/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef INTELCONTEXT_INC #define INTELCONTEXT_INC #include #include #include "main/mtypes.h" #include "main/mm.h" #ifdef __cplusplus extern "C" { /* Evil hack for using libdrm in a c++ compiler. */ #define virtual virt #endif #include #include #include #ifdef __cplusplus #undef virtual #endif #include "intel_screen.h" #include "intel_tex_obj.h" #include "tnl/t_vertex.h" #define TAG(x) intel##x #include "tnl_dd/t_dd_vertex.h" #undef TAG #define DV_PF_555 (1<<8) #define DV_PF_565 (2<<8) #define DV_PF_8888 (3<<8) #define DV_PF_4444 (8<<8) #define DV_PF_1555 (9<<8) struct intel_region; struct intel_context; typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, intelVertex *, intelVertex *); typedef void (*intel_line_func) (struct intel_context *, intelVertex *, intelVertex *); typedef void (*intel_point_func) (struct intel_context *, intelVertex *); /** * Bits for intel->Fallback field */ /*@{*/ #define INTEL_FALLBACK_DRAW_BUFFER 0x1 #define INTEL_FALLBACK_READ_BUFFER 0x2 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8 #define INTEL_FALLBACK_USER 0x10 #define INTEL_FALLBACK_RENDERMODE 0x20 #define INTEL_FALLBACK_TEXTURE 0x40 #define INTEL_FALLBACK_DRIVER 0x1000 /**< first for drivers */ /*@}*/ extern void intelFallback(struct intel_context *intel, GLbitfield bit, bool mode); #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode ) #define INTEL_WRITE_PART 0x1 #define INTEL_WRITE_FULL 0x2 #define INTEL_READ 0x4 #ifndef likely #ifdef __GNUC__ #define likely(expr) (__builtin_expect(expr, 1)) #define unlikely(expr) (__builtin_expect(expr, 0)) #else #define likely(expr) (expr) #define unlikely(expr) (expr) #endif #endif struct intel_batchbuffer { /** Current batchbuffer being queued up. */ drm_intel_bo *bo; /** Last BO submitted to the hardware. Used for glFinish(). */ drm_intel_bo *last_bo; uint16_t emit, total; uint16_t used, reserved_space; uint32_t *map; uint32_t *cpu_map; #define BATCH_SZ (8192*sizeof(uint32_t)) }; /** * intel_context is derived from Mesa's context class: struct gl_context. */ struct intel_context { struct gl_context ctx; /**< base class, must be first field */ struct { void (*destroy) (struct intel_context * intel); void (*emit_state) (struct intel_context * intel); void (*finish_batch) (struct intel_context * intel); void (*new_batch) (struct intel_context * intel); void (*emit_invarient_state) (struct intel_context * intel); void (*update_texture_state) (struct intel_context * intel); void (*render_start) (struct intel_context * intel); void (*render_prevalidate) (struct intel_context * intel); void (*set_draw_region) (struct intel_context * intel, struct intel_region * draw_regions[], struct intel_region * depth_region, GLuint num_regions); void (*update_draw_buffer)(struct intel_context *intel); void (*reduced_primitive_state) (struct intel_context * intel, GLenum rprim); bool (*check_vertex_size) (struct intel_context * intel, GLuint expected); void (*invalidate_state) (struct intel_context *intel, GLuint new_state); void (*assert_not_dirty) (struct intel_context *intel); void (*debug_batch)(struct intel_context *intel); void (*annotate_aub)(struct intel_context *intel); bool (*render_target_supported)(struct intel_context *intel, struct gl_renderbuffer *rb); } vtbl; GLbitfield Fallback; /**< mask of INTEL_FALLBACK_x bits */ GLuint NewGLState; dri_bufmgr *bufmgr; unsigned int maxBatchSize; /** * Generation number of the hardware: 2 is 8xx, 3 is 9xx pre-965, 4 