/* * Copyright (C) 2009 Francisco Jerez. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "nouveau_driver.h" #include "nouveau_context.h" #include "nouveau_fbo.h" #include "nouveau_gldefs.h" #include "nouveau_util.h" #include "nv20_3d.xml.h" #include "nv20_driver.h" static inline unsigned get_rt_format(mesa_format format) { switch (format) { case MESA_FORMAT_B8G8R8X8_UNORM: return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8; case MESA_FORMAT_B8G8R8A8_UNORM: return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8; case MESA_FORMAT_B5G6R5_UNORM: return NV20_3D_RT_FORMAT_COLOR_R5G6B5; case MESA_FORMAT_Z_UNORM16: return NV20_3D_RT_FORMAT_DEPTH_Z16; case MESA_FORMAT_S8_UINT_Z24_UNORM: return NV20_3D_RT_FORMAT_DEPTH_Z24S8; default: assert(0); } } static void setup_hierz_buffer(struct gl_context *ctx) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); unsigned pitch = align(fb->Width, 128), height = align(fb->Height, 2), size = pitch * height; if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { nouveau_bo_ref(NULL, &nfb->hierz.bo); nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, NULL, &nfb->hierz.bo); } BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); PUSH_DATA (push, pitch); BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); PUSH_MTHDl(push, NV25_3D(HIERZ_OFFSET), BUFCTX_FB, nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); } void nv20_emit_framebuffer(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; struct nouveau_surface *s; unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; unsigned rt_pitch = 0, zeta_pitch = 0; unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) return; PUSH_RESET(push, BUFCTX_FB); /* Render target */ if (fb->_ColorDrawBuffers[0]) { s = &to_nouveau_renderbuffer( fb->_ColorDrawBuffers[0])->surface; rt_format |= get_rt_format(s->format); rt_pitch = s->pitch; BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); } /* depth/stencil */ if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { s = &to_nouveau_renderbuffer( fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; rt_format |= get_rt_format(s->format); zeta_pitch = s->pitch; BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, s->bo, 0, bo_flags); if (context_chipset(ctx) >= 0x25) setup_hierz_buffer(ctx); } else { rt_format |= get_rt_format(MESA_FORMAT_S8_UINT_Z24_UNORM); zeta_pitch = rt_pitch; } BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); PUSH_DATA (push, rt_format); PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); /* Recompute the viewport/scissor state. */ context_dirty(ctx, VIEWPORT); context_dirty(ctx, SCISSOR); context_dirty(ctx, DEPTH); } void nv20_emit_viewport(struct gl_context *ctx, int emit) { struct nouveau_pushbuf *push = context_push(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; float a[4] = {}; get_viewport_translate(ctx, a); BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); PUSH_DATAp(push, a, 4); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); PUSH_DATA (push, (fb->Width - 1) << 16); BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); PUSH_DATA (push, (fb->Height - 1) << 16); context_dirty(ctx, PROJECTION); }