/************************************************************************** * * Copyright 2006 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include #include #include "intel_batchbuffer.h" #include "intel_chipset.h" #include "intel_context.h" #include "intel_mipmap_tree.h" #include "intel_regions.h" #include "intel_tex_layout.h" #include "intel_tex.h" #include "intel_blit.h" #include "main/enums.h" #include "main/formats.h" #include "main/glformats.h" #include "main/teximage.h" #define FILE_DEBUG_FLAG DEBUG_MIPTREE static GLenum target_to_target(GLenum target) { switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: return GL_TEXTURE_CUBE_MAP_ARB; default: return target; } } struct intel_mipmap_tree * intel_miptree_create_layout(struct intel_context *intel, GLenum target, mesa_format format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0) { struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); if (!mt) return NULL; DBG("%s target %s format %s level %d..%d <-- %p\n", __func__, _mesa_enum_to_string(target), _mesa_get_format_name(format), first_level, last_level, mt); mt->target = target_to_target(target); mt->format = format; mt->first_level = first_level; mt->last_level = last_level; mt->logical_width0 = width0; mt->logical_height0 = height0; mt->logical_depth0 = depth0; /* The cpp is bytes per (1, blockheight)-sized block for compressed * textures. This is why you'll see divides by blockheight all over */ unsigned bw, bh; _mesa_get_format_block_size(format, &bw, &bh); assert(_mesa_get_format_bytes(mt->format) % bw == 0); mt->cpp = _mesa_get_format_bytes(mt->format) / bw; mt->compressed = _mesa_is_format_compressed(format); mt->refcount = 1; if (target == GL_TEXTURE_CUBE_MAP) { assert(depth0 == 1); depth0 = 6; } mt->physical_width0 = width0; mt->physical_height0 = height0; mt->physical_depth0 = depth0; intel_get_texture_alignment_unit(intel, mt->format, &mt->align_w, &mt->align_h); (void) intel; if (intel->is_945) i945_miptree_layout(mt); else i915_miptree_layout(mt); return mt; } /** * \brief Helper function for intel_miptree_create(). */ static uint32_t intel_miptree_choose_tiling(struct intel_context *intel, mesa_format format, uint32_t width0, enum intel_miptree_tiling_mode requested, struct intel_mipmap_tree *mt) { /* Some usages may want only one type of tiling, like depth miptrees (Y * tiled), or temporary BOs for uploading data once (linear). */ switch (requested) { case INTEL_MIPTREE_TILING_ANY: break; case INTEL_MIPTREE_TILING_Y: return I915_TILING_Y; case INTEL_MIPTREE_TILING_NONE: return I915_TILING_NONE; } int minimum_pitch = mt->total_width * mt->cpp; /* If the width is much smaller than a tile, don't bother tiling. */ if (minimum_pitch < 64) return I915_TILING_NONE; if (ALIGN(minimum_pitch, 512) >= 32768) { perf_debug("%dx%d miptree too large to blit, falling back to untiled", mt->total_width, mt->total_height); return I915_TILING_NONE; } /* We don't have BLORP to handle Y-tiled blits, so use X-tiling. */ return I915_TILING_X; } struct intel_mipmap_tree * intel_miptree_create(struct intel_context *intel, GLenum target, mesa_format format, GLuint first_level, GLuint last_level, GLuint width0, GLuint height0, GLuint depth0, bool expect_accelerated_upload, enum intel_miptree_tiling_mode requested_tiling) { struct intel_mipmap_tree *mt; GLuint total_width, total_height; mt = intel_miptree_create_layout(intel, target, format, first_level, last_level, width0, height0, depth0); /* * pitch == 0 || height == 0 indicates the null texture */ if (!mt || !mt->total_width || !mt->total_height) { intel_miptree_release(&mt); return NULL; } total_width = mt->total_width; total_height = mt->total_height; uint32_t tiling = intel_miptree_choose_tiling(intel, format, width0, requested_tiling, mt); bool y_or_x = tiling == (I915_TILING_Y | I915_TILING_X); mt->region = intel_region_alloc(intel->intelScreen, y_or_x ? I915_TILING_Y : tiling, mt->cpp, total_width, total_height, expect_accelerated_upload); /* If the region is too large to fit in the aperture, we need to use the * BLT engine to support it. The BLT paths can't currently handle Y-tiling, * so we need to