/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef BRW_PROGRAM_H #define BRW_PROGRAM_H /** * Program key structures. * * When drawing, we look for the currently bound shaders in the program * cache. This is essentially a hash table lookup, and these are the keys. * * Sometimes OpenGL features specified as state need to be simulated via * shader code, due to a mismatch between the API and the hardware. This * is often referred to as "non-orthagonal state" or "NOS". We store NOS * in the program key so it's considered when searching for a program. If * we haven't seen a particular combination before, we have to recompile a * new specialized version. * * Shader compilation should not look up state in gl_context directly, but * instead use the copy in the program key. This guarantees recompiles will * happen correctly. * * @{ */ enum PACKED gen6_gather_sampler_wa { WA_SIGN = 1, /* whether we need to sign extend */ WA_8BIT = 2, /* if we have an 8bit format needing wa */ WA_16BIT = 4, /* if we have a 16bit format needing wa */ }; /** * Sampler information needed by VS, WM, and GS program cache keys. */ struct brw_sampler_prog_key_data { /** * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles. */ uint16_t swizzles[MAX_SAMPLERS]; uint32_t gl_clamp_mask[3]; /** * For RG32F, gather4's channel select is broken. */ uint32_t gather_channel_quirk_mask; /** * Whether this sampler uses the compressed multisample surface layout. */ uint32_t compressed_multisample_layout_mask; /** * For Sandybridge, which shader w/a we need for gather quirks. */ enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS]; }; struct brw_vec4_prog_key { unsigned program_string_id; /** * True if at least one clip flag is enabled, regardless of whether the * shader uses clip planes or gl_ClipDistance. */ bool userclip_active:1; /** * How many user clipping planes are being uploaded to the vertex shader as * push constants. */ unsigned nr_userclip_plane_consts:4; bool clamp_vertex_color:1; struct brw_sampler_prog_key_data tex; }; /** The program key for Vertex Shaders. */ struct brw_vs_prog_key { struct brw_vec4_prog_key base; /* * Per-attribute workaround flags */ uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX]; bool copy_edgeflag:1; /** * For pre-Gen6 hardware, a bitfield indicating which texture coordinates * are going to be replaced with point coordinates (as a consequence of a * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because * our SF thread requires exact matching between VS outputs and FS inputs, * these texture coordinates will need to be unconditionally included in * the VUE, even if they aren't written by the vertex shader. */ uint8_t point_coord_replace; }; /** The program key for Geometry Shaders. */ struct brw_gs_prog_key { struct brw_vec4_prog_key base; uint64_t input_varyings; }; /** The program key for Fragment/Pixel Shaders. */ struct brw_wm_prog_key { uint8_t iz_lookup; bool stats_wm:1; bool flat_shade:1; bool persample_shading:1; bool persample_2x:1; unsigned nr_color_regions:5; bool replicate_alpha:1; bool render_to_fbo:1; bool clamp_fragment_color:1; bool compute_pos_offset:1; bool compute_sample_id:1; unsigned line_aa:2; bool high_quality_derivatives:1; uint16_t drawable_height; uint64_t input_slots_valid; unsigned program_string_id; GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */ float alpha_test_ref; struct brw_sampler_prog_key_data tex; }; /** @} */ #ifdef __cplusplus extern "C" { #endif void brw_populate_sampler_prog_key_data(struct gl_context *ctx, const struct gl_program *prog, unsigned sampler_count, struct brw_sampler_prog_key_data *key); bool brw_debug_recompile_sampler_key(struct brw_context *brw, const struct brw_sampler_prog_key_data *old_key, const struct brw_sampler_prog_key_data *key); void brw_add_texrect_params(struct gl_program *prog); void brw_mark_surface_used(struct brw_stage_prog_data *prog_data, unsigned surf_index); bool brw_stage_prog_data_compare(const struct brw_stage_prog_data *a, const struct brw_stage_prog_data *b); void brw_stage_prog_data_free(const void *prog_data); void brw_dump_ir(const char *stage, struct gl_shader_program *shader_prog, struct gl_shader *shader, struct gl_program *prog); #ifdef __cplusplus } /* extern "C" */ #endif #endif