp1 = LLVMBuildFMul(gallivm->builder, ddx_el, emit_data->args[0], ""); temp1 = LLVMBuildFAdd(gallivm->builder, temp1, interp_el, ""); temp2 = LLVMBuildFMul(gallivm->builder, ddy_el, emit_data->args[1], ""); temp2 = LLVMBuildFAdd(gallivm->builder, temp2, temp1, ""); ij_out[i] = LLVMBuildBitCast(gallivm->builder, temp2, ctx->i32, ""); } interp_param = lp_build_gather_values(bld_base->base.gallivm, ij_out, 2); } intr_name = interp_param ? "llvm.SI.fs.interp" : "llvm.SI.fs.constant"; for (chan = 0; chan < 4; chan++) { LLVMValueRef args[4]; LLVMValueRef llvm_chan; unsigned schan; schan = tgsi_util_get_full_src_register_swizzle(&inst->Src[0], chan); llvm_chan = lp_build_const_int32(gallivm, schan); args[0] = llvm_chan; args[1] = attr_number; args[2] = params; args[3] = interp_param; emit_data->output[chan] = lp_build_intrinsic(gallivm->builder, intr_name, ctx->f32, args, args[3] ? 4 : 3, LLVMReadNoneAttribute); } } static unsigned si_llvm_get_stream(struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { LLVMValueRef (*imms)[4] = lp_soa_context(bld_base)->immediates; struct tgsi_src_register src0 = emit_data->inst->Src[0].Register; unsigned stream; assert(src0.File == TGSI_FILE_IMMEDIATE); stream = LLVMConstIntGetZExtValue(imms[src0.Index][src0.SwizzleX]) & 0x3; return stream; } /* Emit one vertex from the geometry shader */ static void si_llvm_emit_vertex( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct lp_build_context *uint = &bld_base->uint_bld; struct si_shader *shader = ctx->shader; struct tgsi_shader_info *info = &shader->selector->info; struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef soffset = LLVMGetParam(ctx->main_fn, SI_PARAM_GS2VS_OFFSET); LLVMValueRef gs_next_vertex; LLVMValueRef can_emit, kill; LLVMValueRef args[2]; unsigned chan; int i; unsigned stream; stream = si_llvm_get_stream(bld_base, emit_data); /* Write vertex attribute values to GSVS ring */ gs_next_vertex = LLVMBuildLoad(gallivm->builder, ctx->gs_next_vertex[stream], ""); /* If this thread has already emitted the declared maximum number of * vertices, kill it: excessive vertex emissions are not supposed to * have any effect, and GS threads have no externally observable * effects other than emitting vertices. */ can_emit = LLVMBuildICmp(gallivm->builder, LLVMIntULE, gs_next_vertex, lp_build_const_int32(gallivm, shader->selector->gs_max_out_vertices), ""); kill = lp_build_select(&bld_base->base, can_emit, lp_build_const_float(gallivm, 1.0f), lp_build_const_float(gallivm, -1.0f)); lp_build_intrinsic(gallivm->builder, "llvm.AMDGPU.kill", ctx->voidt, &kill, 1, 0); for (i = 0; i < info->num_outputs; i++) { LLVMValueRef *out_ptr = ctx->soa.outputs[i]; for (chan = 0; chan < 4; chan++) { LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], ""); LLVMValueRef voffset = lp_build_const_int32(gallivm, (i * 4 + chan) * shader->selector->gs_max_out_vertices); voffset = lp_build_add(uint, voffset, gs_next_vertex); voffset = lp_build_mul_imm(uint, voffset, 4); out_val = LLVMBuildBitCast(gallivm->builder, out_val, ctx->i32, ""); build_tbuffer_store(ctx, ctx->gsvs_ring[stream], out_val, 1, voffset, soffset, 0, V_008F0C_BUF_DATA_FORMAT_32, V_008F0C_BUF_NUM_FORMAT_UINT, 1, 0, 1, 1, 0); } } gs_next_vertex = lp_build_add(uint, gs_next_vertex, lp_build_const_int32(gallivm, 1)); LLVMBuildStore(gallivm->builder, gs_next_vertex, ctx->gs_next_vertex[stream]); /* Signal vertex emission */ args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_EMIT | SENDMSG_GS | (stream << 8)); args[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_GS_WAVE_ID); lp_build_intrinsic(gallivm->builder, "llvm.SI.sendmsg", ctx->voidt, args, 2, 0); } /* Cut one primitive from the geometry shader */ static void si_llvm_emit_primitive( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMValueRef args[2]; unsigned stream; /* Signal primitive cut */ stream = si_llvm_get_stream(bld_base, emit_data); args[0] = lp_build_const_int32(gallivm, SENDMSG_GS_OP_CUT | SENDMSG_GS | (stream << 8)); args[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_GS_WAVE_ID); lp_build_intrinsic(gallivm->builder, "llvm.SI.sendmsg", ctx->voidt, args, 2, 0); } static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct gallivm_state *gallivm = bld_base->base.gallivm; /* The real barrier instruction isn’t needed, because an entire patch * always fits into a single wave. */ if (ctx->type == PIPE_SHADER_TESS_CTRL) { emit_optimization_barrier(ctx); return; } lp_build_intrinsic(gallivm->builder, HAVE_LLVM >= 0x0309 ? "llvm.amdgcn.s.barrier" : "llvm.AMDGPU.barrier.local", ctx->voidt, NULL, 0, 0); } static const struct lp_build_tgsi_action tex_action = { .fetch_args = tex_fetch_args, .emit = build_tex_intrinsic, }; static const struct lp_build_tgsi_action interp_action = { .fetch_args = interp_fetch_args, .emit = build_interp_intrinsic, }; static void si_create_function(struct si_shader_context *ctx, LLVMTypeRef *returns, unsigned num_returns, LLVMTypeRef *params, unsigned num_params, int last_sgpr) { int i; si_llvm_create_func(ctx, returns, num_returns, params, num_params); si_llvm_shader_type(ctx->main_fn, ctx->type); ctx->return_value = LLVMGetUndef(ctx->return_type); for (i = 0; i <= last_sgpr; ++i) { LLVMValueRef P = LLVMGetParam(ctx->main_fn, i); /* The combination of: * - ByVal * - dereferenceable * - invariant.load * allows the optimization passes to move loads and reduces * SGPR spilling significantly. */ if (LLVMGetTypeKind(LLVMTypeOf(P)) == LLVMPointerTypeKind) { LLVMAddAttribute(P, LLVMByValAttribute); lp_add_attr_dereferenceable(P, UINT64_MAX); } else LLVMAddAttribute(P, LLVMInRegAttribute); } if (ctx->screen->b.debug_flags & DBG_UNSAFE_MATH) { /* These were copied from some LLVM test. */ LLVMAddTargetDependentFunctionAttr(ctx->main_fn, "less-precise-fpmad", "true"); LLVMAddTargetDependentFunctionAttr(ctx->main_fn, "no-infs-fp-math", "true"); LLVMAddTargetDependentFunctionAttr(ctx->main_fn, "no-nans-fp-math", "true"); LLVMAddTargetDependentFunctionAttr(ctx->main_fn, "unsafe-fp-math", "true"); } } static void create_meta_data(struct si_shader_context *ctx) { struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm; ctx->invariant_load_md_kind = LLVMGetMDKindIDInContext(gallivm->context, "invariant.load", 14); ctx->range_md_kind = LLVMGetMDKindIDInContext(gallivm->context, "range", 5); ctx->uniform_md_kind = LLVMGetMDKindIDInContext(gallivm->context, "amdgpu.uniform", 14); ctx->empty_md = LLVMMDNodeInContext(gallivm->context, NULL, 0); } static void declare_streamout_params(struct si_shader_context *ctx, struct pipe_stream_output_info *so, LLVMTypeRef *params, LLVMTypeRef i32, unsigned *num_params) { int i; /* Streamout SGPRs. */ if (so->num_outputs) { if (ctx->type != PIPE_SHADER_TESS_EVAL) params[ctx->param_streamout_config = (*num_params)++] = i32; else ctx->param_streamout_config = ctx->param_tess_offchip; params[ctx->param_streamout_write_index = (*num_params)++] = i32; } /* A streamout buffer offset is loaded if the stride is non-zero. */ for (i = 0; i < 4; i++) { if (!so->stride[i]) continue; params[ctx->param_streamout_offset[i] = (*num_params)++] = i32; } } static unsigned llvm_get_type_size(LLVMTypeRef type) { LLVMTypeKind kind = LLVMGetTypeKind(type); switch (kind) { case LLVMIntegerTypeKind: return LLVMGetIntTypeWidth(type) / 8; case LLVMFloatTypeKind: return 4; case LLVMPointerTypeKind: return 8; case LLVMVectorTypeKind: return LLVMGetVectorSize(type) * llvm_get_type_size(LLVMGetElementType(type)); default: assert(0); return 0; } } static void declare_tess_lds(struct si_shader_context *ctx) { struct gallivm_state *gallivm = &ctx->gallivm; struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; struct lp_build_context *uint = &bld_base->uint_bld; unsigned lds_size = ctx->screen->b.chip_class >= CIK ? 65536 : 32768; ctx->lds = LLVMBuildIntToPtr(gallivm->builder, uint->zero, LLVMPointerType(LLVMArrayType(ctx->i32, lds_size / 4), LOCAL_ADDR_SPACE), "tess_lds"); } static void create_function(struct si_shader_context *ctx) { struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; struct gallivm_state *gallivm = bld_base->base.gallivm; struct si_shader *shader = ctx->shader; LLVMTypeRef params[SI_NUM_PARAMS + SI_NUM_VERTEX_BUFFERS], v3i32; LLVMTypeRef returns[16+32*4]; unsigned i, last_sgpr, num_params, num_return_sgprs; unsigned num_returns = 0; v3i32 = LLVMVectorType(ctx->i32, 3); params[SI_PARAM_RW_BUFFERS] = const_array(ctx->v16i8, SI_NUM_RW_BUFFERS); params[SI_PARAM_CONST_BUFFERS] = const_array(ctx->v16i8, SI_NUM_CONST_BUFFERS); params[SI_PARAM_SAMPLERS] = const_array(ctx->v8i32, SI_NUM_SAMPLERS); params[SI_PARAM_IMAGES] = const_array(ctx->v8i32, SI_NUM_IMAGES); params[SI_PARAM_SHADER_BUFFERS] = const_array(ctx->v4i32, SI_NUM_SHADER_BUFFERS); switch (ctx->type) { case PIPE_SHADER_VERTEX: params[SI_PARAM_VERTEX_BUFFERS] = const_array(ctx->v16i8, SI_NUM_VERTEX_BUFFERS); params[SI_PARAM_BASE_VERTEX] = ctx->i32; params[SI_PARAM_START_INSTANCE] = ctx->i32; params[SI_PARAM_DRAWID] = ctx->i32; num_params = SI_PARAM_DRAWID+1; if (shader->key.vs.as_es) { params[ctx->param_es2gs_offset = num_params++] = ctx->i32; } else if (shader->key.vs.as_ls) { params[SI_PARAM_LS_OUT_LAYOUT] = ctx->i32; num_params = SI_PARAM_LS_OUT_LAYOUT+1; } else { if (ctx->is_gs_copy_shader) { num_params = SI_PARAM_RW_BUFFERS+1; } else { params[SI_PARAM_VS_STATE_BITS] = ctx->i32; num_params = SI_PARAM_VS_STATE_BITS+1; } /* The locations of the other parameters are assigned dynamically. */ declare_streamout_params(ctx, &shader->selector->so, params, ctx->i32, &num_params); } last_sgpr = num_params-1; /* VGPRs */ params[ctx->param_vertex_id = num_params++] = ctx->i32; params[ctx->param_rel_auto_id = num_params++] = ctx->i32; params[ctx->param_vs_prim_id = num_params++] = ctx->i32; params[ctx->param_instance_id = num_params++] = ctx->i32; if (!ctx->is_monolithic && !ctx->is_gs_copy_shader) { /* Vertex load indices. */ ctx->param_vertex_index0 = num_params; for (i = 0; i < shader->selector->info.num_inputs; i++) params[num_params++] = ctx->i32; /* PrimitiveID output. */ if (!shader->key.vs.as_es && !shader->key.vs.as_ls) for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++) returns[num_returns++] = ctx->f32; } break; case PIPE_SHADER_TESS_CTRL: params[SI_PARAM_TCS_OFFCHIP_LAYOUT] = ctx->i32; params[SI_PARAM_TCS_OUT_OFFSETS] = ctx->i32; params[SI_PARAM_TCS_OUT_LAYOUT] = ctx->i32; params[SI_PARAM_TCS_IN_LAYOUT] = ctx->i32; params[ctx->param_oc_lds = SI_PARAM_TCS_OC_LDS] = ctx->i32; params[SI_PARAM_TESS_FACTOR_OFFSET] = ctx->i32; last_sgpr = SI_PARAM_TESS_FACTOR_OFFSET; /* VGPRs */ params[SI_PARAM_PATCH_ID] = ctx->i32; params[SI_PARAM_REL_IDS] = ctx->i32; num_params = SI_PARAM_REL_IDS+1; if (!ctx->is_monolithic) { /* SI_PARAM_TCS_OC_LDS and PARAM_TESS_FACTOR_OFFSET are * placed after the user SGPRs. */ for (i = 0; i < SI_TCS_NUM_USER_SGPR + 2; i++) returns[num_returns++] = ctx->i32; /* SGPRs */ for (i = 0; i < 3; i++) returns[num_returns++] = ctx->f32; /* VGPRs */ } break; case PIPE_SHADER_TESS_EVAL: params[SI_PARAM_TCS_OFFCHIP_LAYOUT] = ctx->i32; num_params = SI_PARAM_TCS_OFFCHIP_LAYOUT+1; if (shader->key.tes.as_es) { params[ctx->param_oc_lds = num_params++] = ctx->i32; params[ctx->param_tess_offchip = num_params++] = ctx->i32; params[ctx->param_es2gs_offset = num_params++] = ctx->i32; } else { params[ctx->param_tess_offchip = num_params++] = ctx->i32; declare_streamout_params(ctx, &shader->selector->so, params, ctx->i32, &num_params); params[ctx->param_oc_lds = num_params++] = ctx->i32; } last_sgpr = num_params - 1; /* VGPRs */ params[ctx->param_tes_u = num_params++] = ctx->f32; params[ctx->param_tes_v = num_params++] = ctx->f32; params[ctx->param_tes_rel_patch_id = num_params++] = ctx->i32; params[ctx->param_tes_patch_id = num_params++] = ctx->i32; /* PrimitiveID output. */ if (!ctx->is_monolithic && !shader->key.tes.as_es) for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++) returns[num_returns++] = ctx->f32; break; case PIPE_SHADER_GEOMETRY: params[SI_PARAM_GS2VS_OFFSET] = ctx->i32; params[SI_PARAM_GS_WAVE_ID] = ctx->i32; last_sgpr = SI_PARAM_GS_WAVE_ID; /* VGPRs */ params[SI_PARAM_VTX0_OFFSET] = ctx->i32; params[SI_PARAM_VTX1_OFFSET] = ctx->i32; params[SI_PARAM_PRIMITIVE_ID] = ctx->i32; params[SI_PARAM_VTX2_OFFSET] = ctx->i32; params[SI_PARAM_VTX3_OFFSET] = ctx->i32; params[SI_PARAM_VTX4_OFFSET] = ctx->i32; params[SI_PARAM_VTX5_OFFSET] = ctx->i32; params[SI_PARAM_GS_INSTANCE_ID] = ctx->i32; num_params = SI_PARAM_GS_INSTANCE_ID+1; break; case PIPE_SHADER_FRAGMENT: params[SI_PARAM_ALPHA_REF] = ctx->f32; params[SI_PARAM_PRIM_MASK] = ctx->i32; last_sgpr = SI_PARAM_PRIM_MASK; params[SI_PARAM_PERSP_SAMPLE] = ctx->v2i32; params[SI_PARAM_PERSP_CENTER] = ctx->v2i32; params[SI_PARAM_PERSP_CENTROID] = ctx->v2i32; params[SI_PARAM_PERSP_PULL_MODEL] = v3i32; params[SI_PARAM_LINEAR_SAMPLE] = ctx->v2i32; params[SI_PARAM_LINEAR_CENTER] = ctx->v2i32; params[SI_PARAM_LINEAR_CENTROID] = ctx->v2i32; params[SI_PARAM_LINE_STIPPLE_TEX] = ctx->f32; params[SI_PARAM_POS_X_FLOAT] = ctx->f32; params[SI_PARAM_POS_Y_FLOAT] = ctx->f32; params[SI_PARAM_POS_Z_FLOAT] = ctx->f32; params[SI_PARAM_POS_W_FLOAT] = ctx->f32; params[SI_PARAM_FRONT_FACE] = ctx->i32; params[SI_PARAM_ANCILLARY] = ctx->i32; params[SI_PARAM_SAMPLE_COVERAGE] = ctx->f32; params[SI_PARAM_POS_FIXED_PT] = ctx->i32; num_params = SI_PARAM_POS_FIXED_PT+1; if (!ctx->is_monolithic) { /* Color inputs from the prolog. */ if (shader->selector->info.colors_read) { unsigned num_color_elements = util_bitcount(shader->selector->info.colors_read); assert(num_params + num_color_elements <= ARRAY_SIZE(params)); for (i = 0; i < num_color_elements; i++) params[num_params++] = ctx->f32; } /* Outputs for the epilog. */ num_return_sgprs = SI_SGPR_ALPHA_REF + 1; num_returns = num_return_sgprs + util_bitcount(shader->selector->info.colors_written) * 4 + shader->selector->info.writes_z + shader->selector->info.writes_stencil + shader->selector->info.writes_samplemask + 1 /* SampleMaskIn */; num_returns = MAX2(num_returns, num_return_sgprs + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1); for (i = 0; i < num_return_sgprs; i++) returns[i] = ctx->i32; for (; i < num_returns; i++) returns[i] = ctx->f32; } break; case PIPE_SHADER_COMPUTE: params[SI_PARAM_GRID_SIZE] = v3i32; params[SI_PARAM_BLOCK_SIZE] = v3i32; params[SI_PARAM_BLOCK_ID] = v3i32; last_sgpr = SI_PARAM_BLOCK_ID; params[SI_PARAM_THREAD_ID] = v3i32; num_params = SI_PARAM_THREAD_ID + 1; break; default: assert(0 && "unimplemented shader"); return; } assert(num_params <= ARRAY_SIZE(params)); si_create_function(ctx, returns, num_returns, params, num_params, last_sgpr); /* Reserve register locations for VGPR inputs the PS prolog may need. */ if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->is_monolithic) { si_llvm_add_attribute(ctx->main_fn, "InitialPSInputAddr", S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) | S_0286D0_PERSP_CENTROID_ENA(1) | S_0286D0_LINEAR_SAMPLE_ENA(1) | S_0286D0_LINEAR_CENTER_ENA(1) | S_0286D0_LINEAR_CENTROID_ENA(1) | S_0286D0_FRONT_FACE_ENA(1) | S_0286D0_POS_FIXED_PT_ENA(1)); } else if (ctx->type == PIPE_SHADER_COMPUTE) { const unsigned *properties = shader->selector->info.properties; unsigned max_work_group_size = properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] * properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] * properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]; if (!max_work_group_size) { /* This is a variable group size compute shader, * compile it for the maximum possible group size. */ max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK; } si_llvm_add_attribute(ctx->main_fn, "amdgpu-max-work-group-size", max_work_group_size); } shader->info.num_input_sgprs = 0; shader->info.num_input_vgprs = 0; for (i = 0; i <= last_sgpr; ++i) shader->info.num_input_sgprs += llvm_get_type_size(params[i]) / 4; /* Unused fragment shader inputs are eliminated by the compiler, * so we don't know yet how many there will be. */ if (ctx->type != PIPE_SHADER_FRAGMENT) for (; i < num_params; ++i) shader->info.num_input_vgprs += llvm_get_type_size(params[i]) / 4; if (!ctx->screen->has_ds_bpermute && bld_base->info && (bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 || bld_base->info->opcode_count[TGSI_OPCODE_DDY] > 0 || bld_base->info->opcode_count[TGSI_OPCODE_DDX_FINE] > 0 || bld_base->info->opcode_count[TGSI_OPCODE_DDY_FINE] > 0 || bld_base->info->opcode_count[TGSI_OPCODE_INTERP_OFFSET] > 0 || bld_base->info->opcode_count[TGSI_OPCODE_INTERP_SAMPLE] > 0)) ctx->lds = LLVMAddGlobalInAddressSpace(gallivm->module, LLVMArrayType(ctx->i32, 64), "ddxy_lds", LOCAL_ADDR_SPACE); if ((ctx->type == PIPE_SHADER_VERTEX && shader->key.vs.as_ls) || ctx->type == PIPE_SHADER_TESS_CTRL || ctx->type == PIPE_SHADER_TESS_EVAL) declare_tess_lds(ctx); } /** * Load ESGS and GSVS ring buffer resource descriptors and save the variables * for later use. */ static void preload_ring_buffers(struct si_shader_context *ctx) { struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm; LLVMValueRef buf_ptr = LLVMGetParam(ctx->main_fn, SI_PARAM_RW_BUFFERS); if ((ctx->type == PIPE_SHADER_VERTEX && ctx->shader->key.vs.as_es) || (ctx->type == PIPE_SHADER_TESS_EVAL && ctx->shader->key.tes.as_es) || ctx->type == PIPE_SHADER_GEOMETRY) { unsigned ring = ctx->type == PIPE_SHADER_GEOMETRY ? SI_GS_RING_ESGS : SI_ES_RING_ESGS; LLVMValueRef offset = lp_build_const_int32(gallivm, ring); ctx->esgs_ring = build_indexed_load_const(ctx, buf_ptr, offset); } if (ctx->is_gs_copy_shader) { LLVMValueRef offset = lp_build_const_int32(gallivm, SI_VS_RING_GSVS); ctx->gsvs_ring[0] = build_indexed_load_const(ctx, buf_ptr, offset); } if (ctx->type == PIPE_SHADER_GEOMETRY) { int i; for (i = 0; i < 4; i++) { LLVMValueRef offset = lp_build_const_int32(gallivm, SI_GS_RING_GSVS0 + i); ctx->gsvs_ring[i] = build_indexed_load_const(ctx, buf_ptr, offset); } } } static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx, LLVMValueRef param_rw_buffers, unsigned param_pos_fixed_pt) { struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; struct gallivm_state *gallivm = bld_base->base.gallivm; LLVMBuilderRef builder = gallivm->builder; LLVMValueRef slot, desc, offset, row, bit, address[2]; /* Use the fixed-point gl_FragCoord input. * Since the stipple pattern is 32x32 and it repeats, just get 5 bits * per coordinate to get the repeating effect. */ address[0] = unpack_param(ctx, param_pos_fixed_pt, 0, 5); address[1] = unpack_param(ctx, param_pos_fixed_pt, 16, 5); /* Load the buffer descriptor. */ slot = lp_build_const_int32(gallivm, SI_PS_CONST_POLY_STIPPLE); desc = build_indexed_load_const(ctx, param_rw_buffers, slot); /* The stipple pattern is 32x32, each row has 32 bits. */ offset = LLVMBuildMul(builder, address[1], LLVMConstInt(ctx->i32, 4, 0), ""); row = buffer_load_const(ctx, desc, offset); row = LLVMBuildBitCast(builder, row, ctx->i32, ""); bit = LLVMBuildLShr(builder, row, address[0], ""); bit = LLVMBuildTrunc(builder, bit, ctx->i1, ""); /* The intrinsic kills the thread if arg < 0. */ bit = LLVMBuildSelect(builder, bit, LLVMConstReal(ctx->f32, 0), LLVMConstReal(ctx->f32, -1), ""); lp_build_intrinsic(builder, "llvm.AMDGPU.kill", ctx->voidt, &bit, 1, 0); } void si_shader_binary_read_config(struct radeon_shader_binary *binary, struct si_shader_config *conf, unsigned symbol_offset) { unsigned i; const unsigned char *config = radeon_shader_binary_config_start(binary, symbol_offset); bool really_needs_scratch = false; /* LLVM adds SGPR spills to the scratch size. * Find out if we really need the scratch buffer. */ for (i = 0; i < binary->reloc_count; i++) { const struct radeon_shader_reloc *reloc = &binary->relocs[i]; if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name) || !strcmp(scratch_rsrc_dword1_symbol, reloc->name)) { really_needs_scratch = true; break; } } /* XXX: We may be able to emit some of these values directly rather than * extracting fields to be emitted