/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef __NV20_DRIVER_H__ #define __NV20_DRIVER_H__ enum { NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE, NUM_NV20_STATE }; #define NV20_TEXTURE_UNITS 4 /* nv20_context.c */ extern const struct nouveau_driver nv20_driver; /* nv20_render.c */ void nv20_vbo_init(struct gl_context *ctx); void nv20_vbo_destroy(struct gl_context *ctx); void nv20_swtnl_init(struct gl_context *ctx); void nv20_swtnl_destroy(struct gl_context *ctx); /* nv20_state_fb.c */ void nv20_emit_framebuffer(struct gl_context *ctx, int emit); void nv20_emit_viewport(struct gl_context *ctx, int emit); /* nv20_state_polygon.c */ void nv20_emit_point_mode(struct gl_context *ctx, int emit); /* nv20_state_raster.c */ void nv20_emit_logic_opcode(struct gl_context *ctx, int emit); /* nv20_state_frag.c */ void nv20_emit_tex_env(struct gl_context *ctx, int emit); void nv20_emit_frag(struct gl_context *ctx, int emit); /* nv20_state_tex.c */ void nv20_emit_tex_gen(struct gl_context *ctx, int emit); void nv20_emit_tex_mat(struct gl_context *ctx, int emit); void nv20_emit_tex_obj(struct gl_context *ctx, int emit); void nv20_emit_tex_shader(struct gl_context *ctx, int emit); /* nv20_state_tnl.c */ void nv20_emit_clip_plane(struct gl_context *ctx, int emit); void nv20_emit_color_material(struct gl_context *ctx, int emit); void nv20_emit_fog(struct gl_context *ctx, int emit); void nv20_emit_light_model(struct gl_context *ctx, int emit); void nv20_emit_light_source(struct gl_context *ctx, int emit); void nv20_emit_material_ambient(struct gl_context *ctx, int emit); void nv20_emit_material_diffuse(struct gl_context *ctx, int emit); void nv20_emit_material_specular(struct gl_context *ctx, int emit); void nv20_emit_material_shininess(struct gl_context *ctx, int emit); void nv20_emit_modelview(struct gl_context *ctx, int emit); void nv20_emit_projection(struct gl_context *ctx, int emit); #endif