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authorDavid 'Digit' Turner <digit@android.com>2010-07-27 11:34:16 -0700
committerDavid 'Digit' Turner <digit@android.com>2010-07-27 12:25:52 -0700
commit055ae42d36d9d78a7920f66ee2df485d81d24264 (patch)
treea1d84474063ea614199ab6a31602711b88d02175 /android/qemulator.c
parent657a3521a1f4d354b57f0e524b1cd57bed177bb0 (diff)
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Better separation of UI and Core sources for framebuffer emulation.
+ new document under docs/DISPLAY-STATE.TXT to explain what's happening. Change-Id: Ia0d233377266212da49af932c7528f46f5feb92d
Diffstat (limited to 'android/qemulator.c')
-rw-r--r--android/qemulator.c280
1 files changed, 275 insertions, 5 deletions
diff --git a/android/qemulator.c b/android/qemulator.c
index 7d2d2e8..f6dc550 100644
--- a/android/qemulator.c
+++ b/android/qemulator.c
@@ -15,6 +15,7 @@
#include "android/globals.h"
#include "android/qemulator.h"
#include "android/ui-core-protocol.h"
+#include "user-events.h"
#define D(...) do { if (VERBOSE_CHECK(init)) dprint(__VA_ARGS__); } while (0)
static double get_default_scale( AndroidOptions* opts );
@@ -22,6 +23,9 @@ static double get_default_scale( AndroidOptions* opts );
/* QEmulator structure instance. */
static QEmulator qemulator[1];
+static void handle_key_command( void* opaque, SkinKeyCommand command, int param );
+static void qemulator_refresh(QEmulator* emulator);
+
static void
qemulator_light_brightness( void* opaque, const char* light, int value )
{
@@ -98,11 +102,18 @@ qemulator_fb_update( void* _emulator, int x, int y, int w, int h )
static void
qemulator_fb_rotate( void* _emulator, int rotation )
{
- QEmulator* emulator = _emulator;
+ QEmulator* emulator = _emulator;
qemulator_setup( emulator );
}
+static void
+qemulator_fb_poll( void* _emulator )
+{
+ QEmulator* emulator = _emulator;
+ qemulator_refresh(emulator);
+}
+
QEmulator*
qemulator_get(void)
{
@@ -141,12 +152,17 @@ qemulator_init( QEmulator* emulator,
SkinDisplay* disp = part->display;
if (disp->valid) {
qframebuffer_add_client( disp->qfbuff,
- emulator,
- qemulator_fb_update,
- qemulator_fb_rotate,
- NULL );
+ emulator,
+ qemulator_fb_update,
+ qemulator_fb_rotate,
+ qemulator_fb_poll,
+ NULL );
}
SKIN_FILE_LOOP_END_PARTS
+
+ skin_keyboard_enable( emulator->keyboard, 1 );
+ skin_keyboard_on_command( emulator->keyboard, handle_key_command, emulator );
+
return 0;
}
@@ -301,6 +317,260 @@ get_default_scale( AndroidOptions* opts )
return scale;
}
+/* used to respond to a given keyboard command shortcut
+ */
+static void
+handle_key_command( void* opaque, SkinKeyCommand command, int down )
+{
+ static const struct { SkinKeyCommand cmd; AndroidKeyCode kcode; } keycodes[] =
+ {
+ { SKIN_KEY_COMMAND_BUTTON_CALL, kKeyCodeCall },
+ { SKIN_KEY_COMMAND_BUTTON_HOME, kKeyCodeHome },
+ { SKIN_KEY_COMMAND_BUTTON_BACK, kKeyCodeBack },
+ { SKIN_KEY_COMMAND_BUTTON_HANGUP, kKeyCodeEndCall },
+ { SKIN_KEY_COMMAND_BUTTON_POWER, kKeyCodePower },
+ { SKIN_KEY_COMMAND_BUTTON_SEARCH, kKeyCodeSearch },
+ { SKIN_KEY_COMMAND_BUTTON_MENU, kKeyCodeMenu },