later. */ for (i = 0; i < binary->config_size_per_symbol; i+= 8) { unsigned reg = util_le32_to_cpu(*(uint32_t*)(config + i)); unsigned value = util_le32_to_cpu(*(uint32_t*)(config + i + 4)); switch (reg) { case R_00B028_SPI_SHADER_PGM_RSRC1_PS: case R_00B128_SPI_SHADER_PGM_RSRC1_VS: case R_00B228_SPI_SHADER_PGM_RSRC1_GS: case R_00B848_COMPUTE_PGM_RSRC1: conf->num_sgprs = MAX2(conf->num_sgprs, (G_00B028_SGPRS(value) + 1) * 8); conf->num_vgprs = MAX2(conf->num_vgprs, (G_00B028_VGPRS(value) + 1) * 4); conf->float_mode = G_00B028_FLOAT_MODE(value); conf->rsrc1 = value; break; case R_00B02C_SPI_SHADER_PGM_RSRC2_PS: conf->lds_size = MAX2(conf->lds_size, G_00B02C_EXTRA_LDS_SIZE(value)); break; case R_00B84C_COMPUTE_PGM_RSRC2: conf->lds_size = MAX2(conf->lds_size, G_00B84C_LDS_SIZE(value)); conf->rsrc2 = value; break; case R_0286CC_SPI_PS_INPUT_ENA: conf->spi_ps_input_ena = value; break; case R_0286D0_SPI_PS_INPUT_ADDR: conf->spi_ps_input_addr = value; break; case R_0286E8_SPI_TMPRING_SIZE: case R_00B860_COMPUTE_TMPRING_SIZE: /* WAVESIZE is in units of 256 dwords. */ if (really_needs_scratch) conf->scratch_bytes_per_wave = G_00B860_WAVESIZE(value) * 256 * 4; break; case 0x4: /* SPILLED_SGPRS */ conf->spilled_sgprs = value; break; case 0x8: /* SPILLED_VGPRS */ conf->spilled_vgprs = value; break; default: { static bool printed; if (!printed) { fprintf(stderr, "Warning: LLVM emitted unknown " "config register: 0x%x\n", reg); printed = true; } } break; } } if (!conf->spi_ps_input_addr) conf->spi_ps_input_addr = conf->spi_ps_input_ena; } void si_shader_apply_scratch_relocs(struct si_context *sctx, struct si_shader *shader, struct si_shader_config *config, uint64_t scratch_va) { unsigned i; uint32_t scratch_rsrc_dword0 = scratch_va; uint32_t scratch_rsrc_dword1 = S_008F04_BASE_ADDRESS_HI(scratch_va >> 32); /* Enable scratch coalescing if LLVM sets ELEMENT_SIZE & INDEX_STRIDE * correctly. */ if (HAVE_LLVM >= 0x0309) scratch_rsrc_dword1 |= S_008F04_SWIZZLE_ENABLE(1); else scratch_rsrc_dword1 |= S_008F04_STRIDE(config->scratch_bytes_per_wave / 64); for (i = 0 ; i < shader->binary.reloc_count; i++) { const struct radeon_shader_reloc *reloc = &shader->binary.relocs[i]; if (!strcmp(scratch_rsrc_dword0_symbol, reloc->name)) { util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset, &scratch_rsrc_dword0, 4); } else if (!strcmp(scratch_rsrc_dword1_symbol, reloc->name)) { util_memcpy_cpu_to_le32(shader->binary.code + reloc->offset, &scratch_rsrc_dword1, 4); } } } static unsigned si_get_shader_binary_size(struct si_shader *shader) { unsigned size = shader->binary.code_size; if (shader->prolog) size += shader->prolog->binary.code_size; if (shader->epilog) size += shader->epilog->binary.code_size; return size; } int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader) { const struct radeon_shader_binary *prolog = shader->prolog ? &shader->prolog->binary : NULL; const struct radeon_shader_binary *epilog = shader->epilog ? &shader->epilog->binary : NULL; const struct radeon_shader_binary *mainb = &shader->binary; unsigned bo_size = si_get_shader_binary_size(shader) + (!epilog ? mainb->rodata_size : 0); unsigned char *ptr; assert(!prolog || !prolog->rodata_size); assert((!prolog && !epilog) || !mainb->rodata_size); assert(!epilog || !epilog->rodata_size); r600_resource_reference(&shader->bo, NULL); shader->bo = si_resource_create_custom(&sscreen->b.b, PIPE_USAGE_IMMUTABLE, bo_size); if (!shader->bo) return -ENOMEM; /* Upload. */ ptr = sscreen->b.ws->buffer_map(shader->bo->buf, NULL, PIPE_TRANSFER_READ_WRITE); if (prolog) { util_memcpy_cpu_to_le32(ptr, prolog->code, prolog->code_size); ptr += prolog->code_size; } util_memcpy_cpu_to_le32(ptr, mainb->code, mainb->code_size); ptr += mainb->code_size; if (epilog) util_memcpy_cpu_to_le32(ptr, epilog->code, epilog->code_size); else if (mainb->rodata_size > 0) util_memcpy_cpu_to_le32(ptr, mainb->rodata, mainb->rodata_size); sscreen->b.ws->buffer_unmap(shader->bo->buf); return 0; } static void si_shader_dump_disassembly(const struct radeon_shader_binary *binary, struct pipe_debug_callback *debug, const char *name, FILE *file) { char *line, *p; unsigned i, count; if (binary->disasm_string) { fprintf(file, "Shader %s disassembly:\n", name); fprintf(file, "%s", binary->disasm_string); if (debug && debug->debug_message) { /* Very long debug messages are cut off, so send the * disassembly one line at a time. This causes more * overhead, but on the plus side it simplifies * parsing of resulting logs. */ pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly Begin"); line = binary->disasm_string; while (*line) { p = util_strchrnul(line, '\n'); count = p - line; if (count) { pipe_debug_message(debug, SHADER_INFO, "%.*s", count, line); } if (!*p) break; line = p + 1; } pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly End"); } } else { fprintf(file, "Shader %s binary:\n", name); for (i = 0; i < binary->code_size; i += 4) { fprintf(file, "@0x%x: %02x%02x%02x%02x\n", i, binary->code[i + 3], binary->code[i + 2], binary->code[i + 1], binary->code[i]); } } } static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader_config *conf, unsigned num_inputs, unsigned code_size, struct pipe_debug_callback *debug, unsigned processor, FILE *file) { unsigned lds_increment = sscreen->b.chip_class >= CIK ? 512 : 256; unsigned lds_per_wave = 0; unsigned max_simd_waves = 10; /* Compute LDS usage for PS. */ if (processor == PIPE_SHADER_FRAGMENT) { /* The minimum usage per wave is (num_inputs * 48). The maximum * usage is (num_inputs * 48 * 16). * We can get anything in between and it varies between waves. * * The 48 bytes per input for a single primitive is equal to * 4 bytes/component * 4 components/input * 3 points. * * Other stages don't know the size at compile time or don't * allocate LDS per wave, but instead they do it per thread group. */ lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment); } /* Compute the per-SIMD wave counts. */ if (conf->num_sgprs) { if (sscreen->b.chip_class >= VI) max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs); else max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs); } if (conf->num_vgprs) max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs); /* LDS is 64KB per CU (4 SIMDs), divided into 16KB blocks per SIMD * that PS can use. */ if (lds_per_wave) max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave); if (file != stderr || r600_can_dump_shader(&sscreen->b, processor)) { if (processor == PIPE_SHADER_FRAGMENT) { fprintf(file, "*** SHADER CONFIG ***\n" "SPI_PS_INPUT_ADDR = 0x%04x\n" "SPI_PS_INPUT_ENA = 0x%04x\n", conf->spi_ps_input_addr, conf->spi_ps_input_ena); } fprintf(file, "*** SHADER STATS ***\n" "SGPRS: %d\n" "VGPRS: %d\n" "Spilled SGPRs: %d\n" "Spilled VGPRs: %d\n" "Code Size: %d bytes\n" "LDS: %d blocks\n" "Scratch: %d bytes per wave\n" "Max Waves: %d\n" "********************\n\n\n", conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs, code_size, conf->lds_size, conf->scratch_bytes_per_wave, max_simd_waves); } pipe_debug_message(debug, SHADER_INFO, "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d " "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d " "Spilled VGPRs: %d", conf->num_sgprs, conf->num_vgprs, code_size, conf->lds_size, conf->scratch_bytes_per_wave, max_simd_waves, conf->spilled_sgprs, conf->spilled_vgprs); } static const char *si_get_shader_name(struct si_shader *shader, unsigned processor) { switch (processor) { case PIPE_SHADER_VERTEX: if (shader->key.vs.as_es) return "Vertex Shader as ES"; else if (shader->key.vs.as_ls) return "Vertex Shader as LS"; else return "Vertex Shader as VS"; case PIPE_SHADER_TESS_CTRL: return "Tessellation Control Shader"; case PIPE_SHADER_TESS_EVAL: if (shader->key.tes.as_es) return "Tessellation Evaluation Shader as ES"; else return "Tessellation Evaluation Shader as VS"; case PIPE_SHADER_GEOMETRY: if (shader->gs_copy_shader == NULL) return "GS Copy Shader as VS"; else return "Geometry Shader"; case PIPE_SHADER_FRAGMENT: return "Pixel Shader"; case PIPE_SHADER_COMPUTE: return "Compute Shader"; default: return "Unknown Shader"; } } void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader, struct pipe_debug_callback *debug, unsigned processor, FILE *file) { if (file != stderr || r600_can_dump_shader(&sscreen->b, processor)) si_dump_shader_key(processor, &shader->key, file); if (file != stderr && shader->binary.llvm_ir_string) { fprintf(file, "\n%s - main shader part - LLVM IR:\n\n", si_get_shader_name(shader, processor)); fprintf(file, "%s\n", shader->binary.llvm_ir_string); } if (file != stderr || (r600_can_dump_shader(&sscreen->b, processor) && !(sscreen->b.debug_flags & DBG_NO_ASM))) { fprintf(file, "\n%s:\n", si_get_shader_name(shader, processor)); if (shader->prolog) si_shader_dump_disassembly(&shader->prolog->binary, debug, "prolog", file); si_shader_dump_disassembly(&shader->binary, debug, "main", file); if (shader->epilog) si_shader_dump_disassembly(&shader->epilog->binary, debug, "epilog", file); fprintf(file, "\n"); } si_shader_dump_stats(sscreen, &shader->config, shader->selector ? shader->selector->info.num_inputs : 0, si_get_shader_binary_size(shader), debug, processor, file); } int si_compile_llvm(struct si_screen *sscreen, struct radeon_shader_binary *binary, struct si_shader_config *conf, LLVMTargetMachineRef tm, LLVMModuleRef mod, struct pipe_debug_callback *debug, unsigned processor, const char *name) { int r = 0; unsigned count = p_atomic_inc_return(&sscreen->b.num_compilations); if (r600_can_dump_shader(&sscreen->b, processor)) { fprintf(stderr, "radeonsi: Compiling shader %d\n", count); if (!