#ifndef _NINE_FF_H_ #define _NINE_FF_H_ #include "device9.h" boolean nine_ff_init(struct NineDevice9 *); void nine_ff_fini(struct NineDevice9 *); void nine_ff_update(struct NineDevice9 *); void nine_d3d_matrix_matrix_mul(D3DMATRIX *, const D3DMATRIX *, const D3DMATRIX *); void nine_d3d_vector4_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); void nine_d3d_vector3_matrix_mul(D3DVECTOR *, const D3DVECTOR *, const D3DMATRIX *); float nine_d3d_matrix_det(const D3DMATRIX *); void nine_d3d_matrix_inverse(D3DMATRIX *, const D3DMATRIX *); void nine_d3d_matrix_inverse_3x3(D3DMATRIX *, const D3DMATRIX *); void nine_d3d_matrix_transpose(D3DMATRIX *, const D3DMATRIX *); #endif /* _NINE_FF_H_ */