is 965. */ int gen; bool is_945; bool has_swizzling; struct intel_batchbuffer batch; drm_intel_bo *first_post_swapbuffers_batch; bool need_throttle; bool no_batch_wrap; bool tnl_pipeline_running; /**< Set while i915's _tnl_run_pipeline. */ /** * Set if we're either a debug context or the INTEL_DEBUG=perf environment * variable is set, this is the flag indicating to do expensive work that * might lead to a perf_debug() call. */ bool perf_debug; struct { GLuint id; uint32_t start_ptr; /**< for i8xx */ uint32_t primitive; /**< Current hardware primitive type */ void (*flush) (struct intel_context *); drm_intel_bo *vb_bo; uint8_t *vb; unsigned int start_offset; /**< Byte offset of primitive sequence */ unsigned int current_offset; /**< Byte offset of next vertex */ unsigned int count; /**< Number of vertices in current primitive */ } prim; struct { drm_intel_bo *bo; GLuint offset; uint32_t buffer_len; uint32_t buffer_offset; char buffer[4096]; } upload; uint32_t max_gtt_map_object_size; /* Offsets of fields within the current vertex: */ GLuint coloroffset; GLuint specoffset; GLuint wpos_offset; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ bool hw_stipple; bool no_rast; bool always_flush_batch; bool always_flush_cache; bool disable_throttling; /* State for intelvb.c and inteltris.c. */ GLuint RenderIndex; GLmatrix ViewportMatrix; GLenum render_primitive; GLenum reduced_primitive; /*< Only gen < 6 */ GLuint vertex_size; GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ /* Fallback rasterization functions */ intel_point_func draw_point; intel_line_func draw_line; intel_tri_func draw_tri; /** * Set if rendering has occurred to the drawable's front buffer. * * This is used in the DRI2 case to detect that glFlush should also copy * the contents of the fake front buffer to the real front buffer. */ bool front_buffer_dirty; bool use_early_z; __DRIcontext *driContext; struct intel_screen *intelScreen; /** * Configuration cache */ driOptionCache optionCache; }; extern char *__progname; #define SUBPIXEL_X 0.125 #define SUBPIXEL_Y 0.125 #define INTEL_FIREVERTICES(intel) \ do { \ if ((intel)->prim.flush) \ (intel)->prim.flush(intel); \ } while (0) /* ================================================================ * Debugging: */ extern int INTEL_DEBUG; #define DEBUG_TEXTURE 0x1 #define DEBUG_STATE 0x2 #define DEBUG_BLIT 0x8 #define DEBUG_MIPTREE 0x10 #define DEBUG_PERF 0x20 #define DEBUG_BATCH 0x80 #define DEBUG_PIXEL 0x100 #define DEBUG_BUFMGR 0x200 #define DEBUG_REGION 0x400 #define DEBUG_FBO 0x800 #define DEBUG_SYNC 0x2000 #define DEBUG_DRI 0x10000 #define DEBUG_STATS 0x100000 #define DEBUG_WM 0x400000 #define DEBUG_AUB 0x4000000 #ifdef HAVE_ANDROID_PLATFORM #define LOG_TAG "INTEL-MESA" #include #ifndef ALOGW #define ALOGW LOGW #endif #define dbg_printf(...) ALOGW(__VA_ARGS__) #else #define dbg_printf(...) printf(__VA_ARGS__) #endif /* HAVE_ANDROID_PLATFORM */ #define DBG(...) do { \ if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \ dbg_printf(__VA_ARGS__); \ } while(0) #define perf_debug(...) do { \ static GLuint msg_id = 0; \ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \ dbg_printf(__VA_ARGS__); \ if (intel->perf_debug) \ _mesa_gl_debug(&intel->ctx, &msg_id, \ MESA_DEBUG_SOURCE_API, \ MESA_DEBUG_TYPE_PERFORMANCE, \ MESA_DEBUG_SEVERITY_MEDIUM, \ __VA_ARGS__); \ } while(0) #define WARN_ONCE(cond, fmt...) do { \ if (unlikely(cond)) { \ static bool _warned = false; \ static GLuint msg_id = 0; \ if (!