/* * Copyright (c) 2011-2014, Intel Corporation * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its contributors * may be used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include struct sockaddr_in; struct in_addr; /** Readable and writable socket. * * The class does not encapsulate completely it's internal file descriptor as * it can be retrieve by the getFd method. * * This "feature" means that it's state consistency can not * be enforced by the class but rather by clients. */ class CSocket { public: CSocket(); CSocket(int iSockId); virtual ~CSocket(); // Non blocking state void setNonBlocking(bool bNonBlocking); // Communication timeout void setTimeout(uint32_t uiMilliseconds); /* Read data * * On failure errno will be set appropriately (see send). * If the client disconnects, false will be returned and * - hasPeerDisconnected will return true * - errno is set to ECONNRESET. * @param[in] pvData - on success: will contain the sent data * - on failure: undefined * @param[in] uiSize size of the data to receive. * * @return true if all data could be read, false otherwise. */ bool read(void* pvData, uint32_t uiSize); /* Write data * * On failure errno will be set (see recv) * @param[in] pvData data to send. * @param[in] uiSize is the size of the data to send. * * @return true if all data could be read, false otherwise. */ bool write(const void* pvData, uint32_t uiSize); /** @return the managed file descriptor. * * The client can then bind/connect/accept/listen/... the socket. */ int getFd() const; /** @return true if the peer has disconnected. * * The internal fd is returned by getFd and clients can use it for * bind/connect/read/write/... as a result it's state can not be tracked. * * Thus hasPeerDisconnected returns true only if the disconnection * was notified during a call to CSocket::write or CSocket::read. */ bool hasPeerDisconnected(); protected: // Socket address init void initSockAddrIn(struct sockaddr_in* pSockAddrIn, uint32_t uiInAddr, uint16_t uiPort) const; private: int _iSockFd; /** If the peer disconnected. * * This is not the state of _iSockFd (connected/disconnected) * * See hasPeerDisconnected for more details. */ bool _disconnected; int mSendFlag; };