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/**************************************************************************
 *
 * Copyright 2009 VMware, Inc.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

/**
 * @file
 * Surface utility functions.
 *  
 * @author Brian Paul
 */


#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"

#include "util/u_memory.h"
#include "util/u_surface.h"


/**
 * Helper to quickly create an RGBA rendering surface of a certain size.
 * \param textureOut  returns the new texture
 * \param surfaceOut  returns the new surface
 * \return TRUE for success, FALSE if failure
 */
boolean
util_create_rgba_surface(struct pipe_screen *screen,
                         uint width, uint height,
			 uint bind,
                         struct pipe_resource **textureOut,
                         struct pipe_surface **surfaceOut)
{
   static const enum pipe_format rgbaFormats[] = {
      PIPE_FORMAT_B8G8R8A8_UNORM,
      PIPE_FORMAT_A8R8G8B8_UNORM,
      PIPE_FORMAT_A8B8G8R8_UNORM,
      PIPE_FORMAT_NONE
   };
   const uint target = PIPE_TEXTURE_2D;
   enum pipe_format format = PIPE_FORMAT_NONE;
   struct pipe_resource templ;
   uint i;

   /* Choose surface format */
   for (i = 0; rgbaFormats[i]; i++) {
      if (screen->is_format_supported(screen, rgbaFormats[i],
                                      target, bind, 0)) {
         format = rgbaFormats[i];
         break;
      }
   }
   if (format == PIPE_FORMAT_NONE)
      return FALSE;  /* unable to get an rgba format!?! */

   /* create texture */
   memset(&templ, 0, sizeof(templ));
   templ.target = target;
   templ.format = format;
   templ.last_level = 0;
   templ.width0 = width;
   templ.height0 = height;
   templ.depth0 = 1;
   templ.bind = bind;

   *textureOut = screen->resource_create(screen, &templ);
   if (!*textureOut)
      return FALSE;

   /* create surface / view into texture */
   *surfaceOut = screen->get_tex_surface(screen, 
					 *textureOut,
					 0, 0, 0,
					 bind);
   if (!*surfaceOut) {
      pipe_resource_reference(textureOut, NULL);
      return FALSE;
   }

   return TRUE;
}


/**
 * Release the surface and texture from util_create_rgba_surface().
 */
void
util_destroy_rgba_surface(struct pipe_resource *texture,
                          struct pipe_surface *surface)
{
   pipe_surface_reference(&surface, NULL);
   pipe_resource_reference(&texture, NULL);
}