/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" #include "nv10_3d.xml.h" #include "nv10_driver.h" void nv10_emit_cull_face(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); GLenum mode = ctx->Polygon.CullFaceMode; BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); PUSH_DATAb(push, ctx->Polygon.CullFlag); BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : mode == GL_BACK ? NV10_3D_CULL_FACE_BACK : NV10_3D_CULL_FACE_FRONT_AND_BACK)); } void nv10_emit_front_face(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); PUSH_DATA (push, ctx->Polygon.FrontFace == GL_CW ? NV10_3D_FRONT_FACE_CW : NV10_3D_FRONT_FACE_CCW); } void nv10_emit_line_mode(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); GLboolean smooth = ctx->Line.SmoothFlag && ctx->Hint.LineSmooth == GL_NICEST; BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); PUSH_DATA (push, MAX2(smooth ? 0 : 1, ctx->Line.Width) * 8); BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); PUSH_DATAb(push, smooth); } void nv10_emit_line_stipple(struct gl_context *ctx, int emit) { } void nv10_emit_point_mode(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); PUSH_DATA (push, (uint32_t)(ctx->Point.Size * 8)); BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); PUSH_DATAb(push, ctx->Point.SmoothFlag); } void nv10_emit_polygon_mode(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.FrontMode)); PUSH_DATA (push, nvgl_polygon_mode(ctx->Polygon.BackMode)); BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); PUSH_DATAb(push, ctx->Polygon.SmoothFlag); } void nv10_emit_polygon_offset(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); PUSH_DATAb(push, ctx->Polygon.OffsetPoint); PUSH_DATAb(push, ctx->Polygon.OffsetLine); PUSH_DATAb(push, ctx->Polygon.OffsetFill); BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_FACTOR), 2); PUSH_DATAf(push, ctx->Polygon.OffsetFactor); PUSH_DATAf(push, ctx->Polygon.OffsetUnits); } void nv10_emit_polygon_stipple(struct gl_context *ctx, int emit) { }