# Copyright © 2012 Jon TURNEY # Copyright © 2012 Thierry Reding # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice (including the next # paragraph) shall be included in all copies or substantial portions of the # Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS # IN THE SOFTWARE. CC = @CC_FOR_BUILD@ CFLAGS = @CFLAGS_FOR_BUILD@ CPP = @CPP_FOR_BUILD@ CPPFLAGS = @CPPFLAGS_FOR_BUILD@ CXX = @CXX_FOR_BUILD@ CXXFLAGS = @CXXFLAGS_FOR_BUILD@ LD = @LD_FOR_BUILD@ LDFLAGS = @LDFLAGS_FOR_BUILD@ AM_CFLAGS = \ -I $(top_srcdir)/src/mapi \ -I $(top_srcdir)/src/mesa \ -I $(GLSL_SRCDIR) \ -I $(GLSL_SRCDIR)/glcpp \ $(DEFINES_FOR_BUILD) AM_CXXFLAGS = $(AM_CFLAGS) AM_YFLAGS = -v -d -p "glcpp_parser_" AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c include ../Makefile.sources noinst_PROGRAMS = builtin_compiler builtin_compiler_SOURCES = \ $(GLSL_SRCDIR)/glcpp/glcpp-lex.l \ $(GLSL_SRCDIR)/glcpp/glcpp-parse.y \ $(LIBGLCPP_FILES) \ $(GLSL_SRCDIR)/glsl_lexer.ll \ $(GLSL_SRCDIR)/glsl_parser.cc \ $(LIBGLSL_FILES) \ $(LIBGLSL_CXX_FILES) \ $(top_srcdir)/src/mesa/program/hash_table.c \ $(top_srcdir)/src/mesa/program/symbol_table.c \ $(GLSL_COMPILER_CXX_FILES) \ builtin_stubs.cpp BUILT_SOURCES = \ glcpp-lex.c \ glcpp-parse.c \ glcpp-parse.h \ glsl_lexer.cc CLEANFILES = $(BUILT_SOURCES)