/* * Copyright © 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "main/mtypes.h" #include "main/samplerobj.h" #include "main/texstore.h" #include "program/prog_parameter.h" #include "intel_mipmap_tree.h" #include "intel_batchbuffer.h" #include "intel_tex.h" #include "intel_fbo.h" #include "brw_context.h" #include "brw_state.h" #include "brw_defines.h" #include "brw_wm.h" static void gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling) { switch (tiling) { case I915_TILING_NONE: surf->ss0.tiled_surface = 0; surf->ss0.tile_walk = 0; break; case I915_TILING_X: surf->ss0.tiled_surface = 1; surf->ss0.tile_walk = BRW_TILEWALK_XMAJOR; break; case I915_TILING_Y: surf->ss0.tiled_surface = 1; surf->ss0.tile_walk = BRW_TILEWALK_YMAJOR; break; } } static void gen7_update_texture_surface(struct gl_context *ctx, GLuint unit) { struct brw_context *brw = brw_context(ctx); struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel]; struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); const GLuint surf_index = SURF_INDEX_TEXTURE(unit); struct gen7_surface_state *surf; surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32, &brw->wm.surf_offset[surf_index]); memset(surf, 0, sizeof(*surf)); surf->ss0.surface_type = translate_tex_target(tObj->Target); surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat, firstImage->InternalFormat, sampler->DepthMode, sampler->sRGBDecode); if (tObj->Target == GL_TEXTURE_CUBE_MAP) { surf->ss0.cube_pos_x = 1; surf->ss0.cube_pos_y = 1; surf->ss0.cube_pos_z = 1; surf->ss0.cube_neg_x = 1; surf->ss0.cube_neg_y = 1; surf->ss0.cube_neg_z = 1; } gen7_set_surface_tiling(surf, intelObj->mt->region->tiling); /* ss0 remaining fields: * - is_array * - vertical_alignment * - horizontal_alignment * - vert_line_stride (exists on gen6 but we ignore it) * - vert_line_stride_ofs (exists on gen6 but we ignore it) * - surface_array_spacing * - render_cache_read_write (exists on gen6 but ignored here) */ surf->ss1.base_addr = intelObj->mt->region->buffer->offset; /* reloc */ surf->ss2.width = firstImage->Width - 1; surf->ss2.height = firstImage->Height - 1; surf->ss3.pitch = (intelObj->mt->region->pitch * intelObj->mt->cpp) - 1; surf->ss3.depth = firstImage->Depth - 1; /* ss4: ignored? */ surf->ss5.mip_count = intelObj->_MaxLevel - tObj->BaseLevel; surf->ss5.min_lod = 0; /* ss5 remaining fields: * - x_offset (N/A for textures?) * - y_offset (ditto) * - cache_control */ /* Emit relocation to surface contents */ drm_intel_bo_emit_reloc(brw->intel.batch.bo, brw->wm.surf_offset[surf_index] + offsetof(struct gen7_surface_state, ss1), intelObj->mt->region->buffer, 0, I915_GEM_DOMAIN_SAMPLER, 0); } /** * Create the constant buffer surface. Vertex/fragment shader constants will * be read from this buffer with Data Port Read instructions/messages. */ void gen7_create_constant_surface(struct brw_context *brw, drm_intel_bo *bo, int width, uint32_t *out_offset) { const GLint w = width - 1; struct gen7_surface_state *surf; surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32, out_offset); memset(surf, 0, sizeof(*surf)); surf->ss0.surface_type = BRW_SURFACE_BUFFER; surf->ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT; surf->ss0.render_cache_read_write = 1; assert(bo); surf->ss1.base_addr = bo->offset; /* reloc */ surf->ss2.width = w & 0x7f; /* bits 6:0 of size or width */ surf->ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */ surf->ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */ surf->ss3.pitch = (width * 16) - 1; /* ignored?? */ gen7_set_surface_tiling(surf, I915_TILING_NONE); /* tiling now allowed */ /* Emit relocation to surface contents. Section 5.1.1 of the gen4 * bspec ("Data Cache") says that the data cache does not exist as * a separate cache and is just the sampler cache. */ drm_intel_bo_emit_reloc(brw->intel.batch.bo, (*out_offset + offsetof(struct gen7_surface_state, ss1)), bo, 0, I915_GEM_DOMAIN_SAMPLER, 0); } /** * Updates surface / buffer for fragment shader constant buffer, if * one is required. * * This consumes the state updates for the constant buffer, and produces * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for * inclusion in the binding table. */ static void upload_wm_constant_surface(struct brw_context *brw) { GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER; struct brw_fragment_program *fp = (struct brw_fragment_program *) brw->fragment_program; const struct gl_program_parameter_list *params = fp->program.Base.Parameters; /* If there's no constant buffer, then no surface BO is needed to point at * it. */ if (brw->wm.const_bo == 0) { if (brw->wm.surf_offset[surf]) { brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; brw->wm.surf_offset[surf] = 0; } return; } gen7_create_constant_surface(brw, brw->wm.const_bo, params->NumParameters, &brw->wm.surf_offset[surf]); brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; } const struct brw_tracked_state gen7_wm_constant_surface = { .dirty = { .mesa = 0, .brw = (BRW_NEW_WM_CONSTBUF | BRW_NEW_BATCH), .cache = 0 }, .emit = upload_wm_constant_surface, }; static void gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit) { struct gen7_surface_state *surf; surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32, &brw->wm.surf_offset[unit]); memset(surf, 0, sizeof(*surf)); surf->ss0.surface_type = BRW_SURFACE_NULL; surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; } /** * Sets up a surface state structure to point at the given region. * While it is only used for the front/back buffer currently, it should be * usable for further buffers when doing ARB_draw_buffer support. */ static void gen7_update_renderbuffer_surface(struct brw_context *brw, struct gl_renderbuffer *rb, unsigned int unit) { struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_region *region = irb->region; struct gen7_surface_state *surf; uint32_t tile_x, tile_y; surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32, &brw->wm.surf_offset[unit]); memset(surf, 0, sizeof(*surf)); switch (irb->Base.Format) { case MESA_FORMAT_XRGB8888: /* XRGB is handled as ARGB because the chips in this family * cannot render to XRGB targets. This means that we have to * mask writes to alpha (ala glColorMask) and reconfigure the * alpha blending hardware to use GL_ONE (or GL_ZERO) for * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is * used. */ surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; case MESA_FORMAT_INTENSITY_FLOAT32: case MESA_FORMAT_LUMINANCE_FLOAT32: /* For these formats, we just need to read/write the first * channel into R, which is to say that we just treat them as * GL_RED. */ surf->ss0.surface_format = BRW_SURFACEFORMAT_R32_FLOAT; break; case MESA_FORMAT_SARGB8: /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the blend/update as sRGB */ if (ctx->Color.sRGBEnabled) surf->ss0.surface_format = brw_format_for_mesa_format(irb->Base.Format); else surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; default: assert(brw_render_target_supported(irb->Base.Format)); surf->ss0.surface_format = brw_format_for_mesa_format(irb->Base.Format); } surf->ss0.surface_type = BRW_SURFACE_2D; /* reloc */ surf->ss1.base_addr = intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y); surf->ss1.base_addr += region->buffer->offset; /* reloc */ assert(brw->has_surface_tile_offset); /* Note that the low bits of these fields are missing, so * there's the possibility of getting in trouble. */ assert(tile_x % 4 == 0); assert(tile_y % 2 == 0); surf->ss5.x_offset = tile_x / 4; surf->ss5.y_offset = tile_y / 2; surf->ss2.width = rb->Width - 1; surf->ss2.height = rb->Height - 1; gen7_set_surface_tiling(surf, region->tiling); surf->ss3.pitch = (region->pitch * region->cpp) - 1; drm_intel_bo_emit_reloc(brw->intel.batch.bo, brw->wm.surf_offset[unit] + offsetof(struct gen7_surface_state, ss1), region->buffer, surf->ss1.base_addr - region->buffer->offset, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); } static void prepare_wm_surfaces(struct brw_context *brw) { struct gl_context *ctx = &brw->intel.ctx; int i; int nr_surfaces = 0; if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) { for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_region *region = irb ? irb->region : NULL; if (region) brw_add_validated_bo(brw, region->buffer); nr_surfaces = SURF_INDEX_DRAW(i) + 1; } } if (brw->wm.const_bo) { brw_add_validated_bo(brw, brw->wm.const_bo); nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1; } for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; struct gl_texture_object *tObj = texUnit->_Current; struct intel_texture_object *intelObj = intel_texture_object(tObj); if (texUnit->_ReallyEnabled) { brw_add_validated_bo(brw, intelObj->mt->region->buffer); nr_surfaces = SURF_INDEX_TEXTURE(i) + 1; } } /* Have to update this in our prepare, since the unit's prepare * relies on it. */ if (brw->wm.nr_surfaces != nr_surfaces) { brw->wm.nr_surfaces = nr_surfaces; brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES; } } /** * Constructs the set of surface state objects pointed to by the * binding table. */ static void upload_wm_surfaces(struct brw_context *brw) { struct gl_context *ctx = &brw->intel.ctx; GLuint i; /* _NEW_BUFFERS | _NEW_COLOR */ /* Update surfaces for drawing buffers */ if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) { for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) { gen7_update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i); } else { gen7_update_null_renderbuffer_surface(brw, i); } } } else { gen7_update_null_renderbuffer_surface(brw, 0); } /* Update surfaces for textures */ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; const GLuint surf = SURF_INDEX_TEXTURE(i); /* _NEW_TEXTURE */ if (texUnit->_ReallyEnabled) { gen7_update_texture_surface(ctx, i); } else { brw->wm.surf_offset[surf] = 0; } } brw->state.dirty.brw |= BRW_NEW_WM_SURFACES; } const struct brw_tracked_state gen7_wm_surfaces = { .dirty = { .mesa = (_NEW_COLOR | _NEW_TEXTURE | _NEW_BUFFERS), .brw = BRW_NEW_BATCH, .cache = 0 }, .prepare = prepare_wm_surfaces, .emit = upload_wm_surfaces, };