/********************************************************** * Copyright 2008-2009 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * **********************************************************/ #include "svga_context.h" #include "svga_debug.h" #include "svga_cmd.h" #include "svga_format.h" #include "svga_resource_buffer.h" #include "svga_resource_texture.h" #include "svga_surface.h" //#include "util/u_blit_sw.h" #include "util/u_format.h" #include "util/u_surface.h" #define FILE_DEBUG_FLAG DEBUG_BLIT /** * Copy an image between textures with the vgpu10 CopyRegion command. */ static void copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex, unsigned src_x, unsigned src_y, unsigned src_z, unsigned src_level, unsigned src_face, struct pipe_resource *dst_tex, unsigned dst_x, unsigned dst_y, unsigned dst_z, unsigned dst_level, unsigned dst_face, unsigned width, unsigned height, unsigned depth) { enum pipe_error ret; uint32 srcSubResource, dstSubResource; struct svga_texture *dtex, *stex; SVGA3dCopyBox box; stex = svga_texture(src_tex); dtex = svga_texture(dst_tex); box.x = dst_x; box.y = dst_y; box.z = dst_z; box.w = width; box.h = height; box.d = depth; box.srcx = src_x; box.srcy = src_y; box.srcz = src_z; srcSubResource = src_face * (src_tex->last_level + 1) + src_level; dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level; ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, dtex->handle, dstSubResource, stex->handle, srcSubResource, &box); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc, dtex->handle, dstSubResource, stex->handle, srcSubResource, &box); assert(ret == PIPE_OK); } svga_define_texture_level(dtex, dst_face, dst_level); } /** * For some texture types, we need to move the z (slice) coordinate * to the layer value. For example, to select the z=3 slice of a 2D ARRAY * texture, we need to use layer=3 and set z=0. */ static void adjust_z_layer(enum pipe_texture_target target, int z_in, unsigned *layer_out, unsigned *z_out) { if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_1D_ARRAY) { *layer_out = z_in; *z_out = 0; } else { *layer_out = 0; *z_out = z_in; } } static void svga_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst_tex, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src_tex, unsigned src_level, const struct pipe_box *src_box) { struct svga_context *svga = svga_context(pipe); struct svga_texture *stex, *dtex; unsigned dst_face_layer, dst_z, src_face_layer, src_z; /* Emit buffered drawing commands, and any back copies. */ svga_surfaces_flush( svga ); if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) { /* can't copy within the same buffer, unfortunately */ if (svga_have_vgpu10(svga) && src_tex != dst_tex) { enum pipe_error ret; struct svga_winsys_surface *src_surf; struct svga_winsys_surface *dst_surf; struct svga_buffer *dbuffer = svga_buffer(dst_tex); src_surf = svga_buffer_handle(svga, src_tex); dst_surf = svga_buffer_handle(svga, dst_tex); ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf, src_box->x, dstx, src_box->width); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf, src_box->x, dstx, src_box->width); assert(ret == PIPE_OK); } dbuffer->dirty = TRUE; } else { /* use map/memcpy fallback */ util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box); } return; } stex = svga_texture(src_tex); dtex = svga_texture(dst_tex); adjust_z_layer(src_tex->target, src_box->z, &src_face_layer, &src_z); adjust_z_layer(dst_tex->target, dstz, &dst_face_layer, &dst_z); if (svga_have_vgpu10(svga)) { /* vgpu10 */ if (util_format_is_compressed(src_tex->format) == util_format_is_compressed(dst_tex->format) && !util_format_is_depth_and_stencil(src_tex->format) && stex->handle != dtex->handle && svga_resource_type(src_tex->target) == svga_resource_type(dst_tex->target)) { copy_region_vgpu10(svga, src_tex, src_box->x, src_box->y, src_z, src_level, src_face_layer, dst_tex, dstx, dsty, dst_z, dst_level, dst_face_layer, src_box->width, src_box->height, src_box->depth); } else { util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box); } } else { /* vgpu9 */ if (src_tex->format == dst_tex->format) { svga_texture_copy_handle(svga, stex->handle, src_box->x, src_box->y, src_z, src_level, src_face_layer, dtex->handle, dstx, dsty, dst_z, dst_level, dst_face_layer, src_box->width, src_box->height, src_box->depth); } else { util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz, src_tex, src_level, src_box); } } /* Mark the destination image as being defined */ svga_define_texture_level(dtex, dst_face_layer, dst_level); } /** * Are the given pipe formats compatible, in terms of vgpu10's * PredCopyRegion() command? */ static bool formats_compatible(const struct svga_screen *ss, enum pipe_format src_fmt, enum pipe_format dst_fmt) { SVGA3dSurfaceFormat src_svga_fmt, dst_svga_fmt; src_svga_fmt = svga_translate_format(ss, src_fmt, PIPE_BIND_SAMPLER_VIEW); dst_svga_fmt = svga_translate_format(ss, dst_fmt, PIPE_BIND_SAMPLER_VIEW); src_svga_fmt = svga_typeless_format(src_svga_fmt); dst_svga_fmt = svga_typeless_format(dst_svga_fmt); return src_svga_fmt == dst_svga_fmt; } /** * The state tracker implements some resource copies with blits (for * GL_ARB_copy_image). This function checks if we should really do the blit * with a VGPU10 CopyRegion command or software fallback (for incompatible * src/dst formats). */ static bool can_blit_via_copy_region_vgpu10(struct svga_context *svga, const struct pipe_blit_info *blit_info) { struct svga_texture *dtex, *stex; if (!svga_have_vgpu10(svga)) return false; stex = svga_texture(blit_info->src.resource); dtex = svga_texture(blit_info->dst.resource); // can't copy within one resource if (stex->handle == dtex->handle) return false; /* can't copy between different resource types */ if (svga_resource_type(blit_info->src.resource->target) != svga_resource_type(blit_info->dst.resource->target)) return false; /* check that the blit src/dst regions are same size, no flipping, etc. */ if (blit_info->src.box.width != blit_info->dst.box.width || blit_info->src.box.height != blit_info->dst.box.height) return false; /* depth/stencil copies not supported at this time */ if (blit_info->mask != PIPE_MASK_RGBA) return false; if (blit_info->alpha_blend || blit_info->render_condition_enable || blit_info->scissor_enable) return false; return formats_compatible(svga_screen(svga->pipe.screen), blit_info->src.resource->format, blit_info->dst.resource->format); } static void svga_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info) { struct svga_context *svga = svga_context(pipe); struct pipe_blit_info blit = *blit_info; if (!svga_have_vgpu10(svga) && blit.src.resource->nr_samples > 1 && blit.dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(blit.src.resource->format) && !util_format_is_pure_integer(blit.src.resource->format)) { debug_printf("svga: color resolve unimplemented\n"); return; } if (can_blit_via_copy_region_vgpu10(svga, blit_info)) { unsigned src_face, src_z, dst_face, dst_z; adjust_z_layer(blit.src.resource->target, blit.src.box.z, &src_face, &src_z); adjust_z_layer(blit.dst.resource->target, blit.dst.box.z, &dst_face, &dst_z); copy_region_vgpu10(svga, blit.src.resource, blit.src.box.x, blit.src.box.y, src_z, blit.src.level, src_face, blit.dst.resource, blit.dst.box.x, blit.dst.box.y, dst_z, blit.dst.level, dst_face, blit.src.box.width, blit.src.box.height, blit.src.box.depth); return; } if (util_can_blit_via_copy_region(blit_info, TRUE) || util_can_blit_via_copy_region(blit_info, FALSE)) { util_resource_copy_region(pipe, blit.dst.resource, blit.dst.level, blit.dst.box.x, blit.dst.box.y, blit.dst.box.z, blit.src.resource, blit.src.level, &blit.src.box); return; /* done */ } if ((blit.mask & PIPE_MASK_S) || !util_blitter_is_blit_supported(svga->blitter, blit_info)) { debug_printf("svga: blit unsupported %s -> %s\n", util_format_short_name(blit.src.resource->format), util_format_short_name(blit.dst.resource->format)); return; } /* XXX turn off occlusion and streamout queries */ util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb); util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems); util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs); util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs); util_blitter_save_so_targets(svga->blitter, svga->num_so_targets, (struct pipe_stream_output_target**)svga->so_targets); util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast); util_blitter_save_viewport(svga->blitter, &svga->curr.viewport); util_blitter_save_scissor(svga->blitter, &svga->curr.scissor); util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs); util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend); util_blitter_save_depth_stencil_alpha(svga->blitter, (void*)svga->curr.depth); util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref); util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask); util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer); util_blitter_save_fragment_sampler_states(svga->blitter, svga->curr.num_samplers[PIPE_SHADER_FRAGMENT], (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views(svga->blitter, svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT], svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]); /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query, svga->render_cond_cond, svga->render_cond_mode);*/ util_blitter_blit(svga->blitter, &blit); } static void svga_flush_resource(struct pipe_context *pipe, struct pipe_resource *resource) { } void svga_init_blit_functions(struct svga_context *svga) { svga->pipe.resource_copy_region = svga_resource_copy_region; svga->pipe.blit = svga_blit; svga->pipe.flush_resource = svga_flush_resource; }