(sscreen->b.debug_flags & (DBG_NO_IR | DBG_PREOPT_IR))) { fprintf(stderr, "%s LLVM IR:\n\n", name); LLVMDumpModule(mod); fprintf(stderr, "\n"); } } if (sscreen->record_llvm_ir) { char *ir = LLVMPrintModuleToString(mod); binary->llvm_ir_string = strdup(ir); LLVMDisposeMessage(ir); } if (!si_replace_shader(count, binary)) { r = si_llvm_compile(mod, binary, tm, debug); if (r) return r; } si_shader_binary_read_config(binary, conf, 0); /* Enable 64-bit and 16-bit denormals, because there is no performance * cost. * * If denormals are enabled, all floating-point output modifiers are * ignored. * * Don't enable denormals for 32-bit floats, because: * - Floating-point output modifiers would be ignored by the hw. * - Some opcodes don't support denormals, such as v_mad_f32. We would * have to stop using those. * - SI & CI would be very slow. */ conf->float_mode |= V_00B028_FP_64_DENORMS; FREE(binary->config); FREE(binary->global_symbol_offsets); binary->config = NULL; binary->global_symbol_offsets = NULL; /* Some shaders can't have rodata because their binaries can be * concatenated. */ if (binary->rodata_size && (processor == PIPE_SHADER_VERTEX || processor == PIPE_SHADER_TESS_CTRL || processor == PIPE_SHADER_TESS_EVAL || processor == PIPE_SHADER_FRAGMENT)) { fprintf(stderr, "radeonsi: The shader can't have rodata."); return -EINVAL; } return r; } static void si_llvm_build_ret(struct si_shader_context *ctx, LLVMValueRef ret) { if (LLVMGetTypeKind(LLVMTypeOf(ret)) == LLVMVoidTypeKind) LLVMBuildRetVoid(ctx->gallivm.builder); else LLVMBuildRet(ctx->gallivm.builder, ret); } /* Generate code for the hardware VS shader stage to go with a geometry shader */ static int si_generate_gs_copy_shader(struct si_screen *sscreen, struct si_shader_context *ctx, struct si_shader *gs, struct pipe_debug_callback *debug) { struct gallivm_state *gallivm = &ctx->gallivm; struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base; struct lp_build_context *uint = &bld_base->uint_bld; struct si_shader_output_values *outputs; struct tgsi_shader_info *gsinfo = &gs->selector->info; LLVMValueRef args[9]; int i, r; outputs = MALLOC(gsinfo->num_outputs * sizeof(outputs[0])); si_init_shader_ctx(ctx, sscreen, ctx->shader, ctx->tm); ctx->type = PIPE_SHADER_VERTEX; ctx->is_gs_copy_shader = true; create_meta_data(ctx); create_function(ctx); preload_ring_buffers(ctx); args[0] = ctx->gsvs_ring[0]; args[1] = lp_build_mul_imm(uint, LLVMGetParam(ctx->main_fn, ctx->param_vertex_id), 4); args[3] = uint->zero; args[4] = uint->one; /* OFFEN */ args[5] = uint->zero; /* IDXEN */ args[6] = uint->one; /* GLC */ args[7] = uint->one; /* SLC */ args[8] = uint->zero; /* TFE */ /* Fetch vertex data from GSVS ring */ for (i = 0; i < gsinfo->num_outputs; ++i) { unsigned chan; outputs[i].name = gsinfo->output_semantic_name[i]; outputs[i].sid = gsinfo->output_semantic_index[i]; for (chan = 0; chan < 4; chan++) { args[2] = lp_build_const_int32(gallivm, (i * 4 + chan) * gs->selector->gs_max_out_vertices * 16 * 4); outputs[i].values[chan] = LLVMBuildBitCast(gallivm->builder, lp_build_intrinsic(gallivm->builder, "llvm.SI.buffer.load.dword.i32.i32", ctx->i32, args, 9, LLVMReadOnlyAttribute), ctx->f32, ""); } } si_llvm_export_vs(bld_base, outputs, gsinfo->num_outputs); LLVMBuildRetVoid(gallivm->builder); /* Dump LLVM IR before any optimization passes */ if (sscreen->b.debug_flags & DBG_PREOPT_IR && r600_can_dump_shader(&sscreen->b, PIPE_SHADER_GEOMETRY)) LLVMDumpModule(bld_base->base.gallivm->module); si_llvm_finalize_module(ctx, r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_GEOMETRY)); r = si_compile_llvm(sscreen, &ctx->shader->binary, &ctx->shader->config, ctx->tm, bld_base->base.gallivm->module, debug, PIPE_SHADER_GEOMETRY, "GS Copy Shader"); if (!r) { if (r600_can_dump_shader(&sscreen->b, PIPE_SHADER_GEOMETRY)) fprintf(stderr, "GS Copy Shader:\n"); si_shader_dump(sscreen, ctx->shader, debug, PIPE_SHADER_GEOMETRY, stderr); r = si_shader_binary_upload(sscreen, ctx->shader); } si_llvm_dispose(ctx); FREE(outputs); return r; } static void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f) { int i; fprintf(f, "SHADER KEY\n"); switch (shader) { case PIPE_SHADER_VERTEX: fprintf(f, " instance_divisors = {"); for (i = 0; i < ARRAY_SIZE(key->vs.prolog.instance_divisors); i++) fprintf(f, !i ? "%u" : ", %u", key->vs.prolog.instance_divisors[i]); fprintf(f, "}\n"); fprintf(f, " as_es = %u\n", key->vs.as_es); fprintf(f, " as_ls = %u\n", key->vs.as_ls); fprintf(f, " export_prim_id = %u\n", key->vs.epilog.export_prim_id); break; case PIPE_SHADER_TESS_CTRL: fprintf(f, " prim_mode = %u\n", key->tcs.epilog.prim_mode); break; case PIPE_SHADER_TESS_EVAL: fprintf(f, " as_es = %u\n", key->tes.as_es); fprintf(f, " export_prim_id = %u\n", key->tes.epilog.export_prim_id); break; case PIPE_SHADER_GEOMETRY: case PIPE_SHADER_COMPUTE: break; case PIPE_SHADER_FRAGMENT: fprintf(f, " prolog.color_two_side = %u\n", key->ps.prolog.color_two_side); fprintf(f, " prolog.flatshade_colors = %u\n", key->ps.prolog.flatshade_colors); fprintf(f, " prolog.poly_stipple = %u\n", key->ps.prolog.poly_stipple); fprintf(f, " prolog.force_persp_sample_interp = %u\n", key->ps.prolog.force_persp_sample_interp); fprintf(f, " prolog.force_linear_sample_interp = %u\n", key->ps.prolog.force_linear_sample_interp); fprintf(f, " prolog.force_persp_center_interp = %u\n", key->ps.prolog.force_persp_center_interp); fprintf(f, " prolog.force_linear_center_interp = %u\n", key->ps.prolog.force_linear_center_interp); fprintf(f, " prolog.bc_optimize_for_persp = %u\n", key->ps.prolog.bc_optimize_for_persp); fprintf(f, " prolog.bc_optimize_for_linear = %u\n", key->ps.prolog.bc_optimize_for_linear); fprintf(f, " epilog.spi_shader_col_format = 0x%x\n", key->ps.epilog.spi_shader_col_format); fprintf(f, " epilog.color_is_int8 = 0x%X\n", key->ps.epilog.color_is_int8); fprintf(f, " epilog.last_cbuf = %u\n", key->ps.epilog.last_cbuf); fprintf(f, " epilog.alpha_func = %u\n", key->ps.epilog.alpha_func); fprintf(f, " epilog.alpha_to_one = %u\n", key->ps.epilog.alpha_to_one); fprintf(f, " epilog.poly_line_smoothing = %u\n", key->ps.epilog.poly_line_smoothing); fprintf(f, " epilog.clamp_color = %u\n", key->ps.epilog.clamp_color); break; default: assert(0); } } static void si_init_shader_ctx(struct si_shader_context *ctx, struct si_screen *sscreen, struct si_shader *shader, LLVMTargetMachineRef tm) { struct lp_build_tgsi_context *bld_base; struct lp_build_tgsi_action tmpl = {}; memset(ctx, 0, sizeof(*ctx)); si_llvm_context_init( ctx, "amdgcn--", (shader && shader->selector) ? &shader->selector->info : NULL, (shader && shader->selector) ? shader->selector->tokens : NULL); si_shader_context_init_alu(&ctx->soa.bld_base); ctx->tm = tm; ctx->screen = sscreen; if (shader && shader->selector) ctx->type = shader->selector->info.processor; else ctx->type = -1; ctx->shader = shader; ctx->voidt = LLVMVoidTypeInContext(ctx->gallivm.context); ctx->i1 = LLVMInt1TypeInContext(ctx->gallivm.context); ctx->i8 = LLVMInt8TypeInContext(ctx->gallivm.context); ctx->i32 = LLVMInt32TypeInContext(ctx->gallivm.context); ctx->i64 = LLVMInt64TypeInContext(ctx->gallivm.context); ctx->i128 = LLVMIntTypeInContext(ctx->gallivm.context, 128); ctx->f32 = LLVMFloatTypeInContext(ctx->gallivm.context); ctx->v16i8 = LLVMVectorType(ctx->i8, 16); ctx->v2i32 = LLVMVectorType(ctx->i32, 2); ctx->v4i32 = LLVMVectorType(ctx->i32, 4); ctx->v4f32 = LLVMVectorType(ctx->f32, 4); ctx->v8i32 = LLVMVectorType(ctx->i32, 8); bld_base = &ctx->soa.bld_base; bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant; bld_base->op_actions[TGSI_OPCODE_INTERP_CENTROID] = interp_action; bld_base->op_actions[TGSI_OPCODE_INTERP_SAMPLE] = interp_action; bld_base->op_actions[TGSI_OPCODE_INTERP_OFFSET] = interp_action; bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action; bld_base->op_actions[TGSI_OPCODE_TEX2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXB] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXB2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXD] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXF] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXL] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXL2] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXQ].fetch_args = txq_fetch_args; bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit; bld_base->op_actions[TGSI_OPCODE_TG4] = tex_action; bld_base->op_actions[TGSI_OPCODE_LODQ] = tex_action; bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs; bld_base->op_actions[TGSI_OPCODE_LOAD].fetch_args = load_fetch_args; bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit; bld_base->op_actions[TGSI_OPCODE_STORE].fetch_args = store_fetch_args; bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit; bld_base->op_actions[TGSI_OPCODE_RESQ].fetch_args = resq_fetch_args; bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit; tmpl.fetch_args = atomic_fetch_args; tmpl.emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMUADD] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add"; bld_base->op_actions[TGSI_OPCODE_ATOMXCHG] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap"; bld_base->op_actions[TGSI_OPCODE_ATOMCAS] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap"; bld_base->op_actions[TGSI_OPCODE_ATOMAND] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and"; bld_base->op_actions[TGSI_OPCODE_ATOMOR] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or"; bld_base->op_actions[TGSI_OPCODE_ATOMXOR] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor"; bld_base->op_actions[TGSI_OPCODE_ATOMUMIN] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin"; bld_base->op_actions[TGSI_OPCODE_ATOMUMAX] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax"; bld_base->op_actions[TGSI_OPCODE_ATOMIMIN] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin"; bld_base->op_actions[TGSI_OPCODE_ATOMIMAX] = tmpl; bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax"; bld_base->op_actions[TGSI_OPCODE_MEMBAR].emit = membar_emit; bld_base->op_actions[TGSI_OPCODE_DDX].emit = si_llvm_emit_ddxy; bld_base->op_actions[TGSI_OPCODE_DDY].emit = si_llvm_emit_ddxy; bld_base->op_actions[TGSI_OPCODE_DDX_FINE].emit = si_llvm_emit_ddxy; bld_base->op_actions[TGSI_OPCODE_DDY_FINE].emit = si_llvm_emit_ddxy; bld_base->op_actions[TGSI_OPCODE_EMIT].emit = si_llvm_emit_vertex; bld_base->op_actions[TGSI_OPCODE_ENDPRIM].emit = si_llvm_emit_primitive; bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier; } int si_compile_tgsi_shader(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, bool is_monolithic, struct pipe_debug_callback *debug) { struct si_shader_selector *sel = shader->selector; struct si_shader_context ctx; struct lp_build_tgsi_context *bld_base; LLVMModuleRef mod; int r = 0; /* Dump TGSI code before doing TGSI->LLVM conversion in case the * conversion fails. */ if (r600_can_dump_shader(&sscreen->b, sel->info.processor) && !