#include "main/glheader.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/enums.h" #include "main/bufferobj.h" #include "main/context.h" #include "main/formats.h" #include "main/image.h" #include "main/pbo.h" #include "main/renderbuffer.h" #include "main/texcompress.h" #include "main/texgetimage.h" #include "main/texobj.h" #include "main/teximage.h" #include "main/texstore.h" #include "drivers/common/meta.h" #include "intel_mipmap_tree.h" #include "intel_buffer_objects.h" #include "intel_batchbuffer.h" #include "intel_tex.h" #include "intel_blit.h" #include "intel_fbo.h" #include "intel_image.h" #include "intel_tiled_memcpy.h" #include "brw_context.h" #define FILE_DEBUG_FLAG DEBUG_TEXTURE /* Work back from the specified level of the image to the baselevel and create a * miptree of that size. */ struct intel_mipmap_tree * intel_miptree_create_for_teximage(struct brw_context *brw, struct intel_texture_object *intelObj, struct intel_texture_image *intelImage, uint32_t layout_flags) { GLuint lastLevel; int width, height, depth; GLuint i; intel_miptree_get_dimensions_for_image(&intelImage->base.Base, &width, &height, &depth); DBG("%s\n", __func__); /* Figure out image dimensions at start level. */ for (i = intelImage->base.Base.Level; i > 0; i--) { width <<= 1; if (height != 1) height <<= 1; if (depth != 1) depth <<= 1; } /* Guess a reasonable value for lastLevel. This is probably going * to be wrong fairly often and might mean that we have to look at * resizable buffers, or require that buffers implement lazy * pagetable arrangements. */ if ((intelObj->base.Sampler.MinFilter == GL_NEAREST || intelObj->base.Sampler.MinFilter == GL_LINEAR) && intelImage->base.Base.Level == 0 && !intelObj->base.GenerateMipmap) { lastLevel = 0; } else { lastLevel = _mesa_get_tex_max_num_levels(intelObj->base.Target, width, height, depth) - 1; } return intel_miptree_create(brw, intelObj->base.Target, intelImage->base.Base.TexFormat, 0, lastLevel, width, height, depth, intelImage->base.Base.NumSamples, layout_flags | MIPTREE_LAYOUT_TILING_ANY); } static void intelTexImage(struct gl_context * ctx, GLuint dims, struct gl_texture_image *texImage, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack) { struct intel_texture_image *intelImage = intel_texture_image(texImage); bool ok; bool tex_busy = intelImage->mt && drm_intel_bo_busy(intelImage->mt->bo); DBG("%s mesa_format %s target %s format %s type %s level %d %dx%dx%d\n", __func__, _mesa_get_format_name(texImage->TexFormat), _mesa_enum_to_string(texImage->TexObject->Target), _mesa_enum_to_string(format), _mesa_enum_to_string(type), texImage->Level, texImage->Width, texImage->Height, texImage->Depth); /* Allocate storage for texture data. */ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims); return; } assert(intelImage->mt); ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0, texImage->Width, texImage->Height, texImage->Depth, format, type, pixels, false /*allocate_storage*/, tex_busy, unpack); if (ok) return; ok = intel_texsubimage_tiled_memcpy(ctx, dims, texImage, 0, 0, 0, /*x,y,z offsets*/ texImage->Width, texImage->Height, texImage->Depth, format, type, pixels, unpack, false /*allocate_storage*/); if (ok) return; DBG("%s: upload image %dx%dx%d pixels %p\n", __func__, texImage->Width, texImage->Height, texImage->Depth, pixels); _mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack); } /** * Binds a BO to a texture image, as if it was uploaded by glTexImage2D(). * * Used for GLX_EXT_texture_from_pixmap and EGL image extensions, */ static void intel_set_texture_image_bo(struct gl_context *ctx, struct gl_texture_image *image, drm_intel_bo *bo, GLenum target, GLenum internalFormat, mesa_format format, uint32_t offset, GLuint width, GLuint height, GLuint pitch, GLuint tile_x, GLuint tile_y, uint32_t layout_flags) { struct brw_context *brw = brw_context(ctx); struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); uint32_t draw_x, draw_y; _mesa_init_teximage_fields(&brw->ctx, image, width, height, 1, 0, internalFormat, format); ctx->Driver.FreeTextureImageBuffer(ctx, image); intel_image->mt = intel_miptree_create_for_bo(brw, bo, image->TexFormat, 0, width, height, 1, pitch, layout_flags); if (intel_image->mt == NULL) return; intel_image->mt->target = target; intel_image->mt->total_width = width; intel_image->mt->total_height = height; intel_image->mt->level[0].slice[0].x_offset = tile_x; intel_image->mt->level[0].slice[0].y_offset = tile_y; intel_miptree_get_tile_offsets(intel_image->mt, 0, 0, &draw_x, &draw_y); /* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION * for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has * trouble resolving back to destination image due to alignment issues. */ if (!brw->has_surface_tile_offset && (draw_x != 0 || draw_y != 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, __func__); intel_miptree_release(&intel_image->mt); return; } intel_texobj->needs_validate = true; intel_image->mt->offset = offset; assert(pitch % intel_image->mt->cpp == 0); intel_image->base.RowStride = pitch / intel_image->mt->cpp; /* Immediately validate the image to the object. */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); } void intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format, __DRIdrawable *dPriv) { struct gl_framebuffer *fb = dPriv->driverPrivate; struct brw_context *brw = pDRICtx->driverPrivate; struct gl_context *ctx = &brw->ctx; struct intel_renderbuffer *rb; struct gl_texture_object *texObj; struct gl_texture_image *texImage; int level = 0, internalFormat = 0; mesa_format texFormat = MESA_FORMAT_NONE; texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; if (dPriv->lastStamp != dPriv->dri2.stamp || !pDRICtx->driScreenPriv->dri2.useInvalidate) intel_update_renderbuffers(pDRICtx, dPriv); rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); /* If the miptree isn't set, then intel_update_renderbuffers was unable * to get the BO for the drawable from the window system. */ if (!rb || !rb->mt) return; if (rb->mt->cpp == 4) { if (texture_format == __DRI_TEXTURE_FORMAT_RGB) { internalFormat = GL_RGB; texFormat = MESA_FORMAT_B8G8R8X8_UNORM; } else { internalFormat = GL_RGBA; texFormat = MESA_FORMAT_B8G8R8A8_UNORM; } } else if (rb->mt->cpp == 2) { internalFormat = GL_RGB; texFormat = MESA_FORMAT_B5G6R5_UNORM; } _mesa_lock_texture(&brw->ctx, texObj); texImage = _mesa_get_tex_image(ctx, texObj, target, level); intel_miptree_make_shareable(brw, rb->mt); intel_set_texture_image_bo(ctx, texImage, rb->mt->bo, target, internalFormat, texFormat, 0, rb->Base.Base.Width, rb->Base.Base.Height, rb->mt->pitch, 0, 0, 0); _mesa_unlock_texture(&brw->ctx, texObj); } static GLboolean intel_bind_renderbuffer_tex_image(struct gl_context *ctx, struct gl_renderbuffer *rb, struct gl_texture_image *image) { struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_texture_image *intel_image = intel_texture_image(image); struct gl_texture_object *texobj = image->TexObject; struct intel_texture_object *intel_texobj = intel_texture_object(texobj); /* We can only handle RB allocated with AllocRenderbufferStorage, or * window-system renderbuffers. */ assert(!rb->TexImage); if (!irb->mt) return false; _mesa_lock_texture(ctx, texobj); _mesa_init_teximage_fields(ctx, image, rb->Width, rb->Height, 1, 0, rb->InternalFormat, rb->Format); image->NumSamples = rb->NumSamples; intel_miptree_reference(&intel_image->mt, irb->mt); /* Immediately validate the image to the object. */ intel_miptree_reference(&intel_texobj->mt, intel_image->mt); intel_texobj->needs_validate = true; _mesa_unlock_texture(ctx, texobj); return true; } void intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv) { /* The old interface didn't have the format argument, so copy our * implementation's behavior at the time. */ intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv); } static void intel_image_target_texture_2d(struct gl_context *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLeglImageOES image_handle) { struct brw_context *brw = brw_context(ctx); __DRIscreen *screen; __DRIimage *image; screen = brw->intelScreen->driScrnPriv; image = screen->dri2.image->lookupEGLImage(screen, image_handle, screen->loaderPrivate); if (image == NULL) return; /* We support external textures only for EGLImages created with * EGL_EXT_image_dma_buf_import. We may lift that restriction in the future. */ if (target == GL_TEXTURE_EXTERNAL_OES && !image->dma_buf_imported) { _mesa_error(ctx, GL_INVALID_OPERATION, "glEGLImageTargetTexture2DOES(external target is enabled only " "for images created with EGL_EXT_image_dma_buf_import"); return; } /* Disallow depth/stencil textures: we don't have a way to pass the * separate stencil miptree of a GL_DEPTH_STENCIL texture through. */ if (image->has_depthstencil) { _mesa_error(ctx, GL_INVALID_OPERATION, __func__); return; } /* Disable creation of the texture's aux buffers because the driver exposes * no EGL API to manage them. That is, there is no API for resolving the aux * buffer's content to the main buffer nor for invalidating the aux buffer's * content. */ intel_set_texture_image_bo(ctx, texImage, image->bo, target, image->internal_format, image->format, image->offset, image->width, image->height, image->pitch, image->tile_x, image->tile_y, MIPTREE_LAYOUT_DISABLE_AUX); } /** * \brief