fall back to X. */ if (y_or_x && mt->region->bo->size >= intel->max_gtt_map_object_size) { perf_debug("%dx%d miptree larger than aperture; falling back to X-tiled\n", mt->total_width, mt->total_height); intel_region_release(&mt->region); mt->region = intel_region_alloc(intel->intelScreen, I915_TILING_X, mt->cpp, total_width, total_height, expect_accelerated_upload); } mt->offset = 0; if (!mt->region) { intel_miptree_release(&mt); return NULL; } return mt; } struct intel_mipmap_tree * intel_miptree_create_for_bo(struct intel_context *intel, drm_intel_bo *bo, mesa_format format, uint32_t offset, uint32_t width, uint32_t height, int pitch, uint32_t tiling) { struct intel_mipmap_tree *mt; struct intel_region *region = calloc(1, sizeof(*region)); if (!region) return NULL; /* Nothing will be able to use this miptree with the BO if the offset isn't * aligned. */ if (tiling != I915_TILING_NONE) assert(offset % 4096 == 0); /* miptrees can't handle negative pitch. If you need flipping of images, * that's outside of the scope of the mt. */ assert(pitch >= 0); mt = intel_miptree_create_layout(intel, GL_TEXTURE_2D, format, 0, 0, width, height, 1); if (!mt) { free(region); return mt; } region->cpp = mt->cpp; region->width = width; region->height = height; region->pitch = pitch; region->refcount = 1; drm_intel_bo_reference(bo); region->bo = bo; region->tiling = tiling; mt->region = region; mt->offset = offset; return mt; } /** * For a singlesample DRI2 buffer, this simply wraps the given region with a miptree. * * For a multisample DRI2 buffer, this wraps the given region with * a singlesample miptree, then creates a multisample miptree into which the * singlesample miptree is embedded as a child. */ struct intel_mipmap_tree* intel_miptree_create_for_dri2_buffer(struct intel_context *intel, unsigned dri_attachment, mesa_format format, struct intel_region *region) { struct intel_mipmap_tree *mt = NULL; /* Only the front and back buffers, which are color buffers, are shared * through DRI2. */ assert(dri_attachment == __DRI_BUFFER_BACK_LEFT || dri_attachment == __DRI_BUFFER_FRONT_LEFT || dri_attachment == __DRI_BUFFER_FAKE_FRONT_LEFT); assert(_mesa_get_format_base_format(format) == GL_RGB || _mesa_get_format_base_format(format) == GL_RGBA); mt = intel_miptree_create_for_bo(intel, region->bo, format, 0, region->width, region->height, region->pitch, region->tiling); if (!mt) return NULL; mt->region->name = region->name; return mt; } /** * For a singlesample image buffer, this simply wraps the given region with a miptree. * * For a multisample image buffer, this wraps the given region with * a singlesample miptree, then creates a multisample miptree into which the * singlesample miptree is embedded as a child. */ struct intel_mipmap_tree* intel_miptree_create_for_image_buffer(struct intel_context *intel, enum __DRIimageBufferMask buffer_type, mesa_format format, uint32_t num_samples, struct intel_region *region) { struct intel_mipmap_tree *mt = NULL; /* Only the front and back buffers, which are color buffers, are allocated * through the image loader. */ assert(_mesa_get_format_base_format(format) == GL_RGB || _mesa_get_format_base_format(format) == GL_RGBA); mt = intel_miptree_create_for_bo(intel, region->bo, format, 0, region->width, region->height, region->pitch, region->tiling); return mt; } struct intel_mipmap_tree* intel_miptree_create_for_renderbuffer(struct intel_context *intel, mesa_format format, uint32_t width, uint32_t height) { uint32_t depth = 1; return intel_miptree_create(intel, GL_TEXTURE_2D, format, 0, 0, width, height, depth, true, INTEL_MIPTREE_TILING_ANY); } void intel_miptree_reference(struct intel_mipmap_tree **dst, struct intel_mipmap_tree *src) { if (*dst == src) return; intel_miptree_release(dst); if (src) { src->refcount++; DBG("%s %p refcount now %d\n", __func__, src, src->refcount); } *dst = src; } void intel_miptree_release(struct intel_mipmap_tree **mt) { if (!