/* * Copyright 2011 Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _NINE_RESOURCE9_H_ #define _NINE_RESOURCE9_H_ #include "iunknown.h" #include "pipe/p_state.h" struct pipe_screen; struct util_hash_table; struct NineDevice9; struct NineResource9 { struct NineUnknown base; struct pipe_resource *resource; /* device resource */ D3DRESOURCETYPE type; D3DPOOL pool; DWORD priority; DWORD usage; struct pipe_resource info; /* resource configuration */ long long size; }; static inline struct NineResource9 * NineResource9( void *data ) { return (struct NineResource9 *)data; } HRESULT NineResource9_ctor( struct NineResource9 *This, struct NineUnknownParams *pParams, struct pipe_resource *initResource, BOOL Allocate, D3DRESOURCETYPE Type, D3DPOOL Pool, DWORD Usage); void NineResource9_dtor( struct NineResource9 *This ); /*** Nine private methods ***/ struct pipe_resource * NineResource9_GetResource( struct NineResource9 *This ); D3DPOOL NineResource9_GetPool( struct NineResource9 *This ); /*** Direct3D public methods ***/ DWORD NINE_WINAPI NineResource9_SetPriority( struct NineResource9 *This, DWORD PriorityNew ); DWORD NINE_WINAPI NineResource9_GetPriority( struct NineResource9 *This ); void NINE_WINAPI NineResource9_PreLoad( struct NineResource9 *This ); D3DRESOURCETYPE NINE_WINAPI NineResource9_GetType( struct NineResource9 *This ); #endif /* _NINE_RESOURCE9_H_ */