+ { SKIN_KEY_COMMAND_BUTTON_DPAD_UP, kKeyCodeDpadUp },
+ { SKIN_KEY_COMMAND_BUTTON_DPAD_LEFT, kKeyCodeDpadLeft },
+ { SKIN_KEY_COMMAND_BUTTON_DPAD_RIGHT, kKeyCodeDpadRight },
+ { SKIN_KEY_COMMAND_BUTTON_DPAD_DOWN, kKeyCodeDpadDown },
+ { SKIN_KEY_COMMAND_BUTTON_DPAD_CENTER, kKeyCodeDpadCenter },
+ { SKIN_KEY_COMMAND_BUTTON_VOLUME_UP, kKeyCodeVolumeUp },
+ { SKIN_KEY_COMMAND_BUTTON_VOLUME_DOWN, kKeyCodeVolumeDown },
+ { SKIN_KEY_COMMAND_BUTTON_CAMERA, kKeyCodeCamera },
+ { SKIN_KEY_COMMAND_NONE, 0 }
+ };
+ int nn;
+#ifdef CONFIG_TRACE
+ static int tracing = 0;
+#endif
+ QEmulator* emulator = opaque;
+
+
+ for (nn = 0; keycodes[nn].kcode != 0; nn++) {
+ if (command == keycodes[nn].cmd) {
+ unsigned code = keycodes[nn].kcode;
+ if (down)
+ code |= 0x200;
+ user_event_keycode( code );
+ return;
+ }
+ }
+
+ // for the show-trackball command, handle down events to enable, and
+ // up events to disable
+ if (command == SKIN_KEY_COMMAND_SHOW_TRACKBALL) {
+ emulator->show_trackball = (down != 0);
+ skin_window_show_trackball( emulator->window, emulator->show_trackball );
+ //qemulator_set_title( emulator );
+ return;
+ }
+
+ // only handle down events for the rest
+ if (down == 0)
+ return;
+
+ switch (command)
+ {
+ case SKIN_KEY_COMMAND_TOGGLE_NETWORK:
+ {
+ qemu_net_disable = !qemu_net_disable;
+ android_core_set_network_enabled(!qemu_net_disable);
+ D( "network is now %s", qemu_net_disable ? "disconnected" : "connected" );
+ }
+ break;
+
+ case SKIN_KEY_COMMAND_TOGGLE_FULLSCREEN:
+ if (emulator->window) {
+ skin_window_toggle_fullscreen(emulator->window);
+ }
+ break;
+
+ case SKIN_KEY_COMMAND_TOGGLE_TRACING:
+ {
+#ifdef CONFIG_TRACE
+ tracing = !tracing;
+ if (tracing)
+ android_core_tracing_start();
+ else
+ android_core_tracing_stop();
+#endif
+ }
+ break;
+
+ case SKIN_KEY_COMMAND_TOGGLE_TRACKBALL:
+ emulator->show_trackball = !emulator->show_trackball;
+ skin_window_show_trackball( emulator->window, emulator->show_trackball );
+ qemulator_set_title(emulator);
+ break;
+
+ case SKIN_KEY_COMMAND_ONION_ALPHA_UP:
+ case SKIN_KEY_COMMAND_ONION_ALPHA_DOWN:
+ if (emulator->onion)
+ {
+ int alpha = emulator->onion_alpha;
+
+ if (command == SKIN_KEY_COMMAND_ONION_ALPHA_UP)
+ alpha += 16;
+ else
+ alpha -= 16;
+
+ if (alpha > 256)
+ alpha = 256;
+ else if (alpha < 0)
+ alpha = 0;
+
+ emulator->onion_alpha = alpha;
+ skin_window_set_onion( emulator->window, emulator->onion, emulator->onion_rotation, alpha );
+ skin_window_redraw( emulator->window, NULL );
+ //dprint( "onion alpha set to %d (%.f %%)", alpha, alpha/2.56 );
+ }
+ break;
+
+ case SKIN_KEY_COMMAND_CHANGE_LAYOUT_PREV:
+ case SKIN_KEY_COMMAND_CHANGE_LAYOUT_NEXT:
+ {
+ SkinLayout* layout = NULL;
+
+ if (command == SKIN_KEY_COMMAND_CHANGE_LAYOUT_NEXT) {
+ layout = emulator->layout->next;
+ if (layout == NULL)
+ layout = emulator->layout_file->layouts;
+ }
+ else if (command == SKIN_KEY_COMMAND_CHANGE_LAYOUT_PREV) {
+ layout = emulator->layout_file->layouts;
+ while (layout->next && layout->next != emulator->layout)
+ layout = layout->next;
+ }
+ if (layout != NULL) {
+ SkinRotation rotation;
