/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "compute.h" #include "context.h" #include "api_validate.h" void GLAPIENTRY _mesa_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { GET_CURRENT_CONTEXT(ctx); const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n", num_groups_x, num_groups_y, num_groups_z); if (!_mesa_validate_DispatchCompute(ctx, num_groups)) return; if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u) return; ctx->Driver.DispatchCompute(ctx, num_groups); } extern void GLAPIENTRY _mesa_DispatchComputeIndirect(GLintptr indirect) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect); if (!_mesa_validate_DispatchComputeIndirect(ctx, indirect)) return; ctx->Driver.DispatchComputeIndirect(ctx, indirect); } void GLAPIENTRY _mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { GET_CURRENT_CONTEXT(ctx); const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; const GLuint group_size[3] = { group_size_x, group_size_y, group_size_z }; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDispatchComputeGroupSizeARB(%d, %d, %d, %d, %d, %d)\n", num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); if (!_mesa_validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size)) return; if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u) return; ctx->Driver.DispatchComputeGroupSize(ctx, num_groups, group_size); }