#ifndef __VERTEX_SHADER_H__ #define __VERTEX_SHADER_H__ #include "r200_reg.h" typedef struct { uint32_t op; uint32_t src0; uint32_t src1; uint32_t src2; } VERTEX_SHADER_INSTRUCTION; extern void r200InitShaderFuncs(struct dd_function_table *functions); extern void r200SetupVertexProg( struct gl_context *ctx ); #define VSF_FLAG_X 1 #define VSF_FLAG_Y 2 #define VSF_FLAG_Z 4 #define VSF_FLAG_W 8 #define VSF_FLAG_XYZ (VSF_FLAG_X | VSF_FLAG_Y | VSF_FLAG_Z) #define VSF_FLAG_ALL 0xf #define VSF_FLAG_NONE 0 #define R200_VSF_MAX_INST 128 #define R200_VSF_MAX_PARAM 192 #define R200_VSF_MAX_TEMPS 12 #define R200_VPI_OUT_REG_INDEX_SHIFT 13 #define R200_VPI_OUT_REG_INDEX_MASK (31 << 13) /* GUESS based on fglrx native limits */ #define R200_VPI_OUT_WRITE_X (1 << 20) #define R200_VPI_OUT_WRITE_Y (1 << 21) #define R200_VPI_OUT_WRITE_Z (1 << 22) #define R200_VPI_OUT_WRITE_W (1 << 23) #define R200_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) #define R200_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) #define R200_VPI_IN_REG_CLASS_PARAMETER (2 << 0) #define R200_VPI_IN_REG_CLASS_NONE (9 << 0) #define R200_VPI_IN_REG_CLASS_MASK (31 << 0) /* GUESS */ #define R200_VPI_IN_REG_INDEX_SHIFT 5 #define R200_VPI_IN_REG_INDEX_MASK (255 << 5) /* GUESS based on fglrx native limits */ /* The R200 can select components from the input register arbitrarily. // Use the following constants, shifted by the component shift you // want to select */ #define R200_VPI_IN_SELECT_X 0 #define R200_VPI_IN_SELECT_Y 1 #define R200_VPI_IN_SELECT_Z 2 #define R200_VPI_IN_SELECT_W 3 #define R200_VPI_IN_SELECT_ZERO 4 #define R200_VPI_IN_SELECT_ONE 5 #define R200_VPI_IN_SELECT_MASK 7 #define R200_VPI_IN_X_SHIFT 13 #define R200_VPI_IN_Y_SHIFT 16 #define R200_VPI_IN_Z_SHIFT 19 #define R200_VPI_IN_W_SHIFT 22 #define R200_VPI_IN_NEG_X (1 << 25) #define R200_VPI_IN_NEG_Y (1 << 26) #define R200_VPI_IN_NEG_Z (1 << 27) #define R200_VPI_IN_NEG_W (1 << 28) #define R200_VSF_OUT_CLASS_TMP (0 << 8) #define R200_VSF_OUT_CLASS_ADDR (3 << 8) #define R200_VSF_OUT_CLASS_RESULT_POS (4 << 8) #define R200_VSF_OUT_CLASS_RESULT_COLOR (5 << 8) #define R200_VSF_OUT_CLASS_RESULT_TEXC (6 << 8) #define R200_VSF_OUT_CLASS_RESULT_FOGC (7 << 8) #define R200_VSF_OUT_CLASS_RESULT_POINTSIZE (8 << 8) #define R200_VSF_OUT_CLASS_MASK (31 << 8) /* opcodes - they all are the same as on r300 it seems, however LIT and POW require different setup */ #define R200_VPI_OUT_OP_DOT (1 << 0) #define R200_VPI_OUT_OP_MUL (2 << 0) #define R200_VPI_OUT_OP_ADD (3 << 0) #define R200_VPI_OUT_OP_MAD (4 << 0) #define R200_VPI_OUT_OP_DST (5 << 0) #define R200_VPI_OUT_OP_FRC (6 << 0) #define R200_VPI_OUT_OP_MAX (7 << 0) #define R200_VPI_OUT_OP_MIN (8 << 0) #define R200_VPI_OUT_OP_SGE (9 << 0) #define R200_VPI_OUT_OP_SLT (10 << 0) #define R200_VPI_OUT_OP_ARL (13 << 0) #define R200_VPI_OUT_OP_EXP (65 << 0) #define R200_VPI_OUT_OP_LOG (66 << 0) /* base e exp. Useful for fog. */ #define R200_VPI_OUT_OP_EXP_E (67 << 0) #define R200_VPI_OUT_OP_LIT (68 << 0) #define R200_VPI_OUT_OP_POW (69 << 0) #define R200_VPI_OUT_OP_RCP (70 << 0) #define R200_VPI_OUT_OP_RSQ (72 << 0) #define R200_VPI_OUT_OP_EX2 (75 << 0) #define R200_VPI_OUT_OP_LG2 (76 << 0) #define R200_VPI_OUT_OP_MAD_2 (128 << 0) /* first CARD32 of an instruction */ /* possible operations: DOT, MUL, ADD, MAD, FRC, MAX, MIN, SGE, SLT, EXP, LOG, LIT, POW, RCP, RSQ, EX2, LG2, MAD_2, ARL */ #define MAKE_VSF_OP(op, out_reg, out_reg_fields) \ ((op) | (out_reg) | ((out_reg_fields) << 20) ) #define VSF_IN_CLASS_TMP 0 #define VSF_IN_CLASS_ATTR 1 #define VSF_IN_CLASS_PARAM 2 #define VSF_IN_CLASS_NONE 9 #define VSF_IN_COMPONENT_X 0 #define VSF_IN_COMPONENT_Y 1 #define VSF_IN_COMPONENT_Z 2 #define VSF_IN_COMPONENT_W 3 #define VSF_IN_COMPONENT_ZERO 4 #define VSF_IN_COMPONENT_ONE 5 #define MAKE_VSF_SOURCE(in_reg_index, comp_x, comp_y, comp_z, comp_w, class, negate) \ ( ((in_reg_index)<