<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <!-- Note: no GLX protocol info yet. --> <OpenGLAPI> <category name="ARB_separate_shader_objects" number="97"> <enum name="ACTIVE_PROGRAM" value="0x8259"/> <enum name="PROGRAM_PIPELINE_BINDING" value="0x825A"/> <enum name="VERTEX_SHADER_BIT" value="0x00000001"/> <enum name="FRAGMENT_SHADER_BIT" value="0x00000002"/> <enum name="GEOMETRY_SHADER_BIT" value="0x00000004"/> <enum name="TESS_CONTROL_SHADER_BIT" value="0x00000008"/> <enum name="TESS_EVALUATION_SHADER_BIT" value="0x00000010"/> <enum name="ALL_SHADER_BITS" value="0xFFFFFFFF"/> <enum name="PROGRAM_SEPARABLE" value="0x8258"/> <function name="UseProgramStages" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="stages" type="GLbitfield" /> <param name="program" type="GLuint" /> </function> <function name="ActiveShaderProgram" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="program" type="GLuint" /> </function> <function name="CreateShaderProgramv" offset="assign" static_dispatch="false"> <param name="type" type="GLenum" /> <param name="count" type="GLsizei" /> <param name="strings" type="const GLchar * const *" /> <return type="GLuint"/> </function> <function name="BindProgramPipeline" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> </function> <function name="DeleteProgramPipelines" offset="assign" static_dispatch="false"> <param name="n" type="GLsizei" /> <param name="pipelines" type="const GLuint *" /> </function> <function name="GenProgramPipelines" offset="assign" static_dispatch="false"> <param name="n" type="GLsizei" /> <param name="pipelines" type="GLuint *" /> </function> <function name="IsProgramPipeline" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <return type="GLboolean"/> </function> <!-- Function already included on ARB_get_program_binary.xml. Keep a commented version here for completeness --> <!-- <function name="ProgramParameteri" offset="assign" es2="3.0" static_dispatch="false"> <param name="program" type="GLuint"/> <param name="pname" type="GLenum"/> <param name="value" type="GLint"/> </function> --> <function name="GetProgramPipelineiv" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="pname" type="GLenum" /> <param name="params" type="GLint *" /> </function> <function name="ProgramUniform1i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> </function> <function name="ProgramUniform2i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> </function> <function name="ProgramUniform3i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="z" type="GLint" /> </function> <function name="ProgramUniform4i" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLint" /> <param name="y" type="GLint" /> <param name="z" type="GLint" /> <param name="w" type="GLint" /> </function> <function name="ProgramUniform1ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> </function> <function name="ProgramUniform2ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> </function> <function name="ProgramUniform3ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> <param name="z" type="GLuint" /> </function> <function name="ProgramUniform4ui" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLuint" /> <param name="y" type="GLuint" /> <param name="z" type="GLuint" /> <param name="w" type="GLuint" /> </function> <function name="ProgramUniform1f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> </function> <function name="ProgramUniform2f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> </function> <function name="ProgramUniform3f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> <param name="z" type="GLfloat" /> </function> <function name="ProgramUniform4f" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLfloat" /> <param name="y" type="GLfloat" /> <param name="z" type="GLfloat" /> <param name="w" type="GLfloat" /> </function> <function name="ProgramUniform1iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> <function name="ProgramUniform2iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> <function name="ProgramUniform3iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> <function name="ProgramUniform4iv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLint *" /> </function> <function name="ProgramUniform1uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> <function name="ProgramUniform2uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> <function name="ProgramUniform3uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> <function name="ProgramUniform4uiv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLuint *" /> </function> <function name="ProgramUniform1fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniform2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniform3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniform4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix2x3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix3x2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix2x4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix4x2fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix3x4fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ProgramUniformMatrix4x3fv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLfloat *" /> </function> <function name="ValidateProgramPipeline" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> </function> <function name="GetProgramPipelineInfoLog" offset="assign" static_dispatch="false"> <param name="pipeline" type="GLuint" /> <param name="bufSize" type="GLsizei" /> <param name="length" type="GLsizei *" /> <param name="infoLog" type="GLchar *" /> </function> <!-- depends on GL_ARB_gpu_shader_fp64 <function name="ProgramUniform1d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> </function> <function name="ProgramUniform2d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> </function> <function name="ProgramUniform3d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> <param name="z" type="GLdouble" /> </function> <function name="ProgramUniform4d" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="x" type="GLdouble" /> <param name="y" type="GLdouble" /> <param name="z" type="GLdouble" /> <param name="w" type="GLdouble" /> </function> <function name="ProgramUniformMatrix2x3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix3x2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix2x4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix4x2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix3x4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix4x3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniformMatrix4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="transpose" type="GLboolean" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniform1dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniform2dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniform3dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> <function name="ProgramUniform4dv" offset="assign" static_dispatch="false"> <param name="program" type="GLuint" /> <param name="location" type="GLint" /> <param name="count" type="GLsizei" /> <param name="value" type="const GLdouble *" /> </function> --> </category> </OpenGLAPI>