A fast path for glGetTexImage. * * \see intel_readpixels_tiled_memcpy() */ bool intel_gettexsubimage_tiled_memcpy(struct gl_context *ctx, struct gl_texture_image *texImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing) { struct brw_context *brw = brw_context(ctx); struct intel_texture_image *image = intel_texture_image(texImage); int dst_pitch; /* The miptree's buffer. */ drm_intel_bo *bo; int error = 0; uint32_t cpp; mem_copy_fn mem_copy = NULL; /* This fastpath is restricted to specific texture types: * a 2D BGRA, RGBA, L8 or A8 texture. It could be generalized to support * more types. * * FINISHME: The restrictions below on packing alignment and packing row * length are likely unneeded now because we calculate the destination stride * with _mesa_image_row_stride. However, before removing the restrictions * we need tests. */ if (!brw->has_llc || !(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) || !(texImage->TexObject->Target == GL_TEXTURE_2D || texImage->TexObject->Target == GL_TEXTURE_RECTANGLE) || pixels == NULL || _mesa_is_bufferobj(packing->BufferObj) || packing->Alignment > 4 || packing->SkipPixels > 0 || packing->SkipRows > 0 || (packing->RowLength != 0 && packing->RowLength != width) || packing->SwapBytes || packing->LsbFirst || packing->Invert) return false; /* We can't handle copying from RGBX or BGRX because the tiled_memcpy * function doesn't set the last channel to 1. */ if (texImage->TexFormat == MESA_FORMAT_B8G8R8X8_UNORM || texImage->TexFormat == MESA_FORMAT_R8G8B8X8_UNORM) return false; if (!intel_get_memcpy(texImage->TexFormat, format, type, &mem_copy, &cpp, INTEL_DOWNLOAD)) return false; /* If this is a nontrivial texture view, let another path handle it instead. */ if (texImage->TexObject->MinLayer) return false; if (!image->mt || (image->mt->tiling != I915_TILING_X && image->mt->tiling != I915_TILING_Y)) { /* The algorithm is written only for X- or Y-tiled memory. */ return false; } /* Since we are going to write raw data to the miptree, we need to resolve * any pending fast color clears before we start. */ intel_miptree_resolve_color(brw, image->mt); bo = image->mt->bo; if (drm_intel_bo_references(brw->batch.bo, bo)) { perf_debug("Flushing before mapping a referenced bo.\n"); intel_batchbuffer_flush(brw); } error = brw_bo_map(brw, bo, false /* write enable */, "miptree"); if (error) { DBG("%s: failed to map bo\n", __func__); return false; } dst_pitch = _mesa_image_row_stride(packing, width, format, type); DBG("%s: level=%d x,y=(%d,%d) (w,h)=(%d,%d) format=0x%x type=0x%x " "mesa_format=0x%x tiling=%d " "packing=(alignment=%d row_length=%d skip_pixels=%d skip_rows=%d)\n", __func__, texImage->Level, xoffset, yoffset, width, height, format, type, texImage->TexFormat, image->mt->tiling, packing->Alignment, packing->RowLength, packing->SkipPixels, packing->SkipRows); int level = texImage->Level + texImage->TexObject->MinLevel; /* Adjust x and y offset based on miplevel */ xoffset += image->mt->level[level].level_x; yoffset += image->mt->level[level].level_y; tiled_to_linear( xoffset * cpp, (xoffset + width) * cpp, yoffset, yoffset + height, pixels - (ptrdiff_t) yoffset * dst_pitch - (ptrdiff_t) xoffset * cpp, bo->virtual, dst_pitch, image->mt->pitch, brw->has_swizzling, image->mt->tiling, mem_copy ); drm_intel_bo_unmap(bo); return true; } static void intel_get_tex_sub_image(struct gl_context *ctx, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLint depth, GLenum format, GLenum type, GLvoid *pixels, struct gl_texture_image *texImage) { struct brw_context *brw = brw_context(ctx); bool ok; DBG("%s\n", __func__); if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { if (_mesa_meta_pbo_GetTexSubImage(ctx, 3, texImage, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, &ctx->Pack)) { /* Flush to guarantee coherency between the render cache and other * caches the PBO could potentially be bound to after this point. * See the related comment in intelReadPixels() for a more detailed * explanation. */ brw_emit_mi_flush(brw); return; } perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__); } ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset, width, height, format, type, pixels, &ctx->Pack); if(ok) return; _mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, texImage); DBG("%s - DONE\n", __func__); } void intelInitTextureImageFuncs(struct dd_function_table *functions) { functions->TexImage = intelTexImage; functions->EGLImageTargetTexture2D = intel_image_target_texture_2d; functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image; functions->GetTexSubImage = intel_get_tex_sub_image; }