/* * Copyright 2016 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SI_SHADER_PRIVATE_H #define SI_SHADER_PRIVATE_H #include "si_shader.h" #include "gallivm/lp_bld_init.h" #include "gallivm/lp_bld_tgsi.h" #include "tgsi/tgsi_parse.h" #include #include struct pipe_debug_callback; struct radeon_shader_binary; #define RADEON_LLVM_MAX_INPUT_SLOTS 32 #define RADEON_LLVM_MAX_INPUTS 32 * 4 #define RADEON_LLVM_MAX_OUTPUTS 32 * 4 #define RADEON_LLVM_INITIAL_CF_DEPTH 4 #define RADEON_LLVM_MAX_SYSTEM_VALUES 4 struct si_llvm_flow; struct si_shader_context { struct lp_build_tgsi_soa_context soa; struct gallivm_state gallivm; struct si_shader *shader; struct si_screen *screen; unsigned type; /* PIPE_SHADER_* specifies the type of shader. */ bool is_gs_copy_shader; /* Whether to generate the optimized shader variant compiled as a whole * (without a prolog and epilog) */ bool is_monolithic; /** This function is responsible for initilizing the inputs array and will be * called once for each input declared in the TGSI shader. */ void (*load_input)(struct si_shader_context *, unsigned input_index, const struct tgsi_full_declaration *decl, LLVMValueRef out[4]); void (*load_system_value)(struct si_shader_context *, unsigned index, const struct tgsi_full_declaration *decl); void (*declare_memory_region)(struct si_shader_context *, const struct tgsi_full_declaration *decl); /** This array contains the input values for the shader. Typically these * values will be in the form of a target intrinsic that will inform the * backend how to load the actual inputs to the shader. */ struct tgsi_full_declaration input_decls[RADEON_LLVM_MAX_INPUT_SLOTS]; LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS]; LLVMValueRef outputs[RADEON_LLVM_MAX_OUTPUTS][TGSI_NUM_CHANNELS]; /** This pointer is used to contain the temporary values. * The amount of temporary used in tgsi can't be bound to a max value and * thus we must allocate this array at runtime. */ LLVMValueRef *temps; unsigned temps_count; LLVMValueRef system_values[RADEON_LLVM_MAX_SYSTEM_VALUES]; struct si_llvm_flow *flow; unsigned flow_depth; unsigned flow_depth_max; struct tgsi_array_info *temp_arrays; LLVMValueRef *temp_array_allocas; LLVMValueRef undef_alloca; LLVMValueRef main_fn; LLVMTypeRef return_type; int param_streamout_config; int param_streamout_write_index; int param_streamout_offset[4]; int param_vertex_id; int param_rel_auto_id; int param_vs_prim_id; int param_instance_id; int param_vertex_index0; int param_tes_u; int param_tes_v; int param_tes_rel_patch_id; int param_tes_patch_id; int param_es2gs_offset; int param_oc_lds; /* Sets a bit if the dynamic HS control word was 0x80000000. The bit is * 0x800000 for VS, 0x1 for ES. */ int param_tess_offchip; LLVMTargetMachineRef tm; unsigned invariant_load_md_kind; unsigned range_md_kind; unsigned uniform_md_kind; unsigned fpmath_md_kind; LLVMValueRef fpmath_md_2p5_ulp; LLVMValueRef empty_md; /* Preloaded descriptors. */ LLVMValueRef esgs_ring; LLVMValueRef gsvs_ring[4]; LLVMValueRef lds; LLVMValueRef gs_next_vertex[4]; LLVMValueRef return_value; LLVMTypeRef voidt; LLVMTypeRef i1; LLVMTypeRef i8; LLVMTypeRef i32; LLVMTypeRef i64; LLVMTypeRef i128; LLVMTypeRef f32; LLVMTypeRef v16i8; LLVMTypeRef v2i32; LLVMTypeRef v4i32; LLVMTypeRef v4f32; LLVMTypeRef v8i32; LLVMValueRef shared_memory; }; static inline struct si_shader_context * si_shader_context(struct lp_build_tgsi_context *bld_base) { return (struct si_shader_context*)bld_base; } void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value); void si_llvm_shader_type(LLVMValueRef F, unsigned type); LLVMTargetRef si_llvm_get_amdgpu_target(const char *triple); unsigned si_llvm_compile(LLVMModuleRef M, struct radeon_shader_binary *binary, LLVMTargetMachineRef tm, struct pipe_debug_callback *debug); LLVMTypeRef tgsi2llvmtype(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type); LLVMValueRef bitcast(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type, LLVMValueRef value); LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx, LLVMValueRef index, unsigned num); void si_llvm_context_init(struct si_shader_context *ctx, const char *triple, const struct tgsi_shader_info *info, const struct tgsi_token *tokens); void si_llvm_create_func(struct si_shader_context *ctx, LLVMTypeRef *return_types, unsigned num_return_elems, LLVMTypeRef *ParamTypes, unsigned ParamCount); void si_llvm_dispose(struct si_shader_context *ctx); void si_llvm_finalize_module(struct si_shader_context *ctx, bool run_verifier); LLVMValueRef si_llvm_emit_fetch_64bit(struct lp_build_tgsi_context *bld_base, enum tgsi_opcode_type type, LLVMValueRef ptr, LLVMValueRef ptr2); LLVMValueRef si_llvm_saturate(struct lp_build_tgsi_context *bld_base, LLVMValueRef value); LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *reg, enum tgsi_opcode_type type, unsigned swizzle); void si_llvm_emit_store(struct lp_build_tgsi_context *bld_base, const struct tgsi_full_instruction *inst, const struct tgsi_opcode_info *info, LLVMValueRef dst[4]); void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base); void si_prepare_cube_coords(struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data, LLVMValueRef *coords_arg, LLVMValueRef *derivs_arg); #endif