*mt) return; DBG("%s %p refcount will be %d\n", __func__, *mt, (*mt)->refcount - 1); if (--(*mt)->refcount <= 0) { GLuint i; DBG("%s deleting %p\n", __func__, *mt); intel_region_release(&((*mt)->region)); for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { free((*mt)->level[i].slice); } free(*mt); } *mt = NULL; } void intel_miptree_get_dimensions_for_image(struct gl_texture_image *image, int *width, int *height, int *depth) { switch (image->TexObject->Target) { case GL_TEXTURE_1D_ARRAY: *width = image->Width; *height = 1; *depth = image->Height; break; default: *width = image->Width; *height = image->Height; *depth = image->Depth; break; } } /** * Can the image be pulled into a unified mipmap tree? This mirrors * the completeness test in a lot of ways. * * Not sure whether I want to pass gl_texture_image here. */ bool intel_miptree_match_image(struct intel_mipmap_tree *mt, struct gl_texture_image *image) { struct intel_texture_image *intelImage = intel_texture_image(image); GLuint level = intelImage->base.Base.Level; int width, height, depth; /* glTexImage* choose the texture object based on the target passed in, and * objects can't change targets over their lifetimes, so this should be * true. */ assert(target_to_target(image->TexObject->Target) == mt->target); mesa_format mt_format = mt->format; if (image->TexFormat != mt_format) return false; intel_miptree_get_dimensions_for_image(image, &width, &height, &depth); if (mt->target == GL_TEXTURE_CUBE_MAP) depth = 6; /* Test image dimensions against the base level image adjusted for * minification. This will also catch images not present in the * tree, changed targets, etc. */ if (mt->target == GL_TEXTURE_2D_MULTISAMPLE || mt->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) { /* nonzero level here is always bogus */ assert(level == 0); if (width != mt->logical_width0 || height != mt->logical_height0 || depth != mt->logical_depth0) { return false; } } else { /* all normal textures, renderbuffers, etc */ if (width != mt->level[level].width || height != mt->level[level].height || depth != mt->level[level].depth) { return false; } } return true; } void intel_miptree_set_level_info(struct intel_mipmap_tree *mt, GLuint level, GLuint x, GLuint y, GLuint w, GLuint h, GLuint d) { mt->level[level].width = w; mt->level[level].height = h; mt->level[level].depth = d; mt->level[level].level_x = x; mt->level[level].level_y = y; DBG("%s level %d size: %d,%d,%d offset %d,%d\n", __func__, level, w, h, d, x, y); assert(mt->level[level].slice == NULL); mt->level[level].slice = calloc(d, sizeof(*mt->level[0].slice)); mt->level[level].slice[0].x_offset = mt->level[level].level_x; mt->level[level].slice[0].y_offset = mt->level[level].level_y; } void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, GLuint level, GLuint img, GLuint x, GLuint y) { if (img == 0 && level == 0) assert(x == 0 && y == 0); assert(img < mt->level[level].depth); mt->level[level].slice[img].x_offset = mt->level[level].level_x + x; mt->level[level].slice[img].y_offset = mt->level[level].level_y + y; DBG("%s level %d img %d pos %d,%d\n", __func__, level, img, mt->level[level].slice[img].x_offset, mt->level[level].slice[img].y_offset); } void intel_miptree_get_image_offset(struct intel_mipmap_tree *mt, GLuint level, GLuint slice, GLuint *x, GLuint *y) { assert(slice < mt->level[level].depth); *x = mt->level[level].slice[slice].x_offset; *y = mt->level[level].slice[slice].y_offset; } /** * Rendering with tiled buffers requires that the base address of the buffer * be aligned to a page boundary. For renderbuffers, and sometimes with * textures, we may want the surface to point at a texture image level that * isn't at a page boundary. * * This function returns an appropriately-aligned base offset * according to the tiling restrictions, plus any required x/y offset * from there. */ uint32_t intel_miptree_get_tile_offsets(struct intel_mipmap_tree *mt, GLuint level, GLuint slice, uint32_t *tile_x, uint32_t *tile_y) { struct intel_region *region = mt->region; uint32_t x, y; uint32_t mask_x, mask_y; intel_region_get_tile_masks(region, &mask_x, &mask_y, false); intel_miptree_get_image_offset(mt, level, slice, &x, &y); *tile_x = x & mask_x; *tile_y = y & mask_y; return intel_region_get_aligned_offset(region, x & ~mask_x, y & ~mask_y, false); } static void intel_miptree_copy_slice_sw(struct