(sscreen->b.debug_flags & DBG_NO_TGSI)) { tgsi_dump(sel->tokens, 0); si_dump_streamout(&sel->so); } si_init_shader_ctx(&ctx, sscreen, shader, tm); ctx.is_monolithic = is_monolithic; shader->info.uses_instanceid = sel->info.uses_instanceid; bld_base = &ctx.soa.bld_base; ctx.load_system_value = declare_system_value; switch (ctx.type) { case PIPE_SHADER_VERTEX: ctx.load_input = declare_input_vs; if (shader->key.vs.as_ls) bld_base->emit_epilogue = si_llvm_emit_ls_epilogue; else if (shader->key.vs.as_es) bld_base->emit_epilogue = si_llvm_emit_es_epilogue; else bld_base->emit_epilogue = si_llvm_emit_vs_epilogue; break; case PIPE_SHADER_TESS_CTRL: bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tcs; bld_base->emit_fetch_funcs[TGSI_FILE_OUTPUT] = fetch_output_tcs; bld_base->emit_store = store_output_tcs; bld_base->emit_epilogue = si_llvm_emit_tcs_epilogue; break; case PIPE_SHADER_TESS_EVAL: bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_tes; if (shader->key.tes.as_es) bld_base->emit_epilogue = si_llvm_emit_es_epilogue; else bld_base->emit_epilogue = si_llvm_emit_vs_epilogue; break; case PIPE_SHADER_GEOMETRY: bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs; bld_base->emit_epilogue = si_llvm_emit_gs_epilogue; break; case PIPE_SHADER_FRAGMENT: ctx.load_input = declare_input_fs; if (is_monolithic) bld_base->emit_epilogue = si_llvm_emit_fs_epilogue; else bld_base->emit_epilogue = si_llvm_return_fs_outputs; break; case PIPE_SHADER_COMPUTE: ctx.declare_memory_region = declare_compute_memory; break; default: assert(!"Unsupported shader type"); return -1; } create_meta_data(&ctx); create_function(&ctx); preload_ring_buffers(&ctx); if (ctx.is_monolithic && sel->type == PIPE_SHADER_FRAGMENT && shader->key.ps.prolog.poly_stipple) { LLVMValueRef list = LLVMGetParam(ctx.main_fn, SI_PARAM_RW_BUFFERS); si_llvm_emit_polygon_stipple(&ctx, list, SI_PARAM_POS_FIXED_PT); } if (ctx.type == PIPE_SHADER_GEOMETRY) { int i; for (i = 0; i < 4; i++) { ctx.gs_next_vertex[i] = lp_build_alloca(bld_base->base.gallivm, ctx.i32, ""); } } if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) { fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n"); goto out; } si_llvm_build_ret(&ctx, ctx.return_value); mod = bld_base->base.gallivm->module; /* Dump LLVM IR before any optimization passes */ if (sscreen->b.debug_flags & DBG_PREOPT_IR && r600_can_dump_shader(&sscreen->b, ctx.type)) LLVMDumpModule(mod); si_llvm_finalize_module(&ctx, r600_extra_shader_checks(&sscreen->b, ctx.type)); r = si_compile_llvm(sscreen, &shader->binary, &shader->config, tm, mod, debug, ctx.type, "TGSI shader"); if (r) { fprintf(stderr, "LLVM failed to compile shader\n"); goto out; } si_llvm_dispose(&ctx); /* Validate SGPR and VGPR usage for compute to detect compiler bugs. * LLVM 3.9svn has this bug. */ if (sel->type == PIPE_SHADER_COMPUTE) { unsigned *props = sel->info.properties; unsigned wave_size = 64; unsigned max_vgprs = 256; unsigned max_sgprs = sscreen->b.chip_class >= VI ? 800 : 512; unsigned max_sgprs_per_wave = 128; unsigned max_block_threads; if (props[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH]) max_block_threads = props[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] * props[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] * props[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]; else max_block_threads = SI_MAX_VARIABLE_THREADS_PER_BLOCK; unsigned min_waves_per_cu = DIV_ROUND_UP(max_block_threads, wave_size); unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4); max_vgprs = max_vgprs / min_waves_per_simd; max_sgprs = MIN2(max_sgprs / min_waves_per_simd, max_sgprs_per_wave); if (shader->config.num_sgprs > max_sgprs || shader->config.num_vgprs > max_vgprs) { fprintf(stderr, "LLVM failed to compile a shader correctly: " "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n", shader->config.num_sgprs, shader->config.num_vgprs, max_sgprs, max_vgprs); /* Just terminate the process, because dependent * shaders can hang due to bad input data, but use * the env var to allow shader-db to work. */ if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false)) abort(); } } /* Add the scratch offset to input SGPRs. */ if (shader->config.scratch_bytes_per_wave) shader->info.num_input_sgprs += 1; /* scratch byte offset */ /* Calculate the number of fragment input VGPRs. */ if (ctx.type == PIPE_SHADER_FRAGMENT) { shader->info.num_input_vgprs = 0; shader->info.face_vgpr_index = -1; if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 2; if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 2; if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 2; if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 3; if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 2; if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 2; if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 2; if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) { shader->info.face_vgpr_index = shader->info.num_input_vgprs; shader->info.num_input_vgprs += 1; } if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr)) shader->info.num_input_vgprs += 1; } if (ctx.type == PIPE_SHADER_GEOMETRY) { shader->gs_copy_shader = CALLOC_STRUCT(si_shader); shader->gs_copy_shader->selector = shader->selector; ctx.shader = shader->gs_copy_shader; if ((r = si_generate_gs_copy_shader(sscreen, &ctx, shader, debug))) { free(shader->gs_copy_shader); shader->gs_copy_shader = NULL; goto out; } } out: return r; } /** * Create, compile and return a shader part (prolog or epilog). * * \param sscreen screen * \param list list of shader parts of the same category * \param key shader part key * \param tm LLVM target machine * \param debug debug callback * \param compile the callback responsible for compilation * \return non-NULL on success */ static struct si_shader_part * si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list, union si_shader_part_key *key, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, bool (*compile)(struct si_screen *, LLVMTargetMachineRef, struct pipe_debug_callback *, struct si_shader_part *)) { struct si_shader_part *result; pipe_mutex_lock(sscreen->shader_parts_mutex); /* Find existing. */ for (result = *list; result; result = result->next) { if (memcmp(&result->key, key, sizeof(*key)) == 0) { pipe_mutex_unlock(sscreen->shader_parts_mutex); return result; } } /* Compile a new one. */ result = CALLOC_STRUCT(si_shader_part); result->key = *key; if (!compile(sscreen, tm, debug, result)) { FREE(result); pipe_mutex_unlock(sscreen->shader_parts_mutex); return NULL; } result->next = *list; *list = result; pipe_mutex_unlock(sscreen->shader_parts_mutex); return result; } /** * Create a vertex shader prolog. * * The inputs are the same as VS (a lot of SGPRs and 4 VGPR system values). * All inputs are returned unmodified. The vertex load indices are * stored after them, which will used by the API VS for fetching inputs. * * For example, the expected outputs for instance_divisors[] = {0, 1, 2} are: * input_v0, * input_v1, * input_v2, * input_v3, * (VertexID + BaseVertex), * (InstanceID + StartInstance), * (InstanceID / 2 + StartInstance) */ static bool si_compile_vs_prolog(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, struct si_shader_part *out) { union si_shader_part_key *key = &out->key; struct si_shader shader = {}; struct si_shader_context ctx; struct gallivm_state *gallivm = &ctx.gallivm; LLVMTypeRef *params, *returns; LLVMValueRef ret, func; int last_sgpr, num_params, num_returns, i; bool status = true; si_init_shader_ctx(&ctx, sscreen, &shader, tm); ctx.type = PIPE_SHADER_VERTEX; ctx.param_vertex_id = key->vs_prolog.num_input_sgprs; ctx.param_instance_id = key->vs_prolog.num_input_sgprs + 3; /* 4 preloaded VGPRs + vertex load indices as prolog outputs */ params = alloca((key->vs_prolog.num_input_sgprs + 4) * sizeof(LLVMTypeRef)); returns = alloca((key->vs_prolog.num_input_sgprs + 4 + key->vs_prolog.last_input + 1) * sizeof(LLVMTypeRef)); num_params = 0; num_returns = 0; /* Declare input and output SGPRs. */ num_params = 0; for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) { params[num_params++] = ctx.i32; returns[num_returns++] = ctx.i32; } last_sgpr = num_params - 1; /* 4 preloaded VGPRs (outputs must be floats) */ for (i = 0; i < 4; i++) { params[num_params++] = ctx.i32; returns[num_returns++] = ctx.f32; } /* Vertex load indices. */ for (i = 0; i <= key->vs_prolog.last_input; i++) returns[num_returns++] = ctx.f32; /* Create the function. */ si_create_function(&ctx, returns, num_returns, params, num_params, last_sgpr); func = ctx.main_fn; /* Copy inputs to outputs. This should be no-op, as the registers match, * but it will prevent the compiler from overwriting them unintentionally. */ ret = ctx.return_value; for (i = 0; i < key->vs_prolog.num_input_sgprs; i++) { LLVMValueRef p = LLVMGetParam(func, i); ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, ""); } for (i = num_params - 4; i < num_params; i++) { LLVMValueRef p = LLVMGetParam(func, i); p = LLVMBuildBitCast(gallivm->builder, p, ctx.f32, ""); ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, ""); } /* Compute vertex load indices from instance divisors. */ for (i = 0; i <= key->vs_prolog.last_input; i++) { unsigned divisor = key->vs_prolog.states.instance_divisors[i]; LLVMValueRef index; if (divisor) { /* InstanceID / Divisor + StartInstance */ index = get_instance_index_for_fetch(&ctx, SI_SGPR_START_INSTANCE, divisor); } else { /* VertexID + BaseVertex */ index = LLVMBuildAdd(gallivm->builder, LLVMGetParam(func, ctx.param_vertex_id), LLVMGetParam(func, SI_SGPR_BASE_VERTEX), ""); } index = LLVMBuildBitCast(gallivm->builder, index, ctx.f32, ""); ret = LLVMBuildInsertValue(gallivm->builder, ret, index, num_params++, ""); } /* Compile. */ si_llvm_build_ret(&ctx, ret); si_llvm_finalize_module(&ctx, r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_VERTEX)); if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, gallivm->module, debug, ctx.type, "Vertex Shader Prolog")) status = false; si_llvm_dispose(&ctx); return status; } /** * Compile the vertex shader epilog. This is also used by the tessellation * evaluation shader compiled as VS. * * The input is PrimitiveID. * * If PrimitiveID is required by the pixel shader, export it. * Otherwise, do nothing. */ static bool si_compile_vs_epilog(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, struct si_shader_part *out) { union si_shader_part_key *key = &out->key; struct si_shader_context ctx; struct gallivm_state *gallivm = &ctx.gallivm; struct lp_build_tgsi_context *bld_base = &ctx.soa.bld_base; LLVMTypeRef params[5]; int num_params, i; bool status = true; si_init_shader_ctx(&ctx, sscreen, NULL, tm); ctx.type = PIPE_SHADER_VERTEX; /* Declare input VGPRs. */ num_params = key->vs_epilog.states.export_prim_id ? (VS_EPILOG_PRIMID_LOC + 1) : 0; assert(num_params <= ARRAY_SIZE(params)); for (i = 0; i < num_params; i++) params[i] = ctx.f32; /* Create the function. */ si_create_function(&ctx, NULL, 0, params, num_params, -1); /* Emit exports. */ if (key->vs_epilog.states.export_prim_id) { struct lp_build_context *base = &bld_base->base; struct lp_build_context *uint = &bld_base->uint_bld; LLVMValueRef args[9]; args[0] = lp_build_const_int32(base->gallivm, 0x0); /* enabled channels */ args[1] = uint->zero; /* whether the EXEC mask is valid */ args[2] = uint->zero; /* DONE bit */ args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_PARAM + key->vs_epilog.prim_id_param_offset); args[4] = uint->zero; /* COMPR flag (0 = 32-bit export) */ args[5] = LLVMGetParam(ctx.main_fn, VS_EPILOG_PRIMID_LOC); /* X */ args[6] = uint->undef; /* Y */ args[7] = uint->undef; /* Z */ args[8] = uint->undef; /* W */ lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export", LLVMVoidTypeInContext(base->gallivm->context), args, 9, 0); } /* Compile. */ LLVMBuildRetVoid(gallivm->builder); si_llvm_finalize_module(&ctx, r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_VERTEX)); if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, gallivm->module, debug, ctx.type, "Vertex Shader Epilog")) status = false; si_llvm_dispose(&ctx); return status; } /** * Create & compile a vertex shader epilog. This a helper used by VS and TES. */ static bool si_get_vs_epilog(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, struct pipe_debug_callback *debug, struct si_vs_epilog_bits *states) { union si_shader_part_key epilog_key; memset(&epilog_key, 0, sizeof(epilog_key)); epilog_key.vs_epilog.states = *states; /* Set up the PrimitiveID output. */ if (shader->key.vs.epilog.export_prim_id) { unsigned index = shader->selector->info.num_outputs; unsigned offset = shader->info.nr_param_exports++; epilog_key.vs_epilog.prim_id_param_offset = offset; assert(index < ARRAY_SIZE(shader->info.vs_output_param_offset)); shader->info.vs_output_param_offset[index] = offset; } shader->epilog = si_get_shader_part(sscreen, &sscreen->vs_epilogs, &epilog_key, tm, debug, si_compile_vs_epilog); return shader->epilog != NULL; } /** * Select and compile (or reuse) vertex shader parts (prolog & epilog). */ static bool si_shader_select_vs_parts(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, struct pipe_debug_callback *debug) { struct tgsi_shader_info *info = &shader->selector->info; union si_shader_part_key prolog_key; unsigned i; /* Get the prolog. */ memset(&prolog_key, 0, sizeof(prolog_key)); prolog_key.vs_prolog.states = shader->key.vs.prolog; prolog_key.vs_prolog.num_input_sgprs = shader->info.num_input_sgprs; prolog_key.vs_prolog.last_input = MAX2(1, info->num_inputs) - 1; /* The prolog is a no-op if there are no inputs. */ if (info->num_inputs) { shader->prolog = si_get_shader_part(sscreen, &sscreen->vs_prologs, &prolog_key, tm, debug, si_compile_vs_prolog); if (!shader->prolog) return false; } /* Get the epilog. */ if (!shader->key.vs.as_es && !shader->key.vs.as_ls && !si_get_vs_epilog(sscreen, tm, shader, debug, &shader->key.vs.epilog)) return false; /* Set the instanceID flag. */ for (i = 0; i < info->num_inputs; i++) if (prolog_key.vs_prolog.states.instance_divisors[i]) shader->info.uses_instanceid = true; return true; } /** * Select and compile (or reuse) TES parts (epilog). */ static bool si_shader_select_tes_parts(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, struct pipe_debug_callback *debug) { if (shader->key.tes.as_es) return true; /* TES compiled as VS. */ return si_get_vs_epilog(sscreen, tm, shader, debug, &shader->key.tes.epilog); } /** * Compile the TCS epilog. This writes tesselation factors to memory based on * the output primitive type of the tesselator (determined by TES). */ static bool si_compile_tcs_epilog(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, struct si_shader_part *out) { union si_shader_part_key *key = &out->key; struct si_shader shader = {}; struct si_shader_context ctx; struct gallivm_state *gallivm = &ctx.gallivm; struct lp_build_tgsi_context *bld_base = &ctx.soa.bld_base; LLVMTypeRef params[16]; LLVMValueRef func; int last_sgpr, num_params; bool status = true; si_init_shader_ctx(&ctx, sscreen, &shader, tm); ctx.type = PIPE_SHADER_TESS_CTRL; shader.key.tcs.epilog = key->tcs_epilog.states; /* Declare inputs. Only RW_BUFFERS and TESS_FACTOR_OFFSET are used. */ params[SI_PARAM_RW_BUFFERS] = const_array(ctx.v16i8, SI_NUM_RW_BUFFERS); params[SI_PARAM_CONST_BUFFERS] = ctx.i64; params[SI_PARAM_SAMPLERS] = ctx.i64; params[SI_PARAM_IMAGES] = ctx.i64; params[SI_PARAM_SHADER_BUFFERS] = ctx.i64; params[SI_PARAM_TCS_OFFCHIP_LAYOUT] = ctx.i32; params[SI_PARAM_TCS_OUT_OFFSETS] = ctx.i32; params[SI_PARAM_TCS_OUT_LAYOUT] = ctx.i32; params[SI_PARAM_TCS_IN_LAYOUT] = ctx.i32; params[ctx.param_oc_lds = SI_PARAM_TCS_OC_LDS] = ctx.i32; params[SI_PARAM_TESS_FACTOR_OFFSET] = ctx.i32; last_sgpr = SI_PARAM_TESS_FACTOR_OFFSET; num_params = last_sgpr + 1; params[num_params++] = ctx.i32; /* patch index within the wave (REL_PATCH_ID) */ params[num_params++] = ctx.i32; /* invocation ID within the patch */ params[num_params++] = ctx.i32; /* LDS offset where tess factors should be loaded from */ /* Create the function. */ si_create_function(&ctx, NULL, 0, params, num_params, last_sgpr); declare_tess_lds(&ctx); func = ctx.main_fn; si_write_tess_factors(bld_base, LLVMGetParam(func, last_sgpr + 1), LLVMGetParam(func, last_sgpr + 2), LLVMGetParam(func, last_sgpr + 3)); /* Compile. */ LLVMBuildRetVoid(gallivm->builder); si_llvm_finalize_module(&ctx, r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_TESS_CTRL)); if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, gallivm->module, debug, ctx.type, "Tessellation Control Shader Epilog")) status = false; si_llvm_dispose(&ctx); return status; } /** * Select and compile (or reuse) TCS parts (epilog). */ static bool si_shader_select_tcs_parts(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, struct pipe_debug_callback *debug) { union si_shader_part_key epilog_key; /* Get the epilog. */ memset(&epilog_key, 0, sizeof(epilog_key)); epilog_key.tcs_epilog.states = shader->key.tcs.epilog; shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, &epilog_key, tm, debug, si_compile_tcs_epilog); return shader->epilog != NULL; } /** * Compile the pixel shader prolog. This handles: * - two-side color selection and interpolation * - overriding interpolation parameters for the API PS * - polygon stippling * * All preloaded SGPRs and VGPRs are passed through unmodified unless they are * overriden by other states. (e.g. per-sample interpolation) * Interpolated colors are stored after the preloaded VGPRs. */ static bool si_compile_ps_prolog(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, struct si_shader_part *out) { union si_shader_part_key *key = &out->key; struct si_shader shader = {}; struct si_shader_context ctx; struct gallivm_state *gallivm = &ctx.gallivm; LLVMTypeRef *params; LLVMValueRef ret, func; int last_sgpr, num_params, num_returns, i, num_color_channels; bool status = true; si_init_shader_ctx(&ctx, sscreen, &shader, tm); ctx.type = PIPE_SHADER_FRAGMENT; shader.key.ps.prolog = key->ps_prolog.states; /* Number of inputs + 8 color elements. */ params = alloca((key->ps_prolog.num_input_sgprs + key->ps_prolog.num_input_vgprs + 8) * sizeof(LLVMTypeRef)); /* Declare inputs. */ num_params = 0; for (i = 0; i < key->ps_prolog.num_input_sgprs; i++) params[num_params++] = ctx.i32; last_sgpr = num_params - 1; for (i = 0; i < key->ps_prolog.num_input_vgprs; i++) params[num_params++] = ctx.f32; /* Declare outputs (same as inputs + add colors if needed) */ num_returns = num_params; num_color_channels = util_bitcount(key->ps_prolog.colors_read); for (i = 0; i < num_color_channels; i++) params[num_returns++] = ctx.f32; /* Create the function. */ si_create_function(&ctx, params, num_returns, params, num_params, last_sgpr); func = ctx.main_fn; /* Copy inputs to outputs. This should be no-op, as the registers match, * but it will prevent the compiler from overwriting them unintentionally. */ ret = ctx.return_value; for (i = 0; i < num_params; i++) { LLVMValueRef p = LLVMGetParam(func, i); ret = LLVMBuildInsertValue(gallivm->builder, ret, p, i, ""); } /* Polygon stippling. */ if (key->ps_prolog.states.poly_stipple) { /* POS_FIXED_PT is always last. */ unsigned pos = key->ps_prolog.num_input_sgprs + key->ps_prolog.num_input_vgprs - 1; LLVMValueRef