/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "intel_batchbuffer.h" #include "intel_regions.h" #include "intel_fbo.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" unsigned int gen7_depth_format(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_region *region = NULL; if (drb) region = drb->region; else return BRW_DEPTHFORMAT_D32_FLOAT; switch (region->cpp) { case 2: return BRW_DEPTHFORMAT_D16_UNORM; case 4: if (intel->depth_buffer_is_float) return BRW_DEPTHFORMAT_D32_FLOAT; else return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT; default: assert(!"Should not get here."); } return 0; } static void prepare_depthbuffer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL); if (drb) brw_add_validated_bo(brw, drb->region->buffer); if (srb) brw_add_validated_bo(brw, srb->region->buffer); } static void emit_depthbuffer(struct brw_context *brw) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; /* _NEW_BUFFERS */ struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL); /* Gen7 doesn't support packed depth/stencil */ assert(srb == NULL || srb != drb); if (drb == NULL) { uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18; uint32_t dw3 = 0; if (srb == NULL) { dw1 |= (BRW_SURFACE_NULL << 29); } else { struct intel_region *region = srb->region; /* _NEW_STENCIL: enable stencil buffer writes */ dw1 |= ((ctx->Stencil.WriteMask != 0) << 27); /* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */ dw1 |= (BRW_SURFACE_2D << 29); dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18); } BEGIN_BATCH(7); OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); OUT_BATCH(dw1); OUT_BATCH(0); OUT_BATCH(dw3); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { struct intel_region *region = drb->region; uint32_t tile_x, tile_y, offset; offset = intel_renderbuffer_tile_offsets(drb, &tile_x, &tile_y); assert(region->tiling == I915_TILING_Y); /* _NEW_DEPTH, _NEW_STENCIL */ BEGIN_BATCH(7); OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); OUT_BATCH(((region->pitch * region->cpp) - 1) | (gen7_depth_format(brw) << 18) | (0 << 22) /* no HiZ buffer */ | ((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) | ((ctx->Depth.Mask != 0) << 28) | (BRW_SURFACE_2D << 29)); OUT_RELOC(region->buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, offset); OUT_BATCH(((region->width - 1) << 4) | ((region->height - 1) << 18)); OUT_BATCH(0); OUT_BATCH(tile_x | (tile_y << 16)); OUT_BATCH(0); ADVANCE_BATCH(); } BEGIN_BATCH(4); OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (4 - 2)); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); if (srb == NULL) { BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); OUT_BATCH(srb->region->pitch * srb->region->cpp - 1); OUT_RELOC(srb->region->buffer, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); ADVANCE_BATCH(); } BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } /** * \see brw_context.state.depth_region */ const struct brw_tracked_state gen7_depthbuffer = { .dirty = { .mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL), .brw = BRW_NEW_BATCH, .cache = 0, }, .prepare = prepare_depthbuffer, .emit = emit_depthbuffer, };