+
+ emulator->layout = layout;
+ skin_window_reset( emulator->window, layout );
+
+ rotation = skin_layout_get_dpad_rotation( layout );
+
+ if (emulator->keyboard)
+ skin_keyboard_set_rotation( emulator->keyboard, rotation );
+
+ if (emulator->trackball) {
+ skin_trackball_set_rotation( emulator->trackball, rotation );
+ skin_window_set_trackball( emulator->window, emulator->trackball );
+ skin_window_show_trackball( emulator->window, emulator->show_trackball );
+ }
+
+ skin_window_set_lcd_brightness( emulator->window, emulator->lcd_brightness );
+
+ qframebuffer_invalidate_all();
+ qframebuffer_check_updates();
+ }
+ }
+ break;
+
+ default:
+ /* XXX: TODO ? */
+ ;
+ }
+}
+
+/* called periodically to poll for user input events */
+static void qemulator_refresh(QEmulator* emulator)
+{
+ SDL_Event ev;
+ SkinWindow* window = emulator->window;
+ SkinKeyboard* keyboard = emulator->keyboard;
+
+ /* this will eventually call sdl_update if the content of the VGA framebuffer
+ * has changed */
+ qframebuffer_check_updates();
+
+ if (window == NULL)
+ return;
+
+ while(SDL_PollEvent(&ev)){
+ switch(ev.type){
+ case SDL_VIDEOEXPOSE:
+ skin_window_redraw( window, NULL );
+ break;
+
+ case SDL_KEYDOWN:
+#ifdef _WIN32
+ /* special code to deal with Alt-F4 properly */
+ if (ev.key.keysym.sym == SDLK_F4 &&
+ ev.key.keysym.mod & KMOD_ALT) {
+ goto CleanExit;
+ }
+#endif
+#ifdef __APPLE__
+ /* special code to deal with Command-Q properly */
+ if (ev.key.keysym.sym == SDLK_q &&
+ ev.key.keysym.mod & KMOD_META) {
+ goto CleanExit;
+ }
+#endif
+ skin_keyboard_process_event( keyboard, &ev, 1 );
+ break;
+
+ case SDL_KEYUP:
+ skin_keyboard_process_event( keyboard, &ev, 0 );
+ break;
+
+ case SDL_MOUSEMOTION:
+ skin_window_process_event( window, &ev );
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ {
+ int down = (ev.type == SDL_MOUSEBUTTONDOWN);
+ if (ev.button.button == 4)
+ {
+ /* scroll-wheel simulates DPad up */
+ AndroidKeyCode kcode;
+
+ kcode = // qemulator_rotate_keycode(kKeyCodeDpadUp);
+ android_keycode_rotate(kKeyCodeDpadUp,
+ skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get())));
+ user_event_key( kcode, down );
+ }
+ else if (ev.button.button == 5)
+ {
+ /* scroll-wheel simulates DPad down */
+ AndroidKeyCode kcode;
+
+ kcode = // qemulator_rotate_keycode(kKeyCodeDpadDown);
+ android_keycode_rotate(kKeyCodeDpadDown,
+ skin_layout_get_dpad_rotation(qemulator_get_layout(qemulator_get())));
+ user_event_key( kcode, down );
+ }
+ else if (ev.button.button == SDL_BUTTON_LEFT) {
+ skin_window_process_event( window, &ev );
+ }
+#if 0
+ else {
+ fprintf(stderr, "... mouse button %s: button=%d state=%04x x=%d y=%d\n",
+ down ? "down" : "up ",
+ ev.button.button, ev.button.state, ev.button.x, ev.button.y);
+ }
+#endif
+ }
+ break;
+
+ case SDL_QUIT:
+#if defined _WIN32 || defined __APPLE__
+ CleanExit:
+#endif
+ /* only save emulator config through clean exit */
+ qemulator_done(qemulator_get());
+ qemu_system_shutdown_request();
+ return;
+ }
+ }
+
+ skin_keyboard_flush( keyboard );
+}
+
/*
* android/console.c helper routines.
*/