ptr[2], list; /* Get the pointer to rw buffers. */ ptr[0] = LLVMGetParam(func, SI_SGPR_RW_BUFFERS); ptr[1] = LLVMGetParam(func, SI_SGPR_RW_BUFFERS_HI); list = lp_build_gather_values(gallivm, ptr, 2); list = LLVMBuildBitCast(gallivm->builder, list, ctx.i64, ""); list = LLVMBuildIntToPtr(gallivm->builder, list, const_array(ctx.v16i8, SI_NUM_RW_BUFFERS), ""); si_llvm_emit_polygon_stipple(&ctx, list, pos); } if (key->ps_prolog.states.bc_optimize_for_persp || key->ps_prolog.states.bc_optimize_for_linear) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef center[2], centroid[2], tmp, bc_optimize; /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER; * The hw doesn't compute CENTROID if the whole wave only * contains fully-covered quads. * * PRIM_MASK is after user SGPRs. */ bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR); bc_optimize = LLVMBuildLShr(gallivm->builder, bc_optimize, LLVMConstInt(ctx.i32, 31, 0), ""); bc_optimize = LLVMBuildTrunc(gallivm->builder, bc_optimize, ctx.i1, ""); if (key->ps_prolog.states.bc_optimize_for_persp) { /* Read PERSP_CENTER. */ for (i = 0; i < 2; i++) center[i] = LLVMGetParam(func, base + 2 + i); /* Read PERSP_CENTROID. */ for (i = 0; i < 2; i++) centroid[i] = LLVMGetParam(func, base + 4 + i); /* Select PERSP_CENTROID. */ for (i = 0; i < 2; i++) { tmp = LLVMBuildSelect(gallivm->builder, bc_optimize, center[i], centroid[i], ""); ret = LLVMBuildInsertValue(gallivm->builder, ret, tmp, base + 4 + i, ""); } } if (key->ps_prolog.states.bc_optimize_for_linear) { /* Read LINEAR_CENTER. */ for (i = 0; i < 2; i++) center[i] = LLVMGetParam(func, base + 8 + i); /* Read LINEAR_CENTROID. */ for (i = 0; i < 2; i++) centroid[i] = LLVMGetParam(func, base + 10 + i); /* Select LINEAR_CENTROID. */ for (i = 0; i < 2; i++) { tmp = LLVMBuildSelect(gallivm->builder, bc_optimize, center[i], centroid[i], ""); ret = LLVMBuildInsertValue(gallivm->builder, ret, tmp, base + 10 + i, ""); } } } /* Force per-sample interpolation. */ if (key->ps_prolog.states.force_persp_sample_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef persp_sample[2]; /* Read PERSP_SAMPLE. */ for (i = 0; i < 2; i++) persp_sample[i] = LLVMGetParam(func, base + i); /* Overwrite PERSP_CENTER. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, persp_sample[i], base + 2 + i, ""); /* Overwrite PERSP_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, persp_sample[i], base + 4 + i, ""); } if (key->ps_prolog.states.force_linear_sample_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef linear_sample[2]; /* Read LINEAR_SAMPLE. */ for (i = 0; i < 2; i++) linear_sample[i] = LLVMGetParam(func, base + 6 + i); /* Overwrite LINEAR_CENTER. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, linear_sample[i], base + 8 + i, ""); /* Overwrite LINEAR_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, linear_sample[i], base + 10 + i, ""); } /* Force center interpolation. */ if (key->ps_prolog.states.force_persp_center_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef persp_center[2]; /* Read PERSP_CENTER. */ for (i = 0; i < 2; i++) persp_center[i] = LLVMGetParam(func, base + 2 + i); /* Overwrite PERSP_SAMPLE. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, persp_center[i], base + i, ""); /* Overwrite PERSP_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, persp_center[i], base + 4 + i, ""); } if (key->ps_prolog.states.force_linear_center_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef linear_center[2]; /* Read LINEAR_CENTER. */ for (i = 0; i < 2; i++) linear_center[i] = LLVMGetParam(func, base + 8 + i); /* Overwrite LINEAR_SAMPLE. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, linear_center[i], base + 6 + i, ""); /* Overwrite LINEAR_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(gallivm->builder, ret, linear_center[i], base + 10 + i, ""); } /* Interpolate colors. */ for (i = 0; i < 2; i++) { unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf; unsigned face_vgpr = key->ps_prolog.num_input_sgprs + key->ps_prolog.face_vgpr_index; LLVMValueRef interp[2], color[4]; LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL; if (!writemask) continue; /* If the interpolation qualifier is not CONSTANT (-1). */ if (key->ps_prolog.color_interp_vgpr_index[i] != -1) { unsigned interp_vgpr = key->ps_prolog.num_input_sgprs + key->ps_prolog.color_interp_vgpr_index[i]; /* Get the (i,j) updated by bc_optimize handling. */ interp[0] = LLVMBuildExtractValue(gallivm->builder, ret, interp_vgpr, ""); interp[1] = LLVMBuildExtractValue(gallivm->builder, ret, interp_vgpr + 1, ""); interp_ij = lp_build_gather_values(gallivm, interp, 2); interp_ij = LLVMBuildBitCast(gallivm->builder, interp_ij, ctx.v2i32, ""); } /* Use the absolute location of the input. */ prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR); if (key->ps_prolog.states.color_two_side) { face = LLVMGetParam(func, face_vgpr); face = LLVMBuildBitCast(gallivm->builder, face, ctx.i32, ""); } interp_fs_input(&ctx, key->ps_prolog.color_attr_index[i], TGSI_SEMANTIC_COLOR, i, key->ps_prolog.num_interp_inputs, key->ps_prolog.colors_read, interp_ij, prim_mask, face, color); while (writemask) { unsigned chan = u_bit_scan(&writemask); ret = LLVMBuildInsertValue(gallivm->builder, ret, color[chan], num_params++, ""); } } /* Tell LLVM to insert WQM instruction sequence when needed. */ if (key->ps_prolog.wqm) { LLVMAddTargetDependentFunctionAttr(func, "amdgpu-ps-wqm-outputs", ""); } /* Compile. */ si_llvm_build_ret(&ctx, ret); si_llvm_finalize_module(&ctx, r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT)); if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, gallivm->module, debug, ctx.type, "Fragment Shader Prolog")) status = false; si_llvm_dispose(&ctx); return status; } /** * Compile the pixel shader epilog. This handles everything that must be * emulated for pixel shader exports. (alpha-test, format conversions, etc) */ static bool si_compile_ps_epilog(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug, struct si_shader_part *out) { union si_shader_part_key *key = &out->key; struct si_shader shader = {}; struct si_shader_context ctx; struct gallivm_state *gallivm = &ctx.gallivm; struct lp_build_tgsi_context *bld_base = &ctx.soa.bld_base; LLVMTypeRef params[16+8*4+3]; LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; int last_sgpr, num_params, i; bool status = true; struct si_ps_exports exp = {}; si_init_shader_ctx(&ctx, sscreen, &shader, tm); ctx.type = PIPE_SHADER_FRAGMENT; shader.key.ps.epilog = key->ps_epilog.states; /* Declare input SGPRs. */ params[SI_PARAM_RW_BUFFERS] = ctx.i64; params[SI_PARAM_CONST_BUFFERS] = ctx.i64; params[SI_PARAM_SAMPLERS] = ctx.i64; params[SI_PARAM_IMAGES] = ctx.i64; params[SI_PARAM_SHADER_BUFFERS] = ctx.i64; params[SI_PARAM_ALPHA_REF] = ctx.f32; last_sgpr = SI_PARAM_ALPHA_REF; /* Declare input VGPRs. */ num_params = (last_sgpr + 1) + util_bitcount(key->ps_epilog.colors_written) * 4 + key->ps_epilog.writes_z + key->ps_epilog.writes_stencil + key->ps_epilog.writes_samplemask; num_params = MAX2(num_params, last_sgpr + 1 + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1); assert(num_params <= ARRAY_SIZE(params)); for (i = last_sgpr + 1; i < num_params; i++) params[i] = ctx.f32; /* Create the function. */ si_create_function(&ctx, NULL, 0, params, num_params, last_sgpr); /* Disable elimination of unused inputs. */ si_llvm_add_attribute(ctx.main_fn, "InitialPSInputAddr", 0xffffff); /* Process colors. */ unsigned vgpr = last_sgpr + 1; unsigned colors_written = key->ps_epilog.colors_written; int last_color_export = -1; /* Find the last color export. */ if (!key->ps_epilog.writes_z && !key->ps_epilog.writes_stencil && !key->ps_epilog.writes_samplemask) { unsigned spi_format = key->ps_epilog.states.spi_shader_col_format; /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */ if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) { /* Just set this if any of the colorbuffers are enabled. */ if (spi_format & ((1llu << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1)) last_color_export = 0; } else { for (i = 0; i < 8; i++) if (colors_written & (1 << i) && (spi_format >> (i * 4)) & 0xf) last_color_export = i; } } while (colors_written) { LLVMValueRef color[4]; int mrt = u_bit_scan(&colors_written); for (i = 0; i < 4; i++) color[i] = LLVMGetParam(ctx.main_fn, vgpr++); si_export_mrt_color(bld_base, color, mrt, num_params - 1, mrt == last_color_export, &exp); } /* Process depth, stencil, samplemask. */ if (key->ps_epilog.writes_z) depth = LLVMGetParam(ctx.main_fn, vgpr++); if (key->ps_epilog.writes_stencil) stencil = LLVMGetParam(ctx.main_fn, vgpr++); if (key->ps_epilog.writes_samplemask) samplemask = LLVMGetParam(ctx.main_fn, vgpr++); if (depth || stencil || samplemask) si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp); else if (last_color_export == -1) si_export_null(bld_base); if (exp.num) si_emit_ps_exports(&ctx, &exp); /* Compile. */ LLVMBuildRetVoid(gallivm->builder); si_llvm_finalize_module(&ctx, r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT)); if (si_compile_llvm(sscreen, &out->binary, &out->config, tm, gallivm->module, debug, ctx.type, "Fragment Shader Epilog")) status = false; si_llvm_dispose(&ctx); return status; } /** * Select and compile (or reuse) pixel shader parts (prolog & epilog). */ static bool si_shader_select_ps_parts(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, struct pipe_debug_callback *debug) { struct tgsi_shader_info *info = &shader->selector->info; union si_shader_part_key prolog_key; union si_shader_part_key epilog_key; unsigned i; /* Get the prolog. */ memset(&prolog_key, 0, sizeof(prolog_key)); prolog_key.ps_prolog.states = shader->key.ps.prolog; prolog_key.ps_prolog.colors_read = info->colors_read; prolog_key.ps_prolog.num_input_sgprs = shader->info.num_input_sgprs; prolog_key.ps_prolog.num_input_vgprs = shader->info.num_input_vgprs; prolog_key.ps_prolog.wqm = info->uses_derivatives && (prolog_key.ps_prolog.colors_read || prolog_key.ps_prolog.states.force_persp_sample_interp || prolog_key.ps_prolog.states.force_linear_sample_interp || prolog_key.ps_prolog.states.force_persp_center_interp || prolog_key.ps_prolog.states.force_linear_center_interp || prolog_key.ps_prolog.states.bc_optimize_for_persp || prolog_key.ps_prolog.states.bc_optimize_for_linear); if (info->colors_read) { unsigned *color = shader->selector->color_attr_index; if (shader->key.ps.prolog.color_two_side) { /* BCOLORs are stored after the last input. */ prolog_key.ps_prolog.num_interp_inputs = info->num_inputs; prolog_key.ps_prolog.face_vgpr_index = shader->info.face_vgpr_index; shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1); } for (i = 0; i < 2; i++) { unsigned interp = info->input_interpolate[color[i]]; unsigned location = info->input_interpolate_loc[color[i]]; if (!