/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifdef USE_VC4_SIMULATOR #include "vc4_drv.h" /* * Copies in the user's binning command list and generates the validated bin * CL, along with associated data (shader records, uniforms). */ static int vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) { struct drm_vc4_submit_cl *args = exec->args; void *temp = NULL; void *bin; int ret = 0; uint32_t bin_offset = 0; uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size, 16); uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size; uint32_t exec_size = uniforms_offset + args->uniforms_size; uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) * args->shader_rec_count); if (uniforms_offset < shader_rec_offset || exec_size < uniforms_offset || args->shader_rec_count >= (UINT_MAX / sizeof(struct vc4_shader_state)) || temp_size < exec_size) { DRM_ERROR("overflow in exec arguments\n"); goto fail; } /* Allocate space where we'll store the copied in user command lists * and shader records. * * We don't just copy directly into the BOs because we need to * read the contents back for validation, and I think the * bo->vaddr is uncached access. */ temp = kmalloc(temp_size, GFP_KERNEL); if (!temp) { DRM_ERROR("Failed to allocate storage for copying " "in bin/render CLs.\n"); ret = -ENOMEM; goto fail; } bin = temp + bin_offset; exec->shader_rec_u = temp + shader_rec_offset; exec->uniforms_u = temp + uniforms_offset; exec->shader_state = temp + exec_size; exec->shader_state_size = args->shader_rec_count; ret = copy_from_user(bin, (void __user *)(uintptr_t)args->bin_cl, args->bin_cl_size); if (ret) { DRM_ERROR("Failed to copy in bin cl\n"); goto fail; } ret = copy_from_user(exec->shader_rec_u, (void __user *)(uintptr_t)args->shader_rec, args->shader_rec_size); if (ret) { DRM_ERROR("Failed to copy in shader recs\n"); goto fail; } ret = copy_from_user(exec->uniforms_u, (void __user *)(uintptr_t)args->uniforms, args->uniforms_size); if (ret) { DRM_ERROR("Failed to copy in uniforms cl\n"); goto fail; } exec->exec_bo = drm_gem_cma_create(dev, exec_size); #if 0 if (IS_ERR(exec->exec_bo)) { DRM_ERROR("Couldn't allocate BO for exec\n"); ret = PTR_ERR(exec->exec_bo); exec->exec_bo = NULL; goto fail; } #endif list_addtail(&to_vc4_bo(&exec->exec_bo->base)->unref_head, &exec->unref_list); exec->ct0ca = exec->exec_bo->paddr + bin_offset; exec->bin_u = bin; exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; exec->shader_rec_size = args->shader_rec_size; exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset; exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset; exec->uniforms_size = args->uniforms_size; ret = vc4_validate_bin_cl(dev, exec->exec_bo->vaddr + bin_offset, bin, exec); if (ret) goto fail; ret = vc4_validate_shader_recs(dev, exec); fail: kfree(temp); return ret; } int vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec) { struct drm_vc4_submit_cl *args = exec->args; int ret = 0; if (args->color_write.bits & VC4_RENDER_CONFIG_MS_MODE_4X) { exec->tile_width = 32; exec->tile_height = 32; } else { exec->tile_width = 64; exec->tile_height = 64; } if (exec->args->bin_cl_size != 0) { ret = vc4_get_bcl(dev, exec); if (ret) goto fail; } else { exec->ct0ca = exec->ct0ea = 0; } ret = vc4_get_rcl(dev, exec); if (ret) goto fail; fail: return ret; } #endif /* USE_VC4_SIMULATOR */