/********************************************************** * Copyright 2009-2011 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * ********************************************************* * Authors: * Zack Rusin * Thomas Hellstrom */ #include "xa_composite.h" #include "xa_context.h" #include "xa_priv.h" #include "cso_cache/cso_context.h" #include "util/u_sampler.h" #include "util/u_inlines.h" /*XXX also in Xrender.h but the including it here breaks compilition */ #define XFixedToDouble(f) (((double) (f)) / 65536.) struct xa_composite_blend { unsigned op : 8; unsigned alpha_dst : 4; unsigned alpha_src : 4; unsigned rgb_src : 8; /**< PIPE_BLENDFACTOR_x */ unsigned rgb_dst : 8; /**< PIPE_BLENDFACTOR_x */ }; #define XA_BLEND_OP_OVER 3 static const struct xa_composite_blend xa_blends[] = { { xa_op_clear, 0, 0, PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ZERO}, { xa_op_src, 0, 0, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ZERO}, { xa_op_dst, 0, 0, PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_ONE}, { xa_op_over, 0, 1, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_INV_SRC_ALPHA}, { xa_op_over_reverse, 1, 0, PIPE_BLENDFACTOR_INV_DST_ALPHA, PIPE_BLENDFACTOR_ONE}, { xa_op_in, 1, 0, PIPE_BLENDFACTOR_DST_ALPHA, PIPE_BLENDFACTOR_ZERO}, { xa_op_in_reverse, 0, 1, PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_SRC_ALPHA}, { xa_op_out, 1, 0, PIPE_BLENDFACTOR_INV_DST_ALPHA, PIPE_BLENDFACTOR_ZERO}, { xa_op_out_reverse, 0, 1, PIPE_BLENDFACTOR_ZERO, PIPE_BLENDFACTOR_INV_SRC_ALPHA}, { xa_op_atop, 1, 1, PIPE_BLENDFACTOR_DST_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA}, { xa_op_atop_reverse, 1, 1, PIPE_BLENDFACTOR_INV_DST_ALPHA, PIPE_BLENDFACTOR_SRC_ALPHA}, { xa_op_xor, 1, 1, PIPE_BLENDFACTOR_INV_DST_ALPHA, PIPE_BLENDFACTOR_INV_SRC_ALPHA}, { xa_op_add, 0, 0, PIPE_BLENDFACTOR_ONE, PIPE_BLENDFACTOR_ONE}, }; /* * The alpha value stored in a L8 texture is read by the * hardware as color, and R8 is read as red. The source alpha value * at the end of the fragment shader is stored in all color channels, * so the correct approach is to blend using DST_COLOR instead of * DST_ALPHA and then output any color channel (L8) or the red channel (R8). */ static unsigned xa_convert_blend_for_luminance(unsigned factor) { switch(factor) { case PIPE_BLENDFACTOR_DST_ALPHA: return PIPE_BLENDFACTOR_DST_COLOR; case PIPE_BLENDFACTOR_INV_DST_ALPHA: return PIPE_BLENDFACTOR_INV_DST_COLOR; default: break; } return factor; } static boolean blend_for_op(struct xa_composite_blend *blend, enum xa_composite_op op, struct xa_picture *src_pic, struct xa_picture *mask_pic, struct xa_picture *dst_pic) { const int num_blends = sizeof(xa_blends)/sizeof(struct xa_composite_blend); int i; boolean supported = FALSE; /* * Temporarily disable component alpha since it appears buggy. */ if (mask_pic && mask_pic->component_alpha) return FALSE; /* * our default in case something goes wrong */ *blend = xa_blends[XA_BLEND_OP_OVER]; for (i = 0; i < num_blends; ++i) { if (xa_blends[i].op == op) { *blend = xa_blends[i]; supported = TRUE; } } if (!dst_pic->srf) return supported; if ((dst_pic->srf->tex->format == PIPE_FORMAT_L8_UNORM || dst_pic->srf->tex->format == PIPE_FORMAT_R8_UNORM)) { blend->rgb_src = xa_convert_blend_for_luminance(blend->rgb_src); blend->rgb_dst = xa_convert_blend_for_luminance(blend->rgb_dst); } /* * If there's no dst alpha channel, adjust the blend