/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_screen.h" #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_inlines.h" #include "cso_cache/cso_context.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_simple_shaders.h" #include "trace/tr_screen.h" #include "trace/tr_context.h" #include "st_device.h" #include "st_winsys.h" static void st_device_really_destroy(struct st_device *st_dev) { if(st_dev->screen) { /* FIXME: Don't really destroy until we keep track of every single * reference or we end up causing a segmentation fault every time * python exits. */ #if 0 st_dev->screen->destroy(st_dev->screen); #endif } FREE(st_dev); } static void st_device_reference(struct st_device **ptr, struct st_device *st_dev) { struct st_device *old_dev = *ptr; if (pipe_reference((struct pipe_reference **)ptr, &st_dev->reference)) st_device_really_destroy(old_dev); } void st_device_destroy(struct st_device *st_dev) { st_device_reference(&st_dev, NULL); } static struct st_device * st_device_create_from_st_winsys(const struct st_winsys *st_ws) { struct st_device *st_dev; if(!st_ws->screen_create || !st_ws->context_create) return NULL; st_dev = CALLOC_STRUCT(st_device); if(!st_dev) return NULL; pipe_reference_init(&st_dev->reference, 1); st_dev->st_ws = st_ws; st_dev->real_screen = st_ws->screen_create(); if(!st_dev->real_screen) { st_device_destroy(st_dev); return NULL; } st_dev->screen = trace_screen_create(st_dev->real_screen); if(!st_dev->screen) { st_device_destroy(st_dev); return NULL; } return st_dev; } struct st_device * st_device_create(boolean hardware) { if(hardware) return st_device_create_from_st_winsys(&st_hardpipe_winsys); else return st_device_create_from_st_winsys(&st_softpipe_winsys); } void st_context_destroy(struct st_context *st_ctx) { unsigned i; if(st_ctx) { struct st_device *st_dev = st_ctx->st_dev; if(st_ctx->cso) { cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs); cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs); cso_destroy_context(st_ctx->cso); } if(st_ctx->pipe) st_ctx->pipe->destroy(st_ctx->pipe); for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) pipe_texture_reference(&st_ctx->sampler_textures[i], NULL); pipe_texture_reference(&st_ctx->default_texture, NULL); FREE(st_ctx); st_device_reference(&st_dev, NULL); } } struct st_context * st_context_create(struct st_device *st_dev) { struct st_context *st_ctx; st_ctx = CALLOC_STRUCT(st_context); if(!st_ctx) return NULL; st_device_reference(&st_ctx->st_dev, st_dev); st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen); if(!st_ctx->real_pipe) { st_context_destroy(st_ctx); return NULL; } st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe); if(!st_ctx->pipe) { st_context_destroy(st_ctx); return NULL; } st_ctx->cso = cso_create_context(st_ctx->pipe); if(!st_ctx->cso) { st_context_destroy(st_ctx); return NULL; } /* disabled blending/masking */ { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.colormask = PIPE_MASK_RGBA; cso_set_blend(st_ctx->cso, &blend); } /* no-op depth/stencil/alpha */ { struct pipe_depth_stencil_alpha_state depthstencil; memset(&depthstencil, 0, sizeof(depthstencil)); cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil); } /* rasterizer */ { struct pipe_rasterizer_state rasterizer; memset(&rasterizer, 0, sizeof(rasterizer)); rasterizer.front_winding = PIPE_WINDING_CW; rasterizer.cull_mode = PIPE_WINDING_NONE; cso_set_rasterizer(st_ctx->cso, &rasterizer); } /* clip */ { struct pipe_clip_state clip; memset(&clip, 0, sizeof(clip)); st_ctx->pipe->set_clip_state(st_ctx->pipe, &clip); } /* identity viewport */ { struct pipe_viewport_state viewport; viewport.scale[0] = 1.0; viewport.scale[1] = 1.0; viewport.scale[2] = 1.0; viewport.scale[3] = 1.0; viewport.translate[0] = 0.0; viewport.translate[1] = 0.0; viewport.translate[2] = 0.0; viewport.translate[3] = 0.0; cso_set_viewport(st_ctx->cso, &viewport); } /* samplers */ { struct pipe_sampler_state sampler; unsigned i; memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST; sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST; sampler.normalized_coords = 1; for (i = 0; i < PIPE_MAX_SAMPLERS; i++) cso_single_sampler(st_ctx->cso, i, &sampler); cso_single_sampler_done(st_ctx->cso); } /* default textures */ { struct pipe_screen *screen = st_dev->screen; struct pipe_texture templat; struct pipe_transfer *transfer; unsigned i; memset( &templat, 0, sizeof( templat ) ); templat.target = PIPE_TEXTURE_2D; templat.format = PIPE_FORMAT_A8R8G8B8_UNORM; templat.block.size = 4; templat.block.width = 1; templat.block.height = 1; templat.width0 = 1; templat.height0 = 1; templat.depth0 = 1; templat.last_level = 0; st_ctx->default_texture = screen->texture_create( screen, &templat ); if(st_ctx->default_texture) { transfer = screen->get_tex_transfer(screen, st_ctx->default_texture, 0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0, st_ctx->default_texture->width0, st_ctx->default_texture->height0); if (transfer) { uint32_t *map; map = (uint32_t *) screen->transfer_map(screen, transfer); if(map) { *map = 0x00000000; screen->transfer_unmap(screen, transfer); } screen->tex_transfer_destroy(transfer); } } for (i = 0; i < PIPE_MAX_SAMPLERS; i++) pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture); cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures); } /* vertex shader */ { const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe, 2, semantic_names, semantic_indexes); cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs); } /* fragment shader */ { st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe); cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs); } return st_ctx; }