<?xml version="1.0"?> <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd"> <!-- Note: no GLX protocol info yet. --> <OpenGLAPI> <category name="GL_ARB_viewport_array" number="100"> <enum name="MAX_VIEWPORTS" value="0x825B"/> <enum name="VIEWPORT_SUBPIXEL_BITS" value="0x825C"/> <enum name="VIEWPORT_BOUNDS_RANGE" value="0x825D"/> <enum name="LAYER_PROVOKING_VERTEX" value="0x825E"/> <enum name="VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/> <enum name="SCISSOR_BOX" value="0x0C10"/> <enum name="VIEWPORT" value="0x0BA2"/> <enum name="DEPTH_RANGE" value="0x0B70"/> <enum name="SCISSOR_TEST" value="0x0C11"/> <enum name="FIRST_VERTEX_CONVENTION" value="0x8E4D"/> <enum name="LAST_VERTEX_CONVENTION" value="0x8E4E"/> <enum name="PROVOKING_VERTEX" value="0x8E4F"/> <enum name="UNDEFINED_VERTEX" value="0x8260"/> <function name="ViewportArrayv" offset="assign"> <param name="first" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="v" type="const GLfloat *"/> </function> <function name="ViewportIndexedf" offset="assign"> <param name="index" type="GLuint"/> <param name="x" type="GLfloat"/> <param name="y" type="GLfloat"/> <param name="w" type="GLfloat"/> <param name="h" type="GLfloat"/> </function> <function name="ViewportIndexedfv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> <function name="ScissorArrayv" offset="assign"> <param name="first" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="v" type="const int *"/> </function> <function name="ScissorIndexed" offset="assign"> <param name="index" type="GLuint"/> <param name="left" type="GLint"/> <param name="bottom" type="GLint"/> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> </function> <function name="ScissorIndexedv" offset="assign"> <param name="index" type="GLuint"/> <param name="v" type="const GLint *"/> </function> <function name="DepthRangeArrayv" offset="assign"> <param name="first" type="GLuint"/> <param name="count" type="GLsizei"/> <param name="v" type="const GLclampd *"/> </function> <function name="DepthRangeIndexed" offset="assign"> <param name="index" type="GLuint"/> <param name="n" type="GLclampd"/> <param name="f" type="GLclampd"/> </function> <function name="GetFloati_v" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="data" type="GLfloat *"/> </function> <function name="GetDoublei_v" offset="assign"> <param name="target" type="GLenum"/> <param name="index" type="GLuint"/> <param name="data" type="GLdouble *"/> </function> </category> </OpenGLAPI>