/* * Mesa 3-D graphics library * * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef PROGRAM_RESOURCE_H #define PROGRAM_RESOURCE_H #include "glheader.h" extern void GLAPIENTRY _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); extern GLuint GLAPIENTRY _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); extern void GLAPIENTRY _mesa_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); extern void GLAPIENTRY _mesa_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); extern GLint GLAPIENTRY _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); extern GLint GLAPIENTRY _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name); #endif