intel_context *intel, struct intel_mipmap_tree *dst_mt, struct intel_mipmap_tree *src_mt, int level, int slice, int width, int height) { void *src, *dst; int src_stride, dst_stride; int cpp = dst_mt->cpp; intel_miptree_map(intel, src_mt, level, slice, 0, 0, width, height, GL_MAP_READ_BIT, &src, &src_stride); intel_miptree_map(intel, dst_mt, level, slice, 0, 0, width, height, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT, &dst, &dst_stride); DBG("sw blit %s mt %p %p/%d -> %s mt %p %p/%d (%dx%d)\n", _mesa_get_format_name(src_mt->format), src_mt, src, src_stride, _mesa_get_format_name(dst_mt->format), dst_mt, dst, dst_stride, width, height); int row_size = cpp * width; if (src_stride == row_size && dst_stride == row_size) { memcpy(dst, src, row_size * height); } else { for (int i = 0; i < height; i++) { memcpy(dst, src, row_size); dst += dst_stride; src += src_stride; } } intel_miptree_unmap(intel, dst_mt, level, slice); intel_miptree_unmap(intel, src_mt, level, slice); } static void intel_miptree_copy_slice(struct intel_context *intel, struct intel_mipmap_tree *dst_mt, struct intel_mipmap_tree *src_mt, int level, int face, int depth) { mesa_format format = src_mt->format; uint32_t width = src_mt->level[level].width; uint32_t height = src_mt->level[level].height; int slice; if (face > 0) slice = face; else slice = depth; assert(depth < src_mt->level[level].depth); assert(src_mt->format == dst_mt->format); if (dst_mt->compressed) { height = ALIGN(height, dst_mt->align_h) / dst_mt->align_h; width = ALIGN(width, dst_mt->align_w); } uint32_t dst_x, dst_y, src_x, src_y; intel_miptree_get_image_offset(dst_mt, level, slice, &dst_x, &dst_y); intel_miptree_get_image_offset(src_mt, level, slice, &src_x, &src_y); DBG("validate blit mt %s %p %d,%d/%d -> mt %s %p %d,%d/%d (%dx%d)\n", _mesa_get_format_name(src_mt->format), src_mt, src_x, src_y, src_mt->region->pitch, _mesa_get_format_name(dst_mt->format), dst_mt, dst_x, dst_y, dst_mt->region->pitch, width, height); if (!intel_miptree_blit(intel, src_mt, level, slice, 0, 0, false, dst_mt, level, slice, 0, 0, false, width, height, GL_COPY)) { perf_debug("miptree validate blit for %s failed\n", _mesa_get_format_name(format)); intel_miptree_copy_slice_sw(intel, dst_mt, src_mt, level, slice, width, height); } } /** * Copies the image's current data to the given miptree, and associates that * miptree with the image. * * If \c invalidate is true, then the actual image data does not need to be * copied, but the image still needs to be associated to the new miptree (this * is set to true if we're about to clear the image). */ void intel_miptree_copy_teximage(struct intel_context *intel, struct intel_texture_image *intelImage, struct intel_mipmap_tree *dst_mt, bool invalidate) { struct intel_mipmap_tree *src_mt = intelImage->mt; struct intel_texture_object *intel_obj = intel_texture_object(intelImage->base.Base.TexObject); int level = intelImage->base.Base.Level; int face = intelImage->base.Base.Face; GLuint depth = intelImage->base.Base.Depth; if (!invalidate) { for (int slice = 0; slice < depth; slice++) { intel_miptree_copy_slice(intel, dst_mt, src_mt, level, face, slice); } } intel_miptree_reference(&intelImage->mt, dst_mt); intel_obj->needs_validate = true; } void * intel_miptree_map_raw(struct intel_context *intel, struct intel_mipmap_tree *mt) { drm_intel_bo *bo = mt->region->bo; if (unlikely(INTEL_DEBUG & DEBUG_PERF)) { if (drm_intel_bo_busy(bo)) { perf_debug("Mapping a busy BO, causing a stall on the GPU.\n"); } } intel_flush(&intel->ctx); if (mt->region->tiling != I915_TILING_NONE) drm_intel_gem_bo_map_gtt(bo); else drm_intel_bo_map(bo, true); return bo->virtual; } void intel_miptree_unmap_raw(struct intel_mipmap_tree *mt) { drm_intel_bo_unmap(mt->region->bo); } static void intel_miptree_map_gtt(struct intel_context *intel, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { unsigned int bw, bh; void *base; unsigned int image_x, image_y; int x = map->x; int y = map->y; /* For compressed formats, the stride is the number of bytes per * row of blocks. intel_miptree_get_image_offset() already does * the divide. */ _mesa_get_format_block_size(mt->format, &bw, &bh); assert(y % bh == 0); y /= bh; base = intel_miptree_map_raw(intel, mt) + mt->offset; if (base == NULL) map->ptr = NULL; else { /* Note that in the case of cube maps, the caller must have passed the * slice number referencing the face. */ intel_miptree_get_image_offset(mt, level, slice, &image_x, &image_y); x += image_x; y += image_y; map->stride = mt->region->pitch; map->ptr = base + y * map->stride + x * mt->cpp; } DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, _mesa_get_format_name(mt->format), x, y, map->ptr, map->stride); } static void intel_miptree_unmap_gtt(struct intel_mipmap_tree *mt) { intel_miptree_unmap_raw(mt); } static void intel_miptree_map_blit(struct intel_context *intel, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { map->mt = intel_miptree_create(intel, GL_TEXTURE_2D, mt->format, 0, 0, map->w, map->h, 1, false, INTEL_MIPTREE_TILING_NONE); if (!map->mt) { fprintf(stderr, "Failed to allocate blit temporary\n"); goto fail; } map->stride = map->mt->region->pitch; if (!intel_miptree_blit(intel, mt, level, slice, map->x, map->y, false, map->mt, 0, 0, 0, 0, false, map->w, map->h, GL_COPY)) { fprintf(stderr, "Failed to blit\n"); goto fail; } intel_batchbuffer_flush(intel); map->ptr = intel_miptree_map_raw(intel, map->mt); DBG("%s: %d,%d %dx%d from mt %p (%s) %d,%d = %p/%d\n", __func__, map->x, map->y, map->w, map->h, mt, _mesa_get_format_name(mt->format), level, slice, map->ptr, map->stride); return; fail: intel_miptree_release(&map->mt); map->ptr = NULL; map->stride = 0; } static void intel_miptree_unmap_blit(struct intel_context *intel, struct intel_mipmap_tree *mt, struct intel_miptree_map *map, unsigned int level, unsigned int slice) { struct gl_context *ctx = &intel->ctx; intel_miptree_unmap_raw(map->mt); if (map->mode & GL_MAP_WRITE_BIT) { bool ok = intel_miptree_blit(intel, map->mt, 0, 0, 0, 0, false, mt, level, slice, map->x, map->y, false, map->w, map->h, GL_COPY); WARN_ONCE(!ok, "Failed to blit from linear temporary mapping"); } intel_miptree_release(&map->mt); } /** * Create and attach a map to the miptree at (level, slice). Return the * attached map. */ static struct intel_miptree_map* intel_miptree_attach_map(struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice, unsigned int x, unsigned int y, unsigned int w, unsigned int h, GLbitfield mode) { struct intel_miptree_map *map = calloc(1, sizeof(*map)); if (!map) return NULL; assert(mt->level[level].slice[slice].map == NULL); mt->level[level].slice[slice].map = map; map->mode = mode; map->x = x; map->y = y; map->w = w; map->h = h; return map; } /** * Release the map at (level, slice). */ static void intel_miptree_release_map(struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice) { struct intel_miptree_map **map; map = &mt->level[level].slice[slice].map; free(*map); *map = NULL; } void intel_miptree_map(struct intel_context *intel, struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice, unsigned int x, unsigned int y, unsigned int w, unsigned int h, GLbitfield mode, void **out_ptr, int *out_stride) { struct intel_miptree_map *map; map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode); if (!map){ *out_ptr = NULL; *out_stride = 0; return; } /* See intel_miptree_blit() for details on the 32k pitch limit. */ if (mt->region->tiling != I915_TILING_NONE && mt->region->bo->size >= intel->max_gtt_map_object_size) { assert(mt->region->pitch < 32768); intel_miptree_map_blit(intel, mt, map, level, slice); } else { intel_miptree_map_gtt(intel, mt, map, level, slice); } *out_ptr = map->ptr; *out_stride = map->stride; if (map->ptr == NULL) intel_miptree_release_map(mt, level, slice); } void intel_miptree_unmap(struct intel_context *intel, struct intel_mipmap_tree *mt, unsigned int level, unsigned int slice) { struct intel_miptree_map *map = mt->level[level].slice[slice].map; if (!map) return; DBG("%s: mt %p (%s) level %d slice %d\n", __func__, mt, _mesa_get_format_name(mt->format), level, slice); if (map->mt) { intel_miptree_unmap_blit(intel, mt, map, level, slice); } else { intel_miptree_unmap_gtt(mt); } intel_miptree_release_map(mt, level, slice); }