/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_fbo.h" #include "nouveau_context.h" #include "swrast/swrast.h" #include "swrast/s_context.h" static void renderbuffer_map_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb, GLboolean map) { struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; if (map) nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR, context_client(ctx)); } static void framebuffer_map_unmap(struct gl_context *ctx, struct gl_framebuffer *fb, GLboolean map) { int i; for (i = 0; i < fb->_NumColorDrawBuffers; i++) renderbuffer_map_unmap(ctx, fb->_ColorDrawBuffers[i], map); renderbuffer_map_unmap(ctx, fb->_ColorReadBuffer, map); if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map); } static void span_map_unmap(struct gl_context *ctx, GLboolean map) { int i; framebuffer_map_unmap(ctx, ctx->DrawBuffer, map); if (ctx->ReadBuffer != ctx->DrawBuffer) framebuffer_map_unmap(ctx, ctx->ReadBuffer, map); for (i = 0; i < ctx->Const.MaxTextureUnits; i++) if (map) _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current); else _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current); } static void nouveau_span_start(struct gl_context *ctx) { nouveau_fallback(ctx, SWRAST); span_map_unmap(ctx, GL_TRUE); } static void nouveau_span_finish(struct gl_context *ctx) { span_map_unmap(ctx, GL_FALSE); nouveau_fallback(ctx, HWTNL); } void nouveau_span_functions_init(struct gl_context *ctx) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = nouveau_span_start; swdd->SpanRenderFinish = nouveau_span_finish; }