op so that we'll treat * it as always 1. */ if (xa_format_a(dst_pic->pict_format) == 0 && blend->alpha_dst) { if (blend->rgb_src == PIPE_BLENDFACTOR_DST_ALPHA) blend->rgb_src = PIPE_BLENDFACTOR_ONE; else if (blend->rgb_src == PIPE_BLENDFACTOR_INV_DST_ALPHA) blend->rgb_src = PIPE_BLENDFACTOR_ZERO; } /* * If the source alpha is being used, then we should only be in a case where * the source blend factor is 0, and the source blend value is the mask * channels multiplied by the source picture's alpha. */ if (mask_pic && mask_pic->component_alpha && xa_format_rgb(mask_pic->pict_format) && blend->alpha_src) { if (blend->rgb_dst == PIPE_BLENDFACTOR_SRC_ALPHA) { blend->rgb_dst = PIPE_BLENDFACTOR_SRC_COLOR; } else if (blend->rgb_dst == PIPE_BLENDFACTOR_INV_SRC_ALPHA) { blend->rgb_dst = PIPE_BLENDFACTOR_INV_SRC_COLOR; } } return supported; } static inline int xa_repeat_to_gallium(int mode) { switch(mode) { case xa_wrap_clamp_to_border: return PIPE_TEX_WRAP_CLAMP_TO_BORDER; case xa_wrap_repeat: return PIPE_TEX_WRAP_REPEAT; case xa_wrap_mirror_repeat: return PIPE_TEX_WRAP_MIRROR_REPEAT; case xa_wrap_clamp_to_edge: return PIPE_TEX_WRAP_CLAMP_TO_EDGE; default: break; } return PIPE_TEX_WRAP_REPEAT; } static inline boolean xa_filter_to_gallium(int xrender_filter, int *out_filter) { switch (xrender_filter) { case xa_filter_nearest: *out_filter = PIPE_TEX_FILTER_NEAREST; break; case xa_filter_linear: *out_filter = PIPE_TEX_FILTER_LINEAR; break; default: *out_filter = PIPE_TEX_FILTER_NEAREST; return FALSE; } return TRUE; } static int xa_is_filter_accelerated(struct xa_picture *pic) { int filter; if (pic && !xa_filter_to_gallium(pic->filter, &filter)) return 0; return 1; } XA_EXPORT int xa_composite_check_accelerated(const struct xa_composite *comp) { struct xa_composite_blend blend; struct xa_picture *src_pic = comp->src; if (!xa_is_filter_accelerated(src_pic) || !xa_is_filter_accelerated(comp->mask)) { return -XA_ERR_INVAL; } if (src_pic->src_pict) { if (src_pic->src_pict->type != xa_src_pict_solid_fill) return -XA_ERR_INVAL; /* * Currently we don't support solid fill with a mask. * We can easily do that, but that would require shader, * sampler view setup and vertex setup modification. */ if (comp->mask) return -XA_ERR_INVAL; } if (blend_for_op(&blend, comp->op, comp->src, comp->mask, comp->dst)) { struct xa_picture *mask = comp->mask; if (mask && mask->component_alpha && xa_format_rgb(mask->pict_format)) { if (blend.alpha_src && blend.rgb_src != PIPE_BLENDFACTOR_ZERO) { return -XA_ERR_INVAL; } } return XA_ERR_NONE; } return -XA_ERR_INVAL; } static int bind_composite_blend_state(struct xa_context *ctx, const struct xa_composite *comp) { struct xa_composite_blend blend_opt; struct pipe_blend_state blend; if (!blend_for_op(&blend_opt, comp->op, comp->src, comp->mask, comp->dst)) return -XA_ERR_INVAL; memset(&blend, 0, sizeof(struct pipe_blend_state)); blend.rt[0].blend_enable = 1; blend.rt[0].colormask = PIPE_MASK_RGBA; blend.rt[0].rgb_src_factor = blend_opt.rgb_src; blend.rt[0].alpha_src_factor = blend_opt.rgb_src; blend.rt[0].rgb_dst_factor = blend_opt.rgb_dst; blend.rt[0].alpha_dst_factor = blend_opt.rgb_dst; cso_set_blend(ctx->cso, &blend); return XA_ERR_NONE; } static unsigned int picture_format_fixups(struct xa_picture *src_pic, int mask) { boolean set_alpha = FALSE; boolean swizzle = FALSE; unsigned ret = 0; struct xa_surface *src = src_pic->srf; enum xa_formats