/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef I915_PROGRAM_H #define I915_PROGRAM_H #include "i915_context.h" #include "i915_reg.h" /* Having zero and one in here makes the definition of swizzle a lot * easier. */ #define UREG_TYPE_SHIFT 29 #define UREG_NR_SHIFT 24 #define UREG_CHANNEL_X_NEGATE_SHIFT 23 #define UREG_CHANNEL_X_SHIFT 20 #define UREG_CHANNEL_Y_NEGATE_SHIFT 19 #define UREG_CHANNEL_Y_SHIFT 16 #define UREG_CHANNEL_Z_NEGATE_SHIFT 15 #define UREG_CHANNEL_Z_SHIFT 12 #define UREG_CHANNEL_W_NEGATE_SHIFT 11 #define UREG_CHANNEL_W_SHIFT 8 #define UREG_CHANNEL_ZERO_NEGATE_MBZ 5 #define UREG_CHANNEL_ZERO_SHIFT 4 #define UREG_CHANNEL_ONE_NEGATE_MBZ 1 #define UREG_CHANNEL_ONE_SHIFT 0 #define UREG_BAD 0xffffffff /* not a valid ureg */ #define X SRC_X #define Y SRC_Y #define Z SRC_Z #define W SRC_W #define ZERO SRC_ZERO #define ONE SRC_ONE /* Construct a ureg: */ #define UREG( type, nr ) (((type)<< UREG_TYPE_SHIFT) | \ ((nr) << UREG_NR_SHIFT) | \ (X << UREG_CHANNEL_X_SHIFT) | \ (Y << UREG_CHANNEL_Y_SHIFT) | \ (Z << UREG_CHANNEL_Z_SHIFT) | \ (W << UREG_CHANNEL_W_SHIFT) | \ (ZERO << UREG_CHANNEL_ZERO_SHIFT) | \ (ONE << UREG_CHANNEL_ONE_SHIFT)) #define GET_CHANNEL_SRC( reg, channel ) ((reg<<(channel*4)) & (0xf<<20)) #define CHANNEL_SRC( src, channel ) (src>>(channel*4)) #define GET_UREG_TYPE(reg) (((reg)>>UREG_TYPE_SHIFT)®_TYPE_MASK) #define GET_UREG_NR(reg) (((reg)>>UREG_NR_SHIFT)®_NR_MASK) #define UREG_XYZW_CHANNEL_MASK 0x00ffff00 /* One neat thing about the UREG representation: */ static inline int swizzle(int reg, int x, int y, int z, int w) { return ((reg & ~UREG_XYZW_CHANNEL_MASK) | CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) | CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) | CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) | CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3)); } /* Another neat thing about the UREG representation: */ static inline int negate(int reg, int x, int y, int z, int w) { return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) | ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) | ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) | ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT)); } extern GLuint i915_get_temp(struct i915_fragment_program *p); extern GLuint i915_get_utemp(struct i915_fragment_program *p); extern void i915_release_utemps(struct i915_fragment_program *p); extern GLuint i915_emit_texld(struct i915_fragment_program *p, GLuint live_regs, GLuint dest, GLuint destmask, GLuint sampler, GLuint coord, GLuint op); extern GLuint i915_emit_arith(struct i915_fragment_program *p, GLuint op, GLuint dest, GLuint mask, GLuint saturate, GLuint src0, GLuint src1, GLuint src2); extern GLuint i915_emit_decl(struct i915_fragment_program *p, GLuint type, GLuint nr, GLuint d0_flags); extern GLuint i915_emit_const1f(struct i915_fragment_program *p, GLfloat c0); extern GLuint i915_emit_const2f(struct i915_fragment_program *p, GLfloat c0, GLfloat c1); extern GLuint i915_emit_const4fv(struct i915_fragment_program *p, const GLfloat * c); extern GLuint i915_emit_const4f(struct i915_fragment_program *p, GLfloat c0, GLfloat c1, GLfloat c2, GLfloat c3); extern GLuint i915_emit_param4fv(struct i915_fragment_program *p, const GLfloat * values); extern void i915_program_error(struct i915_fragment_program *p, const char *fmt, ...); extern void i915_init_program(struct i915_context *i915, struct i915_fragment_program *p); extern void i915_upload_program(struct i915_context *i915, struct i915_fragment_program *p); extern void i915_fini_program(struct i915_fragment_program *p); extern void i915_update_program(struct gl_context *ctx); #endif