/* * Copyright (C) 2009-2010 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __NOUVEAU_RENDER_H__ #define __NOUVEAU_RENDER_H__ #include "vbo/vbo_context.h" #include "nouveau_array.h" typedef void (*dispatch_t)(struct gl_context *, unsigned int, int, unsigned int); typedef void (*emit_t)(struct gl_context *, struct nouveau_array *, const void *); struct nouveau_attr_info { int vbo_index; int imm_method; int imm_fields; emit_t emit; }; struct nouveau_swtnl_state { struct nouveau_bo *vbo; unsigned offset; void *buf; unsigned vertex_count; GLenum primitive; }; struct nouveau_render_state { enum { VBO, IMM } mode; struct nouveau_array ib; struct nouveau_array attrs[VERT_ATTRIB_MAX]; /* Maps a HW VBO index or IMM emission order to an index in * the attrs array above (or -1 if unused). */ int map[VERT_ATTRIB_MAX]; int attr_count; int vertex_size; struct nouveau_swtnl_state swtnl; }; #define to_render_state(ctx) (&to_nouveau_context(ctx)->render) #define FOR_EACH_ATTR(render, i, attr) \ for (i = 0; attr = (render)->map[i], i < NUM_VERTEX_ATTRS; i++) #define FOR_EACH_BOUND_ATTR(render, i, attr) \ for (i = 0; attr = (render)->map[i], i < render->attr_count; i++) \ if (attr >= 0) #endif