/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "intel_batchbuffer.h" #include "intel_fbo.h" #include "brw_context.h" #include "brw_defines.h" #include "brw_state.h" #include "main/stencil.h" static void gen8_upload_wm_depth_stencil(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; uint32_t dw1 = 0, dw2 = 0, dw3 = 0; /* _NEW_BUFFERS */ struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); struct gl_stencil_attrib *stencil = &ctx->Stencil; /* _NEW_STENCIL | _NEW_BUFFERS */ if (stencil->_Enabled) { #define FUNC intel_translate_compare_func #define OP intel_translate_stencil_op dw1 |= GEN8_WM_DS_STENCIL_TEST_ENABLE | FUNC(stencil->Function[0]) << GEN8_WM_DS_STENCIL_FUNC_SHIFT | OP(stencil->FailFunc[0]) << GEN8_WM_DS_STENCIL_FAIL_OP_SHIFT | OP(stencil->ZFailFunc[0]) << GEN8_WM_DS_Z_FAIL_OP_SHIFT | OP(stencil->ZPassFunc[0]) << GEN8_WM_DS_Z_PASS_OP_SHIFT; if (stencil->_WriteEnabled) dw1 |= GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE; dw2 |= SET_FIELD(stencil->WriteMask[0] & 0xff, GEN8_WM_DS_STENCIL_WRITE_MASK) | SET_FIELD(stencil->ValueMask[0] & 0xff, GEN8_WM_DS_STENCIL_TEST_MASK); if (stencil->_TestTwoSide) { const int b = stencil->_BackFace; dw1 |= GEN8_WM_DS_DOUBLE_SIDED_STENCIL_ENABLE | FUNC(stencil->Function[b]) << GEN8_WM_DS_BF_STENCIL_FUNC_SHIFT | OP(stencil->FailFunc[b]) << GEN8_WM_DS_BF_STENCIL_FAIL_OP_SHIFT | OP(stencil->ZFailFunc[b]) << GEN8_WM_DS_BF_Z_FAIL_OP_SHIFT | OP(stencil->ZPassFunc[b]) << GEN8_WM_DS_BF_Z_PASS_OP_SHIFT; dw2 |= SET_FIELD(stencil->WriteMask[b] & 0xff, GEN8_WM_DS_BF_STENCIL_WRITE_MASK) | SET_FIELD(stencil->ValueMask[b] & 0xff, GEN8_WM_DS_BF_STENCIL_TEST_MASK); } if (brw->gen >= 9) { int stencil_ref = _mesa_get_stencil_ref(ctx, 0); int backface_ref = _mesa_get_stencil_ref(ctx, ctx->Stencil._BackFace); dw3 = SET_FIELD(stencil_ref, GEN9_WM_DS_STENCIL_REF) | SET_FIELD(backface_ref, GEN9_WM_DS_BF_STENCIL_REF); } } /* _NEW_DEPTH */ if (ctx->Depth.Test && depth_irb) { dw1 |= GEN8_WM_DS_DEPTH_TEST_ENABLE | FUNC(ctx->Depth.Func) << GEN8_WM_DS_DEPTH_FUNC_SHIFT; if (ctx->Depth.Mask) dw1 |= GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE; } int pkt_len = brw->gen >= 9 ? 4 : 3; BEGIN_BATCH(pkt_len); OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2)); OUT_BATCH(dw1); OUT_BATCH(dw2); if (pkt_len > 3) { OUT_BATCH(dw3); } ADVANCE_BATCH(); } const struct brw_tracked_state gen8_wm_depth_stencil = { .dirty = { .mesa = _NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL, .brw = BRW_NEW_BLORP | BRW_NEW_CONTEXT, }, .emit = gen8_upload_wm_depth_stencil, };