/********************************************************** * Copyright 2009-2011 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * ********************************************************* * Authors: * Zack Rusin */ #include "xa_context.h" #include "xa_priv.h" #include #include "cso_cache/cso_context.h" #include "util/u_inlines.h" #include "util/u_sampler.h" #include "util/u_draw_quad.h" #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y))) #define floatIsZero(x) (floatsEqual((x) + 1, 1)) #define NUM_COMPONENTS 4 void renderer_set_constants(struct xa_context *r, int shader_type, const float *params, int param_bytes); static inline boolean is_affine(float *matrix) { return floatIsZero(matrix[2]) && floatIsZero(matrix[5]) && floatsEqual(matrix[8], 1); } static inline void map_point(float *mat, float x, float y, float *out_x, float *out_y) { if (!mat) { *out_x = x; *out_y = y; return; } *out_x = mat[0] * x + mat[3] * y + mat[6]; *out_y = mat[1] * x + mat[4] * y + mat[7]; if (!is_affine(mat)) { float w = 1 / (mat[2] * x + mat[5] * y + mat[8]); *out_x *= w; *out_y *= w; } } static inline void renderer_draw(struct xa_context *r) { int num_verts = r->buffer_size / (r->attrs_per_vertex * NUM_COMPONENTS); if (!r->buffer_size) return; if (!r->scissor_valid) { r->scissor.minx = 0; r->scissor.miny = 0; r->scissor.maxx = r->dst->tex->width0; r->scissor.maxy = r->dst->tex->height0; } r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor); cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, num_verts, /* verts */ r->attrs_per_vertex); /* attribs/vert */ r->buffer_size = 0; xa_scissor_reset(r); } static inline void renderer_draw_conditional(struct xa_context *r, int next_batch) { if (r->buffer_size + next_batch >= XA_VB_SIZE || (next_batch == 0 && r->buffer_size)) { renderer_draw(r); } } void renderer_init_state(struct xa_context *r) { struct pipe_depth_stencil_alpha_state dsa; struct pipe_rasterizer_state raster; unsigned i; /* set common initial clip state */ memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); cso_set_depth_stencil_alpha(r->cso, &dsa); /* XXX: move to renderer_init_state? */ memset(&raster, 0, sizeof(struct pipe_rasterizer_state)); raster.half_pixel_center = 1; raster.bottom_edge_rule = 1; raster.depth_clip = 1; raster.scissor = 1; cso_set_rasterizer(r->cso, &raster); /* vertex elements state */ memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); for (i = 0; i < 3; i++) { r->velems[i].src_offset = i * 4 * sizeof(float); r->velems[i].instance_divisor = 0; r->velems[i].vertex_buffer_index = 0; r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; } } static inline void add_vertex_color(struct xa_context *r, float x, float y, float color[4]) { float *vertex = r->buffer + r->buffer_size; vertex[0] = x; vertex[1] = y; vertex[2] = 0.f; /*z */ vertex[3] = 1.f; /*w */ vertex[4] = color[0]; /*r */ vertex[5] = color[1]; /*g */ vertex[6] = color[2]; /*b */ vertex[7] = color[3]; /*a */ r->buffer_size += 8; } static inline void add_vertex_1tex(struct xa_context *r, float x, float y, float s, float t) { float *vertex = r->buffer + r->buffer_size; vertex[0] = x; vertex[1] = y; vertex[2] = 0.f; /*z */ vertex[3] = 1.f; /*w */ vertex[4] = s; /*s */ vertex[5] = t; /*t */ vertex[6] = 0.f; /*r */ vertex[7] = 1.f; /*q */ r->buffer_size += 8; } static inline void add_vertex_2tex(struct xa_context *r, float x, float y, float s0, float t0, float s1, float t1) { float *vertex = r->buffer + r->buffer_size; vertex[0] = x; vertex[1] = y; vertex[2] = 