/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef CLEAR_H #define CLEAR_H #include "glheader.h" extern void GLAPIENTRY _mesa_ClearIndex( GLfloat c ); extern void GLAPIENTRY _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void GLAPIENTRY _mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a); extern void GLAPIENTRY _mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a); extern void GLAPIENTRY _mesa_Clear( GLbitfield mask ); extern void GLAPIENTRY _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); extern void GLAPIENTRY _mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); extern void GLAPIENTRY _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); extern void GLAPIENTRY _mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); extern void GLAPIENTRY _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); extern void GLAPIENTRY _mesa_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); extern void GLAPIENTRY _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); extern void GLAPIENTRY _mesa_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); #endif