_warned) { \ fprintf(stderr, "WARNING: "); \ fprintf(stderr, fmt); \ _warned = true; \ \ _mesa_gl_debug(ctx, &msg_id, \ MESA_DEBUG_SOURCE_API, \ MESA_DEBUG_TYPE_OTHER, \ MESA_DEBUG_SEVERITY_HIGH, fmt); \ } \ } \ } while (0) /* ================================================================ * intel_context.c: */ extern const char *const i915_vendor_string; extern const char *i915_get_renderer_string(unsigned deviceID); extern bool intelInitContext(struct intel_context *intel, int api, unsigned major_version, unsigned minor_version, uint32_t flags, const struct gl_config * mesaVis, __DRIcontext * driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions, unsigned *dri_ctx_error); extern void intelFinish(struct gl_context * ctx); extern void intel_flush_rendering_to_batch(struct gl_context *ctx); extern void _intel_flush(struct gl_context * ctx, const char *file, int line); #define intel_flush(ctx) _intel_flush(ctx, __FILE__, __LINE__) extern void intelInitDriverFunctions(struct dd_function_table *functions); void intel_init_syncobj_functions(struct dd_function_table *functions); /* ================================================================ * intel_state.c: */ #define COMPAREFUNC_ALWAYS 0 #define COMPAREFUNC_NEVER 0x1 #define COMPAREFUNC_LESS 0x2 #define COMPAREFUNC_EQUAL 0x3 #define COMPAREFUNC_LEQUAL 0x4 #define COMPAREFUNC_GREATER 0x5 #define COMPAREFUNC_NOTEQUAL 0x6 #define COMPAREFUNC_GEQUAL 0x7 #define STENCILOP_KEEP 0 #define STENCILOP_ZERO 0x1 #define STENCILOP_REPLACE 0x2 #define STENCILOP_INCRSAT 0x3 #define STENCILOP_DECRSAT 0x4 #define STENCILOP_INCR 0x5 #define STENCILOP_DECR 0x6 #define STENCILOP_INVERT 0x7 #define LOGICOP_CLEAR 0 #define LOGICOP_NOR 0x1 #define LOGICOP_AND_INV 0x2 #define LOGICOP_COPY_INV 0x3 #define LOGICOP_AND_RVRSE 0x4 #define LOGICOP_INV 0x5 #define LOGICOP_XOR 0x6 #define LOGICOP_NAND 0x7 #define LOGICOP_AND 0x8 #define LOGICOP_EQUIV 0x9 #define LOGICOP_NOOP 0xa #define LOGICOP_OR_INV 0xb #define LOGICOP_COPY 0xc #define LOGICOP_OR_RVRSE 0xd #define LOGICOP_OR 0xe #define LOGICOP_SET 0xf #define BLENDFACT_ZERO 0x01 #define BLENDFACT_ONE 0x02 #define BLENDFACT_SRC_COLR 0x03 #define BLENDFACT_INV_SRC_COLR 0x04 #define BLENDFACT_SRC_ALPHA 0x05 #define BLENDFACT_INV_SRC_ALPHA 0x06 #define BLENDFACT_DST_ALPHA 0x07 #define BLENDFACT_INV_DST_ALPHA 0x08 #define BLENDFACT_DST_COLR 0x09 #define BLENDFACT_INV_DST_COLR 0x0a #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b #define BLENDFACT_CONST_COLOR 0x0c #define BLENDFACT_INV_CONST_COLOR 0x0d #define BLENDFACT_CONST_ALPHA 0x0e #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f enum { DRI_CONF_BO_REUSE_DISABLED, DRI_CONF_BO_REUSE_ALL }; extern int intel_translate_shadow_compare_func(GLenum func); extern int intel_translate_compare_func(GLenum func); extern int intel_translate_stencil_op(GLenum op); extern int intel_translate_blend_factor(GLenum factor); extern int intel_translate_logic_op(GLenum opcode); void intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); void intel_prepare_render(struct intel_context *intel); void i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region, uint32_t buffer_id); void intel_init_texture_formats(struct gl_context *ctx); /*====================================================================== * Inline conversion functions. * These are better-typed than the macros used previously: */ static inline struct intel_context * intel_context(struct gl_context * ctx) { return (struct intel_context *) ctx; } #ifdef __cplusplus } #endif #endif