/************************************************************************** * * Copyright 2009, VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Author: Keith Whitwell * Author: Jakob Bornecrantz */ #include "dri_screen.h" #include "dri_drawable.h" #include "dri_context.h" #include "dri_st_api.h" #include "dri1.h" #include "pipe/p_context.h" #include "util/u_memory.h" GLboolean dri_create_context(const __GLcontextModes * visual, __DRIcontext * cPriv, void *sharedContextPrivate) { struct st_api *stapi = dri_get_st_api(); __DRIscreen *sPriv = cPriv->driScreenPriv; struct dri_screen *screen = dri_screen(sPriv); struct dri_context *ctx = NULL; struct st_context_iface *st_share = NULL; struct st_visual stvis; if (sharedContextPrivate) { st_share = ((struct dri_context *)sharedContextPrivate)->st; } ctx = CALLOC_STRUCT(dri_context); if (ctx == NULL) goto fail; cPriv->driverPrivate = ctx; ctx->cPriv = cPriv; ctx->sPriv = sPriv; ctx->lock = screen->drmLock; driParseConfigFiles(&ctx->optionCache, &screen->optionCache, sPriv->myNum, "dri"); dri_fill_st_visual(&stvis, screen, visual); ctx->st = stapi->create_context(stapi, screen->smapi, &stvis, st_share); if (ctx->st == NULL) goto fail; ctx->st->st_manager_private = (void *) ctx; dri_init_extensions(ctx); return GL_TRUE; fail: if (ctx && ctx->st) ctx->st->destroy(ctx->st); FREE(ctx); return FALSE; } void dri_destroy_context(__DRIcontext * cPriv) { struct dri_context *ctx = dri_context(cPriv); /* note: we are freeing values and nothing more because * driParseConfigFiles allocated values only - the rest * is owned by screen optionCache. */ FREE(ctx->optionCache.values); /* No particular reason to wait for command completion before * destroying a context, but it is probably worthwhile flushing it * to avoid having to add code elsewhere to cope with flushing a * partially destroyed context. */ ctx->st->flush(ctx->st, 0, NULL); ctx->st->destroy(ctx->st); FREE(ctx); } GLboolean dri_unbind_context(__DRIcontext * cPriv) { struct st_api *stapi = dri_get_st_api(); if (cPriv) { struct dri_context *ctx = dri_context(cPriv); if (--ctx->bind_count == 0) { if (ctx->st == stapi->get_current(stapi)) { ctx->st->flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); stapi->make_current(stapi, NULL, NULL, NULL); } } } return GL_TRUE; } GLboolean dri_make_current(__DRIcontext * cPriv, __DRIdrawable * driDrawPriv, __DRIdrawable * driReadPriv) { struct st_api *stapi = dri_get_st_api(); if (cPriv) { struct dri_context *ctx = dri_context(cPriv); struct dri_drawable *draw = dri_drawable(driDrawPriv); struct dri_drawable *read = dri_drawable(driReadPriv); struct st_context_iface *old_st; old_st = stapi->get_current(stapi); if (old_st && old_st != ctx->st) ctx->st->flush(old_st, PIPE_FLUSH_RENDER_CACHE, NULL); ++ctx->bind_count; if (ctx->dPriv != driDrawPriv) { ctx->dPriv = driDrawPriv; draw->texture_stamp = driDrawPriv->lastStamp - 1; } if (ctx->rPriv != driReadPriv) { ctx->rPriv = driReadPriv; draw->texture_stamp = driReadPriv->lastStamp - 1; } stapi->make_current(stapi, ctx->st, draw->stfb, read->stfb); } else { stapi->make_current(stapi, NULL, NULL, NULL); } return GL_TRUE; } struct dri_context * dri_get_current(void) { struct st_api *stapi = dri_get_st_api(); struct st_context_iface *st; st = stapi->get_current(stapi); return (struct dri_context *) (st) ? st->st_manager_private : NULL; } /* vim: set sw=3 ts=8 sts=3 expandtab: */