(info->colors_read & (0xf << i*4))) continue; prolog_key.ps_prolog.color_attr_index[i] = color[i]; if (shader->key.ps.prolog.flatshade_colors && interp == TGSI_INTERPOLATE_COLOR) interp = TGSI_INTERPOLATE_CONSTANT; switch (interp) { case TGSI_INTERPOLATE_CONSTANT: prolog_key.ps_prolog.color_interp_vgpr_index[i] = -1; break; case TGSI_INTERPOLATE_PERSPECTIVE: case TGSI_INTERPOLATE_COLOR: /* Force the interpolation location for colors here. */ if (shader->key.ps.prolog.force_persp_sample_interp) location = TGSI_INTERPOLATE_LOC_SAMPLE; if (shader->key.ps.prolog.force_persp_center_interp) location = TGSI_INTERPOLATE_LOC_CENTER; switch (location) { case TGSI_INTERPOLATE_LOC_SAMPLE: prolog_key.ps_prolog.color_interp_vgpr_index[i] = 0; shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1); break; case TGSI_INTERPOLATE_LOC_CENTER: prolog_key.ps_prolog.color_interp_vgpr_index[i] = 2; shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); break; case TGSI_INTERPOLATE_LOC_CENTROID: prolog_key.ps_prolog.color_interp_vgpr_index[i] = 4; shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTROID_ENA(1); break; default: assert(0); } break; case TGSI_INTERPOLATE_LINEAR: /* Force the interpolation location for colors here. */ if (shader->key.ps.prolog.force_linear_sample_interp) location = TGSI_INTERPOLATE_LOC_SAMPLE; if (shader->key.ps.prolog.force_linear_center_interp) location = TGSI_INTERPOLATE_LOC_CENTER; switch (location) { case TGSI_INTERPOLATE_LOC_SAMPLE: prolog_key.ps_prolog.color_interp_vgpr_index[i] = 6; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1); break; case TGSI_INTERPOLATE_LOC_CENTER: prolog_key.ps_prolog.color_interp_vgpr_index[i] = 8; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); break; case TGSI_INTERPOLATE_LOC_CENTROID: prolog_key.ps_prolog.color_interp_vgpr_index[i] = 10; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTROID_ENA(1); break; default: assert(0); } break; default: assert(0); } } } /* The prolog is a no-op if these aren't set. */ if (prolog_key.ps_prolog.colors_read || prolog_key.ps_prolog.states.force_persp_sample_interp || prolog_key.ps_prolog.states.force_linear_sample_interp || prolog_key.ps_prolog.states.force_persp_center_interp || prolog_key.ps_prolog.states.force_linear_center_interp || prolog_key.ps_prolog.states.bc_optimize_for_persp || prolog_key.ps_prolog.states.bc_optimize_for_linear || prolog_key.ps_prolog.states.poly_stipple) { shader->prolog = si_get_shader_part(sscreen, &sscreen->ps_prologs, &prolog_key, tm, debug, si_compile_ps_prolog); if (!shader->prolog) return false; } /* Get the epilog. */ memset(&epilog_key, 0, sizeof(epilog_key)); epilog_key.ps_epilog.colors_written = info->colors_written; epilog_key.ps_epilog.writes_z = info->writes_z; epilog_key.ps_epilog.writes_stencil = info->writes_stencil; epilog_key.ps_epilog.writes_samplemask = info->writes_samplemask; epilog_key.ps_epilog.states = shader->key.ps.epilog; shader->epilog = si_get_shader_part(sscreen, &sscreen->ps_epilogs, &epilog_key, tm, debug, si_compile_ps_epilog); if (!shader->epilog) return false; /* Enable POS_FIXED_PT if polygon stippling is enabled. */ if (shader->key.ps.prolog.poly_stipple) { shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1); assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr)); } /* Set up the enable bits for per-sample shading if needed. */ if (shader->key.ps.prolog.force_persp_sample_interp && (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) || G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) { shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA; shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA; shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1); } if (shader->key.ps.prolog.force_linear_sample_interp && (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) || G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) { shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA; shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1); } if (shader->key.ps.prolog.force_persp_center_interp && (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) || G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) { shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA; shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA; shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); } if (shader->key.ps.prolog.force_linear_center_interp && (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) || G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) { shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA; shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA; shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); } /* POW_W_FLOAT requires that one of the perspective weights is enabled. */ if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) && !(shader->config.spi_ps_input_ena & 0xf)) { shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr)); } /* At least one pair of interpolation weights must be enabled. */ if (!(shader->config.spi_ps_input_ena & 0x7f)) { shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)); } /* The sample mask input is always enabled, because the API shader always * passes it through to the epilog. Disable it here if it's unused. */ if (!shader->key.ps.epilog.poly_line_smoothing && !shader->selector->info.reads_samplemask) shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA; return true; } static void si_fix_num_sgprs(struct si_shader *shader) { unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */ shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs); } int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm, struct si_shader *shader, struct pipe_debug_callback *debug) { struct si_shader_selector *sel = shader->selector; struct si_shader *mainp = sel->main_shader_part; int r; /* LS, ES, VS are compiled on demand if the main part hasn't been * compiled for that stage. */ if (!mainp || (sel->type == PIPE_SHADER_VERTEX && (shader->key.vs.as_es != mainp->key.vs.as_es || shader->key.vs.as_ls != mainp->key.vs.as_ls)) || (sel->type == PIPE_SHADER_TESS_EVAL && shader->key.tes.as_es != mainp->key.tes.as_es) || (sel->type == PIPE_SHADER_TESS_CTRL && shader->key.tcs.epilog.inputs_to_copy) || sel->type == PIPE_SHADER_COMPUTE) { /* Monolithic shader (compiled as a whole, has many variants, * may take a long time to compile). */ r = si_compile_tgsi_shader(sscreen, tm, shader, true, debug); if (r) return r; } else { /* The shader consists of 2-3 parts: * * - the middle part is the user shader, it has 1 variant only * and it was compiled during the creation of the shader * selector * - the prolog part is inserted at the beginning * - the epilog part is inserted at the end * * The prolog and epilog have many (but simple) variants. */ /* Copy the compiled TGSI shader data over. */ shader->is_binary_shared = true; shader->binary = mainp->binary; shader->config = mainp->config; shader->info.num_input_sgprs = mainp->info.num_input_sgprs; shader->info.num_input_vgprs = mainp->info.num_input_vgprs; shader->info.face_vgpr_index = mainp->info.face_vgpr_index; memcpy(shader->info.vs_output_param_offset, mainp->info.vs_output_param_offset, sizeof(mainp->info.vs_output_param_offset)); shader->info.uses_instanceid = mainp->info.uses_instanceid; shader->info.nr_pos_exports = mainp->info.nr_pos_exports; shader->info.nr_param_exports = mainp->info.nr_param_exports; /* Select prologs and/or epilogs. */ switch (sel->type) { case PIPE_SHADER_VERTEX: if (!si_shader_select_vs_parts(sscreen, tm, shader, debug)) return -1; break; case PIPE_SHADER_TESS_CTRL: if (!si_shader_select_tcs_parts(sscreen, tm, shader, debug)) return -1; break; case PIPE_SHADER_TESS_EVAL: if (!si_shader_select_tes_parts(sscreen, tm, shader, debug)) return -1; break; case PIPE_SHADER_FRAGMENT: if (!si_shader_select_ps_parts(sscreen, tm, shader, debug)) return -1; /* Make sure we have at least as many VGPRs as there * are allocated inputs. */ shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->info.num_input_vgprs); break; } /* Update SGPR and VGPR counts. */ if (shader->prolog) { shader->config.num_sgprs = MAX2(shader->config.num_sgprs, shader->prolog->config.num_sgprs); shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->prolog->config.num_vgprs); } if (shader->epilog) { shader->config.num_sgprs = MAX2(shader->config.num_sgprs, shader->epilog->config.num_sgprs); shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->epilog->config.num_vgprs); } } si_fix_num_sgprs(shader); si_shader_dump(sscreen, shader, debug, sel->info.processor, stderr); /* Upload. */ r = si_shader_binary_upload(sscreen, shader); if (r) { fprintf(stderr, "LLVM failed to upload shader\n"); return r; } return 0; } void si_shader_destroy(struct si_shader *shader) { if (shader->gs_copy_shader) { si_shader_destroy(shader->gs_copy_shader); FREE(shader->gs_copy_shader); } if (shader->scratch_bo) r600_resource_reference(&shader->scratch_bo, NULL); r600_resource_reference(&shader->bo, NULL); if (!shader->is_binary_shared) radeon_shader_binary_clean(&shader->binary); free(shader->shader_log); }