src_hw_format, src_pic_format; enum xa_surface_type src_hw_type, src_pic_type; if (!src) return 0; src_hw_format = xa_surface_format(src); src_pic_format = src_pic->pict_format; set_alpha = (xa_format_type_is_color(src_pic_format) && xa_format_a(src_pic_format) == 0); if (set_alpha) ret |= mask ? FS_MASK_SET_ALPHA : FS_SRC_SET_ALPHA; if (src_hw_format == src_pic_format) { if (src->tex->format == PIPE_FORMAT_L8_UNORM || src->tex->format == PIPE_FORMAT_R8_UNORM) return ((mask) ? FS_MASK_LUMINANCE : FS_SRC_LUMINANCE); return ret; } src_hw_type = xa_format_type(src_hw_format); src_pic_type = xa_format_type(src_pic_format); swizzle = ((src_hw_type == xa_type_argb && src_pic_type == xa_type_abgr) || ((src_hw_type == xa_type_abgr && src_pic_type == xa_type_argb))); if (!swizzle && (src_hw_type != src_pic_type)) return ret; if (swizzle) ret |= mask ? FS_MASK_SWIZZLE_RGB : FS_SRC_SWIZZLE_RGB; return ret; } static int bind_shaders(struct xa_context *ctx, const struct xa_composite *comp) { unsigned vs_traits = 0, fs_traits = 0; struct xa_shader shader; struct xa_picture *src_pic = comp->src; struct xa_picture *mask_pic = comp->mask; ctx->has_solid_color = FALSE; if (src_pic) { if (src_pic->wrap == xa_wrap_clamp_to_border && src_pic->has_transform) fs_traits |= FS_SRC_REPEAT_NONE; if (src_pic->src_pict) { if (src_pic->src_pict->type == xa_src_pict_solid_fill) { fs_traits |= FS_SOLID_FILL | FS_FILL; vs_traits |= VS_SOLID_FILL; xa_pixel_to_float4(src_pic->src_pict->solid_fill.color, ctx->solid_color); ctx->has_solid_color = TRUE; } } else { fs_traits |= FS_COMPOSITE; vs_traits |= VS_COMPOSITE; } fs_traits |= picture_format_fixups(src_pic, 0); } if (mask_pic) { vs_traits |= VS_MASK; fs_traits |= FS_MASK; if (mask_pic->wrap == xa_wrap_clamp_to_border && mask_pic->has_transform) fs_traits |= FS_MASK_REPEAT_NONE; if (mask_pic->component_alpha) { struct xa_composite_blend blend; if (!blend_for_op(&blend, comp->op, src_pic, mask_pic, NULL)) return -XA_ERR_INVAL; if (blend.alpha_src) { fs_traits |= FS_CA_SRCALPHA; } else fs_traits |= FS_CA_FULL; } fs_traits |= picture_format_fixups(mask_pic, 1); } if (ctx->srf->format == PIPE_FORMAT_L8_UNORM || ctx->srf->format == PIPE_FORMAT_R8_UNORM) fs_traits |= FS_DST_LUMINANCE; shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits); cso_set_vertex_shader_handle(ctx->cso, shader.vs); cso_set_fragment_shader_handle(ctx->cso, shader.fs); return XA_ERR_NONE; } static void bind_samplers(struct xa_context *ctx, const struct xa_composite *comp) { struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state src_sampler, mask_sampler; struct pipe_sampler_view view_templ; struct pipe_sampler_view *src_view; struct pipe_context *pipe = ctx->pipe; struct xa_picture *src_pic = comp->src; struct xa_picture *mask_pic = comp->mask; ctx->num_bound_samplers = 0; memset(&src_sampler, 0, sizeof(struct pipe_sampler_state)); memset(&mask_sampler, 0, sizeof(struct pipe_sampler_state)); if (src_pic) { if (ctx->has_solid_color) { samplers[0] = NULL; pipe_sampler_view_reference(&ctx->bound_sampler_views[0], NULL); } else { unsigned src_wrap = xa_repeat_to_gallium(src_pic->wrap); int filter; (void) xa_filter_to_gallium(src_pic->filter, &filter); src_sampler.wrap_s = src_wrap; src_sampler.wrap_t = src_wrap; src_sampler.min_img_filter = filter; src_sampler.mag_img_filter = filter; src_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; src_sampler.normalized_coords = 1; samplers[0] = &src_sampler; ctx->num_bound_samplers = 1; u_sampler_view_default_template(&view_templ, src_pic->srf->tex, src_pic->srf->tex->format); src_view = pipe->create_sampler_view(pipe, src_pic->srf->tex, &view_templ); pipe_sampler_view_reference(&ctx->bound_sampler_views[0], NULL); ctx->bound_sampler_views[0] = src_view; } } if (mask_pic) { unsigned mask_wrap = xa_repeat_to_gallium(mask_pic->wrap); int filter; (void) xa_filter_to_gallium(mask_pic->filter, &filter); mask_sampler.wrap_s = mask_wrap; mask_sampler.wrap_t = mask_wrap; mask_sampler.min_img_filter = filter; mask_sampler.mag_img_filter = filter; src_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; mask_sampler.normalized_coords = 1; samplers[1] = &mask_sampler; ctx->num_bound_samplers = 2; u_sampler_view_default_template(&view_templ, mask_pic->srf->tex, mask_pic->srf->tex->format); src_view = pipe->create_sampler_view(pipe, mask_pic->srf->tex, &view_templ); pipe_sampler_view_reference(&ctx->bound_sampler_views[1], NULL); ctx->bound_sampler_views[1] = src_view; /* * If src is a solid color, we have no src view, so set up a * dummy one that will not be used anyway. */ if (ctx->bound_sampler_views[0] == NULL) pipe_sampler_view_reference(&ctx->bound_sampler_views[0], src_view); } cso_set_samplers(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers, (const struct pipe_sampler_state **)samplers); cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, ctx->num_bound_samplers, ctx->bound_sampler_views); } XA_EXPORT int xa_composite_prepare(struct xa_context *ctx, const struct xa_composite *comp) { struct xa_surface *dst_srf = comp->dst->srf; int ret; if (comp->mask && !comp->mask->srf) return -XA_ERR_INVAL; ret = xa_ctx_srf_create(ctx, dst_srf); if (ret != XA_ERR_NONE) return ret; ctx->dst = dst_srf; renderer_bind_destination(ctx, ctx->srf); ret = bind_composite_blend_state(ctx, comp); if (ret != XA_ERR_NONE) return ret; ret = bind_shaders(ctx, comp); if (ret != XA_ERR_NONE) return ret; bind_samplers(ctx, comp); if (ctx->num_bound_samplers == 0 ) { /* solid fill */ renderer_begin_solid(ctx); } else { renderer_begin_textures(ctx); ctx->comp = comp; } xa_ctx_srf_destroy(ctx); return XA_ERR_NONE; } XA_EXPORT void xa_composite_rect(struct xa_context *ctx, int srcX, int srcY, int maskX, int maskY, int dstX, int dstY, int width, int height) { if (ctx->num_bound_samplers == 0 ) { /* solid fill */ renderer_solid(ctx, dstX, dstY, dstX + width, dstY + height, ctx->solid_color); } else { const struct xa_composite *comp = ctx->comp; int pos[6] = {srcX, srcY, maskX, maskY, dstX, dstY}; const float *src_matrix = NULL; const float *mask_matrix = NULL; xa_scissor_update(ctx, dstX, dstY, dstX + width, dstY + height); if (comp->src->has_transform) src_matrix = comp->src->transform; if (comp->mask && comp->mask->has_transform) mask_matrix = comp->mask->transform; renderer_texture(ctx, pos, width, height, src_matrix, mask_matrix); } } XA_EXPORT void xa_composite_done(struct xa_context *ctx) { renderer_draw_flush(ctx); ctx->comp = NULL; ctx->has_solid_color = FALSE; xa_ctx_sampler_views_destroy(ctx); } static const struct xa_composite_allocation a = { .xa_composite_size = sizeof(struct xa_composite), .xa_picture_size = sizeof(struct xa_picture), .xa_source_pict_size = sizeof(union xa_source_pict), }; XA_EXPORT const struct xa_composite_allocation * xa_composite_allocation(void) { return &a; }