0.f; /*z */ vertex[3] = 1.f; /*w */ vertex[4] = s0; /*s */ vertex[5] = t0; /*t */ vertex[6] = 0.f; /*r */ vertex[7] = 1.f; /*q */ vertex[8] = s1; /*s */ vertex[9] = t1; /*t */ vertex[10] = 0.f; /*r */ vertex[11] = 1.f; /*q */ r->buffer_size += 12; } static void add_vertex_data1(struct xa_context *r, float srcX, float srcY, float dstX, float dstY, float width, float height, struct pipe_resource *src, const float *src_matrix) { float s0, t0, s1, t1, s2, t2, s3, t3; float pt0[2], pt1[2], pt2[2], pt3[2]; pt0[0] = srcX; pt0[1] = srcY; pt1[0] = (srcX + width); pt1[1] = srcY; pt2[0] = (srcX + width); pt2[1] = (srcY + height); pt3[0] = srcX; pt3[1] = (srcY + height); if (src_matrix) { map_point((float *)src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]); map_point((float *)src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]); map_point((float *)src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]); map_point((float *)src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); } s0 = pt0[0] / src->width0; s1 = pt1[0] / src->width0; s2 = pt2[0] / src->width0; s3 = pt3[0] / src->width0; t0 = pt0[1] / src->height0; t1 = pt1[1] / src->height0; t2 = pt2[1] / src->height0; t3 = pt3[1] / src->height0; /* 1st vertex */ add_vertex_1tex(r, dstX, dstY, s0, t0); /* 2nd vertex */ add_vertex_1tex(r, dstX + width, dstY, s1, t1); /* 3rd vertex */ add_vertex_1tex(r, dstX + width, dstY + height, s2, t2); /* 4th vertex */ add_vertex_1tex(r, dstX, dstY + height, s3, t3); } static void add_vertex_data2(struct xa_context *r, float srcX, float srcY, float maskX, float maskY, float dstX, float dstY, float width, float height, struct pipe_resource *src, struct pipe_resource *mask, const float *src_matrix, const float *mask_matrix) { float src_s0, src_t0, src_s1, src_t1; float mask_s0, mask_t0, mask_s1, mask_t1; float spt0[2], spt1[2]; float mpt0[2], mpt1[2]; spt0[0] = srcX; spt0[1] = srcY; spt1[0] = srcX + width; spt1[1] = srcY + height; mpt0[0] = maskX; mpt0[1] = maskY; mpt1[0] = maskX + width; mpt1[1] = maskY + height; if (src_matrix) { map_point((float *)src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]); map_point((float *)src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]); } if (mask_matrix) { map_point((float *)mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]); map_point((float *)mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); } src_s0 = spt0[0] / src->width0; src_t0 = spt0[1] / src->height0; src_s1 = spt1[0] / src->width0; src_t1 = spt1[1] / src->height0; mask_s0 = mpt0[0] / mask->width0; mask_t0 = mpt0[1] / mask->height0; mask_s1 = mpt1[0] / mask->width0; mask_t1 = mpt1[1] / mask->height0; /* 1st vertex */ add_vertex_2tex(r, dstX, dstY, src_s0, src_t0, mask_s0, mask_t0); /* 2nd vertex */ add_vertex_2tex(r, dstX + width, dstY, src_s1, src_t0, mask_s1, mask_t0); /* 3rd vertex */ add_vertex_2tex(r, dstX + width, dstY + height, src_s1, src_t1, mask_s1, mask_t1); /* 4th vertex */ add_vertex_2tex(r, dstX, dstY + height, src_s0, src_t1, mask_s0, mask_t1); } static void setup_vertex_data_yuv(struct xa_context *r, float srcX, float srcY, float srcW, float srcH, float dstX, float dstY, float dstW, float dstH, struct xa_surface *srf[]) { float s0, t0, s1, t1; float spt0[2], spt1[2]; struct pipe_resource *tex; spt0[0] = srcX; spt0[1] = srcY; spt1[0] = srcX + srcW; spt1[1] = srcY + srcH; tex = srf[0]->tex; s0 = spt0[0] / tex->width0; t0 = spt0[1] / tex->height0; s1 = spt1[0] / tex->width0; t1 = spt1[1] / tex->height0; /* 1st vertex */ add_vertex_1tex(r, dstX, dstY, s0, t0); /* 2nd vertex */ add_vertex_1tex(r, dstX + dstW, dstY, s1, t0); /* 3rd vertex */ add_vertex_1tex(r, dstX + dstW, dstY + dstH, s1, t1); /* 4th vertex */ add_vertex_1tex(r, dstX, dstY + dstH, s0, t1); } /* Set up framebuffer, viewport and vertex shader constant buffer * state for a particular destinaton surface. In all our rendering, * these concepts are linked. */ void renderer_bind_destination(struct xa_context *r, struct pipe_surface *surface) { int width = surface->width; int height = surface->height; struct pipe_framebuffer_state fb; struct pipe_viewport_state viewport; xa_scissor_reset(r); /* Framebuffer uses actual surface width/height */ memset(&fb, 0, sizeof fb); fb.width = surface->width; fb.height = surface->height; fb.nr_cbufs = 1; fb.cbufs[0] = surface; fb.zsbuf = 0; /* Viewport just touches the bit we're interested in: */ viewport.scale[0] = width / 2.f; viewport.scale[1] = height / 2.f; viewport.scale[2] = 1.0; viewport.translate[0] = width / 2.f; viewport.translate[1] = height / 2.f; viewport.translate[2] = 0.0; /* Constant buffer set up to match viewport dimensions: */ if (r->fb_width != width || r->fb_height != height) { float vs_consts[8] = { 2.f / width, 2.f / height, 1, 1, -1, -1, 0, 0 }; r->fb_width = width; r->fb_height = height; renderer_set_constants(r, PIPE_SHADER_VERTEX, vs_consts, sizeof vs_consts); } cso_set_framebuffer(r->cso, &fb); cso_set_viewport(r->cso, &viewport); } void renderer_set_constants(struct xa_context *r, int shader_type, const float *params, int param_bytes) { struct pipe_resource **cbuf = (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : &r->fs_const_buffer; pipe_resource_reference(cbuf, NULL); *cbuf = pipe_buffer_create(r->pipe->screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, param_bytes); if (*cbuf) { pipe_buffer_write(r->pipe, *cbuf, 0, param_bytes, params); } pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf); } void renderer_copy_prepare(struct xa_context *r, struct pipe_surface *dst_surface, struct pipe_resource *src_texture, const enum xa_formats src_xa_format, const enum xa_formats dst_xa_format) { struct pipe_context *pipe = r->pipe; struct pipe_screen *screen = pipe->screen; struct xa_shader shader; uint32_t fs_traits = FS_COMPOSITE; assert(screen->is_format_supported(screen, dst_surface->format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET)); (void)screen; renderer_bind_destination(r, dst_surface); /* set misc state we care about */ { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(r->cso, &blend); } /* sampler */ { struct pipe_sampler_state sampler; const struct pipe_sampler_state *p_sampler = &sampler; memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.normalized_coords = 1; cso_set_samplers(r->cso, PIPE_SHADER_FRAGMENT, 1, &p_sampler); r->num_bound_samplers = 1; } /* texture/sampler view */ { struct pipe_sampler_view templ; struct pipe_sampler_view *src_view; u_sampler_view_default_template(&templ, src_texture, src_texture->format); src_view = pipe->create_sampler_view(pipe, src_texture, &templ); cso_set_sampler_views(r->cso, PIPE_SHADER_FRAGMENT, 1, &src_view); pipe_sampler_view_reference(&src_view, NULL); } /* shaders */ if (src_texture->format == PIPE_FORMAT_L8_UNORM || src_texture->format == PIPE_FORMAT_R8_UNORM) fs_traits |= FS_SRC_LUMINANCE; if (dst_surface->format == PIPE_FORMAT_L8_UNORM || dst_surface->format == PIPE_FORMAT_R8_UNORM) fs_traits |= FS_DST_LUMINANCE; if (xa_format_a(dst_xa_format) != 0 && xa_format_a(src_xa_format) == 0) fs_traits |= FS_SRC_SET_ALPHA; shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); cso_set_vertex_shader_handle(r->cso, shader.vs); cso_set_fragment_shader_handle(r->cso, shader.fs); r->buffer_size = 0; r->attrs_per_vertex = 2; } void renderer_copy(struct xa_context *r, int dx, int dy, int sx, int sy, int width, int height, float src_width, float src_height) { float s0, t0, s1, t1; float x0, y0, x1, y1; /* XXX: could put the texcoord scaling calculation into the vertex * shader. */ s0 = sx / src_width; s1 = (sx + width) / src_width; t0 = sy / src_height; t1 = (sy + height) / src_height; x0 = dx; x1 = dx + width; y0 = dy; y1 = dy + height; /* draw quad */ renderer_draw_conditional(r, 4 * 8); add_vertex_1tex(r, x0, y0, s0, t0); add_vertex_1tex(r, x1, y0, s1, t0); add_vertex_1tex(r, x1, y1, s1, t1); add_vertex_1tex(r, x0, y1, s0, t1); } void renderer_draw_yuv(struct xa_context *r, float src_x, float src_y, float src_w, float src_h, int dst_x, int dst_y, int dst_w, int dst_h, struct xa_surface *srf[]) { const int num_attribs = 2; /*pos + tex coord */ setup_vertex_data_yuv(r, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h, srf); if (!r->scissor_valid) { r->scissor.minx = 0; r->scissor.miny = 0; r->scissor.maxx = r->dst->tex->width0; r->scissor.maxy = r->dst->tex->height0; } r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor); cso_set_vertex_elements(r->cso, num_attribs, r->velems); util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS, 4, /* verts */ num_attribs); /* attribs/vert */ r->buffer_size = 0; xa_scissor_reset(r); } void renderer_begin_solid(struct xa_context *r) { r->buffer_size = 0; r->attrs_per_vertex = 2; } void renderer_solid(struct xa_context *r, int x0, int y0, int x1, int y1, float *color) { /* * debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n", * x0, y0, x1, y1, color[0], color[1], color[2], color[3]); */ renderer_draw_conditional(r, 4 * 8); /* 1st vertex */ add_vertex_color(r, x0, y0, color); /* 2nd vertex */ add_vertex_color(r, x1, y0, color); /* 3rd vertex */ add_vertex_color(r, x1, y1, color); /* 4th vertex */ add_vertex_color(r, x0, y1, color); } void renderer_draw_flush(struct xa_context *r) { renderer_draw_conditional(r, 0); } void renderer_begin_textures(struct xa_context *r) { r->attrs_per_vertex = 1 + r->num_bound_samplers; r->buffer_size = 0; } void renderer_texture(struct xa_context *r, int *pos, int width, int height, const float *src_matrix, const float *mask_matrix) { struct pipe_sampler_view **sampler_view = r->bound_sampler_views; #if 0 if (src_matrix) { debug_printf("src_matrix = \n"); debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]); debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]); debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]); } if (mask_matrix) { debug_printf("mask_matrix = \n"); debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]); debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]); debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]); } #endif switch(r->attrs_per_vertex) { case 2: renderer_draw_conditional(r, 4 * 8); add_vertex_data1(r, pos[0], pos[1], /* src */ pos[4], pos[5], /* dst */ width, height, sampler_view[0]->texture, src_matrix); break; case 3: renderer_draw_conditional(r, 4 * 12); add_vertex_data2(r, pos[0], pos[1], /* src */ pos[2], pos[3], /* mask */ pos[4], pos[5], /* dst */ width, height, sampler_view[0]->texture, sampler_view[1]->texture, src_matrix, mask_matrix); break; default: break; } }